Files
@ r15796:dbba53df592d
Branch filter:
Location: cpp/openttd-patchpack/source/src/blitter/32bpp_base.hpp - annotation
r15796:dbba53df592d
5.2 KiB
text/x-c++hdr
(svn r20481) -Fix: statues were not removed when towns would be removed
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 | r6937:bea726150bf3 r6937:bea726150bf3 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r6937:bea726150bf3 r6937:bea726150bf3 r6937:bea726150bf3 r6937:bea726150bf3 r6937:bea726150bf3 r8113:7815c26d7612 r14248:a9050881acd7 r6937:bea726150bf3 r6937:bea726150bf3 r6937:bea726150bf3 r6937:bea726150bf3 r6937:bea726150bf3 r14310:91a5cd71c4e6 r6937:bea726150bf3 r6937:bea726150bf3 r11085:c87a330fb4c2 r11085:c87a330fb4c2 r11085:c87a330fb4c2 r6985:c27a9a2405aa r6985:c27a9a2405aa r6985:c27a9a2405aa r6951:4f69e3e27c06 r6937:bea726150bf3 r6960:e903748e34e4 r6960:e903748e34e4 r9925:d94f8fd81eb5 r6937:bea726150bf3 r6969:c3926a150708 r6969:c3926a150708 r6969:c3926a150708 r9597:95581b9351bb r6969:c3926a150708 r6969:c3926a150708 r6969:c3926a150708 r6969:c3926a150708 r6969:c3926a150708 r6969:c3926a150708 r9551:5cfb47d30fe1 r9551:5cfb47d30fe1 r6969:c3926a150708 r12204:a49bd04a557a r6969:c3926a150708 r6969:c3926a150708 r6969:c3926a150708 r6969:c3926a150708 r6969:c3926a150708 r9597:95581b9351bb r9597:95581b9351bb r9597:95581b9351bb r9597:95581b9351bb r9597:95581b9351bb r9597:95581b9351bb r9597:95581b9351bb r9597:95581b9351bb r9654:b39d61f22aad r9654:b39d61f22aad r9654:b39d61f22aad r9597:95581b9351bb r9597:95581b9351bb r9597:95581b9351bb r9597:95581b9351bb r9597:95581b9351bb r9597:95581b9351bb r9597:95581b9351bb r6969:c3926a150708 r7552:47c4bace5157 r7552:47c4bace5157 r7552:47c4bace5157 r9597:95581b9351bb r9597:95581b9351bb r9597:95581b9351bb r9597:95581b9351bb r9597:95581b9351bb r9597:95581b9351bb r9597:95581b9351bb r9597:95581b9351bb r9597:95581b9351bb r9597:95581b9351bb r9597:95581b9351bb r6969:c3926a150708 r9654:b39d61f22aad r6969:c3926a150708 r6969:c3926a150708 r6969:c3926a150708 r9597:95581b9351bb r9597:95581b9351bb r9597:95581b9351bb r9597:95581b9351bb r6969:c3926a150708 r7552:47c4bace5157 r7552:47c4bace5157 r7552:47c4bace5157 r9597:95581b9351bb r6969:c3926a150708 r6969:c3926a150708 r6969:c3926a150708 r11356:ae9277304002 r11356:ae9277304002 r11356:ae9277304002 r11356:ae9277304002 r11356:ae9277304002 r11356:ae9277304002 r9598:e6a0e60714ce r6969:c3926a150708 r9597:95581b9351bb r9597:95581b9351bb r9597:95581b9351bb r6969:c3926a150708 r9598:e6a0e60714ce r6969:c3926a150708 r6969:c3926a150708 r6969:c3926a150708 r11356:ae9277304002 r11356:ae9277304002 r11356:ae9277304002 r11356:ae9277304002 r9597:95581b9351bb r6969:c3926a150708 r9597:95581b9351bb r9597:95581b9351bb r9597:95581b9351bb r6969:c3926a150708 r6969:c3926a150708 r11356:ae9277304002 r11356:ae9277304002 r6969:c3926a150708 r6969:c3926a150708 r6969:c3926a150708 r6937:bea726150bf3 r6937:bea726150bf3 r6937:bea726150bf3 r6937:bea726150bf3 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file 32bpp_base.hpp Base for all 32 bits blitters. */
#ifndef BLITTER_32BPP_BASE_HPP
#define BLITTER_32BPP_BASE_HPP
#include "base.hpp"
#include "../core/bitmath_func.hpp"
#include "../gfx_func.h"
class Blitter_32bppBase : public Blitter {
public:
/* virtual */ uint8 GetScreenDepth() { return 32; }
// /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
// /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
// /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
/* virtual */ void *MoveTo(const void *video, int x, int y);
/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);
/* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour);
/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height);
/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height);
/* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
/* virtual */ int BufferSize(int width, int height);
/* virtual */ void PaletteAnimate(uint start, uint count);
/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
/* virtual */ int GetBytesPerPixel() { return 4; }
/**
* Compose a colour based on RGB values.
*/
static inline uint32 ComposeColour(uint a, uint r, uint g, uint b)
{
return (((a) << 24) & 0xFF000000) | (((r) << 16) & 0x00FF0000) | (((g) << 8) & 0x0000FF00) | ((b) & 0x000000FF);
}
/**
* Look up the colour in the current palette.
*/
static inline uint32 LookupColourInPalette(uint index)
{
return _cur_palette[index].data;
}
/**
* Compose a colour based on RGBA values and the current pixel value.
*/
static inline uint32 ComposeColourRGBANoCheck(uint r, uint g, uint b, uint a, uint32 current)
{
uint cr = GB(current, 16, 8);
uint cg = GB(current, 8, 8);
uint cb = GB(current, 0, 8);
/* The 256 is wrong, it should be 255, but 256 is much faster... */
return ComposeColour(0xFF,
((int)(r - cr) * a) / 256 + cr,
((int)(g - cg) * a) / 256 + cg,
((int)(b - cb) * a) / 256 + cb);
}
/**
* Compose a colour based on RGBA values and the current pixel value.
* Handles fully transparent and solid pixels in a special (faster) way.
*/
static inline uint32 ComposeColourRGBA(uint r, uint g, uint b, uint a, uint32 current)
{
if (a == 0) return current;
if (a >= 255) return ComposeColour(0xFF, r, g, b);
return ComposeColourRGBANoCheck(r, g, b, a, current);
}
/**
* Compose a colour based on Pixel value, alpha value, and the current pixel value.
*/
static inline uint32 ComposeColourPANoCheck(uint32 colour, uint a, uint32 current)
{
uint r = GB(colour, 16, 8);
uint g = GB(colour, 8, 8);
uint b = GB(colour, 0, 8);
return ComposeColourRGBANoCheck(r, g, b, a, current);
}
/**
* Compose a colour based on Pixel value, alpha value, and the current pixel value.
* Handles fully transparent and solid pixels in a special (faster) way.
*/
static inline uint32 ComposeColourPA(uint32 colour, uint a, uint32 current)
{
if (a == 0) return current;
if (a >= 255) return (colour | 0xFF000000);
return ComposeColourPANoCheck(colour, a, current);
}
/**
* Make a pixel looks like it is transparent.
* @param colour the colour already on the screen.
* @param nom the amount of transparency, nominator, makes colour lighter.
* @param denom denominator, makes colour darker.
* @return the new colour for the screen.
*/
static inline uint32 MakeTransparent(uint32 colour, uint nom, uint denom = 256)
{
uint r = GB(colour, 16, 8);
uint g = GB(colour, 8, 8);
uint b = GB(colour, 0, 8);
return ComposeColour(0xFF, r * nom / denom, g * nom / denom, b * nom / denom);
}
/**
* Make a colour grey - based.
* @param colour the colour to make grey.
* @return the new colour, now grey.
*/
static inline uint32 MakeGrey(uint32 colour)
{
uint r = GB(colour, 16, 8);
uint g = GB(colour, 8, 8);
uint b = GB(colour, 0, 8);
/* To avoid doubles and stuff, multiple it with a total of 65536 (16bits), then
* divide by it to normalize the value to a byte again. See heightmap.cpp for
* information about the formula. */
colour = ((r * 19595) + (g * 38470) + (b * 7471)) / 65536;
return ComposeColour(0xFF, colour, colour, colour);
}
};
#endif /* BLITTER_32BPP_BASE_HPP */
|