Files @ r25754:d19207ab5c69
Branch filter:

Location: cpp/openttd-patchpack/source/src/console_internal.h - annotation

Patric Stout
Cleanup: remove SLE_NULL and friends

We no longer need them. If you want to remove a field .. just
remove it! Because of the headers in the savegame, on loading,
it will do the right thing and skip the field.

Do remember to bump the savegame version, as otherwise older
clients can still load the game, but will reset the field you
have removed .. that might be unintentially.
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r9336:b3c601814650
r9336:b3c601814650
r9336:b3c601814650
r9336:b3c601814650
r9336:b3c601814650
r17142:9f8921b5eb4f
r25238:5663a21f6484
r9336:b3c601814650
r15173:a59afd6301a6
r15173:a59afd6301a6
r9336:b3c601814650
r14907:1fcac3638575
r14907:1fcac3638575
r14907:1fcac3638575
r14907:1fcac3638575
r15594:ba7e42fbae24
r14907:1fcac3638575
r14907:1fcac3638575
r15610:623a23fb6560
r15610:623a23fb6560
r9336:b3c601814650
r9336:b3c601814650
r19944:25a78576fb5e
r9336:b3c601814650
r25484:c5af4712cb7f
r9336:b3c601814650
r14504:48ad1703d7ec
r14907:1fcac3638575
r9336:b3c601814650
r25238:5663a21f6484
r9336:b3c601814650
r25238:5663a21f6484
r9336:b3c601814650
r14504:48ad1703d7ec
r9336:b3c601814650
r9336:b3c601814650
r15610:623a23fb6560
r15610:623a23fb6560
r9336:b3c601814650
r14502:ced0a904f0d6
r14502:ced0a904f0d6
r9336:b3c601814650
r9336:b3c601814650
r9336:b3c601814650
r19944:25a78576fb5e
r9336:b3c601814650
r9336:b3c601814650
r9336:b3c601814650
r9336:b3c601814650
r25238:5663a21f6484
r9336:b3c601814650
r25238:5663a21f6484
r25238:5663a21f6484
r9336:b3c601814650
r9336:b3c601814650
r25238:5663a21f6484
r25238:5663a21f6484
r25238:5663a21f6484
r25238:5663a21f6484
r25238:5663a21f6484
r25238:5663a21f6484
r25238:5663a21f6484
r25238:5663a21f6484
r25238:5663a21f6484
r25238:5663a21f6484
r25238:5663a21f6484
r25238:5663a21f6484
r25238:5663a21f6484
r25238:5663a21f6484
r25238:5663a21f6484
r9336:b3c601814650
r9336:b3c601814650
r9336:b3c601814650
r9336:b3c601814650
r14502:ced0a904f0d6
r9336:b3c601814650
r9336:b3c601814650
r9336:b3c601814650
r9336:b3c601814650
r9339:78ad2d03d291
r9339:78ad2d03d291
r9339:78ad2d03d291
r16955:558d50c26a94
r9339:78ad2d03d291
r9339:78ad2d03d291
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file console_internal.h Internally used functions for the console. */

#ifndef CONSOLE_INTERNAL_H
#define CONSOLE_INTERNAL_H

#include "gfx_type.h"
#include <map>

static const uint ICON_CMDLN_SIZE     = 1024; ///< maximum length of a typed in command
static const uint ICON_MAX_STREAMSIZE = 2048; ///< maximum length of a totally expanded command

/** Return values of console hooks (#IConsoleHook). */
enum ConsoleHookResult {
	CHR_ALLOW,    ///< Allow command execution.
	CHR_DISALLOW, ///< Disallow command execution.
	CHR_HIDE,     ///< Hide the existence of the command.
};

/**
 * --Commands--
 * Commands are commands, or functions. They get executed once and any
 * effect they produce are carried out. The arguments to the commands
 * are given to them, each input word separated by a double-quote (") is an argument
 * If you want to handle multiple words as one, enclose them in double-quotes
 * eg. 'say "hello everybody"'
 */
typedef bool IConsoleCmdProc(byte argc, char *argv[]);
typedef ConsoleHookResult IConsoleHook(bool echo);
struct IConsoleCmd {
	IConsoleCmd(const std::string &name, IConsoleCmdProc *proc, IConsoleHook *hook) : name(name), proc(proc), hook(hook) {}

	std::string name;         ///< name of command
	IConsoleCmdProc *proc;    ///< process executed when command is typed
	IConsoleHook *hook;       ///< any special trigger action that needs executing
};

/**
 * --Aliases--
 * Aliases are like shortcuts for complex functions, variable assignments,
 * etc. You can use a simple alias to rename a longer command (eg 'set' for
 * 'setting' for example), or concatenate more commands into one
 * (eg. 'ng' for 'load %A; unpause; debug_level 5'). Aliases can parse the arguments
 * given to them in the command line.
 * - "%A - %Z" substitute arguments 1 t/m 26
 * - "%+" lists all parameters keeping them separated
 * - "%!" also lists all parameters but presenting them to the aliased command as one argument
 * - ";" allows for combining commands (see example 'ng')
 */
struct IConsoleAlias {
	IConsoleAlias(const std::string &name, const std::string &cmdline) : name(name), cmdline(cmdline) {}

	std::string name;           ///< name of the alias
	std::string cmdline;        ///< command(s) that is/are being aliased
};

struct IConsole
{
	typedef std::map<std::string, IConsoleCmd> CommandList;
	typedef std::map<std::string, IConsoleAlias> AliasList;

	/* console parser */
	static CommandList &Commands();
	static AliasList &Aliases();

	/* Commands */
	static void CmdRegister(const std::string &name, IConsoleCmdProc *proc, IConsoleHook *hook = nullptr);
	static IConsoleCmd *CmdGet(const std::string &name);
	static void AliasRegister(const std::string &name, const std::string &cmd);
	static IConsoleAlias *AliasGet(const std::string &name);
};

/* console functions */
void IConsoleClearBuffer();

/* console std lib (register ingame commands/aliases) */
void IConsoleStdLibRegister();

/* Supporting functions */
bool GetArgumentInteger(uint32 *value, const char *arg);

void IConsoleGUIInit();
void IConsoleGUIFree();
void IConsoleGUIPrint(TextColour colour_code, char *string);

#endif /* CONSOLE_INTERNAL_H */