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Location: cpp/openttd-patchpack/source/src/crashlog.cpp - annotation
r28446:c732bb60e97c
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Codechange: List functions in gui.h under correct source file. (#11775)
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r27433:f785ea80973e r27813:6b3a5970aa1b r27829:4c64d91d66c7 r27833:7f1a953dfadf r12947:776ad783fe07 r12947:776ad783fe07 r27404:8b233646def8 r27833:7f1a953dfadf r27833:7f1a953dfadf r27433:f785ea80973e r12947:776ad783fe07 r27404:8b233646def8 r27833:7f1a953dfadf r12947:776ad783fe07 r12947:776ad783fe07 r27404:8b233646def8 r27833:7f1a953dfadf r27833:7f1a953dfadf r27433:f785ea80973e r13622:200502780bca r27404:8b233646def8 r27833:7f1a953dfadf r13622:200502780bca r13622:200502780bca r27829:4c64d91d66c7 r12947:776ad783fe07 r12947:776ad783fe07 r17097:4984cc3adcdd r17097:4984cc3adcdd r17097:4984cc3adcdd r17097:4984cc3adcdd r27160:192bc991c2e6 r12947:776ad783fe07 r12947:776ad783fe07 r12947:776ad783fe07 r12947:776ad783fe07 r17097:4984cc3adcdd r17097:4984cc3adcdd r17097:4984cc3adcdd r17097:4984cc3adcdd r12947:776ad783fe07 r12947:776ad783fe07 r23607:36c15679007d r23607:36c15679007d r23607:36c15679007d r12947:776ad783fe07 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file crashlog.cpp Implementation of generic function to be called to log a crash */
#include "stdafx.h"
#include "crashlog.h"
#include "survey.h"
#include "gamelog.h"
#include "map_func.h"
#include "music/music_driver.hpp"
#include "sound/sound_driver.hpp"
#include "video/video_driver.hpp"
#include "saveload/saveload.h"
#include "screenshot.h"
#include "network/network_survey.h"
#include "news_gui.h"
#include "fileio_func.h"
#include "fileio_type.h"
#include "company_func.h"
#include "3rdparty/fmt/chrono.h"
#include "3rdparty/fmt/std.h"
#include "core/format.hpp"
#include "safeguards.h"
/* static */ std::string CrashLog::message{};
/** The version of the schema of the JSON information. */
constexpr uint8_t CRASHLOG_SURVEY_VERSION = 1;
/**
* Writes the gamelog data to the buffer.
* @param output_iterator Iterator to write the output to.
*/
static void SurveyGamelog(nlohmann::json &json)
{
json = nlohmann::json::array();
_gamelog.Print([&json](const std::string &s) {
json.push_back(s);
});
}
/**
* Writes up to 32 recent news messages to the buffer, with the most recent first.
* @param output_iterator Iterator to write the output to.
*/
static void SurveyRecentNews(nlohmann::json &json)
{
json = nlohmann::json::array();
int i = 0;
for (NewsItem *news = _latest_news; i < 32 && news != nullptr; news = news->prev, i++) {
TimerGameCalendar::YearMonthDay ymd = TimerGameCalendar::ConvertDateToYMD(news->date);
json.push_back(fmt::format("({}-{:02}-{:02}) StringID: {}, Type: {}, Ref1: {}, {}, Ref2: {}, {}",
ymd.year, ymd.month + 1, ymd.day, news->string_id, news->type,
news->reftype1, news->ref1, news->reftype2, news->ref2));
}
}
/**
* Create a timestamped filename.
* @param ext The extension for the filename.
* @param with_dir Whether to prepend the filename with the personal directory.
* @return The filename
*/
std::string CrashLog::CreateFileName(const char *ext, bool with_dir) const
{
static std::string crashname;
if (crashname.empty()) {
crashname = fmt::format("crash{:%Y%m%d%H%M%S}", fmt::gmtime(time(nullptr)));
}
return fmt::format("{}{}{}", with_dir ? _personal_dir : std::string{}, crashname, ext);
}
/**
* Fill the crash log buffer with all data of a crash log.
*/
void CrashLog::FillCrashLog()
{
/* Reminder: this JSON is read in an automated fashion.
* If any structural changes are applied, please bump the version. */
this->survey["schema"] = CRASHLOG_SURVEY_VERSION;
this->survey["date"] = fmt::format("{:%Y-%m-%d %H:%M:%S} (UTC)", fmt::gmtime(time(nullptr)));
/* If no internal reason was logged, it must be a crash. */
if (CrashLog::message.empty()) {
this->SurveyCrash(this->survey["crash"]);
} else {
this->survey["crash"]["reason"] = CrashLog::message;
CrashLog::message.clear();
}
if (!this->TryExecute("stacktrace", [this]() { this->SurveyStacktrace(this->survey["stacktrace"]); return true; })) {
this->survey["stacktrace"] = "crashed while gathering information";
}
{
auto &info = this->survey["info"];
if (!this->TryExecute("os", [&info]() { SurveyOS(info["os"]); return true; })) {
info["os"] = "crashed while gathering information";
}
if (!this->TryExecute("openttd", [&info]() { SurveyOpenTTD(info["openttd"]); return true; })) {
info["openttd"] = "crashed while gathering information";
}
if (!this->TryExecute("configuration", [&info]() { SurveyConfiguration(info["configuration"]); return true; })) {
info["configuration"] = "crashed while gathering information";
}
if (!this->TryExecute("font", [&info]() { SurveyFont(info["font"]); return true; })) {
info["font"] = "crashed while gathering information";
}
if (!this->TryExecute("compiler", [&info]() { SurveyCompiler(info["compiler"]); return true; })) {
info["compiler"] = "crashed while gathering information";
}
if (!this->TryExecute("libraries", [&info]() { SurveyLibraries(info["libraries"]); return true; })) {
info["libraries"] = "crashed while gathering information";
}
}
{
auto &game = this->survey["game"];
game["local_company"] = _local_company;
game["current_company"] = _current_company;
if (!this->TryExecute("timers", [&game]() { SurveyTimers(game["timers"]); return true; })) {
game["libraries"] = "crashed while gathering information";
}
if (!this->TryExecute("companies", [&game]() { SurveyCompanies(game["companies"]); return true; })) {
game["companies"] = "crashed while gathering information";
}
if (!this->TryExecute("settings", [&game]() { SurveySettings(game["settings_changed"], true); return true; })) {
game["settings"] = "crashed while gathering information";
}
if (!this->TryExecute("grfs", [&game]() { SurveyGrfs(game["grfs"]); return true; })) {
game["grfs"] = "crashed while gathering information";
}
if (!this->TryExecute("game_script", [&game]() { SurveyGameScript(game["game_script"]); return true; })) {
game["game_script"] = "crashed while gathering information";
}
if (!this->TryExecute("gamelog", [&game]() { SurveyGamelog(game["gamelog"]); return true; })) {
game["gamelog"] = "crashed while gathering information";
}
if (!this->TryExecute("news", [&game]() { SurveyRecentNews(game["news"]); return true; })) {
game["news"] = "crashed while gathering information";
}
}
}
void CrashLog::PrintCrashLog() const
{
fmt::print(" OpenTTD version:\n");
fmt::print(" Version: {}\n", this->survey["info"]["openttd"]["version"]["revision"].get<std::string>());
fmt::print(" Hash: {}\n", this->survey["info"]["openttd"]["version"]["hash"].get<std::string>());
fmt::print(" NewGRF ver: {}\n", this->survey["info"]["openttd"]["version"]["newgrf"].get<std::string>());
fmt::print(" Content ver: {}\n", this->survey["info"]["openttd"]["version"]["content"].get<std::string>());
fmt::print("\n");
fmt::print(" Crash:\n");
fmt::print(" Reason: {}\n", this->survey["crash"]["reason"].get<std::string>());
fmt::print("\n");
fmt::print(" Stacktrace:\n");
for (const auto &line : this->survey["stacktrace"]) {
fmt::print(" {}\n", line.get<std::string>());
}
fmt::print("\n");
}
/**
* Write the crash log to a file.
* @note The filename will be written to \c crashlog_filename.
* @return true when the crash log was successfully written.
*/
bool CrashLog::WriteCrashLog()
{
this->crashlog_filename = this->CreateFileName(".json.log");
FILE *file = FioFOpenFile(this->crashlog_filename, "w", NO_DIRECTORY);
if (file == nullptr) return false;
std::string survey_json = this->survey.dump(4);
size_t len = survey_json.size();
size_t written = fwrite(survey_json.data(), 1, len, file);
FioFCloseFile(file);
return len == written;
}
/**
* Write the (crash) dump to a file.
*
* @note Sets \c crashdump_filename when there is a successful return.
* @return True iff the crashdump was successfully created.
*/
/* virtual */ bool CrashLog::WriteCrashDump()
{
fmt::print("No method to create a crash.dmp available.\n");
return false;
}
/**
* Write the (crash) savegame to a file.
* @note The filename will be written to \c savegame_filename.
* @return true when the crash save was successfully made.
*/
bool CrashLog::WriteSavegame()
{
/* If the map doesn't exist, saving will fail too. If the map got
* initialised, there is a big chance the rest is initialised too. */
if (!Map::IsInitialized()) return false;
try {
_gamelog.Emergency();
this->savegame_filename = this->CreateFileName(".sav");
/* Don't do a threaded saveload. */
return SaveOrLoad(this->savegame_filename, SLO_SAVE, DFT_GAME_FILE, NO_DIRECTORY, false) == SL_OK;
} catch (...) {
return false;
}
}
/**
* Write the (crash) screenshot to a file.
* @note The filename will be written to \c screenshot_filename.
* @return std::nullopt when the crash screenshot could not be made, otherwise the filename.
*/
bool CrashLog::WriteScreenshot()
{
/* Don't draw when we have invalid screen size */
if (_screen.width < 1 || _screen.height < 1 || _screen.dst_ptr == nullptr) return false;
std::string filename = this->CreateFileName("", false);
bool res = MakeScreenshot(SC_CRASHLOG, filename);
if (res) this->screenshot_filename = _full_screenshot_path;
return res;
}
/**
* Send the survey result, noting it was a crash.
*/
void CrashLog::SendSurvey() const
{
if (_game_mode == GM_NORMAL) {
_survey.Transmit(NetworkSurveyHandler::Reason::CRASH, true);
}
}
/**
* Makes the crash log, writes it to a file and then subsequently tries
* to make a crash dump and crash savegame. It uses DEBUG to write
* information like paths to the console.
*/
void CrashLog::MakeCrashLog()
{
/* Don't keep looping logging crashes. */
static bool crashlogged = false;
if (crashlogged) return;
crashlogged = true;
fmt::print("Crash encountered, generating crash log...\n");
this->FillCrashLog();
fmt::print("Crash log generated.\n\n");
fmt::print("Crash in summary:\n");
this->TryExecute("crashlog", [this]() { this->PrintCrashLog(); return true; });
fmt::print("Writing crash log to disk...\n");
bool ret = this->TryExecute("crashlog", [this]() { return this->WriteCrashLog(); });
if (ret) {
fmt::print("Crash log written to {}. Please add this file to any bug reports.\n\n", this->crashlog_filename);
} else {
fmt::print("Writing crash log failed. Please attach the output above to any bug reports.\n\n");
this->crashlog_filename = "(failed to write crash log)";
}
fmt::print("Writing crash dump to disk...\n");
ret = this->TryExecute("crashdump", [this]() { return this->WriteCrashDump(); });
if (ret) {
fmt::print("Crash dump written to {}. Please add this file to any bug reports.\n\n", this->crashdump_filename);
} else {
fmt::print("Writing crash dump failed.\n\n");
this->crashdump_filename = "(failed to write crash dump)";
}
fmt::print("Writing crash savegame...\n");
ret = this->TryExecute("savegame", [this]() { return this->WriteSavegame(); });
if (ret) {
fmt::print("Crash savegame written to {}. Please add this file and the last (auto)save to any bug reports.\n\n", this->savegame_filename);
} else {
fmt::print("Writing crash savegame failed. Please attach the last (auto)save to any bug reports.\n\n");
this->savegame_filename = "(failed to write crash savegame)";
}
fmt::print("Writing crash screenshot...\n");
ret = this->TryExecute("screenshot", [this]() { return this->WriteScreenshot(); });
if (ret) {
fmt::print("Crash screenshot written to {}. Please add this file to any bug reports.\n\n", this->screenshot_filename);
} else {
fmt::print("Writing crash screenshot failed.\n\n");
this->screenshot_filename = "(failed to write crash screenshot)";
}
this->TryExecute("survey", [this]() { this->SendSurvey(); return true; });
}
/**
* Sets a message for the error message handler.
* @param message The error message of the error.
*/
/* static */ void CrashLog::SetErrorMessage(const std::string &message)
{
CrashLog::message = message;
}
/**
* Try to close the sound/video stuff so it doesn't keep lingering around
* incorrect video states or so, e.g. keeping dpmi disabled.
*/
/* static */ void CrashLog::AfterCrashLogCleanup()
{
if (MusicDriver::GetInstance() != nullptr) MusicDriver::GetInstance()->Stop();
if (SoundDriver::GetInstance() != nullptr) SoundDriver::GetInstance()->Stop();
if (VideoDriver::GetInstance() != nullptr) VideoDriver::GetInstance()->Stop();
}
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