Files @ r4381:c965d1f3016a
Branch filter:

Location: cpp/openttd-patchpack/source/macros.h - annotation

belugas
(svn r6131) -Codechange : Complete all missing _ttdpatch_flags entries
-Feature : both unifiedmaglevmode are now set.
Maglev and monorail are not allowed to run on each other tracks and will not be.
Setting those flags will allow grfsets as the Norvegian one to be loaded
-Codechange : link the TTDPatch's irregularstations with OTTD's nonuniform_stations
-Codechange : Reformat the whole array (thanks Rubidium, it sure looks better now)
r2186:5ee653b1b5e1
r2186:5ee653b1b5e1
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r926:fcf36609eb94
r926:fcf36609eb94
r2663:a401e6cb6233
r2663:a401e6cb6233
r2663:a401e6cb6233
r2663:a401e6cb6233
r2663:a401e6cb6233
r2663:a401e6cb6233
r2663:a401e6cb6233
r193:6aa65dc5a4b4
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r500:64773fd93d93
r500:64773fd93d93
r500:64773fd93d93
r0:d63b455452f6
r500:64773fd93d93
r500:64773fd93d93
r0:d63b455452f6
r0:d63b455452f6
r1400:c43509d32c7f
r1400:c43509d32c7f
r1400:c43509d32c7f
r1400:c43509d32c7f
r1400:c43509d32c7f
r1400:c43509d32c7f
r0:d63b455452f6
r3352:6f8f11986666
r3352:6f8f11986666
r3352:6f8f11986666
r3352:6f8f11986666
r3352:6f8f11986666
r3352:6f8f11986666
r0:d63b455452f6
r500:64773fd93d93
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r500:64773fd93d93
r236:fa8d11d132e4
r236:fa8d11d132e4
r236:fa8d11d132e4
r500:64773fd93d93
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r500:64773fd93d93
r4274:fcf1d2295348
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3132:8b6180fa2446
r954:3b88c3fb6a01
r954:3b88c3fb6a01
r954:3b88c3fb6a01
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3941:ca89350e55ac
r3326:d3b33ffce47d
r2187:60cea7c48bf4
r0:d63b455452f6
r0:d63b455452f6
r22:d13b1ad89539
r22:d13b1ad89539
r22:d13b1ad89539
r22:d13b1ad89539
r0:d63b455452f6
r22:d13b1ad89539
r22:d13b1ad89539
r22:d13b1ad89539
r0:d63b455452f6
r0:d63b455452f6
r500:64773fd93d93
r0:d63b455452f6
r1247:d01094dbcdcc
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1247:d01094dbcdcc
r1247:d01094dbcdcc
r1247:d01094dbcdcc
r2663:a401e6cb6233
r2663:a401e6cb6233
r1247:d01094dbcdcc
r2663:a401e6cb6233
r1247:d01094dbcdcc
r1247:d01094dbcdcc
r0:d63b455452f6
r0:d63b455452f6
r1247:d01094dbcdcc
r1247:d01094dbcdcc
r2663:a401e6cb6233
r2663:a401e6cb6233
r1247:d01094dbcdcc
r2663:a401e6cb6233
r1247:d01094dbcdcc
r1247:d01094dbcdcc
r0:d63b455452f6
r3812:1a25bd693268
r3812:1a25bd693268
r3812:1a25bd693268
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3941:ca89350e55ac
r3943:a0d88767ed03
r3941:ca89350e55ac
r0:d63b455452f6
r0:d63b455452f6
r2952:e97f823d2dbe
r2952:e97f823d2dbe
r2952:e97f823d2dbe
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r500:64773fd93d93
r0:d63b455452f6
r1884:a82518e64689
r1884:a82518e64689
r0:d63b455452f6
r500:64773fd93d93
r500:64773fd93d93
r0:d63b455452f6
r500:64773fd93d93
r500:64773fd93d93
r500:64773fd93d93
r1174:4ffa62f5467c
r500:64773fd93d93
r0:d63b455452f6
r0:d63b455452f6
r2966:4803bfe02c27
r2966:4803bfe02c27
r2966:4803bfe02c27
r2966:4803bfe02c27
r0:d63b455452f6
r2966:4803bfe02c27
r2966:4803bfe02c27
r2966:4803bfe02c27
r2966:4803bfe02c27
r2966:4803bfe02c27
r2966:4803bfe02c27
r0:d63b455452f6
r2966:4803bfe02c27
r2966:4803bfe02c27
r0:d63b455452f6
r2086:0041fefc1b12
r2086:0041fefc1b12
r2086:0041fefc1b12
r2086:0041fefc1b12
r2086:0041fefc1b12
r2086:0041fefc1b12
r1852:c5d43d1bd1e7
r2398:60efe212582c
r2398:60efe212582c
r2398:60efe212582c
r2398:60efe212582c
r2398:60efe212582c
r2398:60efe212582c
r4300:642b2431578b
r4300:642b2431578b
r4300:642b2431578b
r4300:642b2431578b
r4300:642b2431578b
r4300:642b2431578b
r0:d63b455452f6
/* $Id$ */

#ifndef MACROS_H
#define MACROS_H

#include "map.h"

/// Fetch n bits starting at bit s from x
#define GB(x, s, n) (((x) >> (s)) & ((1U << (n)) - 1))
/// Set n bits starting at bit s in x to d
#define SB(x, s, n, d) ((x) = ((x) & ~(((1U << (n)) - 1) << (s))) | ((d) << (s)))
/// Add i to the n bits starting at bit s in x
#define AB(x, s, n, i) ((x) = ((x) & ~(((1U << (n)) - 1) << (s))) | (((x) + ((i) << (s))) & (((1U << (n)) - 1) << (s))))

#ifdef min
#undef min
#endif

#ifdef max
#undef max
#endif

static inline int min(int a, int b) { if (a <= b) return a; return b; }
static inline int max(int a, int b) { if (a >= b) return a; return b; }
static inline int64 max64(int64 a, int64 b) { if (a >= b) return a; return b; }

static inline uint minu(uint a, uint b) { if (a <= b) return a; return b; }
static inline uint maxu(uint a, uint b) { if (a >= b) return a; return b; }


static inline int clamp(int a, int min, int max)
{
	if (a <= min) return min;
	if (a >= max) return max;
	return a;
}

static inline uint clampu(uint a, uint min, uint max)
{
	if (a <= min) return min;
	if (a >= max) return max;
	return a;
}

static inline int32 BIGMULSS(int32 a, int32 b, int shift) {
	return (int32)(((int64)(a) * (int64)(b)) >> (shift));
}

static inline int64 BIGMULSS64(int64 a, int64 b, int shift) {
	return ((a) * (b)) >> (shift);
}

static inline uint32 BIGMULUS(uint32 a, uint32 b, int shift) {
	return (uint32)(((uint64)(a) * (uint64)(b)) >> (shift));
}

static inline int64 BIGMULS(int32 a, int32 b) {
	return (int64)(a) * (int64)(b);
}

/* OPT: optimized into an unsigned comparison */
//#define IS_INSIDE_1D(x, base, size) ((x) >= (base) && (x) < (base) + (size))
#define IS_INSIDE_1D(x, base, size) ( (uint)((x) - (base)) < ((uint)(size)) )


#define HASBIT(x,y)    (((x) & (1 << (y))) != 0)
#define SETBIT(x,y)    ((x) |=  (1 << (y)))
#define CLRBIT(x,y)    ((x) &= ~(1 << (y)))
#define TOGGLEBIT(x,y) ((x) ^=  (1 << (y)))

// checking more bits. Maybe unneccessary, but easy to use
#define HASBITS(x,y) ((x) & (y))
#define SETBITS(x,y) ((x) |= (y))
#define CLRBITS(x,y) ((x) &= ~(y))

#define GENERAL_SPRITE_COLOR(color) ( ((color) + PALETTE_RECOLOR_START) << PALETTE_SPRITE_START)
#define PLAYER_SPRITE_COLOR(owner) ( GENERAL_SPRITE_COLOR(_player_colors[owner]))
#define SPRITE_PALETTE(x) ((x) | PALETTE_MODIFIER_COLOR)

extern const byte _ffb_64[128];
/* Returns the position of the first bit that is not zero, counted from the
 * left. Ie, 10110100 returns 2, 00000001 returns 0, etc. When x == 0 returns
 * 0.
 */
#define FIND_FIRST_BIT(x) _ffb_64[(x)]
/* Returns x with the first bit that is not zero, counted from the left, set
 * to zero. So, 10110100 returns 10110000, 00000001 returns 00000000, etc.
 */
#define KILL_FIRST_BIT(x) _ffb_64[(x)+64]

static inline int FindFirstBit2x64(int value)
{
/*
	int i = 0;
	if ( (byte) value == 0) {
		i += 8;
		value >>= 8;
	}
	return i + FIND_FIRST_BIT(value & 0x3F);

Faster ( or at least cleaner ) implementation below?
*/
	if (GB(value, 0, 8) == 0) {
		return FIND_FIRST_BIT(GB(value, 8, 6)) + 8;
	} else {
		return FIND_FIRST_BIT(GB(value, 0, 6));
	}

}

static inline int KillFirstBit2x64(int value)
{
	if (GB(value, 0, 8) == 0) {
		return KILL_FIRST_BIT(GB(value, 8, 6)) << 8;
	} else {
		return value & (KILL_FIRST_BIT(GB(value, 0, 6)) | 0x3F00);
	}
}

/** returns true if value a has only one bit set to 1 */
#define HAS_SINGLE_BIT(a) ( ((a) & ((a) - 1)) == 0)

/* [min,max), strictly less than */
#define IS_BYTE_INSIDE(a,min,max) ((byte)((a)-(min)) < (byte)((max)-(min)))
#define IS_INT_INSIDE(a,min,max) ((uint)((a)-(min)) < (uint)((max)-(min)))


#define CHANCE16(a,b) ((uint16)Random() <= (uint16)((65536 * (a)) / (b)))
#define CHANCE16R(a,b,r) ((uint16)(r=Random()) <= (uint16)((65536 * (a)) / (b)))
#define CHANCE16I(a,b,v) ((uint16)(v) <= (uint16)((65536 * (a)) / (b)))


#define for_each_bit(_i, _b)            \
	for (_i = 0; _b != 0; _i++, _b >>= 1) \
		if (_b & 1)

#define abs myabs


static inline int intxchg_(int *a, int b) { int t = *a; *a = b; return t; }
#define intswap(a,b) ((b) = intxchg_(&(a), (b)))
static inline int uintxchg_(uint *a, uint b) { uint t = *a; *a = b; return t; }
#define uintswap(a,b) ((b) = uintxchg_(&(a), (b)))

static inline int myabs(int a) { if (a<0) a = -a; return a; }
static inline int64 myabs64(int64 a) { if (a<0) a = -a; return a; }

static inline void swap_byte(byte *a, byte *b) { byte t = *a; *a = *b; *b = t; }
static inline void swap_uint16(uint16 *a, uint16 *b) { uint16 t = *a; *a = *b; *b = t; }
static inline void swap_int16(int16 *a, int16 *b) { int16 t = *a; *a = *b; *b = t; }
static inline void swap_int32(int32 *a, int32 *b) { int32 t = *a; *a = *b; *b = t; }
static inline void swap_tile(TileIndex *a, TileIndex *b) { TileIndex t = *a; *a = *b; *b = t; }


static inline uint16 ReadLE16Aligned(const void* x)
{
	return FROM_LE16(*(const uint16*)x);
}

static inline uint16 ReadLE16Unaligned(const void* x)
{
#ifdef OTTD_ALIGNMENT
	return ((const byte*)x)[0] | ((const byte*)x)[1] << 8;
#else
	return FROM_LE16(*(const uint16*)x);
#endif
}


/**
 * ROtate x Left/Right by n (must be >= 0)
 * @note Assumes a byte has 8 bits
 */
#define ROL(x, n) ((x) << (n) | (x) >> (sizeof(x) * 8 - (n)))
#define ROR(x, n) ((x) >> (n) | (x) << (sizeof(x) * 8 - (n)))

/**
 * Return the smallest multiple of n equal or greater than x
 * @note n must be a power of 2
 */
#define ALIGN(x, n) (((x) + (n) - 1) & ~((n) - 1))

/** return the largest value that can be entered in a variable.
 *  known to work for uint32.
 *  used by TGP to set the max value of the _patches.generation_seed in its definition
 */
#define MAX_UVALUE(type) ((type)~(type)0)

#endif /* MACROS_H */