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Location: cpp/openttd-patchpack/source/src/saveload/company_sl.cpp - annotation
r20718:cc912091a170
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(svn r25756) -Update from WebTranslator v3.0:
indonesian - 2 changes by UseYourIllusion
indonesian - 2 changes by UseYourIllusion
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r15329:105580ad3516 r15329:105580ad3516 r18123:6e1679aee681 r15329:105580ad3516 r15329:105580ad3516 r15329:105580ad3516 r15329:105580ad3516 r15329:105580ad3516 r15329:105580ad3516 r15329:105580ad3516 r15329:105580ad3516 r15329:105580ad3516 r18123:6e1679aee681 r18123:6e1679aee681 r18123:6e1679aee681 r18123:6e1679aee681 r18123:6e1679aee681 r18123:6e1679aee681 r18123:6e1679aee681 r15329:105580ad3516 r15329:105580ad3516 r15329:105580ad3516 r15329:105580ad3516 r11930:314dbf13f3bf r11930:314dbf13f3bf r11930:314dbf13f3bf r11930:314dbf13f3bf r15329:105580ad3516 r11930:314dbf13f3bf r11930:314dbf13f3bf r11930:314dbf13f3bf r11930:314dbf13f3bf r10571:99cb9a95b4cf r15329:105580ad3516 r10571:99cb9a95b4cf | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file company_sl.cpp Code handling saving and loading of company data */
#include "../stdafx.h"
#include "../company_func.h"
#include "../company_manager_face.h"
#include "../fios.h"
#include "../tunnelbridge_map.h"
#include "../tunnelbridge.h"
#include "../station_base.h"
#include "saveload.h"
#include "table/strings.h"
/**
* Converts an old company manager's face format to the new company manager's face format
*
* Meaning of the bits in the old face (some bits are used in several times):
* - 4 and 5: chin
* - 6 to 9: eyebrows
* - 10 to 13: nose
* - 13 to 15: lips (also moustache for males)
* - 16 to 19: hair
* - 20 to 22: eye colour
* - 20 to 27: tie, ear rings etc.
* - 28 to 30: glasses
* - 19, 26 and 27: race (bit 27 set and bit 19 equal to bit 26 = black, otherwise white)
* - 31: gender (0 = male, 1 = female)
*
* @param face the face in the old format
* @return the face in the new format
*/
CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32 face)
{
CompanyManagerFace cmf = 0;
GenderEthnicity ge = GE_WM;
if (HasBit(face, 31)) SetBit(ge, GENDER_FEMALE);
if (HasBit(face, 27) && (HasBit(face, 26) == HasBit(face, 19))) SetBit(ge, ETHNICITY_BLACK);
SetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN, ge, ge);
SetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge, GB(face, 28, 3) <= 1);
SetCompanyManagerFaceBits(cmf, CMFV_EYE_COLOUR, ge, HasBit(ge, ETHNICITY_BLACK) ? 0 : ClampU(GB(face, 20, 3), 5, 7) - 5);
SetCompanyManagerFaceBits(cmf, CMFV_CHIN, ge, ScaleCompanyManagerFaceValue(CMFV_CHIN, ge, GB(face, 4, 2)));
SetCompanyManagerFaceBits(cmf, CMFV_EYEBROWS, ge, ScaleCompanyManagerFaceValue(CMFV_EYEBROWS, ge, GB(face, 6, 4)));
SetCompanyManagerFaceBits(cmf, CMFV_HAIR, ge, ScaleCompanyManagerFaceValue(CMFV_HAIR, ge, GB(face, 16, 4)));
SetCompanyManagerFaceBits(cmf, CMFV_JACKET, ge, ScaleCompanyManagerFaceValue(CMFV_JACKET, ge, GB(face, 20, 2)));
SetCompanyManagerFaceBits(cmf, CMFV_COLLAR, ge, ScaleCompanyManagerFaceValue(CMFV_COLLAR, ge, GB(face, 22, 2)));
SetCompanyManagerFaceBits(cmf, CMFV_GLASSES, ge, GB(face, 28, 1));
uint lips = GB(face, 10, 4);
if (!HasBit(ge, GENDER_FEMALE) && lips < 4) {
SetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge, true);
SetCompanyManagerFaceBits(cmf, CMFV_MOUSTACHE, ge, max(lips, 1U) - 1);
} else {
if (!HasBit(ge, GENDER_FEMALE)) {
lips = lips * 15 / 16;
lips -= 3;
if (HasBit(ge, ETHNICITY_BLACK) && lips > 8) lips = 0;
} else {
lips = ScaleCompanyManagerFaceValue(CMFV_LIPS, ge, lips);
}
SetCompanyManagerFaceBits(cmf, CMFV_LIPS, ge, lips);
uint nose = GB(face, 13, 3);
if (ge == GE_WF) {
nose = (nose * 3 >> 3) * 3 >> 2; // There is 'hole' in the nose sprites for females
} else {
nose = ScaleCompanyManagerFaceValue(CMFV_NOSE, ge, nose);
}
SetCompanyManagerFaceBits(cmf, CMFV_NOSE, ge, nose);
}
uint tie_earring = GB(face, 24, 4);
if (!HasBit(ge, GENDER_FEMALE) || tie_earring < 3) { // Not all females have an earring
if (HasBit(ge, GENDER_FEMALE)) SetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge, true);
SetCompanyManagerFaceBits(cmf, CMFV_TIE_EARRING, ge, HasBit(ge, GENDER_FEMALE) ? tie_earring : ScaleCompanyManagerFaceValue(CMFV_TIE_EARRING, ge, tie_earring / 2));
}
return cmf;
}
/** Rebuilding of company statistics after loading a savegame. */
void AfterLoadCompanyStats()
{
/* Reset infrastructure statistics to zero. */
Company *c;
FOR_ALL_COMPANIES(c) MemSetT(&c->infrastructure, 0);
/* Collect airport count. */
Station *st;
FOR_ALL_STATIONS(st) {
if ((st->facilities & FACIL_AIRPORT) && Company::IsValidID(st->owner)) {
Company::Get(st->owner)->infrastructure.airport++;
}
}
for (TileIndex tile = 0; tile < MapSize(); tile++) {
switch (GetTileType(tile)) {
case MP_RAILWAY:
c = Company::GetIfValid(GetTileOwner(tile));
if (c != NULL) {
uint pieces = 1;
if (IsPlainRail(tile)) {
TrackBits bits = GetTrackBits(tile);
pieces = CountBits(bits);
if (TracksOverlap(bits)) pieces *= pieces;
}
c->infrastructure.rail[GetRailType(tile)] += pieces;
if (HasSignals(tile)) c->infrastructure.signal += CountBits(GetPresentSignals(tile));
}
break;
case MP_ROAD: {
if (IsLevelCrossing(tile)) {
c = Company::GetIfValid(GetTileOwner(tile));
if (c != NULL) c->infrastructure.rail[GetRailType(tile)] += LEVELCROSSING_TRACKBIT_FACTOR;
}
/* Iterate all present road types as each can have a different owner. */
RoadType rt;
FOR_EACH_SET_ROADTYPE(rt, GetRoadTypes(tile)) {
c = Company::GetIfValid(IsRoadDepot(tile) ? GetTileOwner(tile) : GetRoadOwner(tile, rt));
/* A level crossings and depots have two road bits. */
if (c != NULL) c->infrastructure.road[rt] += IsNormalRoad(tile) ? CountBits(GetRoadBits(tile, rt)) : 2;
}
break;
}
case MP_STATION:
c = Company::GetIfValid(GetTileOwner(tile));
if (c != NULL && GetStationType(tile) != STATION_AIRPORT && !IsBuoy(tile)) c->infrastructure.station++;
switch (GetStationType(tile)) {
case STATION_RAIL:
case STATION_WAYPOINT:
if (c != NULL && !IsStationTileBlocked(tile)) c->infrastructure.rail[GetRailType(tile)]++;
break;
case STATION_BUS:
case STATION_TRUCK: {
/* Iterate all present road types as each can have a different owner. */
RoadType rt;
FOR_EACH_SET_ROADTYPE(rt, GetRoadTypes(tile)) {
c = Company::GetIfValid(GetRoadOwner(tile, rt));
if (c != NULL) c->infrastructure.road[rt] += 2; // A road stop has two road bits.
}
break;
}
case STATION_DOCK:
case STATION_BUOY:
if (GetWaterClass(tile) == WATER_CLASS_CANAL) {
if (c != NULL) c->infrastructure.water++;
}
break;
default:
break;
}
break;
case MP_WATER:
if (IsShipDepot(tile) || IsLock(tile)) {
c = Company::GetIfValid(GetTileOwner(tile));
if (c != NULL) {
if (IsShipDepot(tile)) c->infrastructure.water += LOCK_DEPOT_TILE_FACTOR;
if (IsLock(tile) && GetLockPart(tile) == LOCK_PART_MIDDLE) {
/* The middle tile specifies the owner of the lock. */
c->infrastructure.water += 3 * LOCK_DEPOT_TILE_FACTOR; // the middle tile specifies the owner of the
break; // do not count the middle tile as canal
}
}
}
/* FALL THROUGH */
case MP_OBJECT:
if (GetWaterClass(tile) == WATER_CLASS_CANAL) {
c = Company::GetIfValid(GetTileOwner(tile));
if (c != NULL) c->infrastructure.water++;
}
break;
case MP_TUNNELBRIDGE: {
/* Only count the tunnel/bridge if we're on the northern end tile. */
TileIndex other_end = GetOtherTunnelBridgeEnd(tile);
if (tile < other_end) {
/* Count each tunnel/bridge TUNNELBRIDGE_TRACKBIT_FACTOR times to simulate
* the higher structural maintenance needs, and don't forget the end tiles. */
uint len = (GetTunnelBridgeLength(tile, other_end) + 2) * TUNNELBRIDGE_TRACKBIT_FACTOR;
switch (GetTunnelBridgeTransportType(tile)) {
case TRANSPORT_RAIL:
c = Company::GetIfValid(GetTileOwner(tile));
if (c != NULL) c->infrastructure.rail[GetRailType(tile)] += len;
break;
case TRANSPORT_ROAD: {
/* Iterate all present road types as each can have a different owner. */
RoadType rt;
FOR_EACH_SET_ROADTYPE(rt, GetRoadTypes(tile)) {
c = Company::GetIfValid(GetRoadOwner(tile, rt));
if (c != NULL) c->infrastructure.road[rt] += len * 2; // A full diagonal road has two road bits.
}
break;
}
case TRANSPORT_WATER:
c = Company::GetIfValid(GetTileOwner(tile));
if (c != NULL) c->infrastructure.water += len;
break;
default:
break;
}
}
break;
}
default:
break;
}
}
}
/* Save/load of companies */
static const SaveLoad _company_desc[] = {
SLE_VAR(CompanyProperties, name_2, SLE_UINT32),
SLE_VAR(CompanyProperties, name_1, SLE_STRINGID),
SLE_CONDSTR(CompanyProperties, name, SLE_STR | SLF_ALLOW_CONTROL, 0, 84, SL_MAX_VERSION),
SLE_VAR(CompanyProperties, president_name_1, SLE_UINT16),
SLE_VAR(CompanyProperties, president_name_2, SLE_UINT32),
SLE_CONDSTR(CompanyProperties, president_name, SLE_STR | SLF_ALLOW_CONTROL, 0, 84, SL_MAX_VERSION),
SLE_VAR(CompanyProperties, face, SLE_UINT32),
/* money was changed to a 64 bit field in savegame version 1. */
SLE_CONDVAR(CompanyProperties, money, SLE_VAR_I64 | SLE_FILE_I32, 0, 0),
SLE_CONDVAR(CompanyProperties, money, SLE_INT64, 1, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, current_loan, SLE_VAR_I64 | SLE_FILE_I32, 0, 64),
SLE_CONDVAR(CompanyProperties, current_loan, SLE_INT64, 65, SL_MAX_VERSION),
SLE_VAR(CompanyProperties, colour, SLE_UINT8),
SLE_VAR(CompanyProperties, money_fraction, SLE_UINT8),
SLE_CONDVAR(CompanyProperties, avail_railtypes, SLE_UINT8, 0, 57),
SLE_VAR(CompanyProperties, block_preview, SLE_UINT8),
SLE_CONDNULL(2, 0, 93), ///< cargo_types
SLE_CONDNULL(4, 94, 169), ///< cargo_types
SLE_CONDVAR(CompanyProperties, location_of_HQ, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(CompanyProperties, location_of_HQ, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(CompanyProperties, last_build_coordinate, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, inaugurated_year, SLE_FILE_U8 | SLE_VAR_I32, 0, 30),
SLE_CONDVAR(CompanyProperties, inaugurated_year, SLE_INT32, 31, SL_MAX_VERSION),
SLE_ARR(CompanyProperties, share_owners, SLE_UINT8, 4),
SLE_VAR(CompanyProperties, num_valid_stat_ent, SLE_UINT8),
SLE_VAR(CompanyProperties, months_of_bankruptcy, SLE_UINT8),
SLE_CONDVAR(CompanyProperties, bankrupt_asked, SLE_FILE_U8 | SLE_VAR_U16, 0, 103),
SLE_CONDVAR(CompanyProperties, bankrupt_asked, SLE_UINT16, 104, SL_MAX_VERSION),
SLE_VAR(CompanyProperties, bankrupt_timeout, SLE_INT16),
SLE_CONDVAR(CompanyProperties, bankrupt_value, SLE_VAR_I64 | SLE_FILE_I32, 0, 64),
SLE_CONDVAR(CompanyProperties, bankrupt_value, SLE_INT64, 65, SL_MAX_VERSION),
/* yearly expenses was changed to 64-bit in savegame version 2. */
SLE_CONDARR(CompanyProperties, yearly_expenses, SLE_FILE_I32 | SLE_VAR_I64, 3 * 13, 0, 1),
SLE_CONDARR(CompanyProperties, yearly_expenses, SLE_INT64, 3 * 13, 2, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, is_ai, SLE_BOOL, 2, SL_MAX_VERSION),
SLE_CONDNULL(1, 107, 111), ///< is_noai
SLE_CONDNULL(1, 4, 99),
SLE_CONDVAR(CompanyProperties, terraform_limit, SLE_UINT32, 156, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, clear_limit, SLE_UINT32, 156, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, tree_limit, SLE_UINT32, 175, SL_MAX_VERSION),
SLE_END()
};
static const SaveLoad _company_settings_desc[] = {
/* Engine renewal settings */
SLE_CONDNULL(512, 16, 18),
SLE_CONDREF(Company, engine_renew_list, REF_ENGINE_RENEWS, 19, SL_MAX_VERSION),
SLE_CONDVAR(Company, settings.engine_renew, SLE_BOOL, 16, SL_MAX_VERSION),
SLE_CONDVAR(Company, settings.engine_renew_months, SLE_INT16, 16, SL_MAX_VERSION),
SLE_CONDVAR(Company, settings.engine_renew_money, SLE_UINT32, 16, SL_MAX_VERSION),
SLE_CONDVAR(Company, settings.renew_keep_length, SLE_BOOL, 2, SL_MAX_VERSION),
/* Default vehicle settings */
SLE_CONDVAR(Company, settings.vehicle.servint_ispercent, SLE_BOOL, 120, SL_MAX_VERSION),
SLE_CONDVAR(Company, settings.vehicle.servint_trains, SLE_UINT16, 120, SL_MAX_VERSION),
SLE_CONDVAR(Company, settings.vehicle.servint_roadveh, SLE_UINT16, 120, SL_MAX_VERSION),
SLE_CONDVAR(Company, settings.vehicle.servint_aircraft, SLE_UINT16, 120, SL_MAX_VERSION),
SLE_CONDVAR(Company, settings.vehicle.servint_ships, SLE_UINT16, 120, SL_MAX_VERSION),
SLE_CONDNULL(63, 2, 143), // old reserved space
SLE_END()
};
static const SaveLoad _company_settings_skip_desc[] = {
/* Engine renewal settings */
SLE_CONDNULL(512, 16, 18),
SLE_CONDNULL(2, 19, 68), // engine_renew_list
SLE_CONDNULL(4, 69, SL_MAX_VERSION), // engine_renew_list
SLE_CONDNULL(1, 16, SL_MAX_VERSION), // settings.engine_renew
SLE_CONDNULL(2, 16, SL_MAX_VERSION), // settings.engine_renew_months
SLE_CONDNULL(4, 16, SL_MAX_VERSION), // settings.engine_renew_money
SLE_CONDNULL(1, 2, SL_MAX_VERSION), // settings.renew_keep_length
/* Default vehicle settings */
SLE_CONDNULL(1, 120, SL_MAX_VERSION), // settings.vehicle.servint_ispercent
SLE_CONDNULL(2, 120, SL_MAX_VERSION), // settings.vehicle.servint_trains
SLE_CONDNULL(2, 120, SL_MAX_VERSION), // settings.vehicle.servint_roadveh
SLE_CONDNULL(2, 120, SL_MAX_VERSION), // settings.vehicle.servint_aircraft
SLE_CONDNULL(2, 120, SL_MAX_VERSION), // settings.vehicle.servint_ships
SLE_CONDNULL(63, 2, 143), // old reserved space
SLE_END()
};
static const SaveLoad _company_economy_desc[] = {
/* these were changed to 64-bit in savegame format 2 */
SLE_CONDVAR(CompanyEconomyEntry, income, SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
SLE_CONDVAR(CompanyEconomyEntry, income, SLE_INT64, 2, SL_MAX_VERSION),
SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_INT64, 2, SL_MAX_VERSION),
SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_INT64, 2, SL_MAX_VERSION),
SLE_CONDVAR(CompanyEconomyEntry, delivered_cargo[NUM_CARGO - 1], SLE_INT32, 0, 169),
SLE_CONDARR(CompanyEconomyEntry, delivered_cargo, SLE_UINT32, NUM_CARGO, 170, SL_MAX_VERSION),
SLE_VAR(CompanyEconomyEntry, performance_history, SLE_INT32),
SLE_END()
};
/* We do need to read this single value, as the bigger it gets, the more data is stored */
struct CompanyOldAI {
uint8 num_build_rec;
};
static const SaveLoad _company_ai_desc[] = {
SLE_CONDNULL(2, 0, 106),
SLE_CONDNULL(2, 0, 12),
SLE_CONDNULL(4, 13, 106),
SLE_CONDNULL(8, 0, 106),
SLE_CONDVAR(CompanyOldAI, num_build_rec, SLE_UINT8, 0, 106),
SLE_CONDNULL(3, 0, 106),
SLE_CONDNULL(2, 0, 5),
SLE_CONDNULL(4, 6, 106),
SLE_CONDNULL(2, 0, 5),
SLE_CONDNULL(4, 6, 106),
SLE_CONDNULL(2, 0, 106),
SLE_CONDNULL(2, 0, 5),
SLE_CONDNULL(4, 6, 106),
SLE_CONDNULL(2, 0, 5),
SLE_CONDNULL(4, 6, 106),
SLE_CONDNULL(2, 0, 106),
SLE_CONDNULL(2, 0, 68),
SLE_CONDNULL(4, 69, 106),
SLE_CONDNULL(18, 0, 106),
SLE_CONDNULL(20, 0, 106),
SLE_CONDNULL(32, 0, 106),
SLE_CONDNULL(64, 2, 106),
SLE_END()
};
static const SaveLoad _company_ai_build_rec_desc[] = {
SLE_CONDNULL(2, 0, 5),
SLE_CONDNULL(4, 6, 106),
SLE_CONDNULL(2, 0, 5),
SLE_CONDNULL(4, 6, 106),
SLE_CONDNULL(8, 0, 106),
SLE_END()
};
static const SaveLoad _company_livery_desc[] = {
SLE_CONDVAR(Livery, in_use, SLE_BOOL, 34, SL_MAX_VERSION),
SLE_CONDVAR(Livery, colour1, SLE_UINT8, 34, SL_MAX_VERSION),
SLE_CONDVAR(Livery, colour2, SLE_UINT8, 34, SL_MAX_VERSION),
SLE_END()
};
static void SaveLoad_PLYR_common(Company *c, CompanyProperties *cprops)
{
int i;
SlObject(cprops, _company_desc);
if (c != NULL) {
SlObject(c, _company_settings_desc);
} else {
char nothing;
SlObject(¬hing, _company_settings_skip_desc);
}
/* Keep backwards compatible for savegames, so load the old AI block */
if (IsSavegameVersionBefore(107) && cprops->is_ai) {
CompanyOldAI old_ai;
char nothing;
SlObject(&old_ai, _company_ai_desc);
for (i = 0; i != old_ai.num_build_rec; i++) {
SlObject(¬hing, _company_ai_build_rec_desc);
}
}
/* Write economy */
SlObject(&cprops->cur_economy, _company_economy_desc);
/* Write old economy entries. */
if (cprops->num_valid_stat_ent > lengthof(cprops->old_economy)) SlErrorCorrupt("Too many old economy entries");
for (i = 0; i < cprops->num_valid_stat_ent; i++) {
SlObject(&cprops->old_economy[i], _company_economy_desc);
}
/* Write each livery entry. */
int num_liveries = IsSavegameVersionBefore(63) ? LS_END - 4 : (IsSavegameVersionBefore(85) ? LS_END - 2: LS_END);
if (c != NULL) {
for (i = 0; i < num_liveries; i++) {
SlObject(&c->livery[i], _company_livery_desc);
}
if (num_liveries < LS_END) {
/* We want to insert some liveries somewhere in between. This means some have to be moved. */
memmove(&c->livery[LS_FREIGHT_WAGON], &c->livery[LS_PASSENGER_WAGON_MONORAIL], (LS_END - LS_FREIGHT_WAGON) * sizeof(c->livery[0]));
c->livery[LS_PASSENGER_WAGON_MONORAIL] = c->livery[LS_MONORAIL];
c->livery[LS_PASSENGER_WAGON_MAGLEV] = c->livery[LS_MAGLEV];
}
if (num_liveries == LS_END - 4) {
/* Copy bus/truck liveries over to trams */
c->livery[LS_PASSENGER_TRAM] = c->livery[LS_BUS];
c->livery[LS_FREIGHT_TRAM] = c->livery[LS_TRUCK];
}
} else {
/* Skip liveries */
Livery dummy_livery;
for (i = 0; i < num_liveries; i++) {
SlObject(&dummy_livery, _company_livery_desc);
}
}
}
static void SaveLoad_PLYR(Company *c)
{
SaveLoad_PLYR_common(c, c);
}
static void Save_PLYR()
{
Company *c;
FOR_ALL_COMPANIES(c) {
SlSetArrayIndex(c->index);
SlAutolength((AutolengthProc*)SaveLoad_PLYR, c);
}
}
static void Load_PLYR()
{
int index;
while ((index = SlIterateArray()) != -1) {
Company *c = new (index) Company();
SaveLoad_PLYR(c);
_company_colours[index] = (Colours)c->colour;
}
}
static void Check_PLYR()
{
int index;
while ((index = SlIterateArray()) != -1) {
CompanyProperties *cprops = new CompanyProperties();
memset(cprops, 0, sizeof(*cprops));
SaveLoad_PLYR_common(NULL, cprops);
/* We do not load old custom names */
if (IsSavegameVersionBefore(84)) {
if (GB(cprops->name_1, 11, 5) == 15) {
cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
}
if (GB(cprops->president_name_1, 11, 5) == 15) {
cprops->president_name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
}
}
if (cprops->name == NULL && !IsInsideMM(cprops->name_1, SPECSTR_COMPANY_NAME_START, SPECSTR_COMPANY_NAME_LAST + 1) &&
cprops->name_1 != STR_GAME_SAVELOAD_NOT_AVAILABLE && cprops->name_1 != STR_SV_UNNAMED &&
cprops->name_1 != SPECSTR_ANDCO_NAME && cprops->name_1 != SPECSTR_PRESIDENT_NAME &&
cprops->name_1 != SPECSTR_SILLY_NAME) {
cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
}
if (!_load_check_data.companies.Insert(index, cprops)) delete cprops;
}
}
static void Ptrs_PLYR()
{
Company *c;
FOR_ALL_COMPANIES(c) {
SlObject(c, _company_settings_desc);
}
}
extern const ChunkHandler _company_chunk_handlers[] = {
{ 'PLYR', Save_PLYR, Load_PLYR, Ptrs_PLYR, Check_PLYR, CH_ARRAY | CH_LAST},
};
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