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Location: cpp/openttd-patchpack/source/src/mixer.cpp - annotation

rubidium
(svn r16583) -Update: the order of the language files so it's in sync with english.txt. Normally WT2 would do this, but only with activity for those languages. Now we'd like to the order to match so we can more easily spot import bugs while developing WT3.
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/* $Id$ */

/** @file mixer.cpp Mixing of sound samples. */

#include "stdafx.h"
#include "mixer.h"
#include "core/math_func.hpp"

struct MixerChannel {
	bool active;

	/* pointer to allocated buffer memory */
	int8 *memory;

	/* current position in memory */
	uint32 pos;
	uint32 frac_pos;
	uint32 frac_speed;
	uint32 samples_left;

	/* Mixing volume */
	int volume_left;
	int volume_right;

	uint flags;
};

static MixerChannel _channels[8];
static uint32 _play_rate;

/**
 * The theoretical maximum volume for a single sound sample. Multiple sound
 * samples should not exceed this limit as it will sound too loud. It also
 * stops overflowing when too many sounds are played at the same time, which
 * causes an even worse sound quality.
 */
static const int MAX_VOLUME = 128 * 128;


static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples)
{
	int8 *b;
	uint32 frac_pos;
	uint32 frac_speed;
	int volume_left;
	int volume_right;

	if (samples > sc->samples_left) samples = sc->samples_left;
	sc->samples_left -= samples;
	assert(samples > 0);

	b = sc->memory + sc->pos;
	frac_pos = sc->frac_pos;
	frac_speed = sc->frac_speed;
	volume_left = sc->volume_left;
	volume_right = sc->volume_right;

	if (frac_speed == 0x10000) {
		/* Special case when frac_speed is 0x10000 */
		do {
			buffer[0] = Clamp(buffer[0] + (*b * volume_left  >> 8), -MAX_VOLUME, MAX_VOLUME);
			buffer[1] = Clamp(buffer[1] + (*b * volume_right >> 8), -MAX_VOLUME, MAX_VOLUME);
			b++;
			buffer += 2;
		} while (--samples > 0);
	} else {
		do {
			buffer[0] = Clamp(buffer[0] + (*b * volume_left  >> 8), -MAX_VOLUME, MAX_VOLUME);
			buffer[1] = Clamp(buffer[1] + (*b * volume_right >> 8), -MAX_VOLUME, MAX_VOLUME);
			buffer += 2;
			frac_pos += frac_speed;
			b += frac_pos >> 16;
			frac_pos &= 0xffff;
		} while (--samples > 0);
	}

	sc->frac_pos = frac_pos;
	sc->pos = b - sc->memory;
}

static void MxCloseChannel(MixerChannel *mc)
{
	if (mc->flags & MX_AUTOFREE) free(mc->memory);
	mc->active = false;
	mc->memory = NULL;
}

void MxMixSamples(void *buffer, uint samples)
{
	MixerChannel *mc;

	/* Clear the buffer */
	memset(buffer, 0, sizeof(int16) * 2 * samples);

	/* Mix each channel */
	for (mc = _channels; mc != endof(_channels); mc++) {
		if (mc->active) {
			mix_int8_to_int16(mc, (int16*)buffer, samples);
			if (mc->samples_left == 0) MxCloseChannel(mc);
		}
	}
}

MixerChannel *MxAllocateChannel()
{
	MixerChannel *mc;
	for (mc = _channels; mc != endof(_channels); mc++)
		if (mc->memory == NULL) {
			mc->active = false;
			return mc;
		}
	return NULL;
}

void MxSetChannelRawSrc(MixerChannel *mc, int8 *mem, size_t size, uint rate, uint flags)
{
	mc->memory = mem;
	mc->flags = flags;
	mc->frac_pos = 0;
	mc->pos = 0;

	mc->frac_speed = (rate << 16) / _play_rate;

	/* adjust the magnitude to prevent overflow */
	while (size & ~0xFFFF) {
		size >>= 1;
		rate = (rate >> 1) + 1;
	}

	mc->samples_left = (uint)size * _play_rate / rate;
}

void MxSetChannelVolume(MixerChannel *mc, uint left, uint right)
{
	mc->volume_left = left;
	mc->volume_right = right;
}


void MxActivateChannel(MixerChannel *mc)
{
	mc->active = true;
}


bool MxInitialize(uint rate)
{
	_play_rate = rate;
	return true;
}