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Location: cpp/openttd-patchpack/source/src/fios.h - annotation
r12162:c4894f5339c3
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(svn r16583) -Update: the order of the language files so it's in sync with english.txt. Normally WT2 would do this, but only with activity for those languages. Now we'd like to the order to match so we can more easily spot import bugs while developing WT3.
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/** @file fios.h Declarations for savegames operations */
#ifndef FIOS_H
#define FIOS_H
#include "strings_type.h"
#include "core/smallvec_type.hpp"
enum {
/**
* Slot used for the GRF scanning and such. This slot cannot be reused
* as it will otherwise cause issues when pressing "rescan directories".
* It can furthermore not be larger than LAST_GRF_SLOT as that complicates
* the testing for "too much NewGRFs".
*/
CONFIG_SLOT = 0,
/** Slot for the sound. */
SOUND_SLOT = 1,
/** First slot useable for (New)GRFs used during the game. */
FIRST_GRF_SLOT = 2,
/** Last slot useable for (New)GRFs used during the game. */
LAST_GRF_SLOT = 63,
/** Maximum number of slots. */
MAX_FILE_SLOTS = 64
};
enum SaveLoadDialogMode{
SLD_LOAD_GAME,
SLD_LOAD_SCENARIO,
SLD_SAVE_GAME,
SLD_SAVE_SCENARIO,
SLD_LOAD_HEIGHTMAP,
SLD_NEW_GAME,
};
/* The different types of files been handled by the system */
enum FileType {
FT_NONE, ///< nothing to do
FT_SAVEGAME, ///< old or new savegame
FT_SCENARIO, ///< old or new scenario
FT_HEIGHTMAP, ///< heightmap file
};
enum FiosType {
FIOS_TYPE_DRIVE,
FIOS_TYPE_PARENT,
FIOS_TYPE_DIR,
FIOS_TYPE_FILE,
FIOS_TYPE_OLDFILE,
FIOS_TYPE_SCENARIO,
FIOS_TYPE_OLD_SCENARIO,
FIOS_TYPE_DIRECT,
FIOS_TYPE_PNG,
FIOS_TYPE_BMP,
FIOS_TYPE_INVALID = 255,
};
/* Deals with finding savegames */
struct FiosItem {
FiosType type;
uint64 mtime;
char title[64];
char name[MAX_PATH];
};
/* Deals with the type of the savegame, independent of extension */
struct SmallFiosItem {
int mode; ///< savegame/scenario type (old, new)
FileType filetype; ///< what type of file are we dealing with
char name[MAX_PATH]; ///< name
char title[255]; ///< internal name of the game
};
enum {
SORT_ASCENDING = 0,
SORT_DESCENDING = 1,
SORT_BY_DATE = 0,
SORT_BY_NAME = 2
};
/* Variables to display file lists */
extern SmallVector<FiosItem, 32> _fios_items; ///< defined in fios.cpp
extern SmallFiosItem _file_to_saveload;
extern SaveLoadDialogMode _saveload_mode; ///< defined in misc_gui.cpp
extern byte _savegame_sort_order;
/* Launch save/load dialog */
void ShowSaveLoadDialog(SaveLoadDialogMode mode);
/* Get a list of savegames */
void FiosGetSavegameList(SaveLoadDialogMode mode);
/* Get a list of scenarios */
void FiosGetScenarioList(SaveLoadDialogMode mode);
/* Get a list of Heightmaps */
void FiosGetHeightmapList(SaveLoadDialogMode mode);
/* Free the list of savegames */
void FiosFreeSavegameList();
/* Browse to. Returns a filename w/path if we reached a file. */
const char *FiosBrowseTo(const FiosItem *item);
/* Return path, free space and stringID */
StringID FiosGetDescText(const char **path, uint64 *total_free);
/* Delete a name */
bool FiosDelete(const char *name);
/* Make a filename from a name */
void FiosMakeSavegameName(char *buf, const char *name, size_t size);
/* Determines type of savegame (or tells it is not a savegame) */
FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last);
int CDECL compare_FiosItems(const void *a, const void *b);
#endif /* FIOS_H */
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