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Location: cpp/openttd-patchpack/source/economy.h - annotation
r2218:ce91db2b836e
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(svn r2736) -Codechange: De-mystified GfxDrawFillRect a bit, and used enums from table/sprites.h. You can now change the number of bits used for sprites and switches in the SpriteSetup enum and the rest should work automagically. Can be used to increase the number of active sprites to 2^19 in case there are no colortables (recolor sprites) in any newgrf. We should possibly move the the colortables to an own list, but how to detect them in a newgrf.
r2186:5ee653b1b5e1 r2186:5ee653b1b5e1 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r820:b2b538ba23ae r820:b2b538ba23ae r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r116:e56e45d1abc8 r116:e56e45d1abc8 r116:e56e45d1abc8 r116:e56e45d1abc8 r116:e56e45d1abc8 r116:e56e45d1abc8 r116:e56e45d1abc8 r116:e56e45d1abc8 r116:e56e45d1abc8 r116:e56e45d1abc8 r116:e56e45d1abc8 r116:e56e45d1abc8 r116:e56e45d1abc8 r193:6aa65dc5a4b4 r116:e56e45d1abc8 r116:e56e45d1abc8 r116:e56e45d1abc8 r116:e56e45d1abc8 r116:e56e45d1abc8 r116:e56e45d1abc8 r116:e56e45d1abc8 r116:e56e45d1abc8 r116:e56e45d1abc8 r116:e56e45d1abc8 r116:e56e45d1abc8 r179:a6c2cb1ce7db r179:a6c2cb1ce7db r179:a6c2cb1ce7db r179:a6c2cb1ce7db r116:e56e45d1abc8 r179:a6c2cb1ce7db r179:a6c2cb1ce7db r179:a6c2cb1ce7db r179:a6c2cb1ce7db r179:a6c2cb1ce7db r116:e56e45d1abc8 r116:e56e45d1abc8 r116:e56e45d1abc8 r116:e56e45d1abc8 r147:612ed080a7f6 r147:612ed080a7f6 r116:e56e45d1abc8 r116:e56e45d1abc8 r0:d63b455452f6 r0:d63b455452f6 r820:b2b538ba23ae r820:b2b538ba23ae r240:da729723796c r0:d63b455452f6 r0:d63b455452f6 r1977:1f8b99c96041 r0:d63b455452f6 r0:d63b455452f6 | /* $Id$ */
#ifndef ECONOMY_H
#define ECONOMY_H
typedef struct {
// Maximum possible loan
int32 max_loan;
int32 max_loan_unround;
// Economy fluctuation status
int fluct;
// Interest
byte interest_rate;
byte infl_amount;
byte infl_amount_pr;
} Economy;
VARDEF Economy _economy;
typedef struct Subsidy {
byte cargo_type;
byte age;
uint16 from;
uint16 to;
} Subsidy;
enum {
SCORE_VEHICLES = 0,
SCORE_STATIONS = 1,
SCORE_MIN_PROFIT = 2,
SCORE_MIN_INCOME = 3,
SCORE_MAX_INCOME = 4,
SCORE_DELIVERED = 5,
SCORE_CARGO = 6,
SCORE_MONEY = 7,
SCORE_LOAN = 8,
SCORE_TOTAL = 9, // This must always be the last entry
NUM_SCORE = 10, // How many scores are there..
SCORE_MAX = 1000, // The max score that can be in the performance history
// the scores together of score_info is allowed to be more!
};
typedef struct ScoreInfo {
byte id; // Unique ID of the score
int needed; // How much you need to get the perfect score
int score; // How much score it will give
} ScoreInfo;
static const ScoreInfo score_info[] = {
{SCORE_VEHICLES, 120, 100},
{SCORE_STATIONS, 80, 100},
{SCORE_MIN_PROFIT, 10000, 100},
{SCORE_MIN_INCOME, 50000, 50},
{SCORE_MAX_INCOME, 100000, 100},
{SCORE_DELIVERED, 40000, 400},
{SCORE_CARGO, 8, 50},
{SCORE_MONEY, 10000000, 50},
{SCORE_LOAN, 250000, 50},
{SCORE_TOTAL, 0, 0}
};
int _score_part[MAX_PLAYERS][NUM_SCORE];
int UpdateCompanyRatingAndValue(Player *p, bool update);
void UpdatePlayerHouse(Player *p, uint score);
VARDEF Subsidy _subsidies[MAX_PLAYERS];
Pair SetupSubsidyDecodeParam(Subsidy *s, bool mode);
void DeleteSubsidyWithIndustry(uint16 index);
void DeleteSubsidyWithStation(uint16 index);
void RemoteSubsidyAdd(Subsidy *s_new);
int32 GetTransportedGoodsIncome(uint num_pieces, uint dist, byte transit_days, byte cargo_type);
uint MoveGoodsToStation(TileIndex tile, int w, int h, int type, uint amount);
#endif /* ECONOMY_H */
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