Files @ r6888:f2ab5d0e6596
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Location: cpp/openttd-patchpack/source/src/roadveh.h - annotation

rubidium
(svn r10131) -Fix [FS#810]: when removing a dock, a ship will always try to reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water.
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/* $Id$ */

/** @file src/roadveh.h Road vehicle states */

#ifndef ROADVEH_H
#define ROADVEH_H

#include "vehicle.h"


enum RoadVehicleSubType {
	RVST_FRONT,
	RVST_ARTIC_PART,
};

static inline bool IsRoadVehFront(const Vehicle *v)
{
	assert(v->type == VEH_ROAD);
	return v->subtype == RVST_FRONT;
}

static inline void SetRoadVehFront(Vehicle *v)
{
	assert(v->type == VEH_ROAD);
	v->subtype = RVST_FRONT;
}

static inline bool IsRoadVehArticPart(const Vehicle *v)
{
	assert(v->type == VEH_ROAD);
	return v->subtype == RVST_ARTIC_PART;
}

static inline void SetRoadVehArticPart(Vehicle *v)
{
	assert(v->type == VEH_ROAD);
	v->subtype = RVST_ARTIC_PART;
}

static inline bool RoadVehHasArticPart(const Vehicle *v)
{
	assert(v->type == VEH_ROAD);
	return v->next != NULL && IsRoadVehArticPart(v->next);
}


static inline bool IsRoadVehInDepot(const Vehicle* v)
{
	assert(v->type == VEH_ROAD);
	return v->u.road.state == 254;
}

static inline bool IsRoadVehInDepotStopped(const Vehicle* v)
{
	return IsRoadVehInDepot(v) && v->vehstatus & VS_STOPPED;
}

void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcCloneRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2);


/**
 * This class 'wraps' Vehicle; you do not actually instantiate this class.
 * You create a Vehicle using AllocateVehicle, so it is added to the pool
 * and you reinitialize that to a Train using:
 *   v = new (v) RoadVehicle();
 *
 * As side-effect the vehicle type is set correctly.
 */
struct RoadVehicle : public Vehicle {
	/** Initializes the Vehicle to a road vehicle */
	RoadVehicle() { this->type = VEH_ROAD; }

	/** We want to 'destruct' the right class. */
	virtual ~RoadVehicle() {}

	const char *GetTypeString() const { return "road vehicle"; }
	void MarkDirty();
	void UpdateDeltaXY(Direction direction);
	ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_ROADVEH_INC : EXPENSES_ROADVEH_RUN; }
	WindowClass GetVehicleListWindowClass() const { return WC_ROADVEH_LIST; }
	bool IsPrimaryVehicle() const { return IsRoadVehFront(this); }
	bool HasFront() const { return true; }
};

byte GetRoadVehLength(const Vehicle *v);

void RoadVehUpdateCache(Vehicle *v);

#endif /* ROADVEH_H */