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Location: cpp/openttd-patchpack/source/src/table/unicode.h - annotation
r24860:fb2788d47d86
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Codechange: [OSX] Only keep a total dirty rect for drawing.
When drawing an 8bpp screen buffer, palette resolving was done for each
dirty rectangle. In areas with high activity, this would mean a pixel might
have been resolved multiple times. Also, if too many individual updates
were queued, the whole screen would be refreshed, even if unnecessary.
All other drivers only keep one overall dirty rect, so do it here as well.
When drawing an 8bpp screen buffer, palette resolving was done for each
dirty rectangle. In areas with high activity, this would mean a pixel might
have been resolved multiple times. Also, if too many individual updates
were queued, the whole screen would be refreshed, even if unnecessary.
All other drivers only keep one overall dirty rect, so do it here as well.
r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r5475:3f5cd13d1b63 r6248:b940b09d7ab8 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r6248:b940b09d7ab8 r5475:3f5cd13d1b63 r15173:a59afd6301a6 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r13086:71e929261037 r11362:d9d4adbc4779 r11362:d9d4adbc4779 r11362:d9d4adbc4779 r11362:d9d4adbc4779 r11362:d9d4adbc4779 r11362:d9d4adbc4779 r11362:d9d4adbc4779 r11362:d9d4adbc4779 r11362:d9d4adbc4779 r11362:d9d4adbc4779 r11362:d9d4adbc4779 r11362:d9d4adbc4779 r11362:d9d4adbc4779 r11362:d9d4adbc4779 r11362:d9d4adbc4779 r5475:3f5cd13d1b63 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file unicode.h Character mapping for using Unicode characters in OTTD. */
struct DefaultUnicodeMapping {
WChar code; ///< Unicode value
byte key; ///< Character index of sprite
};
static const byte CLRA = 0; ///< Identifier to clear all glyphs at this codepoint
/* Default unicode mapping table for sprite based glyphs.
* This table allows us use unicode characters even though the glyphs don't
* exist, or are in the wrong place, in the standard sprite fonts.
* This is not used for FreeType rendering */
static const DefaultUnicodeMapping _default_unicode_map[] = {
{ 0x00A0, 0x20 }, // Non-breaking space / Up arrow
{ 0x00AA, CLRA }, // Feminine ordinal indicator / Down arrow
{ 0x00AC, CLRA }, // Not sign / Tick mark
{ 0x00AD, 0x20 }, // Soft hyphen / X mark
{ 0x00AF, CLRA }, // Macron / Right arrow
{ 0x00B4, CLRA }, // Acute accent / Train symbol
{ 0x00B5, CLRA }, // Micro sign / Truck symbol
{ 0x00B6, CLRA }, // Pilcrow sign / Bus symbol
{ 0x00B7, CLRA }, // Middle dot / Aircraft symbol
{ 0x00B8, CLRA }, // Cedilla / Ship symbol
{ 0x00B9, CLRA }, // Superscript 1 / Superscript -1
{ 0x00BC, CLRA }, // One quarter / Small up arrow
{ 0x00BD, CLRA }, // One half / Small down arrow
{ 0x0178, 0x9F }, // Capital letter Y with diaeresis
{ 0x010D, 0x63 }, // Small letter c with caron
};
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