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@ r28396:ef195b601c72
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Location: cpp/openttd-patchpack/source/src/hotkeys.cpp - annotation
r28396:ef195b601c72
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Fix: Pass townnameparts as parameter when testing townname based companyname. (#11685)
Length of returned string could vary and pass/fail the length check with a different
string than the final selection.
Length of returned string could vary and pass/fail the length check with a different
string than the final selection.
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r15402:ee58828e73ce r28007:aba174f6a1f7 r15402:ee58828e73ce r15402:ee58828e73ce r15402:ee58828e73ce r15402:ee58828e73ce r15402:ee58828e73ce r15402:ee58828e73ce r15402:ee58828e73ce r15402:ee58828e73ce r15402:ee58828e73ce r15402:ee58828e73ce r15402:ee58828e73ce r15402:ee58828e73ce r15402:ee58828e73ce r15402:ee58828e73ce r15402:ee58828e73ce r27942:f7389062d120 r15417:284aa639f559 r23536:ce42deb0b32d r23607:36c15679007d r20401:9fccb7c94c07 r23536:ce42deb0b32d r23536:ce42deb0b32d r15417:284aa639f559 r15417:284aa639f559 r15417:284aa639f559 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file hotkeys.cpp Implementation of hotkey related functions */
#include "stdafx.h"
#include "openttd.h"
#include "hotkeys.h"
#include "ini_type.h"
#include "string_func.h"
#include "window_gui.h"
#include "safeguards.h"
std::string _hotkeys_file;
/**
* List of all HotkeyLists.
* This is a pointer to ensure initialisation order with the various static HotkeyList instances.
*/
static std::vector<HotkeyList*> *_hotkey_lists = nullptr;
/** String representation of a keycode */
struct KeycodeNames {
const char *name; ///< Name of the keycode
WindowKeyCodes keycode; ///< The keycode
};
/** Array of non-standard keycodes that can be used in the hotkeys config file. */
static const KeycodeNames _keycode_to_name[] = {
{"SHIFT", WKC_SHIFT},
{"CTRL", WKC_CTRL},
{"ALT", WKC_ALT},
{"META", WKC_META},
{"GLOBAL", WKC_GLOBAL_HOTKEY},
{"ESC", WKC_ESC},
{"BACKSPACE", WKC_BACKSPACE},
{"INS", WKC_INSERT},
{"DEL", WKC_DELETE},
{"PAGEUP", WKC_PAGEUP},
{"PAGEDOWN", WKC_PAGEDOWN},
{"END", WKC_END},
{"HOME", WKC_HOME},
{"RETURN", WKC_RETURN},
{"SPACE", WKC_SPACE},
{"F1", WKC_F1},
{"F2", WKC_F2},
{"F3", WKC_F3},
{"F4", WKC_F4},
{"F5", WKC_F5},
{"F6", WKC_F6},
{"F7", WKC_F7},
{"F8", WKC_F8},
{"F9", WKC_F9},
{"F10", WKC_F10},
{"F11", WKC_F11},
{"F12", WKC_F12},
{"BACKQUOTE", WKC_BACKQUOTE},
{"PAUSE", WKC_PAUSE},
{"NUM_DIV", WKC_NUM_DIV},
{"NUM_MUL", WKC_NUM_MUL},
{"NUM_MINUS", WKC_NUM_MINUS},
{"NUM_PLUS", WKC_NUM_PLUS},
{"NUM_ENTER", WKC_NUM_ENTER},
{"NUM_DOT", WKC_NUM_DECIMAL},
{"SLASH", WKC_SLASH},
{"/", WKC_SLASH}, /* deprecated, use SLASH */
{"SEMICOLON", WKC_SEMICOLON},
{";", WKC_SEMICOLON}, /* deprecated, use SEMICOLON */
{"EQUALS", WKC_EQUALS},
{"=", WKC_EQUALS}, /* deprecated, use EQUALS */
{"L_BRACKET", WKC_L_BRACKET},
{"[", WKC_L_BRACKET}, /* deprecated, use L_BRACKET */
{"BACKSLASH", WKC_BACKSLASH},
{"\\", WKC_BACKSLASH}, /* deprecated, use BACKSLASH */
{"R_BRACKET", WKC_R_BRACKET},
{"]", WKC_R_BRACKET}, /* deprecated, use R_BRACKET */
{"SINGLEQUOTE", WKC_SINGLEQUOTE},
{"'", WKC_SINGLEQUOTE}, /* deprecated, use SINGLEQUOTE */
{"COMMA", WKC_COMMA},
{"PERIOD", WKC_PERIOD},
{".", WKC_PERIOD}, /* deprecated, use PERIOD */
{"MINUS", WKC_MINUS},
{"-", WKC_MINUS}, /* deprecated, use MINUS */
};
/**
* Try to parse a single part of a keycode.
* @param start Start of the string to parse.
* @param end End of the string to parse.
* @return A keycode if a match is found or 0.
*/
static uint16_t ParseCode(const char *start, const char *end)
{
assert(start <= end);
while (start < end && *start == ' ') start++;
while (end > start && *end == ' ') end--;
std::string_view str{start, (size_t)(end - start)};
for (uint i = 0; i < lengthof(_keycode_to_name); i++) {
if (StrEqualsIgnoreCase(str, _keycode_to_name[i].name)) {
return _keycode_to_name[i].keycode;
}
}
if (end - start == 1) {
if (*start >= 'a' && *start <= 'z') return *start - ('a'-'A');
/* Ignore invalid keycodes */
if (*(const uint8_t *)start < 128) return *start;
}
return 0;
}
/**
* Parse a string representation of a keycode.
* @param start Start of the input.
* @param end End of the input.
* @return A valid keycode or 0.
*/
static uint16_t ParseKeycode(const char *start, const char *end)
{
assert(start <= end);
uint16_t keycode = 0;
for (;;) {
const char *cur = start;
while (*cur != '+' && cur != end) cur++;
uint16_t code = ParseCode(start, cur);
if (code == 0) return 0;
if (code & WKC_SPECIAL_KEYS) {
/* Some completely wrong keycode we don't support. */
if (code & ~WKC_SPECIAL_KEYS) return 0;
keycode |= code;
} else {
/* Ignore the code if it has more then 1 letter. */
if (keycode & ~WKC_SPECIAL_KEYS) return 0;
keycode |= code;
}
if (cur == end) break;
assert(cur < end);
start = cur + 1;
}
return keycode;
}
/**
* Parse a string to the keycodes it represents
* @param hotkey The hotkey object to add the keycodes to
* @param value The string to parse
*/
static void ParseHotkeys(Hotkey &hotkey, const char *value)
{
const char *start = value;
while (*start != '\0') {
const char *end = start;
while (*end != '\0' && *end != ',') end++;
uint16_t keycode = ParseKeycode(start, end);
if (keycode != 0) hotkey.AddKeycode(keycode);
start = (*end == ',') ? end + 1: end;
}
}
/**
* Convert a hotkey to it's string representation so it can be written to the
* config file. Separate parts of the keycode (like "CTRL" and "F1" are split
* by a '+'.
* @param keycode The keycode to convert to a string.
* @return A string representation of this keycode.
*/
static std::string KeycodeToString(uint16_t keycode)
{
std::string str;
if (keycode & WKC_GLOBAL_HOTKEY) {
str += "GLOBAL";
}
if (keycode & WKC_SHIFT) {
if (!str.empty()) str += "+";
str += "SHIFT";
}
if (keycode & WKC_CTRL) {
if (!str.empty()) str += "+";
str += "CTRL";
}
if (keycode & WKC_ALT) {
if (!str.empty()) str += "+";
str += "ALT";
}
if (keycode & WKC_META) {
if (!str.empty()) str += "+";
str += "META";
}
if (!str.empty()) str += "+";
keycode = keycode & ~WKC_SPECIAL_KEYS;
for (uint i = 0; i < lengthof(_keycode_to_name); i++) {
if (_keycode_to_name[i].keycode == keycode) {
str += _keycode_to_name[i].name;
return str;
}
}
assert(keycode < 128);
str.push_back(keycode);
return str;
}
/**
* Convert all keycodes attached to a hotkey to a single string. If multiple
* keycodes are attached to the hotkey they are split by a comma.
* @param hotkey The keycodes of this hotkey need to be converted to a string.
* @return A string representation of all keycodes.
*/
std::string SaveKeycodes(const Hotkey &hotkey)
{
std::string str;
for (auto keycode : hotkey.keycodes) {
if (!str.empty()) str += ",";
str += KeycodeToString(keycode);
}
return str;
}
/**
* Create a new Hotkey object with a single default keycode.
* @param default_keycode The default keycode for this hotkey.
* @param name The name of this hotkey.
* @param num Number of this hotkey, should be unique within the hotkey list.
*/
Hotkey::Hotkey(uint16_t default_keycode, const std::string &name, int num) :
name(name),
num(num)
{
if (default_keycode != 0) this->AddKeycode(default_keycode);
}
/**
* Create a new Hotkey object with multiple default keycodes.
* @param default_keycodes An array of default keycodes terminated with 0.
* @param name The name of this hotkey.
* @param num Number of this hotkey, should be unique within the hotkey list.
*/
Hotkey::Hotkey(const std::vector<uint16_t> &default_keycodes, const std::string &name, int num) :
name(name),
num(num)
{
for (uint16_t keycode : default_keycodes) {
this->AddKeycode(keycode);
}
}
/**
* Add a keycode to this hotkey, from now that keycode will be matched
* in addition to any previously added keycodes.
* @param keycode The keycode to add.
*/
void Hotkey::AddKeycode(uint16_t keycode)
{
this->keycodes.insert(keycode);
}
HotkeyList::HotkeyList(const std::string &ini_group, const std::vector<Hotkey> &items, GlobalHotkeyHandlerFunc global_hotkey_handler) :
global_hotkey_handler(global_hotkey_handler), ini_group(ini_group), items(items)
{
if (_hotkey_lists == nullptr) _hotkey_lists = new std::vector<HotkeyList*>();
_hotkey_lists->push_back(this);
}
HotkeyList::~HotkeyList()
{
_hotkey_lists->erase(std::find(_hotkey_lists->begin(), _hotkey_lists->end(), this));
}
/**
* Load HotkeyList from IniFile.
* @param ini IniFile to load from.
*/
void HotkeyList::Load(const IniFile &ini)
{
const IniGroup *group = ini.GetGroup(this->ini_group);
if (group == nullptr) return;
for (Hotkey &hotkey : this->items) {
const IniItem *item = group->GetItem(hotkey.name);
if (item != nullptr) {
hotkey.keycodes.clear();
if (item->value.has_value()) ParseHotkeys(hotkey, item->value->c_str());
}
}
}
/**
* Save HotkeyList to IniFile.
* @param ini IniFile to save to.
*/
void HotkeyList::Save(IniFile &ini) const
{
IniGroup &group = ini.GetOrCreateGroup(this->ini_group);
for (const Hotkey &hotkey : this->items) {
IniItem &item = group.GetOrCreateItem(hotkey.name);
item.SetValue(SaveKeycodes(hotkey));
}
}
/**
* Check if a keycode is bound to something.
* @param keycode The keycode that was pressed
* @param global_only Limit the search to hotkeys defined as 'global'.
* @return The number of the matching hotkey or -1.
*/
int HotkeyList::CheckMatch(uint16_t keycode, bool global_only) const
{
for (const Hotkey &hotkey : this->items) {
auto begin = hotkey.keycodes.begin();
auto end = hotkey.keycodes.end();
if (std::find(begin, end, keycode | WKC_GLOBAL_HOTKEY) != end || (!global_only && std::find(begin, end, keycode) != end)) {
return hotkey.num;
}
}
return -1;
}
static void SaveLoadHotkeys(bool save)
{
IniFile ini{};
ini.LoadFromDisk(_hotkeys_file, NO_DIRECTORY);
for (HotkeyList *list : *_hotkey_lists) {
if (save) {
list->Save(ini);
} else {
list->Load(ini);
}
}
if (save) ini.SaveToDisk(_hotkeys_file);
}
/** Load the hotkeys from the config file */
void LoadHotkeysFromConfig()
{
SaveLoadHotkeys(false);
}
/** Save the hotkeys to the config file */
void SaveHotkeysToConfig()
{
SaveLoadHotkeys(true);
}
void HandleGlobalHotkeys([[maybe_unused]] char32_t key, uint16_t keycode)
{
for (HotkeyList *list : *_hotkey_lists) {
if (list->global_hotkey_handler == nullptr) continue;
int hotkey = list->CheckMatch(keycode, true);
if (hotkey >= 0 && (list->global_hotkey_handler(hotkey) == ES_HANDLED)) return;
}
}
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