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Location: cpp/openttd-patchpack/source/src/blitter/8bpp_optimized.hpp - annotation
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Feature #986: Automatic save when losing connection to a network game
r6852:5b6b567a9e32 r6852:5b6b567a9e32 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6937:bea726150bf3 r6937:bea726150bf3 r6852:5b6b567a9e32 r17617:7646682fc2c9 r18730:83ef302fe140 r6852:5b6b567a9e32 r17617:7646682fc2c9 r9542:f9c16a0cde53 r17617:7646682fc2c9 r17617:7646682fc2c9 r9542:f9c16a0cde53 r9542:f9c16a0cde53 r6878:61440e99046f r20776:d61a8f63e17a r6989:10bbdd3aad14 r6989:10bbdd3aad14 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r17617:7646682fc2c9 r21124:6022cb131374 r6852:5b6b567a9e32 r21124:6022cb131374 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file 8bpp_optimized.hpp An optimized 8 bpp blitter. */
#ifndef BLITTER_8BPP_OPTIMIZED_HPP
#define BLITTER_8BPP_OPTIMIZED_HPP
#include "8bpp_base.hpp"
#include "factory.hpp"
/** 8bpp blitter optimised for speed. */
class Blitter_8bppOptimized FINAL : public Blitter_8bppBase {
public:
/** Data stored about a (single) sprite. */
struct SpriteData {
uint32 offset[ZOOM_LVL_COUNT]; ///< Offsets (from .data) to streams for different zoom levels.
byte data[]; ///< Data, all zoomlevels.
};
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
/* virtual */ const char *GetName() { return "8bpp-optimized"; }
};
/** Factory for the 8bpp blitter optimised for speed. */
class FBlitter_8bppOptimized : public BlitterFactory {
public:
FBlitter_8bppOptimized() : BlitterFactory("8bpp-optimized", "8bpp Optimized Blitter (compression + all-ZoomLevel cache)") {}
/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppOptimized(); }
};
#endif /* BLITTER_8BPP_OPTIMIZED_HPP */
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