Files @ r6888:f2ab5d0e6596
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Location: cpp/openttd-patchpack/source/src/gui.h - annotation

rubidium
(svn r10131) -Fix [FS#810]: when removing a dock, a ship will always try to reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water.
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/* $Id$ */

/** @file gui.h */

#ifndef GUI_H
#define GUI_H

#include "station.h"
#include "window.h"
#include "string.h"

/* main_gui.cpp */
void SetupColorsAndInitialWindow();
void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcBuildCanal(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcTerraform(bool success, TileIndex tile, uint32 p1, uint32 p2);

/* settings_gui.cpp */
void ShowGameOptions();
void ShowGameDifficulty();
void ShowPatchesSelection();
void DrawArrowButtons(int x, int y, int ctab, byte state, bool clickable_left, bool clickable_right);

/* graph_gui.cpp */
void ShowOperatingProfitGraph();
void ShowIncomeGraph();
void ShowDeliveredCargoGraph();
void ShowPerformanceHistoryGraph();
void ShowCompanyValueGraph();
void ShowCargoPaymentRates();
void ShowCompanyLeagueTable();
void ShowPerformanceRatingDetail();

/* news_gui.cpp */
void ShowLastNewsMessage();
void ShowMessageOptions();
void ShowMessageHistory();

/* rail_gui.cpp */
void ShowBuildRailToolbar(RailType railtype, int button);
void PlaceProc_BuyLand(TileIndex tile);
void ReinitGuiAfterToggleElrail(bool disable);

/* train_gui.cpp */
void ShowTrainViewWindow(const Vehicle *v);
void ShowOrdersWindow(const Vehicle *v);

/* road_gui.cpp */
void ShowBuildRoadToolbar(RoadType roadtype);
void ShowBuildRoadScenToolbar();
void ShowRoadVehViewWindow(const Vehicle *v);

/* dock_gui.cpp */
void ShowBuildDocksToolbar();
void ShowShipViewWindow(const Vehicle *v);

/* aircraft_gui.cpp */
void ShowBuildAirToolbar();

/* terraform_gui.cpp */
void ShowTerraformToolbar(Window *link = NULL);

/* tgp_gui.cpp */
void ShowGenerateLandscape();
void ShowHeightmapLoad();

void PlaceProc_DemolishArea(TileIndex tile);
void PlaceProc_LevelLand(TileIndex tile);
bool GUIPlaceProcDragXY(const WindowEvent *e);

/** Drag and drop selection process, or, what to do with an area of land when
 * you've selected it. */
enum {
	DDSP_DEMOLISH_AREA,
	DDSP_LEVEL_AREA,
	DDSP_CREATE_DESERT,
	DDSP_CREATE_ROCKS,
	DDSP_CREATE_WATER,
	DDSP_PLANT_TREES,
	DDSP_BUILD_BRIDGE,

	/* Rail specific actions */
	DDSP_PLACE_RAIL_NE,
	DDSP_PLACE_RAIL_NW,
	DDSP_PLACE_AUTORAIL,
	DDSP_BUILD_SIGNALS,
	DDSP_BUILD_STATION,
	DDSP_REMOVE_STATION,
	DDSP_CONVERT_RAIL,

	/* Road specific actions */
	DDSP_PLACE_ROAD_NE,
	DDSP_PLACE_ROAD_NW,
};

/* misc_gui.cpp */
void PlaceLandBlockInfo();
void ShowAboutWindow();
void ShowBuildTreesToolbar();
void ShowBuildTreesScenToolbar();
void ShowTownDirectory();
void ShowIndustryDirectory();
void ShowSubsidiesList();
void ShowPlayerStations(PlayerID player);
void ShowPlayerFinances(PlayerID player);
void ShowPlayerCompany(PlayerID player);

void ShowEstimatedCostOrIncome(int32 cost, int x, int y);
void ShowErrorMessage(StringID msg_1, StringID msg_2, int x, int y);

void DrawStationCoverageAreaText(int sx, int sy, uint mask,int rad);
void CheckRedrawStationCoverage(const Window *w);

void ShowSmallMap();
void ShowExtraViewPortWindow();
void SetVScrollCount(Window *w, int num);
void SetVScroll2Count(Window *w, int num);
void SetHScrollCount(Window *w, int num);

void ShowCheatWindow();

void DrawEditBox(Window *w, querystr_d *string, int wid);
void HandleEditBox(Window *w, querystr_d *string, int wid);
int HandleEditBoxKey(Window *w, querystr_d *string, int wid, WindowEvent *we);
bool HandleCaret(Textbuf *tb);

void DeleteTextBufferAll(Textbuf *tb);
bool DeleteTextBufferChar(Textbuf *tb, int delmode);
bool InsertTextBufferChar(Textbuf *tb, uint32 key);
bool InsertTextBufferClipboard(Textbuf *tb);
bool MoveTextBufferPos(Textbuf *tb, int navmode);
void InitializeTextBuffer(Textbuf *tb, const char *buf, uint16 maxlength, uint16 maxwidth);
void UpdateTextBufferSize(Textbuf *tb);

void BuildFileList();
void SetFiosType(const byte fiostype);

/* FIOS_TYPE_FILE, FIOS_TYPE_OLDFILE etc. different colours */
extern const byte _fios_colors[];

/* bridge_gui.cpp */
void ShowBuildBridgeWindow(uint start, uint end, byte type);

void ShowBuildIndustryWindow();
void ShowQueryString(StringID str, StringID caption, uint maxlen, uint maxwidth, Window *parent, CharSetFilter afilter);
void ShowQuery(StringID caption, StringID message, Window *w, void (*callback)(Window*, bool));
void ShowMusicWindow();

/* main_gui.cpp */
void HandleOnEditText(const char *str);
VARDEF bool _station_show_coverage;
VARDEF PlaceProc *_place_proc;

/* vehicle_gui.cpp */
void InitializeGUI();

void ShowPlayerGroup(PlayerID player, VehicleType veh);

#endif /* GUI_H */