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rubidium
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r5299:1a5e005aa3e9
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18 years ago
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rubidium
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r5298:8fdd01992c6e
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18 years ago
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(svn r7451) -Fix (7372): GetNum(Towns|Industries) should return the actual number of towns and industries. -Fix (6055): GetMax(Town|Industry)Index should not return the number of towns or industries - 1, but the size of the pool - 1.
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matthijs
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r5247:1abbd3b3cd80
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18 years ago
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matthijs
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r5216:bdd3aa57475e
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18 years ago
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(svn r7331) - Codechange: Rename all memory pool macro's and types to "old pool", so the new pool implementation can be committed alongside it. - Codechange: Rename pool.[ch] to oldpool.[ch].
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tron
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r4983:335e5ad689f4
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18 years ago
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truelight
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r4396:de3f13de914f
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18 years ago
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(svn r6149) -Codechange: DeleteTown removes a town from the pool -Codechange: DestroyTown is called by DeleteTown to remove all things where a town depends on. Last 2 changes to prepare for new pool system. Not pretty now, will be soon.
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truelight
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r4357:4a0463b63644
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18 years ago
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(svn r6058) -Fix: Get(Industry|Town)ArraySize could never return 0 Note: _total_towns and _total_industries willb e removed soon, so this 'hack' is okay, for now ;)
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truelight
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r4356:03f88658c85b
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18 years ago
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truelight
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r4354:95cd3ce6deea
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18 years ago
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(svn r6055) -Codechange: added GetXXXArraySize, which returns HighestID + 1 (or, will do that). It isn't the best name, but we couldn't find any better. This unifies the pool-system even more.
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truelight
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r4352:460a517b040f
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18 years ago
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(svn r6053) -Codechange: renamed all IsXXXIndex to IsValidXXXID -Codechange: IsValidXXXID now also checks if XXX is really valid, not if the number is within range Both changes again in preperation of the new mem-pool system, which requires this. IsValidXXXID is not a bit less pretty, but that will be cleaned up after the new mem-pool system
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truelight
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r4346:fa4ac6b6f852
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18 years ago
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(svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones -Codechange: use IsValidXXX where ever possible Note: both changes to prepare for new pool system, which needs those changes. For every pool there are 2 ugly lines, which will be removed when done implementing new pool system. Based on FS #13 by blathijs, partly implemented.
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rubidium
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r4344:bff007ae1fd1
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18 years ago
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tron
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r4277:fd4235a66bc9
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18 years ago
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celestar
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r3674:56cf5da2c144
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18 years ago
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(svn r4591) -Fix (FS #122) Game no longer errors out when "Many random towns" is selected in the scenario editor. -Side effects: - Removed one global variable from variables.h - Remove an ugly hack for the "many random towns" function
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belugas
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r3432:2032d27d90cf
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19 years ago
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Darkvater
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r3349:9279cb44f96f
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19 years ago
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Darkvater
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r3346:134319cc6f99
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19 years ago
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tron
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r2958:7c0285bafd42
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19 years ago
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tron
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r2817:7ad46034031f
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19 years ago
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tron
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r2498:8dfa040ed505
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19 years ago
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Darkvater
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r2436:963efe8b84cc
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19 years ago
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(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters - change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
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tron
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r2186:5ee653b1b5e1
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19 years ago
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tron
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r1977:1f8b99c96041
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19 years ago
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Darkvater
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r1784:15b805156766
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19 years ago
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(svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115). - CodeChange: changed the airport gui airport-type checking. Added function GetValidAirports() that returns bitmasked availibility, is also used for checking. - CodeChange: to check tree-planting, 2 const arrays have been moved to table/tree_land.h (type and count) - CodeChange: added IsTownIndex() in following of IsStationIndex(), etc. - Fix (regression): road tunnels did not work anymore, forgot that their type was 0x200 (documented now)
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celestar
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r1377:61ffe715e00e
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20 years ago
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celestar
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r1362:b98fde235d9d
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20 years ago
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(svn r1866) -Fix: Intercepted generated maps with 0 towns on it. Currently just an error() is called, some more graceful handling should be implemented later.
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matthijs
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r1330:62eaa061ec97
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20 years ago
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(svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO - Add: asserts to find the v->u.rail.track == 0 problem. - Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation() - Add: GetTileOwner(), IsTileOwner() - Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType(). - Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type. - Codechange: Replaced a few uint by TileIndex.
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truelight
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r1260:990ce96b0df6
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20 years ago
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(svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when you have that amount of towns in a map ;))
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tron
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r1220:b34ce821ceeb
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20 years ago
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tron
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r1093:18f56ef2d029
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20 years ago
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celestar
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r1080:cb3e11daadd5
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20 years ago
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tron
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r1019:90da3857ff29
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20 years ago
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celestar
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r1005:0796061bc2a6
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20 years ago
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truelight
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r919:57ef81f1ba8e
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20 years ago
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(svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries (in prepare of dynamic arrays): - DEREF_XXX is changed into GetXXX - All direct call are directed via GetXXX - struct Industry has now an index-field - ENUM'd some stuff - Replaced home built loops with FOR_ALL_XXX - Added _stations_size, _vehicles_size, ... which gives the length of the array (which will be dynamic in the near future) - Changed lengtof(XXX) to _XXX_size (e.g. _stations_size) - Removed all endof(XXX) (because mostly it was part of a FOR_ALL_XXX) - Made the sort-functions of all 4 dynamic - Made all 4 Initialize functions more of the same - Some minor tab-fixing and stuff (tnx to Tron for proof-reading my 100kb patch ;))
Note for all: please do NOT directly call _stations, _vehicles, _towns and _industries, but use the right wrapper to access them. Thank you. Ps: please also do not use 'v++', where v is of type Vehicle *.
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truelight
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r835:d8d661a0d2ad
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20 years ago
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(svn r1312) -Add: Patch which is on by default: population in label of the town -Fix: Expand town is a bit more agressive -Fix: Fixed a bug in growing algorithm
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truelight
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r820:b2b538ba23ae
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20 years ago
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(svn r1291) -Codechange: prepared subsidies and towns to become an uint16 (happens after savegame bump)
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truelight
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r193:6aa65dc5a4b4
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20 years ago
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dominik
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r121:ae177290c657
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20 years ago
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(svn r122) Change: exclusive transport rights are now stored per town instead of per station Exclusive rights from old savegames will be reset.
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darkvater
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r4:44fa2d88cb6a
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20 years ago
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(svn r5) -Fix: townname generation of TTDLX savegames. All work except for German Townnames (also fix one typo on English town-names) -CodeChange: *act_paper to *act_water in Town to more resemble its use -Fix: AI players now retain AI status. Since TTDLX savegame status is not fully documented, some holes exist (AI state is set to one without a vehicle, otherwise it crashes)
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truelight
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r0:d63b455452f6
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20 years ago
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