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Location: cpp/openttd-patchpack/source/src/ship_gui.cpp - annotation
r24498:e9114d9ab04a
2.9 KiB
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Fix #6468: don't store version of AIs-started-via-console in name
You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.
However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.
By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.
However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.
By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r6420:01087f989fd1 r5584:545d748cc681 r10960:e97ebf9cf99b r8107:82461791b7a2 r8224:194097dc7288 r5584:545d748cc681 r8114:866ed489ed98 r8144:1432edd15267 r13602:30f9b380fb13 r18462:a1ba75a7f741 r5584:545d748cc681 r8264:d493cb51fe8a r8264:d493cb51fe8a r21383:942c32fb8b0e r21383:942c32fb8b0e r13599:f6ef46132fe6 r13599:f6ef46132fe6 r13599:f6ef46132fe6 r13599:f6ef46132fe6 r13599:f6ef46132fe6 r13599:f6ef46132fe6 r13599:f6ef46132fe6 r13599:f6ef46132fe6 r18234:0d83ef81cba4 r5584:545d748cc681 r16431:ec558deca9d7 r13602:30f9b380fb13 r22459:c1921e75ce89 r22459:c1921e75ce89 r22459:c1921e75ce89 r22460:68e4922ff4a3 r22460:68e4922ff4a3 r13602:30f9b380fb13 r22460:68e4922ff4a3 r22460:68e4922ff4a3 r18462:a1ba75a7f741 r13602:30f9b380fb13 r21979:8f441a1deb2a r22460:68e4922ff4a3 r5584:545d748cc681 r5584:545d748cc681 r18462:a1ba75a7f741 r22460:68e4922ff4a3 r22460:68e4922ff4a3 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r7530:8eaeedf8b40c r11443:81f75d8ddd0c r11356:ae9277304002 r11443:81f75d8ddd0c r11443:81f75d8ddd0c r11443:81f75d8ddd0c r11443:81f75d8ddd0c r11356:ae9277304002 r11443:81f75d8ddd0c r7530:8eaeedf8b40c r7530:8eaeedf8b40c r7530:8eaeedf8b40c r7530:8eaeedf8b40c r20439:d34496be8ad3 r7530:8eaeedf8b40c r7530:8eaeedf8b40c r7530:8eaeedf8b40c r11709:0908d1040b1c r13351:43a3e6e1e395 r7530:8eaeedf8b40c r11725:57bc99fdc1bc r20188:c7660e0c9b5b r7530:8eaeedf8b40c r20188:c7660e0c9b5b r7530:8eaeedf8b40c r11725:57bc99fdc1bc r7530:8eaeedf8b40c r13351:43a3e6e1e395 r7530:8eaeedf8b40c r7530:8eaeedf8b40c r7530:8eaeedf8b40c r13351:43a3e6e1e395 r7530:8eaeedf8b40c | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ship_gui.cpp GUI for ships. */
#include "stdafx.h"
#include "vehicle_base.h"
#include "window_gui.h"
#include "gfx_func.h"
#include "vehicle_gui.h"
#include "strings_func.h"
#include "vehicle_func.h"
#include "spritecache.h"
#include "zoom_func.h"
#include "table/strings.h"
#include "safeguards.h"
/**
* Draws an image of a ship
* @param v Front vehicle
* @param left The minimum horizontal position
* @param right The maximum horizontal position
* @param y Vertical position to draw at
* @param selection Selected vehicle to draw a frame around
*/
void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type)
{
bool rtl = _current_text_dir == TD_RTL;
VehicleSpriteSeq seq;
v->GetImage(rtl ? DIR_E : DIR_W, image_type, &seq);
Rect rect;
seq.GetBounds(&rect);
int width = UnScaleGUI(rect.right - rect.left + 1);
int x_offs = UnScaleGUI(rect.left);
int x = rtl ? right - width - x_offs : left - x_offs;
y += ScaleGUITrad(10);
seq.Draw(x, y, GetVehiclePalette(v), false);
if (v->index == selection) {
x += x_offs;
y += UnScaleGUI(rect.top);
DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleGUI(rect.bottom - rect.top + 1) + 1, COLOUR_WHITE, FR_BORDERONLY);
}
}
/**
* Draw the details for the given vehicle at the given position
*
* @param v current vehicle
* @param left The left most coordinate to draw
* @param right The right most coordinate to draw
* @param y The y coordinate
*/
void DrawShipDetails(const Vehicle *v, int left, int right, int y)
{
SetDParam(0, v->engine_type);
SetDParam(1, v->build_year);
SetDParam(2, v->value);
DrawString(left, right, y, STR_VEHICLE_INFO_BUILT_VALUE);
SetDParam(0, v->cargo_type);
SetDParam(1, v->cargo_cap);
SetDParam(4, GetCargoSubtypeText(v));
DrawString(left, right, y + FONT_HEIGHT_NORMAL, STR_VEHICLE_INFO_CAPACITY);
StringID str = STR_VEHICLE_DETAILS_CARGO_EMPTY;
if (v->cargo.StoredCount() > 0) {
SetDParam(0, v->cargo_type);
SetDParam(1, v->cargo.StoredCount());
SetDParam(2, v->cargo.Source());
str = STR_VEHICLE_DETAILS_CARGO_FROM;
}
DrawString(left, right, y + 2 * FONT_HEIGHT_NORMAL + 1, str);
/* Draw Transfer credits text */
SetDParam(0, v->cargo.FeederShare());
DrawString(left, right, y + 3 * FONT_HEIGHT_NORMAL + 3, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE);
}
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