Files @ r24860:fb2788d47d86
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Location: cpp/openttd-patchpack/source/src/table/unicode.h

Michael Lutz
Codechange: [OSX] Only keep a total dirty rect for drawing.

When drawing an 8bpp screen buffer, palette resolving was done for each
dirty rectangle. In areas with high activity, this would mean a pixel might
have been resolved multiple times. Also, if too many individual updates
were queued, the whole screen would be refreshed, even if unnecessary.

All other drivers only keep one overall dirty rect, so do it here as well.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file unicode.h Character mapping for using Unicode characters in OTTD. */

struct DefaultUnicodeMapping {
	WChar code; ///< Unicode value
	byte key;   ///< Character index of sprite
};

static const byte CLRA = 0; ///< Identifier to clear all glyphs at this codepoint

/* Default unicode mapping table for sprite based glyphs.
 * This table allows us use unicode characters even though the glyphs don't
 * exist, or are in the wrong place, in the standard sprite fonts.
 * This is not used for FreeType rendering */

static const DefaultUnicodeMapping _default_unicode_map[] = {
	{ 0x00A0, 0x20 }, // Non-breaking space / Up arrow
	{ 0x00AA, CLRA }, // Feminine ordinal indicator / Down arrow
	{ 0x00AC, CLRA }, // Not sign / Tick mark
	{ 0x00AD, 0x20 }, // Soft hyphen / X mark
	{ 0x00AF, CLRA }, // Macron / Right arrow
	{ 0x00B4, CLRA }, // Acute accent / Train symbol
	{ 0x00B5, CLRA }, // Micro sign / Truck symbol
	{ 0x00B6, CLRA }, // Pilcrow sign / Bus symbol
	{ 0x00B7, CLRA }, // Middle dot / Aircraft symbol
	{ 0x00B8, CLRA }, // Cedilla / Ship symbol
	{ 0x00B9, CLRA }, // Superscript 1 / Superscript -1
	{ 0x00BC, CLRA }, // One quarter / Small up arrow
	{ 0x00BD, CLRA }, // One half / Small down arrow
	{ 0x0178, 0x9F }, // Capital letter Y with diaeresis
	{ 0x010D, 0x63 }, // Small letter c with caron
};