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Location: cpp/openttd-patchpack/source/src/gamelog.cpp - annotation
r27835:eabfaa878ced
22.4 KiB
text/x-c
Add: calendar date for Survey results
This means no heuristics is possible on around which date people
play the game.
This means no heuristics is possible on around which date people
play the game.
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r27223:23146c90355d r27223:23146c90355d r27223:23146c90355d | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file gamelog.cpp Definition of functions used for logging of fundamental changes to the game */
#include "stdafx.h"
#include "saveload/saveload.h"
#include "string_func.h"
#include "settings_type.h"
#include "gamelog_internal.h"
#include "console_func.h"
#include "debug.h"
#include "timer/timer_game_calendar.h"
#include "timer/timer_game_tick.h"
#include "rev.h"
#include "safeguards.h"
extern const SaveLoadVersion SAVEGAME_VERSION; ///< current savegame version
extern SavegameType _savegame_type; ///< type of savegame we are loading
extern uint32_t _ttdp_version; ///< version of TTDP savegame (if applicable)
extern SaveLoadVersion _sl_version; ///< the major savegame version identifier
extern byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
Gamelog _gamelog; ///< Gamelog instance
Gamelog::Gamelog()
{
this->data = std::make_unique<GamelogInternalData>();
this->action_type = GLAT_NONE;
this->current_action = nullptr;
}
Gamelog::~Gamelog()
{
}
/**
* Return the revision string for the current client version, for use in gamelog.
*/
static std::string GetGamelogRevisionString()
{
if (IsReleasedVersion()) {
return _openttd_revision;
}
/* Prefix character indication revision status */
assert(_openttd_revision_modified < 3);
return fmt::format("{}{}",
"gum"[_openttd_revision_modified], // g = "git", u = "unknown", m = "modified"
_openttd_revision_hash);
}
/**
* Stores information about new action, but doesn't allocate it
* Action is allocated only when there is at least one change
* @param at type of action
*/
void Gamelog::StartAction(GamelogActionType at)
{
assert(this->action_type == GLAT_NONE); // do not allow starting new action without stopping the previous first
this->action_type = at;
}
/**
* Stops logging of any changes
*/
void Gamelog::StopAction()
{
assert(this->action_type != GLAT_NONE); // nobody should try to stop if there is no action in progress
bool print = this->current_action != nullptr;
this->current_action = nullptr;
this->action_type = GLAT_NONE;
if (print) this->PrintDebug(5);
}
void Gamelog::StopAnyAction()
{
if (this->action_type != GLAT_NONE) this->StopAction();
}
/**
* Resets and frees all memory allocated - used before loading or starting a new game
*/
void Gamelog::Reset()
{
assert(this->action_type == GLAT_NONE);
this->data->action.clear();
this->current_action = nullptr;
}
/**
* Adds the GRF ID, checksum and filename if found to the output iterator
* @param output_iterator The iterator to add the GRF info to.
* @param last The end of the buffer
* @param grfid GRF ID
* @param md5sum array of md5sum to print, if known
* @param gc GrfConfig, if known
*/
static void AddGrfInfo(std::back_insert_iterator<std::string> &output_iterator, uint32_t grfid, const MD5Hash *md5sum, const GRFConfig *gc)
{
if (md5sum != nullptr) {
fmt::format_to(output_iterator, "GRF ID {:08X}, checksum {}", BSWAP32(grfid), FormatArrayAsHex(*md5sum));
} else {
fmt::format_to(output_iterator, "GRF ID {:08X}", BSWAP32(grfid));
}
if (gc != nullptr) {
fmt::format_to(output_iterator, ", filename: {} (md5sum matches)", gc->filename);
} else {
gc = FindGRFConfig(grfid, FGCM_ANY);
if (gc != nullptr) {
fmt::format_to(output_iterator, ", filename: {} (matches GRFID only)", gc->filename);
} else {
fmt::format_to(output_iterator, ", unknown GRF");
}
}
}
/** Text messages for various logged actions */
static const char * const la_text[] = {
"new game started",
"game loaded",
"GRF config changed",
"cheat was used",
"settings changed",
"GRF bug triggered",
"emergency savegame",
};
static_assert(lengthof(la_text) == GLAT_END);
/**
* Prints active gamelog
* @param proc the procedure to draw with
*/
void Gamelog::Print(std::function<void(const std::string &)> proc)
{
GrfIDMapping grf_names;
proc("---- gamelog start ----");
for (const LoggedAction &la : this->data->action) {
assert(la.at < GLAT_END);
proc(fmt::format("Tick {}: {}", la.tick, la_text[la.at]));
for (auto &lc : la.change) {
std::string message;
auto output_iterator = std::back_inserter(message);
lc->FormatTo(output_iterator, grf_names, la.at);
proc(message);
}
}
proc("---- gamelog end ----");
}
/* virtual */ void LoggedChangeMode::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type)
{
/* Changing landscape, or going from scenario editor to game or back. */
fmt::format_to(output_iterator, "New game mode: {} landscape: {}", this->mode, this->landscape);
}
/* virtual */ void LoggedChangeRevision::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type)
{
/* The game was loaded in a diffferent version than before. */
fmt::format_to(output_iterator, "Revision text changed to {}, savegame version {}, ",
this->text, this->slver);
switch (this->modified) {
case 0: fmt::format_to(output_iterator, "not "); break;
case 1: fmt::format_to(output_iterator, "maybe "); break;
default: break;
}
fmt::format_to(output_iterator, "modified, _openttd_newgrf_version = 0x{:08x}", this->newgrf);
}
/* virtual */ void LoggedChangeOldVersion::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type)
{
/* The game was loaded from before 0.7.0-beta1. */
fmt::format_to(output_iterator, "Conversion from ");
switch (this->type) {
default: NOT_REACHED();
case SGT_OTTD:
fmt::format_to(output_iterator, "OTTD savegame without gamelog: version {}, {}",
GB(this->version, 8, 16), GB(this->version, 0, 8));
break;
case SGT_TTO:
fmt::format_to(output_iterator, "TTO savegame");
break;
case SGT_TTD:
fmt::format_to(output_iterator, "TTD savegame");
break;
case SGT_TTDP1:
case SGT_TTDP2:
fmt::format_to(output_iterator, "TTDP savegame, {} format",
this->type == SGT_TTDP1 ? "old" : "new");
if (this->version != 0) {
fmt::format_to(output_iterator, ", TTDP version {}.{}.{}.{}",
GB(this->version, 24, 8), GB(this->version, 20, 4),
GB(this->version, 16, 4), GB(this->version, 0, 16));
}
break;
}
}
/* virtual */ void LoggedChangeSettingChanged::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type)
{
/* A setting with the SF_NO_NETWORK flag got changed; these settings usually affect NewGRFs, such as road side or wagon speed limits. */
fmt::format_to(output_iterator, "Setting changed: {} : {} -> {}", this->name, this->oldval, this->newval);
}
/* virtual */ void LoggedChangeGRFAdd::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type)
{
/* A NewGRF got added to the game, either at the start of the game (never an issue), or later on when it could be an issue. */
const GRFConfig *gc = FindGRFConfig(this->grfid, FGCM_EXACT, &this->md5sum);
fmt::format_to(output_iterator, "Added NewGRF: ");
AddGrfInfo(output_iterator, this->grfid, &this->md5sum, gc);
auto gm = grf_names.find(this->grfid);
if (gm != grf_names.end() && !gm->second.was_missing) fmt::format_to(output_iterator, ". Gamelog inconsistency: GrfID was already added!");
grf_names[this->grfid] = gc;
}
/* virtual */ void LoggedChangeGRFRemoved::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type)
{
/* A NewGRF got removed from the game, either manually or by it missing when loading the game. */
auto gm = grf_names.find(this->grfid);
fmt::format_to(output_iterator, action_type == GLAT_LOAD ? "Missing NewGRF: " : "Removed NewGRF: ");
AddGrfInfo(output_iterator, this->grfid, nullptr, gm != grf_names.end() ? gm->second.gc : nullptr);
if (gm == grf_names.end()) {
fmt::format_to(output_iterator, ". Gamelog inconsistency: GrfID was never added!");
} else {
if (action_type == GLAT_LOAD) {
/* Missing grfs on load are not removed from the configuration */
gm->second.was_missing = true;
} else {
grf_names.erase(gm);
}
}
}
/* virtual */ void LoggedChangeGRFChanged::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type)
{
/* Another version of the same NewGRF got loaded. */
const GRFConfig *gc = FindGRFConfig(this->grfid, FGCM_EXACT, &this->md5sum);
fmt::format_to(output_iterator, "Compatible NewGRF loaded: ");
AddGrfInfo(output_iterator, this->grfid, &this->md5sum, gc);
if (grf_names.count(this->grfid) == 0) fmt::format_to(output_iterator, ". Gamelog inconsistency: GrfID was never added!");
grf_names[this->grfid] = gc;
}
/* virtual */ void LoggedChangeGRFParameterChanged::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type)
{
/* A parameter of a NewGRF got changed after the game was started. */
auto gm = grf_names.find(this->grfid);
fmt::format_to(output_iterator, "GRF parameter changed: ");
AddGrfInfo(output_iterator, this->grfid, nullptr, gm != grf_names.end() ? gm->second.gc : nullptr);
if (gm == grf_names.end()) fmt::format_to(output_iterator, ". Gamelog inconsistency: GrfID was never added!");
}
/* virtual */ void LoggedChangeGRFMoved::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type)
{
/* The order of NewGRFs got changed, which might cause some other NewGRFs to behave differently. */
auto gm = grf_names.find(this->grfid);
fmt::format_to(output_iterator, "GRF order changed: {:08X} moved {} places {}",
BSWAP32(this->grfid), abs(this->offset), this->offset >= 0 ? "down" : "up" );
AddGrfInfo(output_iterator, this->grfid, nullptr, gm != grf_names.end() ? gm->second.gc : nullptr);
if (gm == grf_names.end()) fmt::format_to(output_iterator, ". Gamelog inconsistency: GrfID was never added!");
}
/* virtual */ void LoggedChangeGRFBug::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type)
{
/* A specific bug in a NewGRF, that could cause wide spread problems, has been noted during the execution of the game. */
auto gm = grf_names.find(this->grfid);
assert(this->bug == GBUG_VEH_LENGTH);
fmt::format_to(output_iterator, "Rail vehicle changes length outside a depot: GRF ID {:08X}, internal ID 0x{:X}", BSWAP32(this->grfid), this->data);
AddGrfInfo(output_iterator, this->grfid, nullptr, gm != grf_names.end() ? gm->second.gc : nullptr);
if (gm == grf_names.end()) fmt::format_to(output_iterator, ". Gamelog inconsistency: GrfID was never added!");
}
/* virtual */ void LoggedChangeEmergencySave::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type)
{
/* At one point the savegame was made during the handling of a game crash.
* The generic code already mentioned the emergency savegame, and there is no extra information to log. */
}
/** Print the gamelog data to the console. */
void Gamelog::PrintConsole()
{
this->Print([](const std::string &s) {
IConsolePrint(CC_WARNING, s);
});
}
/**
* Prints gamelog to debug output. Code is executed even when
* there will be no output. It is called very seldom, so it
* doesn't matter that much. At least it gives more uniform code...
* @param level debug level we need to print stuff
*/
void Gamelog::PrintDebug(int level)
{
this->Print([level](const std::string &s) {
Debug(gamelog, level, "{}", s);
});
}
/**
* Allocates a new LoggedAction if needed, and add the change when action is active.
* @param change The actual change.
*/
void Gamelog::Change(std::unique_ptr<LoggedChange> &&change)
{
if (this->current_action == nullptr) {
if (this->action_type == GLAT_NONE) return;
this->current_action = &this->data->action.emplace_back();
this->current_action->at = this->action_type;
this->current_action->tick = TimerGameTick::counter;
}
this->current_action->change.push_back(std::move(change));
}
/**
* Logs a emergency savegame
*/
void Gamelog::Emergency()
{
/* Terminate any active action */
if (this->action_type != GLAT_NONE) this->StopAction();
this->StartAction(GLAT_EMERGENCY);
this->Change(std::make_unique<LoggedChangeEmergencySave>());
this->StopAction();
}
/**
* Finds out if current game is a loaded emergency savegame.
*/
bool Gamelog::TestEmergency()
{
for (const LoggedAction &la : this->data->action) {
for (const auto &lc : la.change) {
if (lc->ct == GLCT_EMERGENCY) return true;
}
}
return false;
}
/**
* Logs a change in game revision
*/
void Gamelog::Revision()
{
assert(this->action_type == GLAT_START || this->action_type == GLAT_LOAD);
this->Change(std::make_unique<LoggedChangeRevision>(
GetGamelogRevisionString(), _openttd_newgrf_version, SAVEGAME_VERSION, _openttd_revision_modified));
}
/**
* Logs a change in game mode (scenario editor or game)
*/
void Gamelog::Mode()
{
assert(this->action_type == GLAT_START || this->action_type == GLAT_LOAD || this->action_type == GLAT_CHEAT);
this->Change(std::make_unique<LoggedChangeMode>(_game_mode, _settings_game.game_creation.landscape));
}
/**
* Logs loading from savegame without gamelog
*/
void Gamelog::Oldver()
{
assert(this->action_type == GLAT_LOAD);
this->Change(std::make_unique<LoggedChangeOldVersion>(_savegame_type,
(_savegame_type == SGT_OTTD ? ((uint32_t)_sl_version << 8 | _sl_minor_version) : _ttdp_version)));
}
/**
* Logs change in game settings. Only non-networksafe settings are logged
* @param name setting name
* @param oldval old setting value
* @param newval new setting value
*/
void Gamelog::Setting(const std::string &name, int32_t oldval, int32_t newval)
{
assert(this->action_type == GLAT_SETTING);
this->Change(std::make_unique<LoggedChangeSettingChanged>(name, oldval, newval));
}
/**
* Finds out if current revision is different than last revision stored in the savegame.
* Appends GLCT_REVISION when the revision string changed
*/
void Gamelog::TestRevision()
{
const LoggedChangeRevision *rev = nullptr;
for (const LoggedAction &la : this->data->action) {
for (const auto &lc : la.change) {
if (lc->ct == GLCT_REVISION) rev = static_cast<const LoggedChangeRevision *>(lc.get());
}
}
if (rev == nullptr || rev->text != GetGamelogRevisionString() ||
rev->modified != _openttd_revision_modified ||
rev->newgrf != _openttd_newgrf_version) {
this->Revision();
}
}
/**
* Finds last stored game mode or landscape.
* Any change is logged
*/
void Gamelog::TestMode()
{
const LoggedChangeMode *mode = nullptr;
for (const LoggedAction &la : this->data->action) {
for (const auto &lc : la.change) {
if (lc->ct == GLCT_MODE) mode = static_cast<const LoggedChangeMode *>(lc.get());
}
}
if (mode == nullptr || mode->mode != _game_mode || mode->landscape != _settings_game.game_creation.landscape) this->Mode();
}
/**
* Logs triggered GRF bug.
* @param grfid ID of problematic GRF
* @param bug type of bug, @see enum GRFBugs
* @param data additional data
*/
void Gamelog::GRFBug(uint32_t grfid, byte bug, uint64_t data)
{
assert(this->action_type == GLAT_GRFBUG);
this->Change(std::make_unique<LoggedChangeGRFBug>(data, grfid, bug));
}
/**
* Logs GRF bug - rail vehicle has different length after reversing.
* Ensures this is logged only once for each GRF and engine type
* This check takes some time, but it is called pretty seldom, so it
* doesn't matter that much (ideally it shouldn't be called at all).
* @param grfid the broken NewGRF
* @param internal_id the internal ID of whatever's broken in the NewGRF
* @return true iff a unique record was done
*/
bool Gamelog::GRFBugReverse(uint32_t grfid, uint16_t internal_id)
{
for (const LoggedAction &la : this->data->action) {
for (const auto &lc : la.change) {
if (lc->ct == GLCT_GRFBUG) {
LoggedChangeGRFBug *bug = static_cast<LoggedChangeGRFBug *>(lc.get());
if (bug->grfid == grfid && bug->bug == GBUG_VEH_LENGTH && bug->data == internal_id) {
return false;
}
}
}
}
this->StartAction(GLAT_GRFBUG);
this->GRFBug(grfid, GBUG_VEH_LENGTH, internal_id);
this->StopAction();
return true;
}
/**
* Decides if GRF should be logged
* @param g grf to determine
* @return true iff GRF is not static and is loaded
*/
static inline bool IsLoggableGrfConfig(const GRFConfig *g)
{
return !HasBit(g->flags, GCF_STATIC) && g->status != GCS_NOT_FOUND;
}
/**
* Logs removal of a GRF
* @param grfid ID of removed GRF
*/
void Gamelog::GRFRemove(uint32_t grfid)
{
assert(this->action_type == GLAT_LOAD || this->action_type == GLAT_GRF);
this->Change(std::make_unique<LoggedChangeGRFRemoved>(grfid));
}
/**
* Logs adding of a GRF
* @param newg added GRF
*/
void Gamelog::GRFAdd(const GRFConfig *newg)
{
assert(this->action_type == GLAT_LOAD || this->action_type == GLAT_START || this->action_type == GLAT_GRF);
if (!IsLoggableGrfConfig(newg)) return;
this->Change(std::make_unique<LoggedChangeGRFAdd>(newg->ident));
}
/**
* Logs loading compatible GRF
* (the same ID, but different MD5 hash)
* @param newg new (updated) GRF
*/
void Gamelog::GRFCompatible(const GRFIdentifier *newg)
{
assert(this->action_type == GLAT_LOAD || this->action_type == GLAT_GRF);
this->Change(std::make_unique<LoggedChangeGRFChanged>(*newg));
}
/**
* Logs changing GRF order
* @param grfid GRF that is moved
* @param offset how far it is moved, positive = moved down
*/
void Gamelog::GRFMove(uint32_t grfid, int32_t offset)
{
assert(this->action_type == GLAT_GRF);
this->Change(std::make_unique<LoggedChangeGRFMoved>(grfid, offset));
}
/**
* Logs change in GRF parameters.
* Details about parameters changed are not stored
* @param grfid ID of GRF to store
*/
void Gamelog::GRFParameters(uint32_t grfid)
{
assert(this->action_type == GLAT_GRF);
this->Change(std::make_unique<LoggedChangeGRFParameterChanged>(grfid));
}
/**
* Logs adding of list of GRFs.
* Useful when old savegame is loaded or when new game is started
* @param newg head of GRF linked list
*/
void Gamelog::GRFAddList(const GRFConfig *newg)
{
assert(this->action_type == GLAT_START || this->action_type == GLAT_LOAD);
for (; newg != nullptr; newg = newg->next) {
this->GRFAdd(newg);
}
}
/**
* Generates GRFList
* @param grfc head of GRF linked list
*/
static std::vector<const GRFConfig *> GenerateGRFList(const GRFConfig *grfc)
{
std::vector<const GRFConfig *> list;
for (const GRFConfig *g = grfc; g != nullptr; g = g->next) {
if (IsLoggableGrfConfig(g)) list.push_back(g);
}
return list;
}
/**
* Compares two NewGRF lists and logs any change
* @param oldc original GRF list
* @param newc new GRF list
*/
void Gamelog::GRFUpdate(const GRFConfig *oldc, const GRFConfig *newc)
{
std::vector<const GRFConfig *> ol = GenerateGRFList(oldc);
std::vector<const GRFConfig *> nl = GenerateGRFList(newc);
uint o = 0, n = 0;
while (o < ol.size() && n < nl.size()) {
const GRFConfig *og = ol[o];
const GRFConfig *ng = nl[n];
if (og->ident.grfid != ng->ident.grfid) {
uint oi, ni;
for (oi = 0; oi < ol.size(); oi++) {
if (ol[oi]->ident.grfid == nl[n]->ident.grfid) break;
}
if (oi < o) {
/* GRF was moved, this change has been logged already */
n++;
continue;
}
if (oi == ol.size()) {
/* GRF couldn't be found in the OLD list, GRF was ADDED */
this->GRFAdd(nl[n++]);
continue;
}
for (ni = 0; ni < nl.size(); ni++) {
if (nl[ni]->ident.grfid == ol[o]->ident.grfid) break;
}
if (ni < n) {
/* GRF was moved, this change has been logged already */
o++;
continue;
}
if (ni == nl.size()) {
/* GRF couldn't be found in the NEW list, GRF was REMOVED */
this->GRFRemove(ol[o++]->ident.grfid);
continue;
}
/* o < oi < ol->n
* n < ni < nl->n */
assert(ni > n && ni < nl.size());
assert(oi > o && oi < ol.size());
ni -= n; // number of GRFs it was moved downwards
oi -= o; // number of GRFs it was moved upwards
if (ni >= oi) { // prefer the one that is moved further
/* GRF was moved down */
this->GRFMove(ol[o++]->ident.grfid, ni);
} else {
this->GRFMove(nl[n++]->ident.grfid, -(int)oi);
}
} else {
if (og->ident.md5sum != ng->ident.md5sum) {
/* md5sum changed, probably loading 'compatible' GRF */
this->GRFCompatible(&nl[n]->ident);
}
if (og->num_params != ng->num_params || og->param == ng->param) {
this->GRFParameters(ol[o]->ident.grfid);
}
o++;
n++;
}
}
while (o < ol.size()) this->GRFRemove(ol[o++]->ident.grfid); // remaining GRFs were removed ...
while (n < nl.size()) this->GRFAdd (nl[n++]); // ... or added
}
/**
* Get some basic information from the given gamelog.
* @param[out] last_ottd_rev OpenTTD NewGRF version from the binary that saved the savegame last.
* @param[out] ever_modified Max value of 'modified' from all binaries that ever saved this savegame.
* @param[out] removed_newgrfs Set to true if any NewGRFs have been removed.
*/
void Gamelog::Info(uint32_t *last_ottd_rev, byte *ever_modified, bool *removed_newgrfs)
{
for (const LoggedAction &la : this->data->action) {
for (const auto &lc : la.change) {
switch (lc->ct) {
default: break;
case GLCT_REVISION: {
const LoggedChangeRevision *rev = static_cast<const LoggedChangeRevision *>(lc.get());
*last_ottd_rev = rev->newgrf;
*ever_modified = std::max(*ever_modified, rev->modified);
break;
}
case GLCT_GRFREM:
*removed_newgrfs = true;
break;
}
}
}
}
/**
* Try to find the overridden GRF identifier of the given GRF.
* @param c the GRF to get the 'previous' version of.
* @return the GRF identifier or \a c if none could be found.
*/
const GRFIdentifier *Gamelog::GetOverriddenIdentifier(const GRFConfig *c)
{
assert(c != nullptr);
const LoggedAction &la = this->data->action.back();
if (la.at != GLAT_LOAD) return &c->ident;
for (const auto &lc : la.change) {
if (lc->ct != GLCT_GRFCOMPAT) continue;
const LoggedChangeGRFChanged *grf = static_cast<const LoggedChangeGRFChanged *>(lc.get());
if (grf->grfid == c->ident.grfid) return grf;
}
return &c->ident;
}
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