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Location: cpp/openttd-patchpack/source/src/fios.h - annotation
r28396:ef195b601c72
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Fix: Pass townnameparts as parameter when testing townname based companyname. (#11685)
Length of returned string could vary and pass/fail the length check with a different
string than the final selection.
Length of returned string could vary and pass/fail the length check with a different
string than the final selection.
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file fios.h Declarations for savegames operations */
#ifndef FIOS_H
#define FIOS_H
#include "gfx_type.h"
#include "company_base.h"
#include "newgrf_config.h"
#include "gamelog.h"
#include "network/core/tcp_content_type.h"
#include "timer/timer_game_calendar.h"
/** Special values for save-load window for the data parameter of #InvalidateWindowData. */
enum SaveLoadInvalidateWindowData {
SLIWD_RESCAN_FILES, ///< Rescan all files (when changed directory, ...)
SLIWD_SELECTION_CHANGES, ///< File selection has changed (user click, ...)
SLIWD_FILTER_CHANGES, ///< The filename filter has changed (via the editbox)
};
using CompanyPropertiesMap = std::map<uint, std::unique_ptr<CompanyProperties>>;
/**
* Container for loading in mode SL_LOAD_CHECK.
*/
struct LoadCheckData {
bool checkable; ///< True if the savegame could be checked by SL_LOAD_CHECK. (Old savegames are not checkable.)
StringID error; ///< Error message from loading. INVALID_STRING_ID if no error.
std::string error_msg; ///< Data to pass to SetDParamStr when displaying #error.
uint32_t map_size_x, map_size_y;
TimerGameCalendar::Date current_date;
GameSettings settings;
CompanyPropertiesMap companies; ///< Company information.
GRFConfig *grfconfig; ///< NewGrf configuration from save.
GRFListCompatibility grf_compatibility; ///< Summary state of NewGrfs, whether missing files or only compatible found.
Gamelog gamelog; ///< Gamelog actions
LoadCheckData() : grfconfig(nullptr),
grf_compatibility(GLC_NOT_FOUND)
{
}
/**
* Check whether loading the game resulted in errors.
* @return true if errors were encountered.
*/
bool HasErrors()
{
return this->checkable && this->error != INVALID_STRING_ID;
}
/**
* Check whether the game uses any NewGrfs.
* @return true if NewGrfs are used.
*/
bool HasNewGrfs()
{
return this->checkable && this->error == INVALID_STRING_ID && this->grfconfig != nullptr;
}
void Clear();
};
extern LoadCheckData _load_check_data;
/** Deals with finding savegames */
struct FiosItem {
FiosType type;
uint64_t mtime;
std::string title;
std::string name;
bool operator< (const FiosItem &other) const;
};
/** List of file information. */
class FileList : public std::vector<FiosItem> {
public:
void BuildFileList(AbstractFileType abstract_filetype, SaveLoadOperation fop);
const FiosItem *FindItem(const std::string_view file);
};
enum SortingBits {
SORT_ASCENDING = 0,
SORT_DESCENDING = 1,
SORT_BY_DATE = 0,
SORT_BY_NAME = 2
};
DECLARE_ENUM_AS_BIT_SET(SortingBits)
/* Variables to display file lists */
extern SortingBits _savegame_sort_order;
void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop);
void FiosGetSavegameList(SaveLoadOperation fop, FileList &file_list);
void FiosGetScenarioList(SaveLoadOperation fop, FileList &file_list);
void FiosGetHeightmapList(SaveLoadOperation fop, FileList &file_list);
bool FiosBrowseTo(const FiosItem *item);
std::string FiosGetCurrentPath();
std::optional<uint64_t> FiosGetDiskFreeSpace(const std::string &path);
bool FiosDelete(const char *name);
std::string FiosMakeHeightmapName(const char *name);
std::string FiosMakeSavegameName(const char *name);
std::tuple<FiosType, std::string> FiosGetSavegameListCallback(SaveLoadOperation fop, const std::string &file, const std::string_view ext);
void ScanScenarios();
const char *FindScenario(const ContentInfo *ci, bool md5sum);
/**
* A savegame name automatically numbered.
*/
struct FiosNumberedSaveName {
FiosNumberedSaveName(const std::string &prefix);
std::string Filename();
std::string Extension();
private:
std::string prefix;
int number;
};
#endif /* FIOS_H */
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