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Location: cpp/openttd-patchpack/source/waypoint.c - annotation
r4681:f719e26018b5
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(svn r6586) -Feature: [depot window] added a vehicle list window with all vehicles having a certain depot in their orders
It got one known issue though. The top bar got a plural issue so expect to see stuff like "1 trains" until we figure out why it behaves this way
Added the button to the depot windows. Made the autoreplace button bigger while I was moving some widgets anyway
Made road vehicle depot windows start with one more row to make room for the buttons
It got one known issue though. The top bar got a plural issue so expect to see stuff like "1 trains" until we figure out why it behaves this way
Added the button to the depot windows. Made the autoreplace button bigger while I was moving some widgets anyway
Made road vehicle depot windows start with one more row to make room for the buttons
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r1542:6bae7041e7bc r1542:6bae7041e7bc r1542:6bae7041e7bc r1542:6bae7041e7bc r1542:6bae7041e7bc r1542:6bae7041e7bc r1542:6bae7041e7bc r1542:6bae7041e7bc r1542:6bae7041e7bc | /* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "command.h"
#include "functions.h"
#include "gfx.h"
#include "map.h"
#include "order.h"
#include "rail_map.h"
#include "saveload.h"
#include "station.h"
#include "tile.h"
#include "town.h"
#include "waypoint.h"
#include "variables.h"
#include "table/strings.h"
#include "vehicle.h"
#include "yapf/yapf.h"
#include "date.h"
enum {
/* Max waypoints: 64000 (8 * 8000) */
WAYPOINT_POOL_BLOCK_SIZE_BITS = 3, /* In bits, so (1 << 3) == 8 */
WAYPOINT_POOL_MAX_BLOCKS = 8000,
MAX_WAYPOINTS_PER_TOWN = 64,
};
/**
* Called if a new block is added to the waypoint-pool
*/
static void WaypointPoolNewBlock(uint start_item)
{
Waypoint *wp;
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
for (wp = GetWaypoint(start_item); wp != NULL; wp = (wp->index + 1 < GetWaypointPoolSize()) ? GetWaypoint(wp->index + 1) : NULL) wp->index = start_item++;
}
/* Initialize the town-pool */
MemoryPool _waypoint_pool = { "Waypoints", WAYPOINT_POOL_MAX_BLOCKS, WAYPOINT_POOL_BLOCK_SIZE_BITS, sizeof(Waypoint), &WaypointPoolNewBlock, NULL, 0, 0, NULL };
/* Create a new waypoint */
static Waypoint* AllocateWaypoint(void)
{
Waypoint *wp;
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
for (wp = GetWaypoint(0); wp != NULL; wp = (wp->index + 1 < GetWaypointPoolSize()) ? GetWaypoint(wp->index + 1) : NULL) {
if (!IsValidWaypoint(wp)) {
uint index = wp->index;
memset(wp, 0, sizeof(*wp));
wp->index = index;
return wp;
}
}
/* Check if we can add a block to the pool */
if (AddBlockToPool(&_waypoint_pool)) return AllocateWaypoint();
return NULL;
}
/* Update the sign for the waypoint */
static void UpdateWaypointSign(Waypoint* wp)
{
Point pt = RemapCoords2(TileX(wp->xy) * TILE_SIZE, TileY(wp->xy) * TILE_SIZE);
SetDParam(0, wp->index);
UpdateViewportSignPos(&wp->sign, pt.x, pt.y - 0x20, STR_WAYPOINT_VIEWPORT);
}
/* Redraw the sign of a waypoint */
static void RedrawWaypointSign(const Waypoint* wp)
{
MarkAllViewportsDirty(
wp->sign.left - 6,
wp->sign.top,
wp->sign.left + (wp->sign.width_1 << 2) + 12,
wp->sign.top + 48);
}
/* Update all signs */
void UpdateAllWaypointSigns(void)
{
Waypoint *wp;
FOR_ALL_WAYPOINTS(wp) {
UpdateWaypointSign(wp);
}
}
/* Internal handler to delete a waypoint */
void DestroyWaypoint(Waypoint *wp)
{
RemoveOrderFromAllVehicles(OT_GOTO_WAYPOINT, wp->index);
if (wp->string != STR_NULL) DeleteName(wp->string);
RedrawWaypointSign(wp);
}
/* Set the default name for a waypoint */
static void MakeDefaultWaypointName(Waypoint* wp)
{
Waypoint *local_wp;
bool used_waypoint[MAX_WAYPOINTS_PER_TOWN];
int i;
wp->town_index = ClosestTownFromTile(wp->xy, (uint)-1)->index;
memset(used_waypoint, 0, sizeof(used_waypoint));
/* Find an unused waypoint number belonging to this town */
FOR_ALL_WAYPOINTS(local_wp) {
if (wp == local_wp) continue;
if (local_wp->xy && local_wp->string == STR_NULL && local_wp->town_index == wp->town_index)
used_waypoint[local_wp->town_cn] = true;
}
/* Find an empty spot */
for (i = 0; used_waypoint[i] && i < MAX_WAYPOINTS_PER_TOWN; i++) {}
wp->string = STR_NULL;
wp->town_cn = i;
}
/* Find a deleted waypoint close to a tile. */
static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile)
{
Waypoint *wp, *best = NULL;
uint thres = 8;
FOR_ALL_WAYPOINTS(wp) {
if (wp->deleted) {
uint cur_dist = DistanceManhattan(tile, wp->xy);
if (cur_dist < thres) {
thres = cur_dist;
best = wp;
}
}
}
return best;
}
/**
* Update waypoint graphics id against saved GRFID/localidx.
* This is to ensure the chosen graphics are correct if GRF files are changed.
*/
void UpdateAllWaypointCustomGraphics(void)
{
Waypoint *wp;
FOR_ALL_WAYPOINTS(wp) {
uint i;
if (wp->grfid == 0) continue;
for (i = 0; i < GetNumCustomStations(STAT_CLASS_WAYP); i++) {
const StationSpec *statspec = GetCustomStationSpec(STAT_CLASS_WAYP, i);
if (statspec != NULL && statspec->grfid == wp->grfid && statspec->localidx == wp->localidx) {
wp->stat_id = i;
break;
}
}
}
}
/** Convert existing rail to waypoint. Eg build a waypoint station over
* piece of rail
* @param tile tile where waypoint will be built
* @param p1 graphics for waypoint type, 0 indicates standard graphics
* @param p2 unused
*
* @todo When checking for the tile slope,
* distingush between "Flat land required" and "land sloped in wrong direction"
*/
int32 CmdBuildTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Waypoint *wp;
Slope tileh;
Axis axis;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
/* if custom gfx are used, make sure it is within bounds */
if (p1 >= GetNumCustomStations(STAT_CLASS_WAYP)) return CMD_ERROR;
if (!IsTileType(tile, MP_RAILWAY) ||
GetRailTileType(tile) != RAIL_TILE_NORMAL || (
(axis = AXIS_X, GetTrackBits(tile) != TRACK_BIT_X) &&
(axis = AXIS_Y, GetTrackBits(tile) != TRACK_BIT_Y)
)) {
return_cmd_error(STR_1005_NO_SUITABLE_RAILROAD_TRACK);
}
if (!CheckTileOwnership(tile)) return CMD_ERROR;
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
tileh = GetTileSlope(tile, NULL);
if (tileh != SLOPE_FLAT &&
(!_patches.build_on_slopes || IsSteepSlope(tileh) || !(tileh & (0x3 << axis)) || !(tileh & ~(0x3 << axis)))) {
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
}
/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
wp = FindDeletedWaypointCloseTo(tile);
if (wp == NULL) {
wp = AllocateWaypoint();
if (wp == NULL) return CMD_ERROR;
wp->town_index = 0;
wp->string = STR_NULL;
wp->town_cn = 0;
}
if (flags & DC_EXEC) {
const StationSpec* statspec;
MakeRailWaypoint(tile, GetTileOwner(tile), axis, GetRailType(tile), wp->index);
MarkTileDirtyByTile(tile);
statspec = GetCustomStationSpec(STAT_CLASS_WAYP, p1);
if (statspec != NULL) {
wp->stat_id = p1;
wp->grfid = statspec->grfid;
wp->localidx = statspec->localidx;
} else {
// Specified custom graphics do not exist, so use default.
wp->stat_id = 0;
wp->grfid = 0;
wp->localidx = 0;
}
wp->deleted = 0;
wp->xy = tile;
wp->build_date = _date;
if (wp->town_index == 0) MakeDefaultWaypointName(wp);
UpdateWaypointSign(wp);
RedrawWaypointSign(wp);
}
return _price.build_train_depot;
}
/* Daily loop for waypoints */
void WaypointsDailyLoop(void)
{
Waypoint *wp;
/* Check if we need to delete a waypoint */
FOR_ALL_WAYPOINTS(wp) {
if (wp->deleted != 0 && --wp->deleted == 0) DeleteWaypoint(wp);
}
}
/* Remove a waypoint */
int32 RemoveTrainWaypoint(TileIndex tile, uint32 flags, bool justremove)
{
Waypoint *wp;
/* Make sure it's a waypoint */
if (!IsTileType(tile, MP_RAILWAY) ||
!IsRailWaypoint(tile) ||
(!CheckTileOwnership(tile) && _current_player != OWNER_WATER) ||
!EnsureNoVehicle(tile)) {
return CMD_ERROR;
}
if (flags & DC_EXEC) {
wp = GetWaypointByTile(tile);
wp->deleted = 30; // let it live for this many days before we do the actual deletion.
RedrawWaypointSign(wp);
if (justremove) {
MakeRailNormal(tile, GetTileOwner(tile), GetRailWaypointBits(tile), GetRailType(tile));
MarkTileDirtyByTile(tile);
} else {
DoClearSquare(tile);
SetSignalsOnBothDir(tile, GetRailWaypointTrack(tile));
YapfNotifyTrackLayoutChange(tile, GetRailWaypointTrack(tile));
}
}
return _price.remove_train_depot;
}
/** Delete a waypoint
* @param tile tile where waypoint is to be deleted
* @param p1 unused
* @param p2 unused
*/
int32 CmdRemoveTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
return RemoveTrainWaypoint(tile, flags, true);
}
/** Rename a waypoint.
* @param tile unused
* @param p1 id of waypoint
* @param p2 unused
*/
int32 CmdRenameWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Waypoint *wp;
if (!IsValidWaypointID(p1)) return CMD_ERROR;
if (_cmd_text[0] != '\0') {
StringID str = AllocateNameUnique(_cmd_text, 0);
if (str == 0) return CMD_ERROR;
if (flags & DC_EXEC) {
wp = GetWaypoint(p1);
if (wp->string != STR_NULL) DeleteName(wp->string);
wp->string = str;
wp->town_cn = 0;
UpdateWaypointSign(wp);
MarkWholeScreenDirty();
} else {
DeleteName(str);
}
} else {
if (flags & DC_EXEC) {
wp = GetWaypoint(p1);
if (wp->string != STR_NULL) DeleteName(wp->string);
MakeDefaultWaypointName(wp);
UpdateWaypointSign(wp);
MarkWholeScreenDirty();
}
}
return 0;
}
/* This hacks together some dummy one-shot Station structure for a waypoint. */
Station *ComposeWaypointStation(TileIndex tile)
{
Waypoint *wp = GetWaypointByTile(tile);
static Station stat;
stat.train_tile = stat.xy = wp->xy;
stat.town = GetTown(wp->town_index);
stat.string_id = wp->string == STR_NULL ? /* FIXME? */ 0 : wp->string;
stat.build_date = wp->build_date;
return &stat;
}
/* Draw a waypoint */
void DrawWaypointSprite(int x, int y, int stat_id, RailType railtype)
{
x += 33;
y += 17;
if (!DrawStationTile(x, y, railtype, AXIS_X, STAT_CLASS_WAYP, stat_id)) {
DrawDefaultWaypointSprite(x, y, railtype);
}
}
/* Fix savegames which stored waypoints in their old format */
void FixOldWaypoints(void)
{
Waypoint *wp;
/* Convert the old 'town_or_string', to 'string' / 'town' / 'town_cn' */
FOR_ALL_WAYPOINTS(wp) {
wp->town_index = ClosestTownFromTile(wp->xy, (uint)-1)->index;
wp->town_cn = 0;
if (wp->string & 0xC000) {
wp->town_cn = wp->string & 0x3F;
wp->string = STR_NULL;
}
}
}
void InitializeWaypoints(void)
{
CleanPool(&_waypoint_pool);
AddBlockToPool(&_waypoint_pool);
}
static const SaveLoad _waypoint_desc[] = {
SLE_CONDVAR(Waypoint, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Waypoint, xy, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_CONDVAR(Waypoint, town_index, SLE_UINT16, 12, SL_MAX_VERSION),
SLE_CONDVAR(Waypoint, town_cn, SLE_UINT8, 12, SL_MAX_VERSION),
SLE_VAR(Waypoint, string, SLE_UINT16),
SLE_VAR(Waypoint, deleted, SLE_UINT8),
SLE_CONDVAR(Waypoint, build_date, SLE_FILE_U16 | SLE_VAR_I32, 3, 30),
SLE_CONDVAR(Waypoint, build_date, SLE_INT32, 31, SL_MAX_VERSION),
SLE_CONDVAR(Waypoint, localidx, SLE_UINT8, 3, SL_MAX_VERSION),
SLE_CONDVAR(Waypoint, grfid, SLE_UINT32, 17, SL_MAX_VERSION),
SLE_END()
};
static void Save_WAYP(void)
{
Waypoint *wp;
FOR_ALL_WAYPOINTS(wp) {
SlSetArrayIndex(wp->index);
SlObject(wp, _waypoint_desc);
}
}
static void Load_WAYP(void)
{
int index;
while ((index = SlIterateArray()) != -1) {
Waypoint *wp;
if (!AddBlockIfNeeded(&_waypoint_pool, index))
error("Waypoints: failed loading savegame: too many waypoints");
wp = GetWaypoint(index);
SlObject(wp, _waypoint_desc);
}
}
const ChunkHandler _waypoint_chunk_handlers[] = {
{ 'CHKP', Save_WAYP, Load_WAYP, CH_ARRAY | CH_LAST},
};
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