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Location: cpp/openttd-patchpack/source/src/network/network_udp.h - annotation
r9036:e33a0264e0c3
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(svn r12855) -Codechange: do not use autoptr's for testing whether certain objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though.
r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r6247:96e840dbefcc r6247:96e840dbefcc r6247:96e840dbefcc r5916:433c05d7dc9d r6247:96e840dbefcc r6247:96e840dbefcc r6247:96e840dbefcc r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 | /* $Id$ */
#ifndef NETWORK_UDP_H
#define NETWORK_UDP_H
#ifdef ENABLE_NETWORK
void NetworkUDPInitialize();
void NetworkUDPSearchGame();
void NetworkUDPQueryMasterServer();
void NetworkUDPQueryServer(const char* host, unsigned short port, bool manually = false);
void NetworkUDPAdvertise();
void NetworkUDPRemoveAdvertise();
void NetworkUDPShutdown();
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_UDP_H */
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