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tron
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r1009:24bbc79858a2
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20 years ago
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miham
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r1004:0bc78a4d4709
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20 years ago
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(svn r1503) Added feature: o allows users to setup the production values of the rawmaterial producing industries in the editor
Modified: o ttd.h - added CT_INVALID for 0xFF cargo type o english.txt - added 1 string o industry_gui.c - the feature itself o window.h - added compile asserts to the structs which checks whether their sizes are smaller than WINDOW_CUSTOM_SIZE
Thanks: o Darkvater to bother me to constantly improve the patch o Various users at #openttd for testing
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darkvater
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r998:60ce1309b99c
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20 years ago
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(svn r1496) -Fix: highscore no longer crashes in network games with a dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game -Fix: fixed some compiler warnings -Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game.
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darkvater
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r983:9c58202c20d1
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20 years ago
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(svn r1479) -Added highscore chart (accessible from the difficulty window) with top5 companies for a given difficulty (select the difficulty in the menu) -Added endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while -These values are saved in hs.dat; added read/write functions for it -Added code to delete all windows to show charts. There is one issue left: somehow a news-gui pops up in front of the the chart at the end of the game.
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darkvater
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r982:ae84d4003591
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20 years ago
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(svn r1478) -Fix: [1099195] mouse-wheel in train replace window. Scrollbar1 and Scrollbar2 now work independently. You can only scroll on list and scrollbar itself; scrollbar must be next widget of the list. -Fix: updated the few gui's that didn't have the scrollbar right after the listbox.
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bjarni
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r869:616396fee4a3
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20 years ago
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(svn r1350) Replace Vehicle GUI: - Replaced "WP(w,replaceveh_d).line_height" with "w->resize.step_height" since they needed to be the same anyway - Cleaned the code a litte for readability (like correct tabbing) - Added company color to replace vehicle windows to make them look like the rest of the vehicle windows and made the caption text white (also to fit the standard)
--This line, and those below, will be ignored--
M vehicle_gui.c M lang/english.txt M window.h
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truelight
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r867:c270355a1b34
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20 years ago
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(svn r1348) -Feature: resizable windows. Read the comment in window.h to find out how the system works. All useful windows are already made resizable. Enjoy :) -Fix: fixed some GUI-glitches and flaws along the way
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darkvater
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r859:cc61c1f83f16
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20 years ago
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tron
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r849:8924bae789dc
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20 years ago
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bjarni
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r842:96908cec3367
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20 years ago
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(svn r1323) Adding autoreplace feature This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
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miham
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r826:aad8f888bce1
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20 years ago
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darkvater
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r763:35db88c93a4f
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20 years ago
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(svn r1225) -Feature: SHIFT+DEL now deletes all non-vital windows (only status bar and main bar remain) -Fix: For everyone who tried to crash the game by opening a huge amount of windows and stickying all of them; bad luck. It's fixed now (thanks Tron for the helpful criticism). First all normal windows are a candidate for replacement, then if none are found, sticky windows. Then..well that should not happen :)
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darkvater
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r682:a0bbd5f303f0
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20 years ago
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(svn r1121) -Feature: Added sticky windows feature. A small pin allows the user to set the window as undeletable and can only be closed by hand. As an example the viewport window has been stickied (thanks to Neko-San) -To use the feature add WDF_STICKY_BUTTON to the widget description and update all widget-ID's since sticky button will be widget 2.
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tron
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r588:c0748f0d2104
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20 years ago
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(svn r1009) -Feature: per-station vehicle lists This adds a little button per vehicle class to the station window which opens a list of all vehicles that have this station on their schedule. As side effect this gets rid of some global variables.
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truelight
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r543:efdb197f91ad
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20 years ago
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tron
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r424:3751f778ed6a
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20 years ago
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tron
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r380:46a0a2dac9f7
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20 years ago
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darkvater
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r176:7d9100f64c27
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20 years ago
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(svn r177) -Fix: padded out Widget code to solve warnings on C99 compiler (Tron) -Fix: added WIDGETS_END macro for WWT_LAST which does this for all last widget-types
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darkvater
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r164:32c72e637930
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20 years ago
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(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code). -Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first -CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
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truelight
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r158:c29104d7c355
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20 years ago
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dominik
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r129:8ef2815ca423
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20 years ago
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dominik
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r116:e56e45d1abc8
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20 years ago
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darkvater
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r68:1c76631dc273
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20 years ago
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(svn r69) -Feature: align toolbar left/center/right patch (TrueLight) -Feature: added callback feature to patches options
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dominik
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r62:ae7b1efcef22
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20 years ago
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truelight
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r0:d63b455452f6
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20 years ago
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