Changeset - r26254:4dd185cf8a2d
[Not reviewed]
Merge patchpack
0 94 11
Ruby Dennington (Theleruby) - 2 years ago 2022-05-10 13:38:34
theleruby@gmail.com
Merge with master
41 files changed:
0 comments (0 inline, 0 general)
.github/workflows/release.yml
Show inline comments
 
@@ -841,24 +841,207 @@ jobs:
 
        cd ${GITHUB_WORKSPACE}/build/bundles
 
        ../../os/windows/sign.bat *.exe "${WINDOWS_CERTIFICATE_COMMON_NAME}"
 
      env:
 
        WINDOWS_CERTIFICATE_COMMON_NAME: ${{ secrets.WINDOWS_CERTIFICATE_COMMON_NAME }}
 

	
 
    - name: Store bundles
 
      uses: actions/upload-artifact@v2
 
      with:
 
        name: openttd-windows-${{ matrix.arch }}
 
        path: build/bundles
 
        retention-days: 5
 

	
 
  windows-appx:
 
    name: Windows Store
 
    needs:
 
    - source
 
    - windows
 

	
 
    if: needs.source.outputs.is_tag == 'true'
 
    runs-on: windows-latest
 

	
 
    steps:
 
    - name: Download source
 
      uses: actions/download-artifact@v2
 
      with:
 
        name: internal-source
 

	
 
    - name: Unpack source
 
      shell: bash
 
      run: |
 
        tar -xf source.tar.gz --strip-components=1
 

	
 
    - name: Download x86 build
 
      uses: actions/download-artifact@v2
 
      with:
 
        name: openttd-windows-x86
 

	
 
    - name: Download x64 build
 
      uses: actions/download-artifact@v2
 
      with:
 
        name: openttd-windows-x64
 

	
 
    - name: Download arm64 build
 
      uses: actions/download-artifact@v2
 
      with:
 
        name: openttd-windows-arm64
 

	
 
    - name: Unpack builds
 
      shell: bash
 
      run: |
 
        mkdir builds
 
        cd builds
 

	
 
        function extract {
 
            mkdir $1
 

	
 
            # Extract the zip version of the release
 
            unzip ../openttd-*-windows-$2.zip -d $1
 

	
 
            # Remove the extraneous directory
 
            mv $1/openttd-*-windows-$2/* $1/
 
            rmdir $1/openttd-*-windows-$2
 

	
 
            # Move the openttd.exe to the '{arch}-binaries' folder
 
            mkdir $1-binaries
 
            mv $1/openttd.exe $1-binaries/
 
        }
 

	
 
        extract x86 win32
 
        extract x64 win64
 
        extract arm64 arm64
 

	
 
        # Use the "x86" folder as the source of the common binaries (lang files, etc) and remove the others
 
        mv x86 common-binaries
 
        rm -rf x64 arm64
 

	
 
    - name: Install OpenGFX
 
      shell: bash
 
      run: |
 
        mkdir -p builds/common-binaries/baseset
 
        cd builds/common-binaries/baseset
 

	
 
        echo "::group::Download OpenGFX"
 
        curl -L https://cdn.openttd.org/opengfx-releases/7.1/opengfx-7.1-all.zip -o opengfx-all.zip
 
        echo "::endgroup::"
 

	
 
        echo "::group::Unpack OpenGFX"
 
        unzip opengfx-all.zip
 
        tar xf opengfx-*.tar
 
        echo "::endgroup::"
 

	
 
        rm -f opengfx-all.zip opengfx-*.tar
 

	
 
    - name: Install OpenMSX
 
      shell: bash
 
      run: |
 
        mkdir -p builds/common-binaries/baseset
 
        cd builds/common-binaries/baseset
 

	
 
        echo "::group::Download OpenMSX"
 
        curl -L https://cdn.openttd.org/openmsx-releases/0.4.2/openmsx-0.4.2-all.zip -o openmsx-all.zip
 
        echo "::endgroup::"
 

	
 
        echo "::group::Unpack OpenGFX"
 
        unzip openmsx-all.zip
 
        tar xf openmsx-*.tar
 
        echo "::endgroup::"
 

	
 
        rm -f openmsx-all.zip openmsx-*.tar
 

	
 
    - name: Install OpenSFX
 
      shell: bash
 
      run: |
 
        mkdir -p builds/common-binaries/baseset/opensfx
 
        cd builds/common-binaries/baseset/opensfx
 

	
 
        echo "::group::Download OpenSFX"
 
        curl -L https://cdn.openttd.org/opensfx-releases/1.0.3/opensfx-1.0.3-all.zip -o opensfx-all.zip
 
        echo "::endgroup::"
 

	
 
        echo "::group::Unpack OpenSFX"
 
        unzip opensfx-all.zip
 
        tar xf opensfx-*.tar
 
        echo "::endgroup::"
 

	
 
        rm -f opensfx-all.zip opensfx-*.tar
 

	
 
    - name: Generate signing certificate
 
      shell: cmd
 
      run: |
 
        cd builds
 

	
 
        REM We need to provide a signed .appx to the Windows Store, so generate a certificate with password 'password'
 
        call ..\os\windows\winstore\generate-key.bat "CN=78024DA8-4BE4-4C77-B12E-547BBF7359D2" password cert.pfx
 

	
 
    - name: Generate assets
 
      shell: cmd
 
      run: |
 
        cd os\windows\winstore
 
        call generate-assets.bat
 

	
 
    - name: Prepare manifests
 
      shell: cmd
 
      run: |
 
        cd builds
 
        mkdir manifests
 

	
 
        REM Set the version environment variable
 
        call ..\os\windows\winstore\set-version.bat x86-binaries\openttd.exe
 

	
 
        call ..\os\windows\winstore\prepare-manifests.bat manifests "CN=78024DA8-4BE4-4C77-B12E-547BBF7359D2" "57420OpenTTDDevelopers.OpenTTDofficial"
 

	
 
    - name: Prepare binaries
 
      shell: bash
 
      run: |
 
        cd builds
 

	
 
        # Copy the Windows Store assets
 
        mkdir common-binaries/Assets
 
        cp -R ../os/windows/winstore/assets-common/* common-binaries/Assets/
 

	
 
        mkdir Assets
 
        cp -R ../os/windows/winstore/assets/* Assets/
 

	
 
        cp manifests/*.xml .
 

	
 
    - name: Build
 
      shell: cmd
 
      run: |
 
        REM Add the Windows SDK tools to the PATH
 

	
 
        echo|set /p="SET VS_INSTALLDIR=" > _vspath.bat
 
        vswhere -products * -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 -property installationPath >> _vspath.bat
 
        call _vspath.bat
 
        call "%VS_INSTALLDIR%\Common7\Tools\VsDevCmd.bat"
 

	
 
        REM Set the version environment variable
 
        call os\windows\winstore\set-version.bat builds\x86-binaries\openttd.exe
 

	
 
        cd builds
 
        mkdir output
 

	
 
        REM Build and sign the package
 
        makeappx build /v /f PackagingLayout.xml /op output\ /bv %OTTD_VERSION% /pv %OTTD_VERSION% /ca
 
        SignTool sign /fd sha256 /a /f cert.pfx /p password "output\OpenTTD.appxbundle"
 

	
 
    - name: Store appx
 
      uses: actions/upload-artifact@v2
 
      with:
 
        name: openttd-windows-store
 
        path: |
 
          builds/output/OpenTTD.appxbundle
 
          builds/cert.pfx
 
        retention-days: 5
 

	
 
  upload:
 
    name: Upload (AWS)
 
    needs:
 
    - source
 
    - docs
 
    - linux
 
    - linux-distro
 
    - macos
 
    - windows
 

	
 
    # The 'linux' job can be skipped if it is a nightly. That normally causes
 
    # this job to be skipped too, unless we have this length boy :)
cmake/scripts/SquirrelIncludes.cmake
Show inline comments
 
@@ -3,50 +3,29 @@ cmake_minimum_required(VERSION 3.5)
 
if(NOT INCLUDES_SOURCE_FILE)
 
    message(FATAL_ERROR "Script needs INCLUDES_SOURCE_FILE defined")
 
endif()
 
if(NOT INCLUDES_BINARY_FILE)
 
    message(FATAL_ERROR "Script needs INCLUDES_BINARY_FILE defined")
 
endif()
 
if(NOT APILC)
 
    message(FATAL_ERROR "Script needs APILC defined")
 
endif()
 
if(NOT APIUC)
 
    message(FATAL_ERROR "Script needs APIUC defined")
 
endif()
 

	
 
set(ARGC 1)
 
set(ARG_READ NO)
 

	
 
# For MSVC CMake runs this script from a batch file using || to detect errors,
 
# depending on source path it may quote args, and cause cmd to not understand ||
 
# and pass it as argument to ourself.
 
# Read all the arguments given to CMake; we are looking for -- and everything
 
# that follows, until ||. Those are our api files.
 
while(ARGC LESS CMAKE_ARGC)
 
    set(ARG ${CMAKE_ARGV${ARGC}})
 
if(NOT API_FILES)
 
    message(FATAL_ERROR "Script needs API_FILES defined")
 
endif()
 

	
 
    if(ARG STREQUAL "||")
 
        set(ARG_READ NO)
 
    endif()
 

	
 
    if(ARG_READ)
 
        list(APPEND SCRIPT_API_BINARY_FILES "${ARG}")
 
    endif()
 

	
 
    if(ARG STREQUAL "--")
 
        set(ARG_READ YES)
 
    endif()
 

	
 
    math(EXPR ARGC "${ARGC} + 1")
 
endwhile()
 
file(READ "${API_FILES}" SCRIPT_API_BINARY_FILES)
 

	
 
foreach(FILE IN LISTS SCRIPT_API_BINARY_FILES)
 
    file(STRINGS "${FILE}" LINES REGEX "^void SQ${APIUC}.*_Register\\(Squirrel \\*engine\\)$")
 
    if(LINES)
 
        string(REGEX REPLACE ".*api/${APILC}/(.*)" "#include \"\\1\"" FILE "${FILE}")
 
        list(APPEND SQUIRREL_INCLUDES "${FILE}")
 
        foreach(LINE IN LISTS LINES)
 
            if("${LINE}" MATCHES "SQ${APIUC}(List|Controller)_Register")
 
                continue()
 
            endif()
 
            string(REGEX REPLACE "^.*void " "	" LINE "${LINE}")
 
            string(REGEX REPLACE "Squirrel \\*" "" LINE "${LINE}")
os/windows/winstore/generate-assets.bat
Show inline comments
 
new file 100644
 
@echo off
 
powershell -File "%~dp0generate-assets.ps1"
os/windows/winstore/generate-assets.ps1
Show inline comments
 
new file 100644
 
function ResizeImage() {
 
    param([String]$sourcePath, [Int]$targetWidth, [Int]$targetHeight, [String]$targetPath)
 

	
 
    Add-Type -AssemblyName "System.Drawing"
 

	
 
    $img = [System.Drawing.Image]::FromFile($sourcePath)
 

	
 
    $ratioX = $targetWidth / $img.Width;
 
    $ratioY = $targetHeight / $img.Height;
 

	
 
    $ratio = $ratioY
 

	
 
    if ($ratioX -le $ratioY) {
 
        $ratio = $ratioX
 
    }
 

	
 
    $newWidth = [int] ($img.Width * $ratio)
 
    $newHeight = [int] ($img.Height * $ratio)
 

	
 
    $resizedImage = New-Object System.Drawing.Bitmap($targetWidth, $targetHeight)
 
    $graph = [System.Drawing.Graphics]::FromImage($resizedImage)
 
    $graph.InterpolationMode = [System.Drawing.Drawing2D.InterpolationMode]::HighQualityBicubic
 

	
 
    $graph.Clear([System.Drawing.Color]::Transparent)
 
    $graph.DrawImage($img, $targetWidth / 2 - $newWidth / 2, $targetHeight / 2 - $newHeight / 2, $newWidth, $newHeight)
 

	
 
    $resizedImage.Save($targetPath)
 
    $resizedImage.Dispose()
 
    $img.Dispose()
 
}
 

	
 
$logoPath = "..\..\..\media\openttd.2048.png"
 

	
 
# Create the main image assets required for the Windows Store
 
New-Item -Path "." -Name "assets" -ItemType "directory" -Force
 
ResizeImage $logoPath 1240 1240 "assets\LargeTile.png"
 
ResizeImage $logoPath 284 284 "assets\SmallTile.png"
 
ResizeImage $logoPath 2480 1200 "assets\SplashScreen.png"
 
ResizeImage $logoPath 176 176 "assets\Square44x44Logo.png"
 
Copy-Item "assets\Square44x44Logo.png" -Destination "assets\Square44x44Logo.targetsize-44_altform-unplated.png"
 
ResizeImage $logoPath 600 600 "assets\Square150x150Logo.png"
 
Copy-Item "assets\Square150x150Logo.png" -Destination "assets\Square150x150Logo.targetsize-150_altform-unplated.png"
 
ResizeImage $logoPath 200 200 "assets\StoreLogo.png"
 
ResizeImage $logoPath 1240 600 "assets\Wide310x150Logo.png"
 

	
 
# Copy the logo for the store for the common package
 
New-Item -Path "." -Name "assets-common" -ItemType "directory" -Force
 
Copy-Item "assets\StoreLogo.png" -Destination "assets-common\StoreLogo.png"
os/windows/winstore/generate-key.bat
Show inline comments
 
new file 100644
 
@echo off
 
powershell -File "%~dp0generate-key.ps1" %1 %2 %3
os/windows/winstore/generate-key.ps1
Show inline comments
 
new file 100644
 
[CmdletBinding()]
 
[Alias()]
 
Param
 
(
 
    # Publisher ("CN=xyz")
 
    [Parameter(Mandatory=$true, Position=0)]
 
    $Publisher,
 

	
 
    # Password
 
    [Parameter(Mandatory=$true, Position=1)]
 
    $PasswordParam,
 

	
 
    # Filename
 
    [Parameter(Mandatory=$true, Position=2)]
 
    $OutputFilename
 
)
 

	
 
$cert = New-SelfSignedCertificate -Type Custom -Subject $Publisher -KeyUsage DigitalSignature -FriendlyName "OpenTTD signing certificate" -CertStoreLocation "Cert:\CurrentUser\My" -TextExtension @("2.5.29.37={text}1.3.6.1.5.5.7.3.3", "2.5.29.19={text}")
 

	
 
$password = ConvertTo-SecureString -String $PasswordParam -Force -AsPlainText
 
Export-PfxCertificate -cert "Cert:\CurrentUser\My\$($cert.Thumbprint)" -FilePath $OutputFilename -Password $password
os/windows/winstore/manifests/AssetsPackage.appxmanifest
Show inline comments
 
new file 100644
 
<?xml version="1.0" encoding="UTF-8"?>
 
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" xmlns:uap6="http://schemas.microsoft.com/appx/manifest/uap/windows10/6" IgnorableNamespaces="uap uap6">
 
   <Identity Name="$IDENTITY_NAME$" Publisher="$PUBLISHER$" Version="$VERSION$" ResourceId="OpenTTD-common" />
 
   <Properties>
 
      <uap6:AllowExecution>false</uap6:AllowExecution>
 
      <DisplayName>OpenTTD (official)</DisplayName>
 
      <PublisherDisplayName>OpenTTD Developers</PublisherDisplayName>
 
      <Logo>Assets\StoreLogoCommon.png</Logo>
 
   </Properties>
 
   <Resources>
 
      <Resource Language="en-gb" />
 
      <Resource Language="en-us" />
 
      <Resource Language="en-au" />
 
      <Resource Language="af-za" />
 
      <Resource Language="ar-eg" />
 
      <Resource Language="eu-es" />
 
      <Resource Language="be-by" />
 
      <Resource Language="pt-br" />
 
      <Resource Language="bg-bg" />
 
      <Resource Language="ca-es" />
 
      <Resource Language="hr-hr" />
 
      <Resource Language="cs-cz" />
 
      <Resource Language="da-dk" />
 
      <Resource Language="nl-nl" />
 
      <Resource Language="et-ee" />
 
      <Resource Language="fo-fo" />
 
      <Resource Language="fr-fr" />
 
      <Resource Language="gd-gb" />
 
      <Resource Language="gl-es" />
 
      <Resource Language="de-de" />
 
      <Resource Language="el-gr" />
 
      <Resource Language="he-il" />
 
      <Resource Language="hu-hu" />
 
      <Resource Language="is-is" />
 
      <Resource Language="id-id" />
 
      <Resource Language="ga-ie" />
 
      <Resource Language="it-it" />
 
      <Resource Language="ja-jp" />
 
      <Resource Language="ko-kr" />
 
      <Resource Language="lv-lv" />
 
      <Resource Language="lt-lt" />
 
      <Resource Language="lb-lu" />
 
      <Resource Language="ms-my" />
 
      <Resource Language="nb-no" />
 
      <Resource Language="no-no" />
 
      <Resource Language="pl-pl" />
 
      <Resource Language="pt-pt" />
 
      <Resource Language="ro-ro" />
 
      <Resource Language="ru-ru" />
 
      <Resource Language="sr-latn-rs" />
 
      <Resource Language="zh-cn" />
 
      <Resource Language="sk-sk" />
 
      <Resource Language="sl-si" />
 
      <Resource Language="es-es" />
 
      <Resource Language="es-mx" />
 
      <Resource Language="sv-se" />
 
      <Resource Language="ta-in" />
 
      <Resource Language="th-th" />
 
      <Resource Language="zh-tw" />
 
      <Resource Language="tr-tr" />
 
      <Resource Language="uk-ua" />
 
      <Resource Language="vi-vn" />
 
      <Resource Language="cy-gb" />
 
   </Resources>
 
   <Dependencies>
 
      <TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.17134.0" MaxVersionTested="10.0.18363.0" />
 
   </Dependencies>
 
</Package>
os/windows/winstore/manifests/Package.appxmanifest
Show inline comments
 
new file 100644
 
<?xml version="1.0" encoding="utf-8"?>
 
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities" IgnorableNamespaces="uap mp rescap">
 
  <Identity Name="$IDENTITY_NAME$" Publisher="$PUBLISHER$" Version="$VERSION$" ProcessorArchitecture="$ARCHITECTURE$" />
 
  <Properties>
 
    <DisplayName>OpenTTD (official)</DisplayName>
 
    <PublisherDisplayName>OpenTTD Developers</PublisherDisplayName>
 
    <Logo>Assets\StoreLogo.png</Logo>
 
  </Properties>
 
  <Dependencies>
 
    <TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.17134.0" MaxVersionTested="10.0.18363.0" />
 
  </Dependencies>
 
  <Resources>
 
    <Resource Language="en-gb" />
 
    <Resource Language="en-us" />
 
    <Resource Language="en-au" />
 
    <Resource Language="af-za" />
 
    <Resource Language="ar-eg" />
 
    <Resource Language="eu-es" />
 
    <Resource Language="be-by" />
 
    <Resource Language="pt-br" />
 
    <Resource Language="bg-bg" />
 
    <Resource Language="ca-es" />
 
    <Resource Language="hr-hr" />
 
    <Resource Language="cs-cz" />
 
    <Resource Language="da-dk" />
 
    <Resource Language="nl-nl" />
 
<!--    <Resource Language="eo-eo" />-->
 
    <Resource Language="et-ee" />
 
    <Resource Language="fo-fo" />
 
<!--    <Resource Language="fi-fi" />-->
 
    <Resource Language="fr-fr" />
 
    <Resource Language="gd-gb" />
 
    <Resource Language="gl-es" />
 
    <Resource Language="de-de" />
 
    <Resource Language="el-gr" />
 
    <Resource Language="he-il" />
 
    <Resource Language="hu-hu" />
 
    <Resource Language="is-is" />
 
    <Resource Language="id-id" />
 
    <Resource Language="ga-ie" />
 
    <Resource Language="it-it" />
 
    <Resource Language="ja-jp" />
 
    <Resource Language="ko-kr" />
 
<!--	<Resource Language="la-va" />-->
 
    <Resource Language="lv-lv" />
 
    <Resource Language="lt-lt" />
 
    <Resource Language="lb-lu" />
 
    <Resource Language="ms-my" />
 
    <Resource Language="nb-no" />
 
    <Resource Language="no-no" />
 
    <Resource Language="pl-pl" />
 
    <Resource Language="pt-pt" />
 
    <Resource Language="ro-ro" />
 
    <Resource Language="ru-ru" />
 
    <Resource Language="sr-latn-rs" />
 
    <Resource Language="zh-cn" />
 
    <Resource Language="sk-sk" />
 
    <Resource Language="sl-si" />
 
    <Resource Language="es-es" />
 
    <Resource Language="es-mx" />
 
    <Resource Language="sv-se" />
 
    <Resource Language="ta-in" />
 
    <Resource Language="th-th" />
 
    <Resource Language="zh-tw" />
 
    <Resource Language="tr-tr" />
 
    <Resource Language="uk-ua" />
 
    <Resource Language="vi-vn" />
 
    <Resource Language="cy-gb" />
 
  </Resources>
 
  <Applications>
 
    <Application Id="OpenTTD" Executable="openttd.exe" EntryPoint="Windows.FullTrustApplication">
 
      <uap:VisualElements DisplayName="OpenTTD (official)" Description="OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe." BackgroundColor="transparent" Square150x150Logo="Assets\Square150x150Logo.png" Square44x44Logo="Assets\Square44x44Logo.png">
 
        <uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png" Square310x310Logo="Assets\LargeTile.png" Square71x71Logo="Assets\SmallTile.png">
 
        </uap:DefaultTile>
 
        <uap:SplashScreen Image="Assets\SplashScreen.png" />
 
      </uap:VisualElements>
 
    </Application>
 
  </Applications>
 
  <Capabilities>
 
    <Capability Name="internetClientServer" />
 
    <rescap:Capability Name="runFullTrust" />
 
  </Capabilities>
 
</Package>
os/windows/winstore/manifests/PackagingLayout.xml
Show inline comments
 
new file 100644
 
<PackagingLayout xmlns="http://schemas.microsoft.com/appx/makeappx/2017">
 
    <!-- Main game -->
 
    <PackageFamily ID="OpenTTD" FlatBundle="false" ManifestPath="manifests\Package.appxmanifest" ResourceManager="false">
 
        <!-- x86 code package-->
 
        <Package ID="OpenTTD-x86" ProcessorArchitecture="x86" ManifestPath="manifests\Package-x86.appxmanifest">
 
            <Files>
 
                <File DestinationPath="**" SourcePath="x86-binaries\**"/>
 
                <File DestinationPath="Assets\**" SourcePath="Assets\**"/>
 
            </Files>
 
        </Package>
 

	
 
        <!-- x64 code package-->
 
        <Package ID="OpenTTD-x64" ProcessorArchitecture="x64" ManifestPath="manifests\Package-x64.appxmanifest">
 
            <Files>
 
                <File DestinationPath="**" SourcePath="x64-binaries\**"/>
 
                <File DestinationPath="Assets\**" SourcePath="Assets\**"/>
 
            </Files>
 
        </Package>
 

	
 
        <!-- ARM64 code package-->
 
        <Package ID="OpenTTD-ARM64" ProcessorArchitecture="arm64" ManifestPath="manifests\Package-ARM64.appxmanifest">
 
            <Files>
 
                <File DestinationPath="**" SourcePath="ARM64-binaries\**"/>
 
                <File DestinationPath="Assets\**" SourcePath="Assets\**"/>
 
            </Files>
 
        </Package>
 

	
 
        <!-- Common asset package-->
 
        <AssetPackage ID="OpenTTD-common" AllowExecution="false" ManifestPath="manifests\AssetsPackage.appxmanifest">
 
            <Files>
 
                <File DestinationPath="**" SourcePath="common-binaries\**"/>
 
            </Files>
 
        </AssetPackage>
 
    </PackageFamily>
 
</PackagingLayout>
os/windows/winstore/prepare-manifests.bat
Show inline comments
 
new file 100644
 
@echo off
 
powershell -File "%~dp0prepare-manifests.ps1" %1 %2 %3 %OTTD_VERSION%
os/windows/winstore/prepare-manifests.ps1
Show inline comments
 
new file 100644
 
[CmdletBinding()]
 
[Alias()]
 
Param
 
(
 
    # Output folder
 
    [Parameter(Mandatory=$true, Position=0)]
 
    $OutputFolder,
 

	
 
    # Publisher ("CN=xyz")
 
    [Parameter(Mandatory=$true, Position=1)]
 
    $Publisher,
 

	
 
    # IdentityName
 
    [Parameter(Mandatory=$true, Position=2)]
 
    $IdentityName,
 

	
 
    # Version
 
    [Parameter(Mandatory=$true, Position=3)]
 
    $AppVersion
 
)
 

	
 
function Prepare-Manifest {
 
    param (
 
        $Architecture
 
    )
 

	
 
    (Get-Content "$($PSScriptRoot)\manifests\Package.appxmanifest").replace('$PUBLISHER$', $Publisher).replace('$IDENTITY_NAME$', $IdentityName).replace('$VERSION$', $AppVersion).replace('$ARCHITECTURE$', $Architecture) | Set-Content "$($OutputFolder)\Package-$($Architecture).appxmanifest"
 
}
 

	
 
# Prepare the application binary manifests
 
Prepare-Manifest x86
 
Prepare-Manifest x64
 
Prepare-Manifest arm64
 

	
 
# Prepare the assets package manifest
 
(Get-Content "$($PSScriptRoot)\manifests\AssetsPackage.appxmanifest").replace('$PUBLISHER$', $Publisher).replace('$IDENTITY_NAME$', $IdentityName).replace('$VERSION$', $AppVersion) | Set-Content "$($OutputFolder)\AssetsPackage.appxmanifest"
 

	
 
# Prepare the overall package manifest
 
(Get-Content "$($PSScriptRoot)\manifests\Package.appxmanifest").replace('$PUBLISHER$', $Publisher).replace('$IDENTITY_NAME$', $IdentityName).replace('$VERSION$', $AppVersion).replace(' ProcessorArchitecture="$ARCHITECTURE$"', '') | Set-Content "$($OutputFolder)\Package.appxmanifest"
 

	
 
# Copy the PackagingLayout XML file
 
(Get-Content "$($PSScriptRoot)\manifests\PackagingLayout.xml") | Set-Content "$($OutputFolder)\PackagingLayout.xml"
os/windows/winstore/set-version.bat
Show inline comments
 
new file 100644
 
@echo off
 
if [%1]==[] goto err
 

	
 
powershell -File "%~dp0set-version.ps1" %1 > "%temp%\ottd-set-version.bat"
 
if not errorlevel 0 goto err
 
call "%temp%\ottd-set-version.bat"
 
del /q "%temp%\ottd-set-version.bat"
 

	
 
@rem Version number will now be in %OTTD_VERSION%
 

	
 
goto :eof
 

	
 
:err
 
echo Please supply the path of openttd.exe as the argument to this batch file.
os/windows/winstore/set-version.ps1
Show inline comments
 
new file 100644
 
[CmdletBinding()]
 
[Alias()]
 
Param
 
(
 
    # EXE path
 
    [Parameter(Mandatory=$true, Position=0)]
 
    $ExePath
 
)
 

	
 
try
 
{
 
    $versionInfo = (Get-Item "$ExePath").VersionInfo
 

	
 
    # Generate the app version - the build number (MS calls it revision) is always 0 because the Windows Store requires that
 
    $AppVersion = "$($versionInfo.FileMajorPart).$($versionInfo.FileMinorPart).$($versionInfo.FileBuildPart).0"
 

	
 
    Write-Output "SET OTTD_VERSION=$($AppVersion)"
 
}
 
catch
 
{
 
    Write-Output "@ECHO Error retrieving EXE version - did you provide a path?"
 
    exit 1
 
}
src/command.cpp
Show inline comments
 
@@ -253,25 +253,25 @@ std::tuple<bool, bool, bool> CommandHelp
 
void CommandHelperBase::InternalPostResult(const CommandCost &res, TileIndex tile, bool estimate_only, bool only_sending, StringID err_message, bool my_cmd)
 
{
 
	int x = TileX(tile) * TILE_SIZE;
 
	int y = TileY(tile) * TILE_SIZE;
 

	
 
	if (res.Failed()) {
 
		/* Only show the error when it's for us. */
 
		if (estimate_only || (IsLocalCompany() && err_message != 0 && my_cmd)) {
 
			ShowErrorMessage(err_message, res.GetErrorMessage(), WL_INFO, x, y, res.GetTextRefStackGRF(), res.GetTextRefStackSize(), res.GetTextRefStack());
 
		}
 
	} else if (estimate_only) {
 
		ShowEstimatedCostOrIncome(res.GetCost(), x, y);
 
	} else if (!only_sending && res.GetCost() != 0 && tile != 0 && IsLocalCompany() && _game_mode != GM_EDITOR) {
 
	} else if (!only_sending && tile != 0 && IsLocalCompany() && _game_mode != GM_EDITOR) {
 
		/* Only show the cost animation when we did actually
 
		 * execute the command, i.e. we're not sending it to
 
		 * the server, when it has cost the local company
 
		 * something. Furthermore in the editor there is no
 
		 * concept of cost, so don't show it there either. */
 
		ShowCostOrIncomeAnimation(x, y, GetSlopePixelZ(x, y), res.GetCost());
 
	}
 
}
 

	
 
/** Helper to make a desync log for a command. */
 
void CommandHelperBase::LogCommandExecution(Commands cmd, StringID err_message, TileIndex tile, const CommandDataBuffer &args, bool failed)
 
{
src/company_cmd.cpp
Show inline comments
 
@@ -1191,12 +1191,40 @@ CommandCost CmdGiveMoney(DoCommandFlag f
 
			std::string dest_company_name = GetString(STR_COMPANY_NAME);
 

	
 
			SetDParam(0, _current_company);
 
			std::string from_company_name = GetString(STR_COMPANY_NAME);
 

	
 
			NetworkTextMessage(NETWORK_ACTION_GIVE_MONEY, GetDrawStringCompanyColour(_current_company), false, from_company_name, dest_company_name, amount.GetCost());
 
		}
 
	}
 

	
 
	/* Subtract money from local-company */
 
	return amount;
 
}
 

	
 
/**
 
 * Get the index of the first available company. It attempts,
 
 *  from first to last, and as soon as the attempt succeeds,
 
 *  to get the index of the company:
 
 *  1st - get the first existing human company.
 
 *  2nd - get the first non-existing company.
 
 *  3rd - get COMPANY_FIRST.
 
 * @return the index of the first available company.
 
 */
 
CompanyID GetFirstPlayableCompanyID()
 
{
 
	for (Company *c : Company::Iterate()) {
 
		if (Company::IsHumanID(c->index)) {
 
			return c->index;
 
		}
 
	}
 

	
 
	if (Company::CanAllocateItem()) {
 
		for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
 
			if (!Company::IsValidID(c)) {
 
				return c;
 
			}
 
		}
 
	}
 

	
 
	return COMPANY_FIRST;
 
}
src/company_func.h
Show inline comments
 
@@ -47,14 +47,15 @@ static inline bool IsLocalCompany()
 

	
 
/**
 
 * Is the user representing \a company?
 
 * @param company Company where interaction is needed with.
 
 * @return Gives \c true if the user can answer questions interactively as representative of \a company, else \c false
 
 */
 
static inline bool IsInteractiveCompany(CompanyID company)
 
{
 
	return company == _local_company;
 
}
 

	
 
int CompanyServiceInterval(const Company *c, VehicleType type);
 
CompanyID GetFirstPlayableCompanyID();
 

	
 
#endif /* COMPANY_FUNC_H */
src/crashlog.cpp
Show inline comments
 
@@ -167,25 +167,25 @@ char *CrashLog::LogConfiguration(char *b
 
			" Video driver: %s\n\n",
 
			BlitterFactory::GetCurrentBlitter() == nullptr ? "none" : BlitterFactory::GetCurrentBlitter()->GetName(),
 
			BaseGraphics::GetUsedSet() == nullptr ? "none" : BaseGraphics::GetUsedSet()->name.c_str(),
 
			BaseGraphics::GetUsedSet() == nullptr ? UINT32_MAX : BaseGraphics::GetUsedSet()->version,
 
			_current_language == nullptr ? "none" : _current_language->file,
 
			MusicDriver::GetInstance() == nullptr ? "none" : MusicDriver::GetInstance()->GetName(),
 
			BaseMusic::GetUsedSet() == nullptr ? "none" : BaseMusic::GetUsedSet()->name.c_str(),
 
			BaseMusic::GetUsedSet() == nullptr ? UINT32_MAX : BaseMusic::GetUsedSet()->version,
 
			_networking ? (_network_server ? "server" : "client") : "no",
 
			SoundDriver::GetInstance() == nullptr ? "none" : SoundDriver::GetInstance()->GetName(),
 
			BaseSounds::GetUsedSet() == nullptr ? "none" : BaseSounds::GetUsedSet()->name.c_str(),
 
			BaseSounds::GetUsedSet() == nullptr ? UINT32_MAX : BaseSounds::GetUsedSet()->version,
 
			VideoDriver::GetInstance() == nullptr ? "none" : VideoDriver::GetInstance()->GetName()
 
			VideoDriver::GetInstance() == nullptr ? "none" : VideoDriver::GetInstance()->GetInfoString()
 
	);
 

	
 
	buffer += seprintf(buffer, last,
 
			"Fonts:\n"
 
			" Small:  %s\n"
 
			" Medium: %s\n"
 
			" Large:  %s\n"
 
			" Mono:   %s\n\n",
 
			FontCache::Get(FS_SMALL)->GetFontName(),
 
			FontCache::Get(FS_NORMAL)->GetFontName(),
 
			FontCache::Get(FS_LARGE)->GetFontName(),
 
			FontCache::Get(FS_MONO)->GetFontName()
src/economy.cpp
Show inline comments
 
@@ -1204,25 +1204,25 @@ CargoPayment::~CargoPayment()
 
	Backup<CompanyID> cur_company(_current_company, this->front->owner, FILE_LINE);
 

	
 
	SubtractMoneyFromCompany(CommandCost(this->front->GetExpenseType(true), -this->route_profit));
 
	this->front->profit_this_year += (this->visual_profit + this->visual_transfer) << 8;
 

	
 
	if (this->route_profit != 0 && IsLocalCompany() && !PlayVehicleSound(this->front, VSE_LOAD_UNLOAD)) {
 
		SndPlayVehicleFx(SND_14_CASHTILL, this->front);
 
	}
 

	
 
	if (this->visual_transfer != 0) {
 
		ShowFeederIncomeAnimation(this->front->x_pos, this->front->y_pos,
 
				this->front->z_pos, this->visual_transfer, -this->visual_profit);
 
	} else if (this->visual_profit != 0) {
 
	} else {
 
		ShowCostOrIncomeAnimation(this->front->x_pos, this->front->y_pos,
 
				this->front->z_pos, -this->visual_profit);
 
	}
 

	
 
	cur_company.Restore();
 
}
 

	
 
/**
 
 * Handle payment for final delivery of the given cargo packet.
 
 * @param cp The cargo packet to pay for.
 
 * @param count The number of packets to pay for.
 
 */
src/industry_gui.cpp
Show inline comments
 
@@ -489,26 +489,30 @@ public:
 
	}
 

	
 
	void SetStringParameters(int widget) const override
 
	{
 
		switch (widget) {
 
			case WID_DPI_FUND_WIDGET:
 
				/* Raw industries might be prospected. Show this fact by changing the string
 
				 * In Editor, you just build, while ingame, or you fund or you prospect */
 
				if (_game_mode == GM_EDITOR) {
 
					/* We've chosen many random industries but no industries have been specified */
 
					SetDParam(0, STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY);
 
				} else {
 
					const IndustrySpec *indsp = GetIndustrySpec(this->index[this->selected_index]);
 
					SetDParam(0, (_settings_game.construction.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY : STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY);
 
					if (count > 0) {
 
						const IndustrySpec *indsp = GetIndustrySpec(this->index[this->selected_index]);
 
						SetDParam(0, (_settings_game.construction.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY : STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY);
 
					} else {
 
						SetDParam(0, STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY);
 
					}
 
				}
 
				break;
 
		}
 
	}
 

	
 
	void DrawWidget(const Rect &r, int widget) const override
 
	{
 
		switch (widget) {
 
			case WID_DPI_MATRIX_WIDGET: {
 
				uint text_left, text_right, icon_left, icon_right;
 
				if (_current_text_dir == TD_RTL) {
 
					icon_right = r.right    - WD_MATRIX_RIGHT;
 
@@ -721,24 +725,25 @@ public:
 
			_ignore_restrictions = false;
 
		} else {
 
			success = Command<CMD_BUILD_INDUSTRY>::Post(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY, tile, this->selected_type, layout_index, false, seed);
 
		}
 

	
 
		/* If an industry has been built, just reset the cursor and the system */
 
		if (success && !_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
 
	}
 

	
 
	void OnHundredthTick() override
 
	{
 
		if (_game_mode == GM_EDITOR) return;
 
		if (this->count == 0) return;
 
		const IndustrySpec *indsp = GetIndustrySpec(this->selected_type);
 

	
 
		if (indsp->enabled) {
 
			bool call_back_result = GetIndustryProbabilityCallback(this->selected_type, IACT_USERCREATION, 1) > 0;
 

	
 
			/* Only if result does match the previous state would it require a redraw. */
 
			if (call_back_result != this->enabled[this->selected_index]) {
 
				this->enabled[this->selected_index] = call_back_result;
 
				this->SetButtons();
 
				this->SetDirty();
 
			}
 
		}
src/lang/afrikaans.txt
Show inline comments
 
@@ -989,24 +989,25 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY
 
STR_GAME_OPTIONS_LANGUAGE                                       :{BLACK}Taal
 
STR_GAME_OPTIONS_LANGUAGE_TOOLTIP                               :{BLACK}Kies die koppelvlak taal om te gebruik
 

	
 
STR_GAME_OPTIONS_FULLSCREEN                                     :{BLACK}Volskerm
 
STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP                             :{BLACK}Kies die blokkie om OpenTTD in volleskerm te speel
 

	
 
STR_GAME_OPTIONS_RESOLUTION                                     :{BLACK}Skerm resolusie
 
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP                             :{BLACK}Kies die skerm resolusie om te gebruik
 
STR_GAME_OPTIONS_RESOLUTION_OTHER                               :ander
 

	
 

	
 

	
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_FRAME                                 :{BLACK} Koppelvlak groote
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP                      :{BLACK} Kies die koppelvlak element groote om te gebruik
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL                       :Normaal
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM                      :Dubbel groote
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM                      :Quad grootte
 

	
 
STR_GAME_OPTIONS_FONT_ZOOM                                      :{BLACK}Skrifgrootte
 

	
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL                      :Normaal
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM                     :Dubbele grootte
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM                     :Quad grootte
 
@@ -1464,24 +1465,26 @@ STR_CONFIG_SETTING_SERVICEATHELIPAD_HELP
 

	
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR                       :Verbind landereye werktuigbaan na spoor/pad/water/lughawe werktuigbaan: {STRING}
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT              :Vertoon die landskapwerktuigbaan wanneer 'n konstruksiewerktuigbaan vertoon word.
 

	
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR                         :Land kleur gebruik op die klein landkaart: {STRING}
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT                :Kleur van die terrein in die klein landkaart
 
###length 3
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN                   :Groen
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN              :Donkergroen
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET                  :Violet
 

	
 
###length 4
 

	
 
###length 4
 
STR_CONFIG_SETTING_SCROLLMODE_RMB                               :Skuif kaart met RMB
 

	
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING                             :Maak kykpoort beweegings glad: {STRING}
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT                    :Beheer hoe die hoofvertoonvenster skuif na 'n spesifieke posisie - as dit geaktiveer is, dan skuif die venster glad na die posisie toe, andersins skuif die venster direk na die posisie toe.
 

	
 
STR_CONFIG_SETTING_MEASURE_TOOLTIP                              :Toon 'n meting wanneer jy verskeie bou-gereedskap gebruik: {STRING}
 
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT                     :Vertoon teëlafstand en hoogteverskil gedurende bouwerk.
 

	
 
STR_CONFIG_SETTING_LIVERIES                                     :Toon voertuigspesifieke kleure: {STRING}
 
STR_CONFIG_SETTING_LIVERIES_HELPTEXT                            :Beheer die gebruik van voertuig-gebasseerde kleurskemas (teenoor maatskappy-gebasseerde kleurskemas)
 
###length 3
 
STR_CONFIG_SETTING_LIVERIES_NONE                                :Geen
 
@@ -1560,27 +1563,24 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE    
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT                   :Spoortipe om te kies wanneer 'n nuwe spel begin. 'Eers beskikbaar' kies die oudste tipe spoor, 'Laas beskikbaar' kies die nuutste tipe spoor, 'Meeste gebruik' kies die spoor wat die meeste in gebruik is.
 
###length 3
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST                      :Eers beskikbaar
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST                       :Laas beskikbaar
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED                  :Meeste gebruik
 

	
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION                       :Wys spoorreserverings: {STRING}
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT              :Wys gereserveerde spore in 'n ander kleur om te help wanneer treine nie die regte roetes kies nie
 

	
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS                     :Hou bou gereedskap aktief na gebruik: {STRING}
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT            :Hou die bougereedskap vir brûe, tonnels ens. aktief na gebruik
 

	
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT                              :Groep uitgawes in maatskappy finansies venster: {STRING}
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT                     :Verstel die uitleg van die maatskappy uitgawes venster
 

	
 

	
 
###setting-zero-is-special
 

	
 
STR_CONFIG_SETTING_SOUND_TICKER                                 :Nuustikker: {STRING}
 
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT                        :Speel klank vir opgesomde nuus boodskappe
 

	
 
STR_CONFIG_SETTING_SOUND_NEWS                                   :Koerant: {STRING}
 
STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT                          :Speel klank wanneer koerante vertoon word
 

	
 
STR_CONFIG_SETTING_SOUND_NEW_YEAR                               :Einde van jaar: {STRING}
 
STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT                      :Speel klankeffek aan die einde van 'n jaar wanneer die maatskappy se jaarresultate vertoon word
 

	
 
@@ -3363,45 +3363,41 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP  
 

	
 
# Waypoint/buoy view window
 
STR_WAYPOINT_VIEW_CAPTION                                       :{WHITE}{WAYPOINT}
 
STR_WAYPOINT_VIEW_CENTER_TOOLTIP                                :{BLACK}Senter skerm op roetebaken. Ctrl+klik maak 'n nuwe venster oop vir die roetebaken
 
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME                          :{BLACK}Verander roetebaken se naam
 
STR_BUOY_VIEW_CENTER_TOOLTIP                                    :{BLACK}Sentreer hoofuitsig op boei. Ctrl+klik maak 'n nuwe venster oop vir die boei
 
STR_BUOY_VIEW_CHANGE_BUOY_NAME                                  :{BLACK}Verander baken naam
 

	
 
STR_EDIT_WAYPOINT_NAME                                          :{WHITE}Redigeer roetebaken se naam
 

	
 
# Finances window
 
STR_FINANCES_CAPTION                                            :{WHITE}{COMPANY} Finansies {BLACK}{COMPANY_NUM}
 
STR_FINANCES_EXPENDITURE_INCOME_TITLE                           :{WHITE}Uitgawe/Inkomste
 
STR_FINANCES_YEAR                                               :{WHITE}{NUM}
 

	
 
###length 3
 

	
 

	
 
###length 13
 
STR_FINANCES_SECTION_CONSTRUCTION                               :{GOLD}Konstruksie
 
STR_FINANCES_SECTION_NEW_VEHICLES                               :{GOLD}Nuwe Voertuie
 
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}Trein Loopkoste
 
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}Pad Voertuig Loopkoste
 
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}Vliegtuig Loopkoste
 
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}Skip loopkoste
 
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE                       :{GOLD}Eiendom Onderhoud
 
STR_FINANCES_SECTION_TRAIN_INCOME                               :{GOLD}Trein Inkomste
 
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME                        :{GOLD}Pad Voertuig Inkome
 
STR_FINANCES_SECTION_AIRCRAFT_INCOME                            :{GOLD}Vliegtuig Inkome
 
STR_FINANCES_SECTION_SHIP_INCOME                                :{GOLD}Skip Inkomste
 
STR_FINANCES_SECTION_LOAN_INTEREST                              :{GOLD}Lening Rente
 
STR_FINANCES_SECTION_OTHER                                      :{GOLD}Ander
 

	
 
STR_FINANCES_NEGATIVE_INCOME                                    :{BLACK}-{CURRENCY_LONG}
 
STR_FINANCES_POSITIVE_INCOME                                    :{BLACK}+{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CAPTION                                      :{WHITE}Totaal:
 
STR_FINANCES_BANK_BALANCE_TITLE                                 :{WHITE}Bank Balans
 
STR_FINANCES_LOAN_TITLE                                         :{WHITE}Lening
 
STR_FINANCES_MAX_LOAN                                           :{WHITE}Maksimum Lening: {BLACK}{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CURRENCY                                     :{BLACK}{CURRENCY_LONG}
 
STR_FINANCES_BORROW_BUTTON                                      :{BLACK}Leen {CURRENCY_LONG}
 
STR_FINANCES_BORROW_TOOLTIP                                     :{BLACK}Vermeerder groote van lening. Ctrl+Klick leen so veel as moontlik
 
STR_FINANCES_REPAY_BUTTON                                       :{BLACK}Betaal {CURRENCY_LONG} terug
 
STR_FINANCES_REPAY_TOOLTIP                                      :{BLACK}Betaal gedeelte van lening terug. Ctrl+klik betaal so veel as moontlik terug
 
STR_FINANCES_INFRASTRUCTURE_BUTTON                              :{BLACK}Infrastruktuur
 

	
 
# Company view
 
STR_COMPANY_VIEW_CAPTION                                        :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
src/lang/arabic_egypt.txt
Show inline comments
 
@@ -976,24 +976,25 @@ STR_GAME_OPTIONS_LANGUAGE_PERCENTAGE                            :{STRING} ({NUM}% مكتمل)
 
STR_GAME_OPTIONS_FULLSCREEN                                     :{BLACK}شاشة كاملة
 
STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP                             :{BLACK}اختر هذا المربع للعب OpenTTD على لشاشة الكاملة
 

	
 
STR_GAME_OPTIONS_RESOLUTION                                     :{BLACK}دقة الشاشة
 
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP                             :{BLACK}اختر دقة الشاشة
 
STR_GAME_OPTIONS_RESOLUTION_OTHER                               :اخرى
 

	
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION                             :{BLACK}تسريع الأجهزة
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP                     :{BLACK}حدد هذا المربع للسماح لـ OpenTTD بمحاولة استخدام تسريع الأجهزة. سيتم تطبيق الإعداد الذي تم تغييره فقط عند إعادة تشغيل اللعبة
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART                     :{WHITE}لن يعمل الإعداد إلا بعد إعادة تشغيل اللعبة
 

	
 

	
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_FRAME                                 :{BLACK}حجم اللوحة
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP                      :{BLACK}حدد العنصر المطلوب
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL                       :تقريب عادي
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM                      :تقريب ×2
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM                      :تقريب ×4
 

	
 
STR_GAME_OPTIONS_FONT_ZOOM                                      :{BLACK}حجم الخط
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP                     :{BLACK}حدد حجم خط الواجهة المراد استخدامه
 

	
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO                        :(كشف أوتوماتيكي)
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL                      :عادي
 
@@ -1357,24 +1358,26 @@ STR_CONFIG_SETTING_SERVICEATHELIPAD                             :صيانة الهيلوكبتر في مهبطها تلقائيا: {STRING}
 

	
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR                       :اربط اداة التضاريس الى اداة السكة /الطرق / اموانئ / المطارات{STRING}
 

	
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR                         :لون الارضية المستخدم للخرائط الصغيرة: {STRING}
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT                :لون الارضية في الخرائط الصغيرة
 
###length 3
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN                   :اخضر
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN              :اخضر غامق
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET                  :بنفسجي
 

	
 
###length 4
 

	
 
###length 4
 

	
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING                             :تحريك سلس في نوافذ المشاهدة: {STRING}
 

	
 
STR_CONFIG_SETTING_MEASURE_TOOLTIP                              :عرض المقاسات عند استخدام ادوات البناء المختلفة: {STRING}
 

	
 
STR_CONFIG_SETTING_LIVERIES                                     :عرض لون و شعار الشركة: {STRING}
 
###length 3
 
STR_CONFIG_SETTING_LIVERIES_NONE                                :بدون
 
STR_CONFIG_SETTING_LIVERIES_OWN                                 :شركتك الخاصة
 
STR_CONFIG_SETTING_LIVERIES_ALL                                 :كل الشركات
 

	
 
STR_CONFIG_SETTING_PREFER_TEAMCHAT                              :تفضيل الدردشة <ENTER> : {STRING}
 

	
 
@@ -1429,26 +1432,24 @@ STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE             :عرض الوصول و المغادرة في جدولة الاعمال: {STRING}
 
STR_CONFIG_SETTING_QUICKGOTO                                    :إنشاء سريع لأوامر المركبات: {STRING}
 

	
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE                            :سكة الحديد القياسية (بعد بدأ لعبة جديدة أو تحميل لعبة): {STRING}
 
###length 3
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST                      :القديم
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST                       :الجديد
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED                  :الأكثر استخداما
 

	
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION                       :اظهار الطرق المحجوزة: {STRING}
 

	
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS                     :ابقاء ادوات البناء فعالة بعد استخدامها: {STRING}
 

	
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT                              :النفقات للمجموعة في النافذة المالية: {STRING}
 

	
 

	
 
###setting-zero-is-special
 

	
 
STR_CONFIG_SETTING_SOUND_TICKER                                 :خبر: {STRING}
 
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT                        :شغل صوت تاثيري عند عرض ملخص الاخبار
 

	
 
STR_CONFIG_SETTING_SOUND_NEWS                                   :الجرائد: {STRING}
 
STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT                          :شغل صوت تاثيري عند عرض الجرائد
 

	
 
STR_CONFIG_SETTING_SOUND_NEW_YEAR                               :نهاية العام: {STRING}
 
STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT                      :شغل صوت مؤثر عند عرض ملخص اداء الشركة
 

	
 
@@ -3020,45 +3021,41 @@ STR_STATION_VIEW_CLOSE_AIRPORT                                  :{BLACK}اغلاق المطار
 

	
 
# Waypoint/buoy view window
 
STR_WAYPOINT_VIEW_CAPTION                                       :{WHITE}{WAYPOINT}
 
STR_WAYPOINT_VIEW_CENTER_TOOLTIP                                :{BLACK} ركز شاشة العرض على نقطة العبور
 
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME                          :{BLACK}غير اسم نقطة العبور
 
STR_BUOY_VIEW_CENTER_TOOLTIP                                    :{BLACK} ضع العوامة في مركز الشاشة
 
STR_BUOY_VIEW_CHANGE_BUOY_NAME                                  :{BLACK} غير اسم العومة
 

	
 
STR_EDIT_WAYPOINT_NAME                                          :{WHITE}عدل اسم نقطة العبور
 

	
 
# Finances window
 
STR_FINANCES_CAPTION                                            :{WHITE}{COMPANY} {BLACK} {COMPANY_NUM} سجل المحاسبة
 
STR_FINANCES_EXPENDITURE_INCOME_TITLE                           :{WHITE}المصروفات / الدخل
 
STR_FINANCES_YEAR                                               :{WHITE}{NUM}
 

	
 
###length 3
 

	
 

	
 
###length 13
 
STR_FINANCES_SECTION_CONSTRUCTION                               :{GOLD}البناء
 
STR_FINANCES_SECTION_NEW_VEHICLES                               :{GOLD}العربات الجديدة
 
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}تكلفة تشغيل القطار
 
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}تكلفة تشغيل العربات
 
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}تكلفة تشغيل الطائرات
 
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}تكلفة تشغيل السفن
 
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE                       :{GOLD}صيانة الممتلكات
 
STR_FINANCES_SECTION_TRAIN_INCOME                               :{GOLD}دخل القطار
 
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME                        :{GOLD}دخل العربات
 
STR_FINANCES_SECTION_AIRCRAFT_INCOME                            :{GOLD}دخل الطائرات
 
STR_FINANCES_SECTION_SHIP_INCOME                                :{GOLD}دخل السفن
 
STR_FINANCES_SECTION_LOAN_INTEREST                              :{GOLD}فوائد القرض
 
STR_FINANCES_SECTION_OTHER                                      :{GOLD}اخرى
 

	
 
STR_FINANCES_NEGATIVE_INCOME                                    :{BLACK}-{CURRENCY_LONG}
 
STR_FINANCES_POSITIVE_INCOME                                    :{BLACK}+{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CAPTION                                      :{WHITE}المجموع
 
STR_FINANCES_BANK_BALANCE_TITLE                                 :{WHITE}السيولة المتاحة
 
STR_FINANCES_LOAN_TITLE                                         :{WHITE}القرض
 
STR_FINANCES_MAX_LOAN                                           :{WHITE}اقصى حد للقرض: {BLACK}{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CURRENCY                                     :{BLACK}{CURRENCY_LONG}
 
STR_FINANCES_BORROW_BUTTON                                      :{BLACK}اقتراض{CURRENCY_LONG}
 
STR_FINANCES_BORROW_TOOLTIP                                     :{BLACK}زيادة حجم القرض المسموح به
 
STR_FINANCES_REPAY_BUTTON                                       :{BLACK}تسديد{CURRENCY_LONG}
 
STR_FINANCES_REPAY_TOOLTIP                                      :{BLACK}اعادة جزء من القرض
 
STR_FINANCES_INFRASTRUCTURE_BUTTON                              :{BLACK}البنية التحتية
 

	
 
# Company view
 
STR_COMPANY_VIEW_CAPTION                                        :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
src/lang/basque.txt
Show inline comments
 
@@ -960,24 +960,25 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY
 
STR_GAME_OPTIONS_LANGUAGE                                       :{BLACK}Hizkuntza
 
STR_GAME_OPTIONS_LANGUAGE_TOOLTIP                               :{BLACK}Aukeratu interfazean erabiltzeko hizkuntza
 

	
 
STR_GAME_OPTIONS_FULLSCREEN                                     :{BLACK}Pantaila osoa
 
STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP                             :{BLACK}Markatu kaxa hau OpenTTD pantaila osoko moduan jolasteko
 

	
 
STR_GAME_OPTIONS_RESOLUTION                                     :{BLACK}Pantailaren resoluzioa
 
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP                             :{BLACK}Pantailaren resulozioa aukeratu
 
STR_GAME_OPTIONS_RESOLUTION_OTHER                               :besteak
 

	
 

	
 

	
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_FRAME                                 :{BLACK}Interfaze tamaina
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL                       :Normala
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM                      :Tamaina doblea
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM                      :Tamaina laukoitza
 

	
 

	
 

	
 

	
 

	
 
STR_GAME_OPTIONS_BASE_GRF                                       :{BLACK}Grafiko basea markatu
 
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP                               :{BLACK}Aukeratu erabili beharreko grafiko paketea
 
@@ -1405,24 +1406,26 @@ STR_CONFIG_SETTING_SERVICEATHELIPAD_HELP
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR                       :Paisaia eraldatzeko lanabesak tren/ura/errepide/aireportu eraikitzeko tauletan agertzea: {STRING}
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT              :Garraio mota baten eraikuntza lanabesak irekitzerakoan ireki paisaia eraldatzeko lanabesak ere
 

	
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR                         :Mapa txikian erabiltzeko lur kolorea: {STRING}
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT                :Mapa txikiaren lur kolorea
 
###length 3
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN                   :Berdea
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN              :Berde iluna
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET                  :Bioleta
 

	
 
###length 4
 

	
 
###length 4
 

	
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING                             :Mapan zehar mugitzerakoan, abiadura moteltzea: {STRING}
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT                    :Kontrolatu nola mugituko den ikuspegia lehio nagusitik zehar, puntu jakin batera joateko mapa txikian sakatzen denean edo objektu zehatz batera joateko agintzen denean
 

	
 
STR_CONFIG_SETTING_MEASURE_TOOLTIP                              :Eraikitze tresna ezberdinak erabiltzerakoan neurtresna erakutsi: {STRING}
 
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT                     :Erakutsi lauki kopuruak eta garaiera ezberdintasunak eraikuntza ekintzetan sagua arrastatzerakoan
 

	
 
STR_CONFIG_SETTING_LIVERIES                                     :Konpainien geltokiak erakutsi: {STRING}
 
STR_CONFIG_SETTING_LIVERIES_HELPTEXT                            :Kontrolatu ibilgailu mota zehatzen liburutegiak ibilgailuentzako (konpainia zehatzen ordez)
 
###length 3
 
STR_CONFIG_SETTING_LIVERIES_NONE                                :Ezer ez
 
STR_CONFIG_SETTING_LIVERIES_OWN                                 :Nire Konpainia
 
STR_CONFIG_SETTING_LIVERIES_ALL                                 :Konpainia guztiak
 
@@ -1498,27 +1501,24 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE    
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT                   :Jokoa hasi edo jokoa kargatu eta gero trenbide lanabesetan lehenetsiko den trenbide mota. 'Zaharrena' trenbide mota zaharrena lehenetsiko da, 'Berriena' trenbide mota berriena lehenetsiko da, 'Erabiliena' trenbide mota erabiliena lehenetsiko da
 
###length 3
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST                      :Lehena eskuragarri
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST                       :Azkena eskuragarri
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED                  :Gehien erabilia
 

	
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION                       :Erreserbatutako trenbide zatiak erakutsi: {STRING}
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT              :Trenbide erreserbatuak kolore ezberdinarekin jarri blokeetan oinarritutako ibilbideetan sartzera ukatzen diren trenei laguntzeko
 

	
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS                     :Eraikitze tresnak aktibaturik utzi erabili eta gero: {STRING}
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT            :Mantendu zubi, tunel, etabarren lanabesak irekita erabili eta gero
 

	
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT                              :Talde gastuak konpainiaren finantza leihoan: {STRING}
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT                     :Konpainiako gastuen lehioaren diseinua
 

	
 

	
 
###setting-zero-is-special
 

	
 

	
 
STR_CONFIG_SETTING_SOUND_NEWS                                   :Periodikoa: {STRING}
 

	
 
STR_CONFIG_SETTING_SOUND_NEW_YEAR                               :Amaiera urtea: {STRING}
 

	
 
STR_CONFIG_SETTING_SOUND_CONFIRM                                :Eraikuntza: {STRING}
 
STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT                       :Eraikuntza arrakastatsua edo beste akzioekin soinu bat egin
 

	
 

	
 
@@ -3170,45 +3170,41 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP  
 

	
 
# Waypoint/buoy view window
 
STR_WAYPOINT_VIEW_CAPTION                                       :{WHITE}{WAYPOINT}
 
STR_WAYPOINT_VIEW_CENTER_TOOLTIP                                :{BLACK}Ikuspegi nagusia bidepuntuan kokatu. Ktrl+Klik Ikuspegi lehio berria irekiko du bidepuntuaren kokapenerakin
 
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME                          :{BLACK}Bidepuntuaren izena aldatu
 
STR_BUOY_VIEW_CENTER_TOOLTIP                                    :{BLACK}Ikuspegi nagusia buian kokatu. ktrl+Klik Ikuspegi lehio berria irekiko du buiaren kokapenarekin
 
STR_BUOY_VIEW_CHANGE_BUOY_NAME                                  :{BLACK}Buiaren izena aldatu
 

	
 
STR_EDIT_WAYPOINT_NAME                                          :{WHITE}Bidepuntuaren izena aldatu
 

	
 
# Finances window
 
STR_FINANCES_CAPTION                                            :{WHITE}{COMPANY} Finantzak {BLACK}{COMPANY_NUM}
 
STR_FINANCES_EXPENDITURE_INCOME_TITLE                           :{WHITE}Gastuak/Sarrerak
 
STR_FINANCES_YEAR                                               :{WHITE}{NUM}
 

	
 
###length 3
 

	
 

	
 
###length 13
 
STR_FINANCES_SECTION_CONSTRUCTION                               :{GOLD}Eraikitze lanak
 
STR_FINANCES_SECTION_NEW_VEHICLES                               :{GOLD}Ibilgailu berriak
 
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}Trenen funtzionamendu kosteak
 
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}Errepide ibilgailuen funtzionamendu kosteak
 
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}Hegazkinen funtzionamendu kosteak
 
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}Itsasontzien funtzionamendu kosteak
 
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE                       :{GOLD}Jabegoen mantenimendua
 
STR_FINANCES_SECTION_TRAIN_INCOME                               :{GOLD}Trenen diru sarrerak
 
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME                        :{GOLD}Errepide ibilgailuen diru sarrerak
 
STR_FINANCES_SECTION_AIRCRAFT_INCOME                            :{GOLD}Hegazkinen diru sarrerak
 
STR_FINANCES_SECTION_SHIP_INCOME                                :{GOLD}Itsasontzien diru sarrerak
 
STR_FINANCES_SECTION_LOAN_INTEREST                              :{GOLD}Maileguaren interesak
 
STR_FINANCES_SECTION_OTHER                                      :{GOLD}Bestelakoak
 

	
 
STR_FINANCES_NEGATIVE_INCOME                                    :{BLACK}-{CURRENCY_LONG}
 
STR_FINANCES_POSITIVE_INCOME                                    :{BLACK}+{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CAPTION                                      :{WHITE}Guztira:
 
STR_FINANCES_BANK_BALANCE_TITLE                                 :{WHITE}Balantzea
 
STR_FINANCES_LOAN_TITLE                                         :{WHITE}Mailegua
 
STR_FINANCES_MAX_LOAN                                           :{WHITE}Gehienezko Mailegua: {BLACK}{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CURRENCY                                     :{BLACK}{CURRENCY_LONG}
 
STR_FINANCES_BORROW_BUTTON                                      :{BLACK}{CURRENCY_LONG} eskatu
 
STR_FINANCES_BORROW_TOOLTIP                                     :{BLACK}Mailegua handitu. Ktrl+Klik gehienezko mailegua eskatu
 
STR_FINANCES_REPAY_BUTTON                                       :{BLACK}Maileguaren {CURRENCY_LONG} ordaindu
 
STR_FINANCES_REPAY_TOOLTIP                                      :{BLACK}Mahileguaren zati bat ordaindu. Ktrl+Klik ordaindu daitekeen guztia ordainduko da
 
STR_FINANCES_INFRASTRUCTURE_BUTTON                              :{BLACK}Azpiegiturak
 

	
 
# Company view
 
STR_COMPANY_VIEW_CAPTION                                        :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
src/lang/belarusian.txt
Show inline comments
 
@@ -1298,24 +1298,25 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS              :Кожныя 12 месяцаў
 
STR_GAME_OPTIONS_LANGUAGE                                       :{BLACK}Мова
 
STR_GAME_OPTIONS_LANGUAGE_TOOLTIP                               :{BLACK}Выбраць мову інтэрфэйсу
 

	
 
STR_GAME_OPTIONS_FULLSCREEN                                     :{BLACK}Поўны экран
 
STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP                             :{BLACK}Уключыць/выключыць поўнаэкранны рэжым
 

	
 
STR_GAME_OPTIONS_RESOLUTION                                     :{BLACK}Вырашэньне экрана
 
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP                             :{BLACK}Выбар вырашэньня экрана
 
STR_GAME_OPTIONS_RESOLUTION_OTHER                               :Iншае
 

	
 

	
 

	
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_FRAME                                 :{BLACK}Памер элементаў інтэрфейсу
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP                      :{BLACK}Выберыце памер элементаў інтэрфейсу
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL                       :Звычайны
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM                      :Падвоены
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM                      :Пачацвяроны
 

	
 
STR_GAME_OPTIONS_FONT_ZOOM                                      :{BLACK}Памер шрыфта
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP                     :{BLACK}Абярыце памер шрыфта, выкарыстоўванага ў гульні
 

	
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL                      :Звычайны
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM                     :Падвоены
 
@@ -1775,24 +1776,26 @@ STR_CONFIG_SETTING_SERVICEATHELIPAD                             :Уключыць абслугоўваньне на шрубалётных пляцоўках: {STRING}
 
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT                    :Абслугоўваць шрубалёты пры кожнай пасадцы, нават калі ў аэрапорце няма анґару.
 

	
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR                       :Зьвязаць ляндшафтную панэль з транспартнай: {STRING}
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT              :Калі адкрываецца панэль інструмэнтаў нейкага транспарту, таксама паказваць панэль інструмэнтаў для зьмены ляндшафту.
 

	
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR                         :Колер зямлі на мінімапе: {STRING}
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT                :Колер ляндшафту на малой мапе.
 
###length 3
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN                   :зялёны
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN              :цёмна-зялёны
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET                  :фіялетавы
 

	
 
###length 4
 

	
 
STR_CONFIG_SETTING_SCROLLMODE                                   :Перамяшчэнне агляду: {STRING}
 
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT                          :Спосаб перамяшчэння па гульнёваму полю
 
###length 4
 
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT                           :Перамяшчаць з дапамогай ПКМ, зафіксаваўшы курсор
 
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED                        :Перамяшчаць з дапамогай ПКМ, зафіксаваўшы курсор
 
STR_CONFIG_SETTING_SCROLLMODE_RMB                               :Перамяшчаць з дапамогай ПКМ
 
STR_CONFIG_SETTING_SCROLLMODE_LMB                               :Перамяшчаць з дапамогай ЛКМ
 

	
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING                             :Павольная пракрутка ў вакне прагляду: {STRING}
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT                    :Кантралюе, што адбудзецца ў галоўным вакне, калі пстрыкнуць у малым вакне прагляду па нейкай кропцы. Калі ўключана, позірк будзе павольна перамяшчацца па мапе ў галоўным вакне. Калі выключана — экран адразу прыгне ў вызначанае месца.
 

	
 
STR_CONFIG_SETTING_MEASURE_TOOLTIP                              :Паказваць замеры пры будаўніцтве: {STRING}
 
@@ -1879,27 +1882,24 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE                            :Тып чыгункі па змоўчанні (пасьля старту/загрузкі): {STRING}
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT                   :Тып чыгункі, якая аўтаматычна выбіраецца на пачатку гульні. "Першыя даступныя" выбірае найстарэйшы тып чыгункі, "апошнія даступныя" выбірае найноўшы, а "найбольш ужывальныя" выбірае чыгунку, якая найчасьцей выкарыстоўваецца.
 
###length 3
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST                      :першыя даступныя
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST                       :апошнія даступныя
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED                  :найбольш ужывальныя
 

	
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION                       :Паказваць зарэзерваваныя каляiны: {STRING}
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT              :Зарэзэрваваныя рэйкі будуць мець адрозны колер. Дапамагае вырашыць праблему, калі цягнік адмаўляецца заехаць у блёк з маршрутнымі сьветлафорамі.
 

	
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS                     :Захоўваць актыўнымі інструмэнты будаўніцтва пасьля ўжываньня: {STRING}
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT            :Захаваць будаўнічыя інструмэнты для мастоў, тунэляў і г.д. пасля выкарыстаньня.
 

	
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT                              :Групаваць выдаткі ў вакне фінансаў кампаніі: {STRING}
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT                     :Захаваць памер вакна выдаткаў кампаніі.
 

	
 

	
 
###setting-zero-is-special
 

	
 
STR_CONFIG_SETTING_SOUND_TICKER                                 :Бягучы радок: {STRING}
 
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT                        :Прайграваць гук пры з'яўленьні бягучага радка з навінамі
 

	
 
STR_CONFIG_SETTING_SOUND_NEWS                                   :Ґазэта: {STRING}
 
STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT                          :Прайграваць гукавыя эфэкты пры публікацыі ґазэтаў
 

	
 
STR_CONFIG_SETTING_SOUND_NEW_YEAR                               :У канцы года: {STRING}
 
STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT                      :Прайграваць гукавы эфэкт пры адлюстраваньні фінансавай справаздачы кампаніі за мінулыя гады
 

	
 
@@ -3715,45 +3715,41 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP                          :{BLACK}Прадухiляць пасадку паветранаго судна ў гэтым аэрапорце
 

	
 
# Waypoint/buoy view window
 
STR_WAYPOINT_VIEW_CAPTION                                       :{WHITE}{WAYPOINT}
 
STR_WAYPOINT_VIEW_CENTER_TOOLTIP                                :{BLACK}Паказаць пункт шляху ў асноўным вакне. Ctrl+клік — паказаць у дадатковым вакне.
 
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME                          :{BLACK}Перайменаваць пункт шляху
 
STR_BUOY_VIEW_CENTER_TOOLTIP                                    :{BLACK}Паказаць буй у асноўным вакне. Ctrl+клік — паказаць у дадатковым вакне.
 
STR_BUOY_VIEW_CHANGE_BUOY_NAME                                  :{BLACK}Зьмяніць назву буя
 

	
 
STR_EDIT_WAYPOINT_NAME                                          :{WHITE}Назва пункта шляху
 

	
 
# Finances window
 
STR_FINANCES_CAPTION                                            :{WHITE}Фінансы — {COMPANY} {BLACK}{COMPANY_NUM}
 
STR_FINANCES_EXPENDITURE_INCOME_TITLE                           :{WHITE}Выдаткі/даходы
 
STR_FINANCES_YEAR                                               :{WHITE}{NUM}
 

	
 
###length 3
 

	
 

	
 
###length 13
 
STR_FINANCES_SECTION_CONSTRUCTION                               :{GOLD}Будаўніцтва
 
STR_FINANCES_SECTION_NEW_VEHICLES                               :{GOLD}Новая тэхніка
 
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}Эксплуатацыя цягнiкоў
 
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}Эксплуатацыя аўтамабiляў
 
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}Эксплуатацыя авіяцыі
 
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}Эксплуатацыя караблёў
 
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE                       :{GOLD}Утрыманьне ўласнасьці
 
STR_FINANCES_SECTION_TRAIN_INCOME                               :{GOLD}Прыбытак ад чыгункi
 
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME                        :{GOLD}Прыбытак ад аўта
 
STR_FINANCES_SECTION_AIRCRAFT_INCOME                            :{GOLD}Прыбытак ад авіяцыі
 
STR_FINANCES_SECTION_SHIP_INCOME                                :{GOLD}Прыбытак ад караблёў
 
STR_FINANCES_SECTION_LOAN_INTEREST                              :{GOLD}Працэнты па пазыцы
 
STR_FINANCES_SECTION_OTHER                                      :{GOLD}Іншыя выдаткі
 

	
 
STR_FINANCES_NEGATIVE_INCOME                                    :{BLACK}-{CURRENCY_LONG}
 
STR_FINANCES_POSITIVE_INCOME                                    :{BLACK}+{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CAPTION                                      :{WHITE}РАЗАМ:
 
STR_FINANCES_BANK_BALANCE_TITLE                                 :{WHITE}Банкаўскі баланс
 
STR_FINANCES_LOAN_TITLE                                         :{WHITE}Пазыка
 
STR_FINANCES_MAX_LOAN                                           :{WHITE}Макс. пазыка: {BLACK}{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CURRENCY                                     :{BLACK}{CURRENCY_LONG}
 
STR_FINANCES_BORROW_BUTTON                                      :{BLACK}Пазычыць {CURRENCY_LONG}
 
STR_FINANCES_BORROW_TOOLTIP                                     :{BLACK}Павелічыць памер пазыкі. Ctrl+клiк — пазычыць да максымальнай сумы.
 
STR_FINANCES_REPAY_BUTTON                                       :{BLACK}Аддаць {CURRENCY_LONG}
 
STR_FINANCES_REPAY_TOOLTIP                                      :{BLACK}Вярнуць частку пазыкі. Ctrl+клiк — вярнуць усё, па магчымасьці.
 
STR_FINANCES_INFRASTRUCTURE_BUTTON                              :{BLACK}Iнфраструктура
 

	
 
# Company view
 
STR_COMPANY_VIEW_CAPTION                                        :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
src/lang/brazilian_portuguese.txt
Show inline comments
 
@@ -1017,24 +1017,25 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP     
 
STR_GAME_OPTIONS_RESOLUTION                                     :{BLACK}Resolução da tela
 
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP                             :{BLACK}Selecionar a resolução da tela para usar
 
STR_GAME_OPTIONS_RESOLUTION_OTHER                               :outra
 
STR_GAME_OPTIONS_RESOLUTION_ITEM                                :{NUM}x{NUM}
 

	
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION                             :{BLACK}Aceleração de hardware
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP                     :{BLACK}Marque esta caixa para permitir que o OpenTTD tente usar a aceleração de hardware. Qualquer mudança nesta configuração só será aplicada após reiniciar o jogo.
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART                     :{WHITE}A configuração só terá efeito após reiniciar o jogo
 

	
 
STR_GAME_OPTIONS_VIDEO_VSYNC                                    :{BLACK}VSync
 
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP                            :{BLACK}Marque esta caixa para habilitar o v-sync na tela. Qualquer mudança nesta configuração só será aplicada após reiniciar o jogo. Só funciona com a aceleração de hardware habilitada
 

	
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_FRAME                                 :{BLACK}Tamanho da interface
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP                      :{BLACK}Selecione o tamanho de elemento de interface a ser usado
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO                         :(detecção automática)
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL                       :Normal
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM                      :Dobro
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM                      :Quádruplo
 

	
 
STR_GAME_OPTIONS_FONT_ZOOM                                      :{BLACK}Tamanho da fonte
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP                     :{BLACK}Selecione o tamanho da fonte da interface a ser usado
 

	
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO                        :(detecção automática)
 
@@ -1518,24 +1519,26 @@ STR_CONFIG_SETTING_SERVICEATHELIPAD                             :Manutenção automática de helicópteros em heliportos: {STRING}
 
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT                    :Faz manutenção de helicópteros a cada pouso, mesmo que não haja depósito no local de pouso
 

	
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR                       :Ligar ferramentas de terreno às ferramentas de transportes: {STRING}
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT              :Quando abrir uma barra de feramentas para um tipo de transporte, abre também a barra de terraformação
 

	
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR                         :Cor da terra usado no minimapa: {STRING}
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT                :Cor do terreno no minimapa
 
###length 3
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN                   :Verde
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN              :Verde escuro
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET                  :Violeta
 

	
 
###length 4
 

	
 
STR_CONFIG_SETTING_SCROLLMODE                                   :Comportamento de rolamento da janela: {STRING}
 
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT                          :Comportamento ao rolar o mapa
 
###length 4
 
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT                           :Mover vista com BDM, posição do mouse travada
 
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED                        :Mover mapa com BDM, posição do mouse travada
 
STR_CONFIG_SETTING_SCROLLMODE_RMB                               :Mover mapa com BDM
 
STR_CONFIG_SETTING_SCROLLMODE_LMB                               :Move o mapa com BEM
 

	
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING                             :Suavizar rolamento da janela: {STRING}
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT                    :Controla como a janela principal rola para uma posição específica quando clicado no minimapa ou após localizar um objeto. Ativado torna o rolamento suave. Desativado torna o rolamento instantâneo
 

	
 
STR_CONFIG_SETTING_MEASURE_TOOLTIP                              :Exibe distâncias quando usar ferramentas de construção: {STRING}
 
@@ -1626,27 +1629,24 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE                            :Tipo padrão de ferrovia (ao criar ou carregar um jogo): {STRING}
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT                   :Tipo de trilho a ser selecionado ao carregar/iniciar o jogo. 'primeiro disponível' seleciona o mais antigo. 'último disponível' seleciona o mais novo. 'mais usado' seleciona o que é atualmente mais usado
 
###length 3
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST                      :Primeiro disponível
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST                       :Último disponível
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED                  :Mais utilizado
 

	
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION                       :Exibir vias reservadas para trilhos: {STRING}
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT              :Escurece as vias reservadas para ajudar a lidar com problemas de trens não funcionando em blocos baseados em destinos
 

	
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS                     :Manter a barra de construção aberta: {STRING}
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT            :Mantém as ferramentas de construção para pontes, túneis, etc abertas após o uso
 

	
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT                              :Agrupar despesas na janela de financas da companhia: {STRING}
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT                     :Define o layout para os gastos da companhia
 

	
 
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS                          :Automaticamente remove sinais durante a construção de ferrovias: {STRING}
 
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT                 :Automaticamente remove sinais durante a construção de ferrovias se os sinais estiverem no caminho. Note que isso pode levar a acidentes ferroviários.
 

	
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT                     :Limite de velocidade de avanço rápido: {STRING}
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT            :Limita o quão rápido o jogo vai quando o avanço rápido está ativado. 0 = sem limite (o máximo que o seu computador suporta). Valores abaixo de 100% tornam o jogo mais lento. O limite máximo depende das especificações do seu computador e pode variar dependendo do jogo.
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL                 :{NUM}% a velocidade normal do jogo
 
###setting-zero-is-special
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO                :Sem limite (o máximo que o seu computador suporta)
 

	
 
STR_CONFIG_SETTING_SOUND_TICKER                                 :Notícias: {STRING}
 
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT                        :Toca um som para mensagens resumidas
 

	
 
@@ -3601,45 +3601,41 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP                          :{BLACK}Impedir aviões de pousarem nesse aeroporto
 

	
 
# Waypoint/buoy view window
 
STR_WAYPOINT_VIEW_CAPTION                                       :{WHITE}{WAYPOINT}
 
STR_WAYPOINT_VIEW_CENTER_TOOLTIP                                :{BLACK}Centrar visão no local do ponto de caminho. Ctrl+Clique abre uma nova janela no local do ponto de caminho
 
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME                          :{BLACK}Renomear ponto de controle
 
STR_BUOY_VIEW_CENTER_TOOLTIP                                    :{BLACK}Centraliza janela no local da bóia. Ctrl+Clique abre uma nova janela no local da bóia
 
STR_BUOY_VIEW_CHANGE_BUOY_NAME                                  :{BLACK}Renomear bóia
 

	
 
STR_EDIT_WAYPOINT_NAME                                          :{WHITE}Editar nome do ponto de controle
 

	
 
# Finances window
 
STR_FINANCES_CAPTION                                            :{WHITE}Finanças de {COMPANY} {BLACK}{COMPANY_NUM}
 
STR_FINANCES_EXPENDITURE_INCOME_TITLE                           :{WHITE}Despesas/Lucros
 
STR_FINANCES_YEAR                                               :{WHITE}{NUM}
 

	
 
###length 3
 

	
 

	
 
###length 13
 
STR_FINANCES_SECTION_CONSTRUCTION                               :{GOLD}Construção
 
STR_FINANCES_SECTION_NEW_VEHICLES                               :{GOLD}Novos Veículos
 
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}Custo de Operação de Trens
 
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}Circulação de Automóveis
 
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}Custo de Operação de Aeronaves
 
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}Custo de Operação de Embarcações
 
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE                       :{GOLD}Manutenção de Propriedades
 
STR_FINANCES_SECTION_TRAIN_INCOME                               :{GOLD}Lucros dos Trens
 
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME                        :{GOLD}Lucros dos Automóveis
 
STR_FINANCES_SECTION_AIRCRAFT_INCOME                            :{GOLD}Lucros das Aeronaves
 
STR_FINANCES_SECTION_SHIP_INCOME                                :{GOLD}Lucros de Embarcações
 
STR_FINANCES_SECTION_LOAN_INTEREST                              :{GOLD}Juros do Empréstimo
 
STR_FINANCES_SECTION_OTHER                                      :{GOLD}Outros
 

	
 
STR_FINANCES_NEGATIVE_INCOME                                    :{BLACK}-{CURRENCY_LONG}
 
STR_FINANCES_POSITIVE_INCOME                                    :{BLACK}+{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CAPTION                                      :{WHITE}Total:
 
STR_FINANCES_BANK_BALANCE_TITLE                                 :{WHITE}Balanço Bancário
 
STR_FINANCES_LOAN_TITLE                                         :{WHITE}Empréstimo
 
STR_FINANCES_MAX_LOAN                                           :{WHITE}Empréstimo Máximo: {BLACK}{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CURRENCY                                     :{BLACK}{CURRENCY_LONG}
 
STR_FINANCES_BORROW_BUTTON                                      :{BLACK}Pedir {CURRENCY_LONG}
 
STR_FINANCES_BORROW_TOOLTIP                                     :{BLACK}Pedir empréstimo. Ctrl+Clique pede o máximo possível
 
STR_FINANCES_REPAY_BUTTON                                       :{BLACK}Pagar {CURRENCY_LONG}
 
STR_FINANCES_REPAY_TOOLTIP                                      :{BLACK}Pagar parte do empréstimo. Ctrl+Clique paga o máximo possível
 
STR_FINANCES_INFRASTRUCTURE_BUTTON                              :{BLACK}Infraestrutura
 

	
 
# Company view
 
STR_COMPANY_VIEW_CAPTION                                        :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
src/lang/bulgarian.txt
Show inline comments
 
@@ -968,24 +968,25 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS              :всеки 12 месеца
 
STR_GAME_OPTIONS_LANGUAGE                                       :{BLACK}Език
 
STR_GAME_OPTIONS_LANGUAGE_TOOLTIP                               :{BLACK}Избор на език
 

	
 
STR_GAME_OPTIONS_FULLSCREEN                                     :{BLACK}Цял екран
 
STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP                             :{BLACK}Изберете тази опция за да играете OpenTTD в цял екран
 

	
 
STR_GAME_OPTIONS_RESOLUTION                                     :{BLACK}Размер на екрана
 
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP                             :{BLACK}Избор размера на екран
 
STR_GAME_OPTIONS_RESOLUTION_OTHER                               :друго
 

	
 

	
 

	
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_FRAME                                 :{BLACK}Интерфейс размер
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP                      :{BLACK}Изберете размера на интерфейс елемент за използване
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL                       :Нормално
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM                      :Двукратно
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM                      :Четирикратно
 

	
 

	
 

	
 

	
 

	
 
STR_GAME_OPTIONS_BASE_GRF                                       :{BLACK}Базов графичен набор
 
@@ -1429,24 +1430,26 @@ STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT                    :Хеликоптерите да бъдат обслужвани след всяко тяхно кацане, дори и да няма депо на даденото летище
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR                       :Инструменти за терен при другите инструменти: {STRING.p}
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT              :Когато отворите лентата за строене на даден транспорт, автоматично да се отваря и лентата за тераформиране
 

	
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR                         :Цвят на земята на малката карта: {STRING}
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT                :Цвят на земята на малката карта
 
###length 3
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN                   :Зелен
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN              :Тъмно зелен
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET                  :Виолетов
 

	
 
###length 4
 

	
 
###length 4
 

	
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING                             :Плавно местене на камера: {STRING.n}
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT                    :Ако опцията е активирана, когато натиснете на малката карта камерата ще се придвижи до там плавно, ако не е активирана камерата ще отиде там директно
 

	
 
STR_CONFIG_SETTING_MEASURE_TOOLTIP                              :Подсказка за разстояние при строене: {STRING.f}
 
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT                     :Показване на разстояните между плочките и разликите във височините им докато строите
 

	
 
STR_CONFIG_SETTING_LIVERIES                                     :Показване ливреите на: {STRING}
 
STR_CONFIG_SETTING_LIVERIES_HELPTEXT                            :Контролирано използване на превозни средства-вид специфични марки превозни средства(в противоречие на спецификата на компанията)
 
###length 3
 
STR_CONFIG_SETTING_LIVERIES_NONE                                :нито една компания
 
STR_CONFIG_SETTING_LIVERIES_OWN                                 :собствената компания
 
STR_CONFIG_SETTING_LIVERIES_ALL                                 :всички компании
 
@@ -1522,27 +1525,24 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE                            :Стандартни релси: {STRING}
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT                   :Какъв да бъде видът релси, които да бъдат селектирани пристартирането или зареждането на записана игра. "Първата възможна" избира най-стария модел релси, "Последната възможна" избира най-новия тип релси, "най-използваният" избира вида релси, които са най-използвани в момента
 
###length 3
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST                      :първите налични
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST                       :последните налични
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED                  :най-използваните
 

	
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION                       :Покажи запазените линии/пътища: {STRING}
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT              :Оцветява запазените релси в различен цвят, за да спомогне на влаковете отказващи да навлезнат в своите линии
 

	
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS                     :Запази инстументите активни след употреба: {STRING}
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT            :Остави отворени инструментите за строеж на мостове, тунели и др. след като са използвани
 

	
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT                              :Групирай разходите във финансовия прозорец на компанията: {STRING}
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT                     :Изберете оформлението на прозореца за разходите на компанията
 

	
 

	
 
###setting-zero-is-special
 

	
 
STR_CONFIG_SETTING_SOUND_TICKER                                 :Новинарски тикер: {STRING}
 
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT                        :Звуков сигнал при обобщените новини
 

	
 
STR_CONFIG_SETTING_SOUND_NEWS                                   :Вестник: {STRING}
 
STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT                          :Звуков сигнал при показването на новини
 

	
 
STR_CONFIG_SETTING_SOUND_NEW_YEAR                               :Край на година: {STRING}
 
STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT                      :Звуков сигнал при проказване на баланса в края на годината сравнен с края на предишната година
 

	
 
@@ -3225,45 +3225,41 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP                          :{BLACK}Забранява кацането на самолети в летището
 

	
 
# Waypoint/buoy view window
 
STR_WAYPOINT_VIEW_CAPTION                                       :{WHITE}{WAYPOINT}
 
STR_WAYPOINT_VIEW_CENTER_TOOLTIP                                :{BLACK}Фокусиране на основния изглед върху пътната точка . Ctrl+Клик отваря нов изглед върху пътната точка
 
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME                          :{BLACK}Смяна на името на пътната точка
 
STR_BUOY_VIEW_CENTER_TOOLTIP                                    :{BLACK}Фиксиране на главния изглед върху шамандура. Ctrl+Click отваря прозорец на нов изглед върху шамандурата.
 
STR_BUOY_VIEW_CHANGE_BUOY_NAME                                  :{BLACK}Промяна на името на шамандурата
 

	
 
STR_EDIT_WAYPOINT_NAME                                          :{WHITE}Редакция името на пътна точка
 

	
 
# Finances window
 
STR_FINANCES_CAPTION                                            :{WHITE}Финансов отчет на {COMPANY} {BLACK}{COMPANY_NUM}
 
STR_FINANCES_EXPENDITURE_INCOME_TITLE                           :{WHITE}Разходи/Приходи
 
STR_FINANCES_YEAR                                               :{WHITE}{NUM}
 

	
 
###length 3
 

	
 

	
 
###length 13
 
STR_FINANCES_SECTION_CONSTRUCTION                               :{GOLD}Строеж
 
STR_FINANCES_SECTION_NEW_VEHICLES                               :{GOLD}Нови МПС-та
 
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}Оперативни разходи на влаковете
 
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}Оперативни разходи на МПС-то
 
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}Оперативни разходи на самолетите
 
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}Оперативни разходи на корабите
 
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE                       :{GOLD}Разходи по поддръжка
 
STR_FINANCES_SECTION_TRAIN_INCOME                               :{GOLD}Приходи от влакове
 
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME                        :{GOLD}Приходи от МПС-та
 
STR_FINANCES_SECTION_AIRCRAFT_INCOME                            :{GOLD}Приходи от самолети
 
STR_FINANCES_SECTION_SHIP_INCOME                                :{GOLD}Приходи от кораби
 
STR_FINANCES_SECTION_LOAN_INTEREST                              :{GOLD}Лихва по заема
 
STR_FINANCES_SECTION_OTHER                                      :{GOLD}Други
 

	
 
STR_FINANCES_NEGATIVE_INCOME                                    :{BLACK}-{CURRENCY_LONG}
 
STR_FINANCES_POSITIVE_INCOME                                    :{BLACK}+{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CAPTION                                      :{WHITE}Всичко:
 
STR_FINANCES_BANK_BALANCE_TITLE                                 :{WHITE}Баланс на банковата сметка
 
STR_FINANCES_LOAN_TITLE                                         :{WHITE}Заем
 
STR_FINANCES_MAX_LOAN                                           :{WHITE}Максимален заем: {BLACK}{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CURRENCY                                     :{BLACK}{CURRENCY_LONG}
 
STR_FINANCES_BORROW_BUTTON                                      :{BLACK}Изтегли {CURRENCY_LONG}
 
STR_FINANCES_BORROW_TOOLTIP                                     :{BLACK}Увеличи размера на заема. Ctrl+Click заема възможно най много
 
STR_FINANCES_REPAY_BUTTON                                       :{BLACK}Изплати {CURRENCY_LONG}
 
STR_FINANCES_REPAY_TOOLTIP                                      :{BLACK}Изплати част от заема. Ctrl+Click изплаща възможно най-много
 
STR_FINANCES_INFRASTRUCTURE_BUTTON                              :{BLACK}Инфраструктура
 

	
 
# Company view
 
STR_COMPANY_VIEW_CAPTION                                        :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
src/lang/catalan.txt
Show inline comments
 
@@ -1017,24 +1017,26 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP     
 
STR_GAME_OPTIONS_RESOLUTION                                     :{BLACK}Resolució de pantalla
 
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP                             :{BLACK}Selecciona la resolució de pantalla
 
STR_GAME_OPTIONS_RESOLUTION_OTHER                               :altres
 
STR_GAME_OPTIONS_RESOLUTION_ITEM                                :{NUM}x{NUM}
 

	
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION                             :{BLACK}Acceleració per maquinari
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP                     :{BLACK}Seleccioneu aquesta opció per permetre que l'OpenTTD provi d'usar acceleració per maquinari. Si es canvia l'opció, s'aplicarà quan es reiniciï el programa.
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART                     :{WHITE}La configuració tindrà efecte quan es reiniciï el programa.
 

	
 
STR_GAME_OPTIONS_VIDEO_VSYNC                                    :{BLACK}VSync
 
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP                            :{BLACK}Selecciona aquesta casella per activar la sincronització vertical de la pantalla. Els canvis s'aplicaran quan es reiniciï el programa. Només funciona si s'activa l'acceleració per maquinari.
 

	
 
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO                              :{BLACK}Controlador actual: {STRING}
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_FRAME                                 :{BLACK}Mida de la interfície
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP                      :{BLACK}Escull la mida dels elements de la interfície
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO                         :(detecta automàticament)
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL                       :Normal
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM                      :Doble
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM                      :Quàdruple
 

	
 
STR_GAME_OPTIONS_FONT_ZOOM                                      :{BLACK}Mida de la lletra
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP                     :{BLACK}Seleccioneu la mida de les fonts de la interfície.
 

	
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO                        :(detecta automàticament)
 
@@ -1519,24 +1521,32 @@ STR_CONFIG_SETTING_SERVICEATHELIPAD                             :Revisions automàtiques dels helicòpters als heliports: {STRING}
 
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT                    :Inspecciona els helicòpters cada vegada que aterrin, encara que no hi hagi hangar a l'aeroport
 

	
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR                       :Enllaça la barra d'eines del paisatge a les barres d'eines de vies/carreteres/aigua/aeroports: {STRING}
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT              :Quan s'obre la barra d'eines de construcció per un tipus de transport, també s'obre la barra d'eines de remodelació del paisatge
 

	
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR                         :Color del terra utilitzat al mapa petit: {STRING}
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT                :Color del terreny al mapa petit
 
###length 3
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN                   :Verd
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN              :Verd fosc
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET                  :Violat
 

	
 
STR_CONFIG_SETTING_LINKGRAPH_COLOURS                            :Colors de la representació del flux de càrrega: {STRING}
 
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT                   :Escolliu l'esquema de color usat per la representació del flux de càrrega.
 
###length 4
 
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED               :De verd a vermell (original)
 
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE              :De verd a blau
 
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED                :De gris a vermell
 
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE                  :Escala de grisos
 

	
 
STR_CONFIG_SETTING_SCROLLMODE                                   :Desplaçament del mapa: {STRING}
 
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT                          :Comportament quan es desplaça el mapa.
 
###length 4
 
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT                           :Mou la vista amb el botó dret del ratolí amb la posició del ratolí fixada
 
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED                        :Mou el mapa amb el botó dret del ratolí amb la posició del ratolí fixada
 
STR_CONFIG_SETTING_SCROLLMODE_RMB                               :Mou el mapa amb el botó dret del ratolí
 
STR_CONFIG_SETTING_SCROLLMODE_LMB                               :Mou el mapa amb el botó esquerre del ratolí
 

	
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING                             :Desplaçament suau de la vista: {STRING}
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT                    :Controla com la vista principal es desplaça a una posició específica quan es clica al mapa petit o quan s'envia una ordre de desplaçar-se a un objecte específic al mapa. Si està activat, la vista es desplaça suaument; si està desactivat, salta directament al punt assenyalat
 

	
 
STR_CONFIG_SETTING_MEASURE_TOOLTIP                              :Mostra un cartell de mesura quan estiguis utilitzant vàries eines de construcció: {STRING}
 
@@ -1627,27 +1637,24 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE                            :Tipus predeterminat de via (després de carregar una partida o crear-ne una nova): {STRING}
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT                   :Tipus de via a seleccionar després de començar o carregar una partida. 'El més antic disponible' selecciona el tipus de vies més antic disponible, 'El més modern disponible' selecciona el tipus de vies més modern, i 'El més utilitzat disponible' selecciona el tipus de vies que s'utilitzi més actualment
 
###length 3
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST                      :El més antic disponible
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST                       :El més modern disponible
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED                  :El més utilitzat disponible
 

	
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION                       :Mostra els camins reservats: {STRING}
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT              :Dóna a les vies reservades un color diferent per visualitzar problemes d'encaminament de trens
 

	
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS                     :Mantingues les eines de construcció actives després del seu ús: {STRING}
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT            :Mantingues les eines de construcció pels ponts, túnels, etc. obertes després d'utilitzar-les
 

	
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT                              :Agrupa les despeses a la finestra de finances de la companyia: {STRING}
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT                     :Defineix la disposició de la companyia a la finestra de despeses
 

	
 
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS                          :Treu automàticament els senyals durant la construcció ferroviària: {STRING}
 
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT                 :Treu automàticament els senyals ferroviaris que hi hagi pel mig durant la construcció de rail. Aneu amb compte ja que pot provocar col·lisions de trens.
 

	
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT                     :Límit de velocitat de la partida: {STRING}
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT            :Estableix el límit de velocitat de la partida quan s'activa l'avanç ràpid del temps. 0 = sense límit (tan ràpid com pugui el vostre ordinador). Els valors per sota de 100{NBSP}% alenteixen la partida. El límit de velocitat depèn de les característiques del vostre ordinador i de la partida que esteu jugant (mida del mapa, nombre de vehicles, longitud de les rutes...).
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL                 :{NUM}{NBSP}% de la velocitat normal
 
###setting-zero-is-special
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO                :Sense límit (tan ràpid com pugui el vostre ordinador)
 

	
 
STR_CONFIG_SETTING_SOUND_TICKER                                 :Barra de notícies: {STRING}
 
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT                        :Reprodueix un so quan apareixen les notícies resumides a la barra inferior
 

	
 
@@ -3602,47 +3609,54 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP  
 

	
 
# Waypoint/buoy view window
 
STR_WAYPOINT_VIEW_CAPTION                                       :{WHITE}{WAYPOINT}
 
STR_WAYPOINT_VIEW_CENTER_TOOLTIP                                :{BLACK}Centra la vista principal al lloc del punt de pas. Amb Ctrl+Clic, obre una nova vista al lloc del punt de pas.
 
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME                          :{BLACK}Canvia el nom del punt de pas
 
STR_BUOY_VIEW_CENTER_TOOLTIP                                    :{BLACK}Centra la vista principal en la boia. Amb Ctrl+Clic, obre una nova vista centrada en la boia.
 
STR_BUOY_VIEW_CHANGE_BUOY_NAME                                  :{BLACK}Canvia el nom de la boia
 

	
 
STR_EDIT_WAYPOINT_NAME                                          :{WHITE}Edita el nom del punt de pas
 

	
 
# Finances window
 
STR_FINANCES_CAPTION                                            :{WHITE}Finances de {COMPANY} {BLACK}{COMPANY_NUM}
 
STR_FINANCES_EXPENDITURE_INCOME_TITLE                           :{WHITE}Despeses/Ingressos
 
STR_FINANCES_YEAR                                               :{WHITE}{NUM}
 

	
 
###length 3
 
STR_FINANCES_REVENUE_TITLE                                      :{WHITE}Ingressos
 
STR_FINANCES_OPERATING_EXPENSES_TITLE                           :{WHITE}Despeses operatives
 
STR_FINANCES_CAPITAL_EXPENSES_TITLE                             :{WHITE}Despeses de capital
 

	
 

	
 
###length 13
 
STR_FINANCES_SECTION_CONSTRUCTION                               :{GOLD}Construcció
 
STR_FINANCES_SECTION_NEW_VEHICLES                               :{GOLD}Compra de vehicles
 
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}Desp. de circ. de trens
 
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}Desp. de circ. de vehicles
 
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}Desp. de circ. d'aeronaus
 
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}Desp. de circ. de vaixells
 
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE                       :{GOLD}Manteniment de propietats
 
STR_FINANCES_SECTION_TRAIN_INCOME                               :{GOLD}Ingressos de trens
 
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME                        :{GOLD}Ingressos de vehicles
 
STR_FINANCES_SECTION_AIRCRAFT_INCOME                            :{GOLD}Ingressos d'avions
 
STR_FINANCES_SECTION_SHIP_INCOME                                :{GOLD}Ingressos de vaixells
 
STR_FINANCES_SECTION_INFRASTRUCTURE                             :{GOLD}Infraestructura
 
STR_FINANCES_SECTION_TRAIN_REVENUE                              :{GOLD}Trens
 
STR_FINANCES_SECTION_ROAD_VEHICLE_REVENUE                       :{GOLD}Vehicles de carretera
 
STR_FINANCES_SECTION_AIRCRAFT_REVENUE                           :{GOLD}Aeronaus
 
STR_FINANCES_SECTION_SHIP_REVENUE                               :{GOLD}Vaixells
 
STR_FINANCES_SECTION_LOAN_INTEREST                              :{GOLD}Interessos del préstec
 
STR_FINANCES_SECTION_OTHER                                      :{GOLD}Altres
 

	
 
STR_FINANCES_NEGATIVE_INCOME                                    :{BLACK}-{CURRENCY_LONG}
 
STR_FINANCES_POSITIVE_INCOME                                    :{BLACK}+{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CAPTION                                      :{WHITE}Total:
 
STR_FINANCES_NEGATIVE_INCOME                                    :-{CURRENCY_LONG}
 
STR_FINANCES_POSITIVE_INCOME                                    :+{CURRENCY_LONG}
 
STR_FINANCES_NET_PROFIT                                         :{WHITE}Benefici net
 
STR_FINANCES_BANK_BALANCE_TITLE                                 :{WHITE}Balanç bancari
 
STR_FINANCES_OWN_FUNDS_TITLE                                    :{WHITE}Fons propis
 
STR_FINANCES_LOAN_TITLE                                         :{WHITE}Préstec
 
STR_FINANCES_INTEREST_RATE                                      :{WHITE}Interès del préstec: {BLACK}{NUM}{NBSP}%
 
STR_FINANCES_MAX_LOAN                                           :{WHITE}Préstec màxim: {BLACK}{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CURRENCY                                     :{BLACK}{CURRENCY_LONG}
 
STR_FINANCES_BORROW_BUTTON                                      :{BLACK}Demana {CURRENCY_LONG}
 
STR_FINANCES_BORROW_TOOLTIP                                     :{BLACK}Augmenta l'import del préstec Ctrl+Clic per demanar tants diners com sigui possible
 
STR_FINANCES_REPAY_BUTTON                                       :{BLACK}Amortitza {CURRENCY_LONG}
 
STR_FINANCES_REPAY_TOOLTIP                                      :{BLACK}Amortitza part del préstec. Ctrl+Clic per tornar tants diners com sigui possible
 
STR_FINANCES_INFRASTRUCTURE_BUTTON                              :{BLACK}Infraestructura
 

	
 
# Company view
 
STR_COMPANY_VIEW_CAPTION                                        :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
 
STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE                        :{WHITE}{PRESIDENT_NAME}{}{GOLD}(President)
 

	
src/lang/chuvash.txt
Show inline comments
 
@@ -524,24 +524,25 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER                               :расна
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 
# Custom currency window
 

	
 

	
 

	
 
STR_CURRENCY_PREFIX                                             :{LTBLUE}Префикс: {ORANGE}{STRING}
 
STR_CURRENCY_SUFFIX                                             :{LTBLUE}Суффикс: {ORANGE}{STRING}
 

	
 

	
 
STR_CURRENCY_PREVIEW                                            :{LTBLUE}Малтанласа пӑхса тухни: {ORANGE}{CURRENCY_LONG}
 

	
 

	
 
STR_NONE                                                        :Ҫук
 
@@ -694,24 +695,26 @@ STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL                         :Чӑн
 
###length 2
 

	
 
###length 2
 

	
 

	
 

	
 

	
 
###length 3
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN                   :Симĕс
 

	
 
###length 4
 

	
 
###length 4
 

	
 

	
 

	
 
###length 3
 
STR_CONFIG_SETTING_LIVERIES_NONE                                :Ҫук
 

	
 

	
 

	
 
###length 3
 
STR_CONFIG_SETTING_SCROLLWHEEL_OFF                              :Сӳнтер
 

	
 
###length 4
 

	
 
@@ -731,25 +734,24 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_N
 
###length 4
 

	
 

	
 

	
 

	
 

	
 

	
 
###length 3
 

	
 

	
 

	
 

	
 

	
 
###setting-zero-is-special
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 
@@ -1310,24 +1312,27 @@ STR_STATION_VIEW_WAITING_CARGO          
 

	
 

	
 

	
 

	
 

	
 
# Waypoint/buoy view window
 
STR_WAYPOINT_VIEW_CAPTION                                       :{WHITE}{WAYPOINT}
 

	
 

	
 
# Finances window
 
STR_FINANCES_YEAR                                               :{WHITE}{NUM}
 

	
 
###length 3
 

	
 

	
 
###length 13
 

	
 
STR_FINANCES_NEGATIVE_INCOME                                    :{BLACK}-{CURRENCY_LONG}
 
STR_FINANCES_POSITIVE_INCOME                                    :{BLACK}+{CURRENCY_LONG}
 

	
 
# Company view
 

	
 
STR_COMPANY_VIEW_VEHICLES_NONE                                  :{WHITE}Ҫук
 

	
 

	
 

	
 

	
src/lang/croatian.txt
Show inline comments
 
@@ -1091,24 +1091,25 @@ STR_GAME_OPTIONS_LANGUAGE_TOOLTIP                               :{BLACK}Odaberi jezik sučelja
 

	
 
STR_GAME_OPTIONS_FULLSCREEN                                     :{BLACK}Cijeli zaslon
 
STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP                             :{BLACK}Označi ovu kućicu kako bi igrao OpenTTD preko cijelog zaslona
 

	
 
STR_GAME_OPTIONS_RESOLUTION                                     :{BLACK}Razlučivost zaslona
 
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP                             :{BLACK}Odaberi razlučivost zaslona
 
STR_GAME_OPTIONS_RESOLUTION_OTHER                               :ostalo
 
STR_GAME_OPTIONS_RESOLUTION_ITEM                                :{NUM}x{NUM}
 

	
 

	
 
STR_GAME_OPTIONS_VIDEO_VSYNC                                    :{BLACK}VSync
 

	
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_FRAME                                 :{BLACK}Veličina sučelja
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP                      :{BLACK}Odaberite koju ćete veličinu elementa sučelja koristiti
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL                       :Normalno
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM                      :Dvostruka veličina
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM                      :Četvorostruka veličina
 

	
 
STR_GAME_OPTIONS_FONT_ZOOM                                      :{BLACK}Veličina fonta
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP                     :{BLACK}Odaberite veličinu fonta za sučelje
 

	
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL                      :Normalno
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM                     :Dvostruka veličina
 
@@ -1569,24 +1570,26 @@ STR_CONFIG_SETTING_SERVICEATHELIPAD     
 
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT                    :Servisiraj helikoptere nakon svakog slijetanja, čak i ako nema spremišta u zračnoj luci
 

	
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR                       :Poveži alatnu traku za krajolik s alatnim trakama za željeznicu/ceste/vodu/zračne luke: {STRING}
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT              :Kada se otvara alatna traka za građenje neke vrste transporta, istodobno se otvara i alatna traka za uređivanje terena
 

	
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR                         :Boja polja korištena na maloj karti: {STRING}
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT                :Boja terena na maloj karti
 
###length 3
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN                   :{G=female}Zelena
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN              :{G=female}Tamno zelena
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET                  :{G=female}Ljubičasta
 

	
 
###length 4
 

	
 
STR_CONFIG_SETTING_SCROLLMODE                                   :Ponašanje klizanja kroz mini pogled: {STRING}
 
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT                          :Ponašanje kod klizanja kroz mapu
 
###length 4
 
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT                           :Pomiči mini pogled sa desnom tipkom miša, pozicija miša zaključana
 
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED                        :Pomiči mapu sa desnom tipkom miša, pozicija miša zaključana
 
STR_CONFIG_SETTING_SCROLLMODE_RMB                               :Pomiči mapu sa desnom tipkom miša
 
STR_CONFIG_SETTING_SCROLLMODE_LMB                               :Pomiči mapu sa lijevom tipkom miša
 

	
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING                             :Glatko klizanje kroz mini pogled: {STRING}
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT                    :Odredi kako se glavni prikaz pomiče na određeno mjesto kada se klikne na malu kartu ili kada se izda naredba za pomicanje na određeni objekt na karti. Ako je uključeno, prikaz se pomiče glatko, ako je isključeno, prikaz izravno skače na ciljnu lokaciju
 

	
 
STR_CONFIG_SETTING_MEASURE_TOOLTIP                              :Pokaži mjerni naputak prilikom korištenja raznih alata za izgradnju: {STRING}
 
@@ -1672,27 +1675,24 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE    
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT                   :Vrsta željeznice koja će biti odabrana prilikom pokretanja ili učitavanja igre. "Prva dostupna" odabire najstariju vrstu, "zadnja dostupna" odabire najnoviju vrstu, "najčešće korištena" odabire vrstu koja je trenutno najviše u upotrebi
 
###length 3
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST                      :Prva dostupna
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST                       :Zadnja dostupna
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED                  :Najčešće korištena
 

	
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION                       :Pokaži rezervirane tračnice: {STRING}
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT              :Prikaži rezervirane pruge u drugoj boji kako bi se olakšalo rješavanje problema sa vlakovima koji ne žele ući u određenu dionicu puta
 

	
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS                     :Zadrži alate za izradu aktivnima nakon upotrebe: {STRING}
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT            :Zadrži otvorenim alate za mostove, tunele itd. i nakon upotrebe
 

	
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT                              :Grupiraj rashode u financijskom prozoru tvrtke: {STRING}
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT                     :Odredi izgled prozora rashoda tvrtke
 

	
 

	
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT                     :Ograničenje brzine premotavanja: {STRING}
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL                 :{NUM}% normalna brzina igre
 
###setting-zero-is-special
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO                :Bez ograničenje (onoliko brzo koliko tvoje računalo dopušta)
 

	
 
STR_CONFIG_SETTING_SOUND_TICKER                                 :Skraćene novosti: {STRING}
 
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT                        :Sviraj zvuk kod skraćenih poruka novosti
 

	
 
STR_CONFIG_SETTING_SOUND_NEWS                                   :Novine: {STRING}
 
STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT                          :Sviraj zvuk kod prikaza novina
 

	
 
@@ -3539,45 +3539,41 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP                          :{BLACK}Spriječi slijetanje zrakoplova u ovu zračnu luku
 

	
 
# Waypoint/buoy view window
 
STR_WAYPOINT_VIEW_CAPTION                                       :{WHITE}{WAYPOINT}
 
STR_WAYPOINT_VIEW_CENTER_TOOLTIP                                :{BLACK}Centriraj glavni pogled na lokaciju čvorišta. Ctrl+klik otvara novi pogled na lokaciju čvorišta.
 
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME                          :{BLACK}Promijeni ime čvorišta
 
STR_BUOY_VIEW_CENTER_TOOLTIP                                    :{BLACK}Centriraj glavni pogled na lokaciju plutače. Ctrl+klik otvara novi pogled na lokaciju plutače.
 
STR_BUOY_VIEW_CHANGE_BUOY_NAME                                  :{BLACK}Promijeni ime plutače
 

	
 
STR_EDIT_WAYPOINT_NAME                                          :{WHITE}Promijeni ime čvorišta
 

	
 
# Finances window
 
STR_FINANCES_CAPTION                                            :Financije tvrtke {WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
 
STR_FINANCES_EXPENDITURE_INCOME_TITLE                           :{WHITE}Rashodi/Prihodi
 
STR_FINANCES_YEAR                                               :{WHITE}{NUM}
 

	
 
###length 3
 

	
 

	
 
###length 13
 
STR_FINANCES_SECTION_CONSTRUCTION                               :{GOLD}Izgradnja
 
STR_FINANCES_SECTION_NEW_VEHICLES                               :{GOLD}Nova vozila
 
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}Troškovi uporabe vlakova
 
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}Troškovi uporabe cestovnih vozila
 
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}Troškovi uporabe zrakoplova
 
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}Troškovi uporabe brodova
 
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE                       :{GOLD}Održavanje posjeda
 
STR_FINANCES_SECTION_TRAIN_INCOME                               :{GOLD}Prihod od vlakova
 
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME                        :{GOLD}Prihod od cestovnih vozila
 
STR_FINANCES_SECTION_AIRCRAFT_INCOME                            :{GOLD}Prihod od zrakoplova
 
STR_FINANCES_SECTION_SHIP_INCOME                                :{GOLD}Prihod od brodova
 
STR_FINANCES_SECTION_LOAN_INTEREST                              :{GOLD}Kamate
 
STR_FINANCES_SECTION_OTHER                                      :{GOLD}Ostalo
 

	
 
STR_FINANCES_NEGATIVE_INCOME                                    :{BLACK}-{CURRENCY_LONG}
 
STR_FINANCES_POSITIVE_INCOME                                    :{BLACK}+{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CAPTION                                      :{WHITE}Ukupno:
 
STR_FINANCES_BANK_BALANCE_TITLE                                 :{WHITE}Bankovna bilanca
 
STR_FINANCES_LOAN_TITLE                                         :{WHITE}Zajam
 
STR_FINANCES_MAX_LOAN                                           :{WHITE}Najveći zajam: {BLACK}{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CURRENCY                                     :{BLACK}{CURRENCY_LONG}
 
STR_FINANCES_BORROW_BUTTON                                      :{BLACK}Pozajmi {CURRENCY_LONG}
 
STR_FINANCES_BORROW_TOOLTIP                                     :{BLACK}Povećaj iznos zajma. Ctrl+klik posuđuje najveći mogući iznos
 
STR_FINANCES_REPAY_BUTTON                                       :{BLACK}Otplati {CURRENCY_LONG}
 
STR_FINANCES_REPAY_TOOLTIP                                      :{BLACK}Otplati dio zajma
 
STR_FINANCES_INFRASTRUCTURE_BUTTON                              :{BLACK}Infrastruktura
 

	
 
# Company view
 
STR_COMPANY_VIEW_CAPTION                                        :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
src/lang/czech.txt
Show inline comments
 
@@ -1103,24 +1103,25 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP                             :{BLACK}Zaškrtnutím této volby poběží OpenTTD na celé obrazovce
 
STR_GAME_OPTIONS_RESOLUTION                                     :{BLACK}Rozlišení obrazovky
 
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP                             :{BLACK}Zvolit rozlišení obrazovky
 
STR_GAME_OPTIONS_RESOLUTION_OTHER                               :jiné
 
STR_GAME_OPTIONS_RESOLUTION_ITEM                                :{NUM}x{NUM}
 

	
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION                             :{BLACK}Hardwarová akcelerace
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP                     :{BLACK}Zaškrtni, pokud chceš OpenTTD povolit použití hardwarové akcelerace. Změněné nastavení bude aplikováno po restartu hry
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART                     :{WHITE}Nastavení vstoupí v platnost pouze po restartu hry
 

	
 
STR_GAME_OPTIONS_VIDEO_VSYNC                                    :{BLACK}VSync
 
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP                            :{BLACK}Zaškrtní tento box pro v-sync obrazovky. Změna se projeví po znovu spuštění hry. Funguje to pouze pro povolenou hardwarovou akceleraci.
 

	
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_FRAME                                 :{BLACK}Velikost rozhraní
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP                      :{BLACK}Zvolit velikost prvků uživatelského rozhraní
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO                         :(zjistit automaticky)
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL                       :Normální
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM                      :Dvojnásobná velikost
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM                      :Čtyřnásobná velikost
 

	
 
STR_GAME_OPTIONS_FONT_ZOOM                                      :{BLACK}Velikost písma
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP                     :{BLACK}Zvolit velikost písma
 

	
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO                        :(zjistit automaticky)
 
@@ -1604,24 +1605,26 @@ STR_CONFIG_SETTING_SERVICEATHELIPAD                             :Údržba vrtulníků na heliportech: {STRING}
 
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT                    :Helikoptéra navštíví depo po každém přistání, i když na letišti žádné není
 

	
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR                       :Otevírat lištu na úpravy terénu s lištami na výstavbu tratí/silnic atd.: {STRING}
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT              :Při otevírání lišty výstavby automaticky otevřít lištu s úpravami terénu.
 

	
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR                         :Barva země v mapě: {STRING}
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT                :Barva terénu na malé mapě
 
###length 3
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN                   :zelená
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN              :tmavě zelená
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET                  :fialová
 

	
 
###length 4
 

	
 
STR_CONFIG_SETTING_SCROLLMODE                                   :Reakce pohledů na scrollování: {STRING}
 
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT                          :Reakce na scrollování v mapě
 
###length 4
 
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT                           :Pohyb v pohledu pomocí pravého tlačítka myši, poloha myši uzamčena
 
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED                        :Pohyb v mapě pomocí pravého tlačítka myši, poloha myši uzamčena
 
STR_CONFIG_SETTING_SCROLLMODE_RMB                               :Pohyb v mapě pomocí pravého tlačítka myši
 
STR_CONFIG_SETTING_SCROLLMODE_LMB                               :Pohyb v mapě pomocí levého tlačítka myši
 

	
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING                             :Plynulé posouvání po mapě: {STRING}
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT                    :Ovládá jak se hlavní pohled posouvá na specifické místo na mapě, kliknutím na minimapu nebo spuštěním příkazu na posun na specifický objekt na mapě. Pokud zapnuto, pohled se posouvá plynule, pokud vypnuto, skáče pohled přímo na cílové místo
 

	
 
STR_CONFIG_SETTING_MEASURE_TOOLTIP                              :Ukázat rozměry při použití stavebních nástrojů: {STRING}
 
@@ -1712,27 +1715,24 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE                            :Výchozí druh kolejí (v nové hře/po načtení hry): {STRING}
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT                   :Zvol typ kolejí, který bude vybrán po započetí či nahrání hry. "První dostupný" zvolí nejstarší typ, "poslední dostupný" zvolí nejnovější typ a "nejvíce používaný" zvolí typ kolejí, který je v aktuální hře nejvíce používaný.
 
###length 3
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST                      :první dostupný
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST                       :poslední dostupný
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED                  :nejpoužívanější
 

	
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION                       :Vyznačovat rezervovanou trať: {STRING}
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT              :Vyznačí rezervovanou trať jinou barvou tak, aby bylo snadnější zjišťování důvodů, proč vlak odmítá vjet do určitého úseku tratě
 

	
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS                     :Nevypínat po použití nástroje pro výstavbu: {STRING}
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT            :Nechat nástroje pro stavbu mostů, tunelů, atd. po použití otevřené
 

	
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT                              :Zobrazovat odděleně příjmy a výdaje v přehledu financí: {STRING}
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT                     :Určuje rozložení okna s firemními výdaji
 

	
 
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS                          :Automaticky odstraňovat návěstidla během výstavby železnice: {STRING}
 
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT                 :Automaticky odstraňovat návěstidla, pokud překáží během výstavby železnice. Poznámka: Může způsobit kolize vlaků.
 

	
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT                     :Rychlostní omezení zrychleného běhu hry: {STRING}
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT            :Omez jak rychle hra beží při zrychleném běhu. 0 = neomezeno (tak rychle, jak tvůj počítač dovolí). Hodnoty pod 100% zpomalí hru. Horní limit záleží na specifikacích tvého počítače a může se v každé hře lišit.
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL                 :{NUM}% normální rychlosti hry
 
###setting-zero-is-special
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO                :Bez omezení (tak rychle, jak jen tvůj počítač dovolí)
 

	
 
STR_CONFIG_SETTING_SOUND_TICKER                                 :Noviny - shrnutí: {STRING}
 
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT                        :Přehrávat zvuk při zobrazení shrnutí zprávy
 

	
 
@@ -3692,45 +3692,41 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP                          :{BLACK}Zabránit letadlu od přistání na tomto letišti
 

	
 
# Waypoint/buoy view window
 
STR_WAYPOINT_VIEW_CAPTION                                       :{WHITE}{WAYPOINT}
 
STR_WAYPOINT_VIEW_CENTER_TOOLTIP                                :{BLACK}Vystředit pohled na směrování. Ctrl+Klik otevře nový pohled
 
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME                          :{BLACK}Přejmenovat směrování
 
STR_BUOY_VIEW_CENTER_TOOLTIP                                    :{BLACK}Vystředit pohled na bójku. Ctrl+Klik otevře nové okno náhledu
 
STR_BUOY_VIEW_CHANGE_BUOY_NAME                                  :{BLACK}Přejmenovat bójku
 

	
 
STR_EDIT_WAYPOINT_NAME                                          :{WHITE}Přejmenovat směrování
 

	
 
# Finances window
 
STR_FINANCES_CAPTION                                            :{WHITE}Finance - {COMPANY} {BLACK}{COMPANY_NUM}
 
STR_FINANCES_EXPENDITURE_INCOME_TITLE                           :{WHITE}Příjmy a výdaje
 
STR_FINANCES_YEAR                                               :{WHITE}{NUM}
 

	
 
###length 3
 

	
 

	
 
###length 13
 
STR_FINANCES_SECTION_CONSTRUCTION                               :{GOLD}Výstavba
 
STR_FINANCES_SECTION_NEW_VEHICLES                               :{GOLD}Nové dopravní prostředky
 
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}Provoz vlaků
 
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}Provoz silničních vozidel
 
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}Provoz letadel
 
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}Provoz lodí
 
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE                       :{GOLD}Údržba
 
STR_FINANCES_SECTION_TRAIN_INCOME                               :{GOLD}Příjmy vlaků
 
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME                        :{GOLD}Příjmy silničních vozidel
 
STR_FINANCES_SECTION_AIRCRAFT_INCOME                            :{GOLD}Příjmy letadel
 
STR_FINANCES_SECTION_SHIP_INCOME                                :{GOLD}Příjmy lodí
 
STR_FINANCES_SECTION_LOAN_INTEREST                              :{GOLD}Úroky z půjček
 
STR_FINANCES_SECTION_OTHER                                      :{GOLD}Další
 

	
 
STR_FINANCES_NEGATIVE_INCOME                                    :{BLACK}-{CURRENCY_LONG}
 
STR_FINANCES_POSITIVE_INCOME                                    :{BLACK}+{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CAPTION                                      :{WHITE}Celkem:
 
STR_FINANCES_BANK_BALANCE_TITLE                                 :{WHITE}Stav na účtu
 
STR_FINANCES_LOAN_TITLE                                         :{WHITE}Půjčka
 
STR_FINANCES_MAX_LOAN                                           :{WHITE}Maximální půjčka: {BLACK}{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CURRENCY                                     :{BLACK}{CURRENCY_LONG}
 
STR_FINANCES_BORROW_BUTTON                                      :{BLACK}Půjčit {CURRENCY_LONG}
 
STR_FINANCES_BORROW_TOOLTIP                                     :{BLACK}Půjčit si více
 
STR_FINANCES_REPAY_BUTTON                                       :{BLACK}Vrátit {CURRENCY_LONG}
 
STR_FINANCES_REPAY_TOOLTIP                                      :{BLACK}Splatit část dluhu
 
STR_FINANCES_INFRASTRUCTURE_BUTTON                              :{BLACK}Infrastruktura
 

	
 
# Company view
 
STR_COMPANY_VIEW_CAPTION                                        :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
src/lang/danish.txt
Show inline comments
 
@@ -1016,24 +1016,25 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP                             :{BLACK}Afkryds for at spille OpenTTD i fuld skærm
 
STR_GAME_OPTIONS_RESOLUTION                                     :{BLACK}Skærmopløsning
 
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP                             :{BLACK}Vælg ønsket skærmopløsning
 
STR_GAME_OPTIONS_RESOLUTION_OTHER                               :andet
 
STR_GAME_OPTIONS_RESOLUTION_ITEM                                :{NUM}x{NUM}
 

	
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION                             :{BLACK}Hardware-acceleration
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP                     :{BLACK}Marker dette felt for at tillade at OpenTTD forsøger at bruge hardwareacceleration. Ændringer af indstillingen er først effektiv efter spillet er genstartet.
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART                     :{WHITE}Indstillingen er først effektiv efter spillet er genstartet.
 

	
 
STR_GAME_OPTIONS_VIDEO_VSYNC                                    :{BLACK}VSync
 
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP                            :{BLACK}Afmærk dette felt for at v-synkronisere skærmen. Ændringer af indstillingen er først effektiv efter spillet er genstartet. Fungerer kun med hardware-acceleration aktiveret.
 

	
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_FRAME                                 :{BLACK}grænseflade størrelse
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP                      :{BLACK}Vælg den grænseflade størrelse du ønsker at benytte
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO                         :(auto-bestem)
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL                       :Normal
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM                      :Dobbelt størrelse
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM                      :Quad (4x) størrelse
 

	
 
STR_GAME_OPTIONS_FONT_ZOOM                                      :{BLACK}Skriftstørrelse
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP                     :{BLACK}Vælg skriftstørrelsen du ønsker i grænsefladen
 

	
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO                        :(auto-bestem)
 
@@ -1517,24 +1518,26 @@ STR_CONFIG_SETTING_SERVICEATHELIPAD                             :Automatisk service på helikopterlandingspladser: {STRING}
 
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT                    :Servicér helikoptere ved hver landing, selv om der ikke er noget depot i lufthavnen
 

	
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR                       :Forbind landskabsværktøjer med skinne/vej/vand/lufthavn: {STRING}
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT              :Når der åbnes for konstruktionsværktøjer for en transporttype, skal landskabsværktøjer også åbnes
 

	
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR                         :Land farve brugt i det lille kort: {STRING}
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT                :Land farve brugt i det lille kort
 
###length 3
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN                   :Grøn
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN              :Mørkegrøn
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET                  :Violet
 

	
 
###length 4
 

	
 
STR_CONFIG_SETTING_SCROLLMODE                                   :Visningsport bevægelse: {STRING}
 
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT                          :Virkemåde for bevægelse af kortet
 
###length 4
 
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT                           :Bevæg syns vinduet med højre mussetast, musse position låst
 
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED                        :Bevæg kortet med højre mussetast, musse position låst
 
STR_CONFIG_SETTING_SCROLLMODE_RMB                               :Bevæg kortet med højre musseknap
 
STR_CONFIG_SETTING_SCROLLMODE_LMB                               :Bevæg kortet med venstre musseknap
 

	
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING                             :Jævn scrolling af udsnit: {STRING}
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT                    :Kontroller hvordan de vigtigste visning ruller til en bestemt position, når du klikker på det lille kort eller når de udsteder en kommando til at rulle til en bestemt genstand på kortet. Hvis aktiveret, ruller udsigtspunktet jævnt, hvis deaktiveret springer den direkte til det valgte punkt
 

	
 
STR_CONFIG_SETTING_MEASURE_TOOLTIP                              :Vis måleværktøjstip ved brug af div. bygge-værktøjer: {STRING}
 
@@ -1625,27 +1628,24 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE                            :Standard sportype (efter nyt spil/indlæst spil): {STRING}
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT                   :Hvilken sportype der skal vælges efter start eller indlæsning af et spil. 'Første tilgængelige' vælger den ældste type spor, 'sidste tilgængelige' vælger den nyeste form for spor, og 'mest anvendte' vælger den type, der i øjeblikket er mest i brug
 
###length 3
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST                      :Første tilgængelige
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST                       :Sidste tilgængelige
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED                  :Mest anvendte
 

	
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION                       :Vis reserverede spor: {STRING}
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT              :Giv reserverede spor en anden farve for at hjælpe med problemer med tog der nægter at indgå i sti-baserede blokke
 

	
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS                     :Hold byggeværktøjer aktive efter brug: {STRING}
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT            :Hold bygnings-værktøjer til broer, tunneler, mv. åben efter brug
 

	
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT                              :Grupper udgifter i firmaets finansvindue: {STRING}
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT                     :Definer layout for firmaets udgifter-vindue
 

	
 
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS                          :Fjern automatisk signaler under jernbane-bygning: {STRING}
 
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT                 :Fjerner automatisk signaler under jernbane-bygning, hvis signalerne er i vejen. Bemærk at dette potentielt kan føre til togsammenstød.
 

	
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT                     :Hurtig kørsel hastighedsgrænse: {STRING}
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT            :Begrænser hvor hurtigt spillet kører, når hurtig kørsel er aktiveret. 0 = ingen grænse (så hurtigt som din computer er i stand til.) Værdier under 100% sænker spillets hastighed. Den øvre grænse afhænger af din computers specifikationer og kan variere afhængig af spillet.
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL                 :{NUM}% normal simulationshastighed
 
###setting-zero-is-special
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO                :Ingen grænse (så hurtigt din computer er i stand til)
 

	
 
STR_CONFIG_SETTING_SOUND_TICKER                                 :Nyhedssymbol: {STRING}
 
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT                        :Afspil lyd for opsummerede nyheds beskeder
 

	
 
@@ -3600,45 +3600,41 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP  
 

	
 
# Waypoint/buoy view window
 
STR_WAYPOINT_VIEW_CAPTION                                       :{WHITE}{WAYPOINT}
 
STR_WAYPOINT_VIEW_CENTER_TOOLTIP                                :{BLACK}Centrer skærmen over vejpunktets lokalitet. Ctrl+Klik åbner et nyt vindue ved waypointets lokalitet.
 
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME                          :{BLACK}Omdøb waypoint
 
STR_BUOY_VIEW_CENTER_TOOLTIP                                    :{BLACK}Centrér skærmen ved bøjens placering. Ctrl+klik åbner et nyt vindue ved bøjens placering
 
STR_BUOY_VIEW_CHANGE_BUOY_NAME                                  :{BLACK}Ændre navnet på bøjen
 

	
 
STR_EDIT_WAYPOINT_NAME                                          :{WHITE}Omdøb waypoint
 

	
 
# Finances window
 
STR_FINANCES_CAPTION                                            :{WHITE}{COMPANY} Finanser {BLACK}{COMPANY_NUM}
 
STR_FINANCES_EXPENDITURE_INCOME_TITLE                           :{WHITE}Udgifter/Indkomst
 
STR_FINANCES_YEAR                                               :{WHITE}{NUM}
 

	
 
###length 3
 

	
 

	
 
###length 13
 
STR_FINANCES_SECTION_CONSTRUCTION                               :{GOLD}Konstruktion
 
STR_FINANCES_SECTION_NEW_VEHICLES                               :{GOLD}Nye køretøjer
 
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}Togdriftsomkostning
 
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}Køretøjsdriftsomkostning
 
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}Flydriftsomkostning
 
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}Skibsdriftsomkostning
 
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE                       :{GOLD}Vedligeholdelse af ejendom
 
STR_FINANCES_SECTION_TRAIN_INCOME                               :{GOLD}Togindkomst
 
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME                        :{GOLD}Køretøjsindkomst
 
STR_FINANCES_SECTION_AIRCRAFT_INCOME                            :{GOLD}Flyindkomst
 
STR_FINANCES_SECTION_SHIP_INCOME                                :{GOLD}Skibsindkomst
 
STR_FINANCES_SECTION_LOAN_INTEREST                              :{GOLD}Renter
 
STR_FINANCES_SECTION_OTHER                                      :{GOLD}Andet
 

	
 
STR_FINANCES_NEGATIVE_INCOME                                    :{BLACK}-{CURRENCY_LONG}
 
STR_FINANCES_POSITIVE_INCOME                                    :{BLACK}+{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CAPTION                                      :{WHITE}Total:
 
STR_FINANCES_BANK_BALANCE_TITLE                                 :{WHITE}Bank balance
 
STR_FINANCES_LOAN_TITLE                                         :{WHITE}Lån
 
STR_FINANCES_MAX_LOAN                                           :{WHITE}Maks. lån: {BLACK}{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CURRENCY                                     :{BLACK}{CURRENCY_LONG}
 
STR_FINANCES_BORROW_BUTTON                                      :{BLACK}Lån {CURRENCY_LONG}
 
STR_FINANCES_BORROW_TOOLTIP                                     :{BLACK}Forøg lånet. Ctrl+Klik låner så meget som muligt
 
STR_FINANCES_REPAY_BUTTON                                       :{BLACK}Tilbagebetal {CURRENCY_LONG}
 
STR_FINANCES_REPAY_TOOLTIP                                      :{BLACK}Tilbagebetal en del af lånet. Ctrl+Klik betaler så meget af lånet tilbage som muligt
 
STR_FINANCES_INFRASTRUCTURE_BUTTON                              :{BLACK}Infrastruktur
 

	
 
# Company view
 
STR_COMPANY_VIEW_CAPTION                                        :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
src/lang/dutch.txt
Show inline comments
 
@@ -1016,24 +1016,26 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP     
 
STR_GAME_OPTIONS_RESOLUTION                                     :{BLACK}Schermresolutie
 
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP                             :{BLACK}Selecteer de schermresolutie
 
STR_GAME_OPTIONS_RESOLUTION_OTHER                               :Anders
 
STR_GAME_OPTIONS_RESOLUTION_ITEM                                :{NUM}x{NUM}
 

	
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION                             :{BLACK}Hardwareversnelling
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP                     :{BLACK}Selecteer dit vakje om OpenTTD hardwareversnelling te laten gebruiken. De gewijzigde instelling wordt pas van kracht nadat het spel opnieuw is gestart.
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART                     :{WHITE}De instelling wordt pas van kracht als het spel opnieuw is gestart
 

	
 
STR_GAME_OPTIONS_VIDEO_VSYNC                                    :{BLACK}VSync
 
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP                            :{BLACK}Selecteer dit vakje om het scherm verticaal te synchroniseren. De wijziging gaat pas in nadat je het spel opnieuw hebt opgestart. Werkt alleen als hardwareversnelling is ingeschakeld
 

	
 
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO                              :{BLACK}Huidige chauffeur: {STRING}
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_FRAME                                 :{BLACK}Menupuntgrootte
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP                      :{BLACK}Kiest de grootte van bedieningselementen
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO                         :(automatische detectie)
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL                       :Normaal
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM                      :Dubbele grootte
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM                      :4x Grootte
 

	
 
STR_GAME_OPTIONS_FONT_ZOOM                                      :{BLACK}Lettergrootte
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP                     :{BLACK}Hiermee kies je hoe groot de letters op het scherm moeten zijn
 

	
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO                        :(auto-detect)Status: Vermist
 
@@ -1518,24 +1520,32 @@ STR_CONFIG_SETTING_SERVICEATHELIPAD     
 
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT                    :Helikopteronderhoud na landing, ook als er geen hangar is op de luchthaven.
 

	
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR                       :Knoppenbalk voor terreinvorming koppelen aan die voor spoor/weg/water/vliegveld: {STRING}
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT              :Bij het openen van een werkbalk voor constructie van transport ook een werkbalk openen voor terreinaanpassing.
 

	
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR                         :Landkleur gebruiker op de kleine kaart: {STRING}
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT                :Kleur van het terrein op de kleine kaart.
 
###length 3
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN                   :Groen
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN              :Donker groen
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET                  :Violet
 

	
 
STR_CONFIG_SETTING_LINKGRAPH_COLOURS                            :Kleuren vrachtstroomweergave: {STRING}
 
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT                   :Kleurenschema instellen voor vrachtstroomweergave
 
###length 4
 
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED               :Groen naar rood (origineel)
 
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE              :Groen naar blauw
 
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED                :Grijs naar rood
 
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE                  :Grijstinten
 

	
 
STR_CONFIG_SETTING_SCROLLMODE                                   :Verplaatsingsgedrag voor kijkvensters: {STRING}
 
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT                          :Gedrag tijdens het verplaatsen van de kaart
 
###length 4
 
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT                           :Kijkvenster verplaatsen met rechtermuisknop, muispositie vergrendeld
 
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED                        :Kaart verplaatsen met rechtermuisknop, muispositie vergrendeld
 
STR_CONFIG_SETTING_SCROLLMODE_RMB                               :Kaart verplaatsen met rechtermuisknop
 
STR_CONFIG_SETTING_SCROLLMODE_LMB                               :Kaart verplaatsen met linkermuisknop
 

	
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING                             :Kijkvenster vloeiend verplaatsen: {STRING}
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT                    :Bepaalt hoe het hoofdvenster naar een specifieke positie schuift wanneer je op de minikaart klikt of je opdracht geeft om naar een specifiek object op de kaart te bladeren. Als dit is ingeschakeld, dan schuift het kijkvenster soepel; als dit is uitgeschakeld, ga je rechtstreeks naar de gewenste plek.
 

	
 
STR_CONFIG_SETTING_MEASURE_TOOLTIP                              :Maten weergeven bij het gebruik van diverse bouwgereedschappen: {STRING}
 
@@ -1626,27 +1636,24 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE    
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT                   :Spoortype om te selecteren na het starten of het laden van een spel. 'eerst beschikbare' selecteert de oudste vorm van sporen, 'laatst beschikbare' selecteert het nieuwste type van sporen, en 'meest gebruikte' selecteert het type dat op dit moment het meest in gebruik is
 
###length 3
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST                      :Eerst beschikbare
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST                       :Laatst beschikbare
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED                  :Meest gebruikte
 

	
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION                       :Gereserveerd spoor weergeven: {STRING}
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT              :Geeft gereserveerde sporen een andere kleur. Dit is handig om te bepalen waarom treinen een routeblok niet ingaan.
 

	
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS                     :Bouwgereedschappen actief houden na gebruik: {STRING}
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT            :Houd de bouwhulpmiddelen voor bruggen, tunnels, enz. open na gebruik
 

	
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT                              :Uitgaven in bedrijfsfinanciënvenster groeperen: {STRING}
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT                     :Definieer de lay-out voor het bedrijfsuitgavenvenster
 

	
 
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS                          :Automatisch seinen verwijderen tijdens spooraanleg: {STRING}
 
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT                 :Seinen automatisch verwijderen tijdens spooraanleg als deze in de weg staan. Dit kan botsingen veroorzaken.
 

	
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT                     :Limiet verhoogde spelsnelheid: {STRING}
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT            :Beperkt de snelheid van het spel wanneer de spelsnelheid is verhoogt. 0 = geen limiet (alleen beperkt door de computer zelf). Waarden onder 100% vertragen het spel. De hoogste waarde hangt af van de specifcaties van de computer en kan afhankelijk van het spel variëren.
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL                 :{NUM}% normale spelsnelheid
 
###setting-zero-is-special
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO                :Geen limiet (alleen beperkt door de computer zelf)
 

	
 
STR_CONFIG_SETTING_SOUND_TICKER                                 :Nieuwsticker: {STRING}
 
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT                        :Speel geluidseffecten af bij korte nieuwsberichten
 

	
 
@@ -3601,47 +3608,54 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP  
 

	
 
# Waypoint/buoy view window
 
STR_WAYPOINT_VIEW_CAPTION                                       :{WHITE}{WAYPOINT}
 
STR_WAYPOINT_VIEW_CENTER_TOOLTIP                                :{BLACK}Centreer het hoofdscherm op het routepunt. Ctrl+klik opent nieuw venster op locatie van routepunt.
 
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME                          :{BLACK}Naam routepunt aanpassen
 
STR_BUOY_VIEW_CENTER_TOOLTIP                                    :{BLACK}Centreer het hoofdscherm op de locatie van de boei. Ctrl+klik opent een nieuw venster op de locatie van de boei.
 
STR_BUOY_VIEW_CHANGE_BUOY_NAME                                  :{BLACK}Naam van boei aanpassen
 

	
 
STR_EDIT_WAYPOINT_NAME                                          :{WHITE}Naam routepunt aanpassen
 

	
 
# Finances window
 
STR_FINANCES_CAPTION                                            :{WHITE}{COMPANY} Financiën {BLACK}{COMPANY_NUM}
 
STR_FINANCES_EXPENDITURE_INCOME_TITLE                           :{WHITE}Uitgaven/inkomsten
 
STR_FINANCES_YEAR                                               :{WHITE}{NUM}
 

	
 
###length 3
 
STR_FINANCES_REVENUE_TITLE                                      :{WHITE}Inkomsten
 
STR_FINANCES_OPERATING_EXPENSES_TITLE                           :{WHITE}Operationele uitgaven
 
STR_FINANCES_CAPITAL_EXPENSES_TITLE                             :{WHITE}Kapitaalkosten
 

	
 

	
 
###length 13
 
STR_FINANCES_SECTION_CONSTRUCTION                               :{GOLD}Bouwkosten
 
STR_FINANCES_SECTION_NEW_VEHICLES                               :{GOLD}Nieuwe voertuigen
 
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}Treinonderhoudskosten
 
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}Wegvoertuigonderhoudskosten
 
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}Vliegtuigonderhoudskosten
 
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}Schiponderhoudskosten
 
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE                       :{GOLD}Eigendomsonderhoud
 
STR_FINANCES_SECTION_TRAIN_INCOME                               :{GOLD}Treininkomsten
 
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME                        :{GOLD}Wegvoertuiginkomsten
 
STR_FINANCES_SECTION_AIRCRAFT_INCOME                            :{GOLD}Vliegtuiginkomsten
 
STR_FINANCES_SECTION_SHIP_INCOME                                :{GOLD}Schipinkomsten
 
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}Treinen
 
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}Wegvoertuigen
 
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}Vliegtuigen
 
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}Schepen
 
STR_FINANCES_SECTION_INFRASTRUCTURE                             :{GOLD}Infrastructuur
 
STR_FINANCES_SECTION_TRAIN_REVENUE                              :{GOLD}Treinen
 
STR_FINANCES_SECTION_ROAD_VEHICLE_REVENUE                       :{GOLD}Wegvoertuigen
 
STR_FINANCES_SECTION_AIRCRAFT_REVENUE                           :{GOLD}Vliegtuigen
 
STR_FINANCES_SECTION_SHIP_REVENUE                               :{GOLD}Schepen
 
STR_FINANCES_SECTION_LOAN_INTEREST                              :{GOLD} Rente van lening
 
STR_FINANCES_SECTION_OTHER                                      :{GOLD}Overig
 

	
 
STR_FINANCES_NEGATIVE_INCOME                                    :{BLACK}-{CURRENCY_LONG}
 
STR_FINANCES_POSITIVE_INCOME                                    :{BLACK}+{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CAPTION                                      :{WHITE}Totaal:
 
STR_FINANCES_NEGATIVE_INCOME                                    :-{CURRENCY_LONG}
 
STR_FINANCES_POSITIVE_INCOME                                    :+{CURRENCY_LONG}
 
STR_FINANCES_NET_PROFIT                                         :{WHITE}Nettowinst
 
STR_FINANCES_BANK_BALANCE_TITLE                                 :{WHITE}Banksaldo
 
STR_FINANCES_OWN_FUNDS_TITLE                                    :{WHITE}Eigen kapitaal
 
STR_FINANCES_LOAN_TITLE                                         :{WHITE}Lening
 
STR_FINANCES_INTEREST_RATE                                      :{WHITE}Rente op lening: {BLACK}{NUM}%
 
STR_FINANCES_MAX_LOAN                                           :{WHITE}Maximale lening: {BLACK}{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CURRENCY                                     :{BLACK}{CURRENCY_LONG}
 
STR_FINANCES_BORROW_BUTTON                                      :{BLACK}{CURRENCY_LONG} lenen
 
STR_FINANCES_BORROW_TOOLTIP                                     :{BLACK}Vergroot lening. Ctrl+klik om zoveel als mogelijk te lenen
 
STR_FINANCES_REPAY_BUTTON                                       :{BLACK}{CURRENCY_LONG} terugbetalen
 
STR_FINANCES_REPAY_TOOLTIP                                      :{BLACK}Betaal deel van lening terug. Ctrl+klik om zoveel als mogelijk terug te betalen
 
STR_FINANCES_INFRASTRUCTURE_BUTTON                              :{BLACK}Infrastructuur
 

	
 
# Company view
 
STR_COMPANY_VIEW_CAPTION                                        :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
 
STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE                        :{WHITE}{PRESIDENT_NAME}{}{GOLD}(Directeur)
 

	
src/lang/english.txt
Show inline comments
 
@@ -1017,24 +1017,26 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP     
 
STR_GAME_OPTIONS_RESOLUTION                                     :{BLACK}Screen resolution
 
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP                             :{BLACK}Select the screen resolution to use
 
STR_GAME_OPTIONS_RESOLUTION_OTHER                               :other
 
STR_GAME_OPTIONS_RESOLUTION_ITEM                                :{NUM}x{NUM}
 

	
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION                             :{BLACK}Hardware acceleration
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP                     :{BLACK}Check this box to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART                     :{WHITE}The setting will only take effect after a game restart
 

	
 
STR_GAME_OPTIONS_VIDEO_VSYNC                                    :{BLACK}VSync
 
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP                            :{BLACK}Check this box to v-sync the screen. A changed setting will only be applied upon game restart. Only works with hardware acceleration enabled
 

	
 
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO                              :{BLACK}Current driver: {RAW_STRING}
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_FRAME                                 :{BLACK}Interface size
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP                      :{BLACK}Select the interface element size to use
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO                         :(auto-detect)
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL                       :Normal
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM                      :Double size
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM                      :Quad size
 

	
 
STR_GAME_OPTIONS_FONT_ZOOM                                      :{BLACK}Font size
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP                     :{BLACK}Select the interface font size to use
 

	
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO                        :(auto-detect)
src/lang/english_AU.txt
Show inline comments
 
@@ -965,24 +965,25 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP     
 
STR_GAME_OPTIONS_RESOLUTION                                     :{BLACK}Screen resolution
 
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP                             :{BLACK}Select the screen resolution to use
 
STR_GAME_OPTIONS_RESOLUTION_OTHER                               :other
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 
STR_GAME_OPTIONS_BASE_GRF                                       :{BLACK}Base graphics set
 
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP                               :{BLACK}Select the base graphics set to use
 
STR_GAME_OPTIONS_BASE_GRF_STATUS                                :{RED}{NUM} missing/corrupted file{P "" s}
 
STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP                   :{BLACK}Additional information about the base graphics set
 

	
 
STR_GAME_OPTIONS_BASE_SFX                                       :{BLACK}Base sounds set
 
STR_GAME_OPTIONS_BASE_SFX_TOOLTIP                               :{BLACK}Select the base sounds set to use
 
STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP                   :{BLACK}Additional information about the base sounds set
 

	
 
STR_GAME_OPTIONS_BASE_MUSIC                                     :{BLACK}Base music set
 
STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP                             :{BLACK}Select the base music set to use
 
STR_GAME_OPTIONS_BASE_MUSIC_STATUS                              :{RED}{NUM} corrupted file{P "" s}
 
@@ -1415,24 +1416,26 @@ STR_CONFIG_SETTING_SERVICEATHELIPAD_HELP
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR                       :Link landscape toolbar to rail/road/water/airport toolbars: {STRING}
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT              :When opening a construction toolbar for a transport type, also open the toolbar for terraforming
 

	
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR                         :Land colour used at the smallmap: {STRING}
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT                :Colour of the terrain in the smallmap
 
###length 3
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN                   :Green
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN              :Dark green
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET                  :Violet
 

	
 
###length 4
 

	
 
###length 4
 

	
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING                             :Smooth viewport scrolling: {STRING}
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT                    :Control how the main view scrolls to a specific position when clicking on the smallmap or when issuing a command to scroll to a specific object on the map. If enabled, the viewport scrolls smoothly, if disabled it jumps directly to the targeted spot
 

	
 
STR_CONFIG_SETTING_MEASURE_TOOLTIP                              :Show a measurement tooltip when using various build-tools: {STRING}
 
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT                     :Display tile-distances and height differences when dragging during construction operations
 

	
 
STR_CONFIG_SETTING_LIVERIES                                     :Show vehicle-type specific liveries: {STRING}
 
STR_CONFIG_SETTING_LIVERIES_HELPTEXT                            :Control usage of vehicle-type specific liveries for vehicles (in contrary to company specific)
 
###length 3
 
STR_CONFIG_SETTING_LIVERIES_NONE                                :None
 
STR_CONFIG_SETTING_LIVERIES_OWN                                 :Own company
 
STR_CONFIG_SETTING_LIVERIES_ALL                                 :All companies
 
@@ -1508,27 +1511,24 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE    
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT                   :Rail type to select after starting or loading a game. 'first available' selects the oldest type of tracks, 'last available' selects the newest type of tracks, and 'most used' selects the type which is currently most in use
 
###length 3
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST                      :First available
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST                       :Last available
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED                  :Most used
 

	
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION                       :Show path reservations for tracks: {STRING}
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT              :Give reserved tracks a different colour to assist in problems with trains refusing to enter path-based blocks
 

	
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS                     :Keep building tools active after usage: {STRING}
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT            :Keep the building tools for bridges, tunnels, etc. open after use
 

	
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT                              :Group expenses in company finance window: {STRING}
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT                     :Define the layout for the company expenses window
 

	
 

	
 
###setting-zero-is-special
 

	
 
STR_CONFIG_SETTING_SOUND_TICKER                                 :News ticker: {STRING}
 
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT                        :Play sound for summarised news messages
 

	
 
STR_CONFIG_SETTING_SOUND_NEWS                                   :Newspaper: {STRING}
 
STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT                          :Play sound upon display of newspapers
 

	
 
STR_CONFIG_SETTING_SOUND_NEW_YEAR                               :End of year: {STRING}
 
STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT                      :Play sound at the end of a year summarising the company's performance during the year compared to the previous year
 

	
 
@@ -3234,45 +3234,41 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP  
 

	
 
# Waypoint/buoy view window
 
STR_WAYPOINT_VIEW_CAPTION                                       :{WHITE}{WAYPOINT}
 
STR_WAYPOINT_VIEW_CENTER_TOOLTIP                                :{BLACK}Centre main view on waypoint location. Ctrl+Click opens a new viewport on waypoint location
 
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME                          :{BLACK}Change waypoint name
 
STR_BUOY_VIEW_CENTER_TOOLTIP                                    :{BLACK}Centre main view on buoy location. Ctrl+Click opens a new viewport on buoy location
 
STR_BUOY_VIEW_CHANGE_BUOY_NAME                                  :{BLACK}Change buoy name
 

	
 
STR_EDIT_WAYPOINT_NAME                                          :{WHITE}Edit waypoint name
 

	
 
# Finances window
 
STR_FINANCES_CAPTION                                            :{WHITE}{COMPANY} Finances {BLACK}{COMPANY_NUM}
 
STR_FINANCES_EXPENDITURE_INCOME_TITLE                           :{WHITE}Expenditure/Income
 
STR_FINANCES_YEAR                                               :{WHITE}{NUM}
 

	
 
###length 3
 

	
 

	
 
###length 13
 
STR_FINANCES_SECTION_CONSTRUCTION                               :{GOLD}Misc Construction
 
STR_FINANCES_SECTION_NEW_VEHICLES                               :{GOLD}New Vehicles
 
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}Train Running Costs
 
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}Road Vehicle Running Costs
 
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}Aircraft Running Costs
 
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}Ship Running Costs
 
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE                       :{GOLD}Property Maintenance
 
STR_FINANCES_SECTION_TRAIN_INCOME                               :{GOLD}Train Income
 
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME                        :{GOLD}Road Vehicle Income
 
STR_FINANCES_SECTION_AIRCRAFT_INCOME                            :{GOLD}Aircraft Income
 
STR_FINANCES_SECTION_SHIP_INCOME                                :{GOLD}Ship Income
 
STR_FINANCES_SECTION_LOAN_INTEREST                              :{GOLD}Loan Interest
 
STR_FINANCES_SECTION_OTHER                                      :{GOLD}Other
 

	
 
STR_FINANCES_NEGATIVE_INCOME                                    :{BLACK}-{CURRENCY_LONG}
 
STR_FINANCES_POSITIVE_INCOME                                    :{BLACK}+{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CAPTION                                      :{WHITE}Total:
 
STR_FINANCES_BANK_BALANCE_TITLE                                 :{WHITE}Bank Balance
 
STR_FINANCES_LOAN_TITLE                                         :{WHITE}Loan
 
STR_FINANCES_MAX_LOAN                                           :{WHITE}Maximum Loan: {BLACK}{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CURRENCY                                     :{BLACK}{CURRENCY_LONG}
 
STR_FINANCES_BORROW_BUTTON                                      :{BLACK}Borrow {CURRENCY_LONG}
 
STR_FINANCES_BORROW_TOOLTIP                                     :{BLACK}Increase size of loan. Ctrl+Click borrows as much as possible
 
STR_FINANCES_REPAY_BUTTON                                       :{BLACK}Repay {CURRENCY_LONG}
 
STR_FINANCES_REPAY_TOOLTIP                                      :{BLACK}Repay part of loan. Ctrl+Click repays as much loan as possible
 
STR_FINANCES_INFRASTRUCTURE_BUTTON                              :{BLACK}Infrastructure
 

	
 
# Company view
 
STR_COMPANY_VIEW_CAPTION                                        :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
src/lang/english_US.txt
Show inline comments
 
@@ -1016,24 +1016,26 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP     
 
STR_GAME_OPTIONS_RESOLUTION                                     :{BLACK}Screen resolution
 
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP                             :{BLACK}Select the screen resolution to use
 
STR_GAME_OPTIONS_RESOLUTION_OTHER                               :other
 
STR_GAME_OPTIONS_RESOLUTION_ITEM                                :{NUM}x{NUM}
 

	
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION                             :{BLACK}Hardware acceleration
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP                     :{BLACK}Check this box to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART                     :{WHITE}The setting will only take effect after a game restart
 

	
 
STR_GAME_OPTIONS_VIDEO_VSYNC                                    :{BLACK}VSync
 
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP                            :{BLACK}Check this box to v-sync the screen. A changed setting will only be applied upon game restart. Only works with hardware acceleration enabled
 

	
 
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO                              :{BLACK}Current driver: {STRING}
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_FRAME                                 :{BLACK}Interface size
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP                      :{BLACK}Select the interface element size to use
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO                         :(auto-detect)
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL                       :Normal
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM                      :Double size
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM                      :Quad size
 

	
 
STR_GAME_OPTIONS_FONT_ZOOM                                      :{BLACK}Font size
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP                     :{BLACK}Select the interface font size to use
 

	
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO                        :(auto-detect)
 
@@ -1518,24 +1520,32 @@ STR_CONFIG_SETTING_SERVICEATHELIPAD     
 
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT                    :Service helicopters after every landing, even if there is no depot at the airport
 

	
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR                       :Link landscape toolbar to rail/road/water/airport toolbars: {STRING}
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT              :When opening a construction toolbar for a transport type, also open the toolbar for terraforming
 

	
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR                         :Land color used in the minimap: {STRING}
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT                :Color of the terrain in the smallmap
 
###length 3
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN                   :Green
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN              :Dark green
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET                  :Purple
 

	
 
STR_CONFIG_SETTING_LINKGRAPH_COLOURS                            :Cargo flow overlay colors: {STRING}
 
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT                   :Set the color scheme used for the cargo flow overlay.
 
###length 4
 
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED               :Green to red (original)
 
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE              :Green to blue
 
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED                :Gray to red
 
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE                  :Grayscale
 

	
 
STR_CONFIG_SETTING_SCROLLMODE                                   :Viewport scroll behaviour: {STRING}
 
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT                          :Behavior when scrolling the map
 
###length 4
 
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT                           :Move viewport with RMB, mouse position locked
 
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED                        :Move map with RMB, mouse position locked
 
STR_CONFIG_SETTING_SCROLLMODE_RMB                               :Move map with RMB
 
STR_CONFIG_SETTING_SCROLLMODE_LMB                               :Move map with LMB
 

	
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING                             :Smooth viewport scrolling: {STRING}
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT                    :Control how the main view scrolls to a specific position when clicking on the smallmap or when issuing a command to scroll to a specific object on the map. If enabled, the viewport scrolls smoothly, if disabled it jumps directly to the targeted spot
 

	
 
STR_CONFIG_SETTING_MEASURE_TOOLTIP                              :Show a measurement tooltip when using various build-tools: {STRING}
 
@@ -1626,27 +1636,24 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE    
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT                   :Rail type to select after starting or loading a game. 'first available' selects the oldest type of tracks, 'last available' selects the newest type of tracks, and 'most used' selects the type which is currently most in use
 
###length 3
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST                      :First available
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST                       :Last available
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED                  :Most used
 

	
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION                       :Show path reservations for tracks: {STRING}
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT              :Give reserved tracks a different color to assist in problems with trains refusing to enter path-based blocks
 

	
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS                     :Keep building tools active after usage: {STRING}
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT            :Keep the building tools for bridges, tunnels, etc. open after use
 

	
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT                              :Group expenses in company finance window: {STRING}
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT                     :Define the layout for the company expenses window
 

	
 
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS                          :Automatically remove signals during track construction: {STRING}
 
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT                 :Automatically remove signals during track construction if the signals are in the way. Note that this can potentially lead to train crashes.
 

	
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT                     :Fast forward speed limit: {STRING}
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT            :Limit on how fast the game goes when fast forward is enabled. 0 = no limit (as fast as your computer allows). Values below 100% slow the game down. The upper-limit depends on the specification of your computer and can vary depending on the game.
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL                 :{NUM}% normal game speed
 
###setting-zero-is-special
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO                :No limit (as fast as your computer allows)
 

	
 
STR_CONFIG_SETTING_SOUND_TICKER                                 :News ticker: {STRING}
 
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT                        :Play sound for summarized news messages
 

	
 
@@ -3601,47 +3608,54 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP  
 

	
 
# Waypoint/buoy view window
 
STR_WAYPOINT_VIEW_CAPTION                                       :{WHITE}{WAYPOINT}
 
STR_WAYPOINT_VIEW_CENTER_TOOLTIP                                :{BLACK}Center main view on waypoint location. Ctrl+Click opens a new viewport on waypoint location
 
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME                          :{BLACK}Change waypoint name
 
STR_BUOY_VIEW_CENTER_TOOLTIP                                    :{BLACK}Center main view on buoy location. Ctrl+Click opens a new viewport on buoy location
 
STR_BUOY_VIEW_CHANGE_BUOY_NAME                                  :{BLACK}Change buoy name
 

	
 
STR_EDIT_WAYPOINT_NAME                                          :{WHITE}Edit waypoint name
 

	
 
# Finances window
 
STR_FINANCES_CAPTION                                            :{WHITE}{COMPANY} Finances {BLACK}{COMPANY_NUM}
 
STR_FINANCES_EXPENDITURE_INCOME_TITLE                           :{WHITE}Expenditure/Income
 
STR_FINANCES_YEAR                                               :{WHITE}{NUM}
 

	
 
###length 3
 
STR_FINANCES_REVENUE_TITLE                                      :{WHITE}Revenue
 
STR_FINANCES_OPERATING_EXPENSES_TITLE                           :{WHITE}Operating Expenses
 
STR_FINANCES_CAPITAL_EXPENSES_TITLE                             :{WHITE}Capital Expenses
 

	
 

	
 
###length 13
 
STR_FINANCES_SECTION_CONSTRUCTION                               :{GOLD}Misc Construction
 
STR_FINANCES_SECTION_NEW_VEHICLES                               :{GOLD}New Vehicles
 
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}Train Running Costs
 
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}Road Vehicle Running Costs
 
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}Aircraft Running Costs
 
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}Ship Running Costs
 
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE                       :{GOLD}Property Maintenance
 
STR_FINANCES_SECTION_TRAIN_INCOME                               :{GOLD}Train Income
 
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME                        :{GOLD}Road Vehicle Income
 
STR_FINANCES_SECTION_AIRCRAFT_INCOME                            :{GOLD}Aircraft Income
 
STR_FINANCES_SECTION_SHIP_INCOME                                :{GOLD}Ship Income
 
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}Trains
 
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}Road Vehicles
 
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}Aircraft
 
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}Ships
 
STR_FINANCES_SECTION_INFRASTRUCTURE                             :{GOLD}Infrastructure
 
STR_FINANCES_SECTION_TRAIN_REVENUE                              :{GOLD}Trains
 
STR_FINANCES_SECTION_ROAD_VEHICLE_REVENUE                       :{GOLD}Road Vehicles
 
STR_FINANCES_SECTION_AIRCRAFT_REVENUE                           :{GOLD}Aircraft
 
STR_FINANCES_SECTION_SHIP_REVENUE                               :{GOLD}Ships
 
STR_FINANCES_SECTION_LOAN_INTEREST                              :{GOLD}Loan Interest
 
STR_FINANCES_SECTION_OTHER                                      :{GOLD}Other
 

	
 
STR_FINANCES_NEGATIVE_INCOME                                    :{BLACK}-{CURRENCY_LONG}
 
STR_FINANCES_POSITIVE_INCOME                                    :{BLACK}+{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CAPTION                                      :{WHITE}Total:
 
STR_FINANCES_NEGATIVE_INCOME                                    :-{CURRENCY_LONG}
 
STR_FINANCES_POSITIVE_INCOME                                    :+{CURRENCY_LONG}
 
STR_FINANCES_NET_PROFIT                                         :{WHITE}Net Profit
 
STR_FINANCES_BANK_BALANCE_TITLE                                 :{WHITE}Bank Balance
 
STR_FINANCES_OWN_FUNDS_TITLE                                    :{WHITE}Own Funds
 
STR_FINANCES_LOAN_TITLE                                         :{WHITE}Loan
 
STR_FINANCES_INTEREST_RATE                                      :{WHITE}Loan Interest: {BLACK}{NUM}%
 
STR_FINANCES_MAX_LOAN                                           :{WHITE}Maximum Loan: {BLACK}{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CURRENCY                                     :{BLACK}{CURRENCY_LONG}
 
STR_FINANCES_BORROW_BUTTON                                      :{BLACK}Borrow {CURRENCY_LONG}
 
STR_FINANCES_BORROW_TOOLTIP                                     :{BLACK}Increase size of loan. Ctrl+Click borrows as much as possible
 
STR_FINANCES_REPAY_BUTTON                                       :{BLACK}Repay {CURRENCY_LONG}
 
STR_FINANCES_REPAY_TOOLTIP                                      :{BLACK}Repay part of loan. Ctrl+Click repays as much loan as possible
 
STR_FINANCES_INFRASTRUCTURE_BUTTON                              :{BLACK}Infrastructure
 

	
 
# Company view
 
STR_COMPANY_VIEW_CAPTION                                        :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
 
STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE                        :{WHITE}{PRESIDENT_NAME}{}{GOLD}(President)
 

	
src/lang/esperanto.txt
Show inline comments
 
@@ -952,24 +952,25 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS              :Je ĉiuj 12 monatoj
 
STR_GAME_OPTIONS_LANGUAGE                                       :{BLACK}Lingvo
 
STR_GAME_OPTIONS_LANGUAGE_TOOLTIP                               :{BLACK}Elektu uzotan interfacan lingvon
 

	
 
STR_GAME_OPTIONS_FULLSCREEN                                     :{BLACK}Plena ekrano
 
STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP                             :{BLACK}Ŝaltu ĉi tiun kvadrateton por plenekrane ludi OpenTTD
 

	
 
STR_GAME_OPTIONS_RESOLUTION                                     :{BLACK}Ekrana montrogrando
 
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP                             :{BLACK}Elektu uzotan ekranan montrograndon
 
STR_GAME_OPTIONS_RESOLUTION_OTHER                               :alia
 

	
 

	
 

	
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_FRAME                                 :{BLACK}Interfacgrandeco
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL                       :Normala
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM                      :Duobla grandeco
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM                      :Kvaroble grandeco
 

	
 

	
 

	
 

	
 

	
 
STR_GAME_OPTIONS_BASE_GRF                                       :{BLACK}Baza grafikaro
 
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP                               :{BLACK}Selektu la uzendan bazgrafikaron
 
@@ -1298,24 +1299,26 @@ STR_CONFIG_SETTING_EDGES_NOT_WATER                              :{WHITE}Almenaŭ unu kahelo ĉe unu de la eĝoj ne estas akvo
 

	
 
STR_CONFIG_SETTING_SERVICEATHELIPAD                             :Aŭtomate prizorgu helikopterojn sur helikopterejoj: {STRING}
 

	
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR                       :Ligu landaspektan breton al konstruadaj bretoj: {STRING}
 

	
 
###length 3
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN                   :Verda
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN              :Malhele verda
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET                  :Viola
 

	
 
###length 4
 

	
 
###length 4
 

	
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING                             :Glata rulumado de vidujo: {STRING}
 

	
 
STR_CONFIG_SETTING_MEASURE_TOOLTIP                              :Montru mezuran konsilbalonon ĉe uzo de konstruiloj: {STRING}
 

	
 
STR_CONFIG_SETTING_LIVERIES                                     :Montru veturiltipe specifajn liverojn: {STRING}
 
###length 3
 
STR_CONFIG_SETTING_LIVERIES_NONE                                :Neniu
 
STR_CONFIG_SETTING_LIVERIES_OWN                                 :Propra kompanio
 
STR_CONFIG_SETTING_LIVERIES_ALL                                 :Ĉiuj kompanioj
 

	
 
STR_CONFIG_SETTING_PREFER_TEAMCHAT                              :Preferu teambabiladon per <ENTER>: {STRING}
 

	
 
@@ -1370,26 +1373,24 @@ STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVA
 
STR_CONFIG_SETTING_QUICKGOTO                                    :Rapidkreo de veturilordonoj: {STRING}
 

	
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE                            :Defaŭlta reltipo (post novludo/ŝargludo): {STRING}
 
###length 3
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST                      :Unue havebla
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST                       :Laste havebla
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED                  :Pli uzata
 

	
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION                       :Montru rezervitajn trakojn: {STRING}
 

	
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS                     :Lasu aktivaj la konstruilojn post uzado: {STRING}
 

	
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT                              :Grupigu elspezojn en kompania financfenestro: {STRING}
 

	
 

	
 
###setting-zero-is-special
 

	
 

	
 
STR_CONFIG_SETTING_SOUND_NEWS                                   :Ĵurnalo: {STRING}
 

	
 
STR_CONFIG_SETTING_SOUND_NEW_YEAR                               :Fine de la jaro: {STRING}
 

	
 
STR_CONFIG_SETTING_SOUND_CONFIRM                                :Konstruado: {STRING}
 

	
 

	
 
STR_CONFIG_SETTING_SOUND_DISASTER                               :Katastrofoj/akcidentoj: {STRING}
 
@@ -2744,45 +2745,41 @@ STR_STATION_VIEW_RENAME_STATION_CAPTION                         :Alinomi stacion/ŝarĝejon
 

	
 
# Waypoint/buoy view window
 
STR_WAYPOINT_VIEW_CAPTION                                       :{WHITE}{WAYPOINT}
 
STR_WAYPOINT_VIEW_CENTER_TOOLTIP                                :{BLACK}Centri ĉefvidon ĉe la vojpunkto. Stir+Klak por malfermi novan vidujon ĉe la loko.
 
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME                          :{BLACK}Ŝanĝi nomon de vojpunkto.
 
STR_BUOY_VIEW_CENTER_TOOLTIP                                    :{BLACK}Centri ĉefvidon ĉe la buo. Stir+Klak por malfermi novan vidujon ĉe la bua loko.
 
STR_BUOY_VIEW_CHANGE_BUOY_NAME                                  :{BLACK}Ŝanĝi nomon de la buo.
 

	
 
STR_EDIT_WAYPOINT_NAME                                          :{WHITE}Ŝanĝu vojpunktonomon
 

	
 
# Finances window
 
STR_FINANCES_CAPTION                                            :{WHITE}Financoj de {COMPANY} {BLACK}{COMPANY_NUM}
 
STR_FINANCES_EXPENDITURE_INCOME_TITLE                           :{WHITE}Elspezo/Enspezo
 
STR_FINANCES_YEAR                                               :{WHITE}{NUM}
 

	
 
###length 3
 

	
 

	
 
###length 13
 
STR_FINANCES_SECTION_CONSTRUCTION                               :{GOLD}Konstruado
 
STR_FINANCES_SECTION_NEW_VEHICLES                               :{GOLD}Novaj Veturiloj
 
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}Trajnaj Irkostoj
 
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}Stratveturilaj irkostoj
 
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}Aviadilaj Irkostoj
 
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}Ŝipaj Irkostoj
 
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE                       :{GOLD}Posedaĵa Konservado
 
STR_FINANCES_SECTION_TRAIN_INCOME                               :{GOLD}Trajna Enspezo
 
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME                        :{GOLD}Stratveturila enspezo
 
STR_FINANCES_SECTION_AIRCRAFT_INCOME                            :{GOLD}Aviadila Enspezo
 
STR_FINANCES_SECTION_SHIP_INCOME                                :{GOLD}Ŝipa Enspezo
 
STR_FINANCES_SECTION_LOAN_INTEREST                              :{GOLD}Rento pri Prunto
 
STR_FINANCES_SECTION_OTHER                                      :{GOLD}Alia
 

	
 
STR_FINANCES_NEGATIVE_INCOME                                    :{BLACK}-{CURRENCY_LONG}
 
STR_FINANCES_POSITIVE_INCOME                                    :{BLACK}+{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CAPTION                                      :{WHITE}Entute:
 
STR_FINANCES_BANK_BALANCE_TITLE                                 :{WHITE}Banka Balanco
 
STR_FINANCES_LOAN_TITLE                                         :{WHITE}Prunto
 
STR_FINANCES_MAX_LOAN                                           :{WHITE}Maksimuma prunto: {BLACK}{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CURRENCY                                     :{BLACK}{CURRENCY_LONG}
 
STR_FINANCES_BORROW_BUTTON                                      :{BLACK}Pruntu {CURRENCY_LONG}
 
STR_FINANCES_BORROW_TOOLTIP                                     :{BLACK}Grandigu prunton. Ctrl+Klak prunteprenas maksimume
 
STR_FINANCES_REPAY_BUTTON                                       :{BLACK}Repagu {CURRENCY_LONG}
 
STR_FINANCES_REPAY_TOOLTIP                                      :{BLACK}Repagu pruntparton. Ctrl+klak malpruntigas maksimume.
 

	
 
# Company view
 
STR_COMPANY_VIEW_CAPTION                                        :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
 
STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE                        :{WHITE}{PRESIDENT_NAME}{}{GOLD}(Manaĝanto)
src/lang/estonian.txt
Show inline comments
 
@@ -1065,24 +1065,25 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP                             :{BLACK}Märgi see kast, et OpenTTD täisekraanirežiimis mängida
 
STR_GAME_OPTIONS_RESOLUTION                                     :{BLACK}Ekraanilahutus
 
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP                             :{BLACK}Ekraanilahutuse valimine
 
STR_GAME_OPTIONS_RESOLUTION_OTHER                               :muu
 
STR_GAME_OPTIONS_RESOLUTION_ITEM                                :{NUM}x{NUM}
 

	
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION                             :{BLACK}Riistvarakiirendus
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP                     :{BLACK}Märkides selle ruudu, lubad OpenTTD-l üritada kasutada riistvarakiirendust. Muudetud seade omab mõju pärast mängu taaskäivitust
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART                     :{WHITE}Seade omab mõju alles pärast mängu taaskäivitust
 

	
 
STR_GAME_OPTIONS_VIDEO_VSYNC                                    :{BLACK}VSync
 
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP                            :{BLACK}Märgi, et ekraani v-sync sisse lülitada. Seade kohaldub alles pärast mängu taaskäivitust. Töötab vaid, kui riistvarakiirendus on peal
 

	
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_FRAME                                 :{BLACK}Liidese suurus
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP                      :{BLACK}Vali kasutatav liideseelementide suurus
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO                         :(automaattuvastus)
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL                       :Tavaline
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM                      :Topeltsuurus
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM                      :Neljakordne suurus
 

	
 
STR_GAME_OPTIONS_FONT_ZOOM                                      :{BLACK}Kirja suurus
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP                     :{BLACK}Vali kasutatav liideseelementide suurus
 

	
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO                        :(automaattuvastus)
 
@@ -1562,24 +1563,26 @@ STR_CONFIG_SETTING_SERVICEATHELIPAD     
 
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT                    :Hoolda helikoptereid peale igat maandumist, isegi kui lennujaamas pole depood
 

	
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR                       :Maastikuriba sidumine rööbas-, maa-, vee- ja lennuväljaribadega: {STRING}
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT              :Kui avatakse mingi transpordiliigi ehitamise menüü, siis ava ka maastiku muutmise menüü
 

	
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR                         :Maa värv väikesel kaardil: {STRING}
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT                :Maa värv väikesel kaardil
 
###length 3
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN                   :Roheline
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN              :Tumeroheline
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET                  :Violetne
 

	
 
###length 4
 

	
 
STR_CONFIG_SETTING_SCROLLMODE                                   :Vaate liigutamine: {STRING}
 
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT                          :Kaardil liikumise viis
 
###length 4
 
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT                           :RMB liigutab vaadet, osuti seisab paigal
 
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED                        :RMB liigutab kaarti, osuti seisab paigal
 
STR_CONFIG_SETTING_SCROLLMODE_RMB                               :RMB liigutab kaarti
 
STR_CONFIG_SETTING_SCROLLMODE_LMB                               :Kaarti liigutatakse vasaku hiireklahviga
 

	
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING                             :Keskenda vaade sujuvalt: {STRING}
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT                    :Mõjutab, kuidas põhivõõde liigub sihtpunkti pärast pisikaardil klõpsamist, või vaate muutmise käsu sisestamist. Sisse lüliitades liigub vaade sujuvalt, muidu hüppab vaade kohe sihtpunkti
 

	
 
STR_CONFIG_SETTING_MEASURE_TOOLTIP                              :Näita ehitustarvikute kasutamisel mõõdistamisabi: {STRING}
 
@@ -1665,27 +1668,24 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE                            :Algne rööbastee liik (mängu alustamisel/jätkamisel): {STRING}
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT                   :Määrab mängu alguses või selle jätkamisel käibel oleva rööbastee liigi. «Vanim» valib kõige vanema rööbastee liigi, «Uusim» valib kõige uuema rööbastee liigi, ning «Enim kasutatud» valib kõige rohkem kasutatud rööbastee liigi
 
###length 3
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST                      :Vanim
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST                       :Uusim
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED                  :Enim kasutatud
 

	
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION                       :Hõivatud blokkpiirkondade näitamine: {STRING}
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT              :Värvib hõivatud blokkpiirkonnad eri värvi, abistamaks tõrgete puhul, kus rongid ei sisene trajektoorijärgsetesse blokkidesse
 

	
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS                     :Säilita tegev ehitustarvik pärast kasutamist: {STRING}
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT            :Säilita sildade, tunnelite, jms. ehitustarvikud pärast kasutamist
 

	
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT                              :Kulutuste jaotamine rahavoogude aruandes: {STRING}
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT                     :Määrab rahavoogude aruande ülesehituse
 

	
 
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS                          :Rööbastee ehitamisel on signaalid isekõrvalduvad: {STRING}
 
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT                 :Rööbastee ehitamisel kõrvaldatakse ette jäävad signaalid automaatselt. Silmas pidada, et see võib põhjustada rongide kokkupõrkeid.
 

	
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT                     :Kiirendatud mängu kiiruspiirang: {STRING}
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT            :Piira mängukiirust, kui mäng on kiirendatud. 0 = piiramatu (nii kiire, kui arvuti võimaldab). Väärtused alla 100% aeglustavad mängu. Kõrgeim kiirus sõltub arvutiomadustest, ning võib mänguti erineda.
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL                 :{NUM}% harilikust mängukiirusest
 
###setting-zero-is-special
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO                :Piiramatu (nii kiire, kui arvuti võimaldab)
 

	
 
STR_CONFIG_SETTING_SOUND_TICKER                                 :Lühiteadetes: {STRING}
 
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT                        :Lühiteate ilmumisel kostub helisignaal
 

	
 
@@ -3605,45 +3605,41 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP                          :{BLACK}Keela õhusõidukite maandumine selles lennujaamas
 

	
 
# Waypoint/buoy view window
 
STR_WAYPOINT_VIEW_CAPTION                                       :{WHITE}{WAYPOINT}
 
STR_WAYPOINT_VIEW_CENTER_TOOLTIP                                :{BLACK}Keskenda vaade teemärgisel. Ctrl+klõps avab teemärgisel uue vaate
 
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME                          :{BLACK}Muuda meldepunkti nime
 
STR_BUOY_VIEW_CENTER_TOOLTIP                                    :{BLACK}Keskenda vaade poile. Ctrl+klõps avab poil uue vaate
 
STR_BUOY_VIEW_CHANGE_BUOY_NAME                                  :{BLACK}Muuda poi nime
 

	
 
STR_EDIT_WAYPOINT_NAME                                          :{WHITE}Muuda meldepunkti nime
 

	
 
# Finances window
 
STR_FINANCES_CAPTION                                            :{WHITE}{COMPANY} rahavoogude aruanne {BLACK}{COMPANY_NUM}
 
STR_FINANCES_EXPENDITURE_INCOME_TITLE                           :{WHITE}Kulud/tulud
 
STR_FINANCES_YEAR                                               :{WHITE}{NUM}
 

	
 
###length 3
 

	
 

	
 
###length 13
 
STR_FINANCES_SECTION_CONSTRUCTION                               :{GOLD}Ehituskulud
 
STR_FINANCES_SECTION_NEW_VEHICLES                               :{GOLD}Uus veerem
 
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}Rongide käituskulud
 
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}Mootorsõidukite käituskulud
 
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}Õhusõidukite käituskulud
 
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}Laevade käituskulud
 
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE                       :{GOLD}Omandi korrashoid
 
STR_FINANCES_SECTION_TRAIN_INCOME                               :{GOLD}Rongide tulud
 
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME                        :{GOLD}Mootorsõidukite tulud
 
STR_FINANCES_SECTION_AIRCRAFT_INCOME                            :{GOLD}Õhusõidukite tulud
 
STR_FINANCES_SECTION_SHIP_INCOME                                :{GOLD}Laevade tulud
 
STR_FINANCES_SECTION_LOAN_INTEREST                              :{GOLD}Laenuintressid
 
STR_FINANCES_SECTION_OTHER                                      :{GOLD}Muud
 

	
 
STR_FINANCES_NEGATIVE_INCOME                                    :{BLACK}-{CURRENCY_LONG}
 
STR_FINANCES_POSITIVE_INCOME                                    :{BLACK}+{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CAPTION                                      :{WHITE}Kokku:
 
STR_FINANCES_BANK_BALANCE_TITLE                                 :{WHITE}Kontojääk
 
STR_FINANCES_LOAN_TITLE                                         :{WHITE}Laen
 
STR_FINANCES_MAX_LOAN                                           :{WHITE}Laenulimiit: {BLACK}{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CURRENCY                                     :{BLACK}{CURRENCY_LONG}
 
STR_FINANCES_BORROW_BUTTON                                      :{BLACK}Laena {CURRENCY_LONG}
 
STR_FINANCES_BORROW_TOOLTIP                                     :{BLACK}Laena raha
 
STR_FINANCES_REPAY_BUTTON                                       :{BLACK}Tagasimakse {CURRENCY_LONG}
 
STR_FINANCES_REPAY_TOOLTIP                                      :{BLACK}Maksa laen osaliselt tagasi
 
STR_FINANCES_INFRASTRUCTURE_BUTTON                              :{BLACK}Taristu
 

	
 
# Company view
 
STR_COMPANY_VIEW_CAPTION                                        :{WHITE}{COMPANY}{BLACK}{COMPANY_NUM}
src/lang/faroese.txt
Show inline comments
 
@@ -946,24 +946,25 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP                             :{BLACK}Marka hendan kassan fyri at spæla OpenTTD í fullum skermi
 
STR_GAME_OPTIONS_RESOLUTION                                     :{BLACK}Skerm upploysn
 
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP                             :{BLACK}Vel hvørja skermupploysn tú vil brúka
 
STR_GAME_OPTIONS_RESOLUTION_OTHER                               :annað
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 

	
 
STR_GAME_OPTIONS_BASE_GRF                                       :{BLACK}Base grafikk sett
 
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP                               :{BLACK}Vel ta base grafikk setti tú vil brúka
 
STR_GAME_OPTIONS_BASE_GRF_STATUS                                :{RED}{NUM} vantandi/oyðiløgd fíl{P a ir}
 
STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP                   :{BLACK}Meira kunning um base grafikk setti
 

	
 
STR_GAME_OPTIONS_BASE_SFX                                       :{BLACK}Base ljóð sett
 
STR_GAME_OPTIONS_BASE_SFX_TOOLTIP                               :{BLACK}Vel ta base ljóð setti tú vil brúka
 
STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP                   :{BLACK}Meira kunning um base ljóð setti
 

	
 
STR_GAME_OPTIONS_BASE_MUSIC                                     :{BLACK}Base tónleika sett
 
STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP                             :{BLACK}Vel ta base tónleika setti tú vil brúka
 
STR_GAME_OPTIONS_BASE_MUSIC_STATUS                              :{RED}{NUM} oyðilagd{P "" ar} fíl{P a ir}
 
@@ -1373,24 +1374,26 @@ STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT                    :Eftirlit við tyrlum aftaná hvørja lending, sjálvt um eingin goymsla er á flogvøllinum
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR                       :Leinkja landslags amboðsbjálkan til jarnbreyt/veg/vatn/floghavn amboðsbjálkanir: {STRING}
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT              :Tá tú letur upp ein bygnings amboðsbjálka fyri eitt slag av flutningi, verður eisini lati upp fyri landslags broytingar amboðsbjálkanum
 

	
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR                         :Litur fyri lendi í lítla korti: {STRING}
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT                :Liturin av lendinum í tí lítla kortinum
 
###length 3
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN                   :Grønt
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN              :Myrka grønt
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET                  :Blákollulitur
 

	
 
###length 4
 

	
 
###length 4
 

	
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING                             :Mjúka sýnisglugga skrulling: {STRING}
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT                    :Stýr hvussu høvuðs sýni skrullar til eitt ávíst stað tá tú trýstir á lítlakorti ella tú tú gevur eini boð um at skrulla til ein ávísan lut á kortinum. Um gilda, skrullar sýni mjúgdliga, um ógilda leypur sýni beint til staði
 

	
 
STR_CONFIG_SETTING_MEASURE_TOOLTIP                              :Vís eina mátingar vegleiðing tá tú brúkar ymisku byggji amboðini: {STRING}
 
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT                     :Vís punta fjarstøðir og hæddar munir tá tú togar undir bygging
 

	
 
STR_CONFIG_SETTING_LIVERIES                                     :Vís eyðkennislitir hjá fyritøkum: {STRING}
 
STR_CONFIG_SETTING_LIVERIES_HELPTEXT                            :Stýr nýtslu av eyðkennislitum ið er sermerktir fyri slagi av flutningstóli (í mótsetningi til sermerktar fyri fyritøkuna)
 
###length 3
 
STR_CONFIG_SETTING_LIVERIES_NONE                                :Einki
 
STR_CONFIG_SETTING_LIVERIES_OWN                                 :Egna fyritøku
 
STR_CONFIG_SETTING_LIVERIES_ALL                                 :Allar fyritøkur
 
@@ -1464,27 +1467,24 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE                            :Vanliga jarnbreyta slagi (aftaná nýtt spæl/heinta spæl): {STRING}
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT                   :Jarnbreyta slag ið er valt eftir byrjan ella heintan av einum spæli. 'fyrst tøka' velur ta elsta slagi av breytum, 'síðst tøka' velur ta nýggjasta slagi av breytum, 'mest nýtta' velur ta slagi av breyt sum í verandi løtu er mest nýtt
 
###length 3
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST                      :Fyrsta tøka
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST                       :Síðst tøka
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED                  :Mest nýtta
 

	
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION                       :Vís umbidnar breytir: {STRING}
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT              :Gev umbidnum breytum ein øðrvísi lit fyri at hjálpa tá ið tok sýta at koyra á leið-bygdum blokkum
 

	
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS                     :Halt bygnings amboð virkin eftir nýtslu: {STRING}
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT            :Lat byggi amboðini til brúgvar, berghol, osv. vera opin eftir nýtslu
 

	
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT                              :Bólka útreiðslur í vindeyganum fyri fíggjar støðuna hjá fyritøkuni: {STRING}
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT                     :Greina uppsetingina fyri fyritøku útreiðslu vindeyga
 

	
 

	
 
###setting-zero-is-special
 

	
 
STR_CONFIG_SETTING_SOUND_TICKER                                 :Tíðinda telefonritil: {STRING}
 
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT                        :Spæl eitt ljóð fyri stytt tíðinda boð
 

	
 
STR_CONFIG_SETTING_SOUND_NEWS                                   :Tíðindablað: {STRING}
 
STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT                          :Spæl eitt ljóð tá ið tíðindabløð vera víst
 

	
 
STR_CONFIG_SETTING_SOUND_NEW_YEAR                               :Árslok: {STRING}
 
STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT                      :Spæl eitt ljóð við árslok tá tikið verður saman um framførðsluna hjá fyritøkuni í árinum í mun til ári áðrenn
 

	
 
@@ -2906,45 +2906,41 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP                          :{BLACK}Forða flogførum í at lenda í hesari floghavnini
 

	
 
# Waypoint/buoy view window
 
STR_WAYPOINT_VIEW_CAPTION                                       :{WHITE}{WAYPOINT}
 
STR_WAYPOINT_VIEW_CENTER_TOOLTIP                                :{BLACK}Savna høvuðs sýni á waypoint. Ctrl+trýst letur nýggjan sýnisglugga upp við sýni á waypoint
 
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME                          :{BLACK}Broyt navn á waypoint
 
STR_BUOY_VIEW_CENTER_TOOLTIP                                    :{BLACK}Savna høvuðs sýni á boyjuna. Ctrl+trýst letur nýggjan sýnisglugga upp á boyjuna
 
STR_BUOY_VIEW_CHANGE_BUOY_NAME                                  :{BLACK}Broyt navn á boyju
 

	
 
STR_EDIT_WAYPOINT_NAME                                          :{WHITE}Rætta waypoint navn
 

	
 
# Finances window
 
STR_FINANCES_CAPTION                                            :{WHITE}{COMPANY} Fíggjar støða {BLACK}{COMPANY_NUM}
 
STR_FINANCES_EXPENDITURE_INCOME_TITLE                           :{WHITE}Útreiðslur/Inntøkur
 
STR_FINANCES_YEAR                                               :{WHITE}{NUM}
 

	
 
###length 3
 

	
 

	
 
###length 13
 
STR_FINANCES_SECTION_CONSTRUCTION                               :{GOLD}Bygging
 
STR_FINANCES_SECTION_NEW_VEHICLES                               :{GOLD}Nýggj flutningstól
 
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}Tok rakstrar kostnaður
 
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}Akfars rakstrar kostnaður
 
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}Flogfars rakstrar kostnaður
 
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}Skips rakstrar kostnaður
 
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE                       :{GOLD}Ognar viðlíkahald
 
STR_FINANCES_SECTION_TRAIN_INCOME                               :{GOLD}Tok inntøka
 
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME                        :{GOLD}Akfars inntøka
 
STR_FINANCES_SECTION_AIRCRAFT_INCOME                            :{GOLD}Flogfars inntøka
 
STR_FINANCES_SECTION_SHIP_INCOME                                :{GOLD}Skips inntøka
 
STR_FINANCES_SECTION_LOAN_INTEREST                              :{GOLD}Láns renta
 
STR_FINANCES_SECTION_OTHER                                      :{GOLD}Annað
 

	
 
STR_FINANCES_NEGATIVE_INCOME                                    :{BLACK}-{CURRENCY_LONG}
 
STR_FINANCES_POSITIVE_INCOME                                    :{BLACK}+{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CAPTION                                      :{WHITE}Í alt:
 
STR_FINANCES_BANK_BALANCE_TITLE                                 :{WHITE}Peningur á bók
 
STR_FINANCES_LOAN_TITLE                                         :{WHITE}Lán
 
STR_FINANCES_MAX_LOAN                                           :{WHITE}Maks Lán: {BLACK}{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CURRENCY                                     :{BLACK}{CURRENCY_LONG}
 
STR_FINANCES_BORROW_BUTTON                                      :{BLACK}Lán {CURRENCY_LONG}
 
STR_FINANCES_BORROW_TOOLTIP                                     :{BLACK}Ger láni størri. Ctrl+trýst lánir so nógv sum møguligt
 
STR_FINANCES_REPAY_BUTTON                                       :{BLACK}Rinda aftur {CURRENCY_LONG}
 
STR_FINANCES_REPAY_TOOLTIP                                      :{BLACK}Rinda aftur part av láni. Ctrl+trýst rindar aftur so nógv sum møguligt
 
STR_FINANCES_INFRASTRUCTURE_BUTTON                              :{BLACK}Innankervi
 

	
 
# Company view
 
STR_COMPANY_VIEW_CAPTION                                        :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
src/lang/finnish.txt
Show inline comments
 
@@ -1016,24 +1016,25 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP                             :{BLACK}Valitse tämä pelataksesi kokoruututilassa
 
STR_GAME_OPTIONS_RESOLUTION                                     :{BLACK}Näytön tarkkuus
 
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP                             :{BLACK}Valitse käytettävä näytön tarkkuus
 
STR_GAME_OPTIONS_RESOLUTION_OTHER                               :muu
 
STR_GAME_OPTIONS_RESOLUTION_ITEM                                :{NUM}×{NUM}
 

	
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION                             :{BLACK}Laitteistokiihdytys
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP                     :{BLACK}Valitse tämä, jos haluat, että OpenTTD yrittää käyttää laitteistokiihdytystä. Muutettu asetus tulee voimaan vasta pelin uudelleenkäynnistyksen jälkeen.
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART                     :{WHITE}Asetus tulee voimaan vasta pelin uudelleenkäynnistyksen jälkeen
 

	
 
STR_GAME_OPTIONS_VIDEO_VSYNC                                    :{BLACK}Pystytahdistus
 
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP                            :{BLACK}Valitse tämä ottaaksesi käyttöön näytön pystytahdistuksen. Muutettu asetus tulee voimaan vasta pelin uudelleenkäynnistyksen jälkeen. Edellyttää, että laitteistokiihdytys on käytössä.
 

	
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_FRAME                                 :{BLACK}Käyttöliittymän koko
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP                      :{BLACK}Valitse käyttöliittymäelementtien koko
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO                         :(tunnista automaattisesti)
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL                       :Tavallinen
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM                      :Kaksinkertainen
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM                      :Nelinkertainen
 

	
 
STR_GAME_OPTIONS_FONT_ZOOM                                      :{BLACK}Kirjasinkoko
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP                     :{BLACK}Valitse käyttöliittymän kirjasinkoko
 

	
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO                        :(tunnista automaattisesti)
 
@@ -1517,24 +1518,26 @@ STR_CONFIG_SETTING_SERVICEATHELIPAD     
 
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT                    :Huolla helikopterit jokaisella laskeutumiskerralla vaikka lentokentällä ei olisi varikkoa
 

	
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR                       :Kiinnitä maastonmuokkauspalkki rakentamistyökalupalkkeihin: {STRING}
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT              :Avaa maastonmuokkaustyökalupalkki kun rakennustyökalupalkki avataan
 

	
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR                         :Kartassa käytettävä maan väri: {STRING}
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT                :Maaston väri kartassa
 
###length 3
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN                   :Vihreä
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN              :Tummanvihreä
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET                  :Violetti
 

	
 
###length 4
 

	
 
STR_CONFIG_SETTING_SCROLLMODE                                   :Näkymän vieritystapa: {STRING}
 
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT                          :Toiminta karttaa vieritettäessä
 
###length 4
 
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT                           :Siirrä näkymää hiiren oikealla painikkeella, hiiren sijainti lukiten
 
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED                        :Siirrä karttaa hiiren oikealla painikkeella, hiiren sijainti lukiten
 
STR_CONFIG_SETTING_SCROLLMODE_RMB                               :Siirrä karttaa hiiren oikealla painikkeella
 
STR_CONFIG_SETTING_SCROLLMODE_LMB                               :Siirrä karttaa hiiren vasemmalla painikkeella
 

	
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING                             :Näkymän tasainen vieritys: {STRING}
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT                    :Hallitse, kuinka päänäkymä siirtyy valittuun paikkaan napsautettaessa karttaa tai käytettäessä näkymän sijaintia muuttavaa komentoa. Mikäli käytössä, päänäkymä siirtyy uuteen sijaintiin pehmeästi, muutoin se hyppää suoraan valittuun sijaintiin.
 

	
 
STR_CONFIG_SETTING_MEASURE_TOOLTIP                              :Näytä mittauksen työkaluvihje, kun käytetään rakennustyökaluja: {STRING}
 
@@ -1625,27 +1628,24 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE    
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT                   :Ratatyyppi, joka valitaan pelin aloittamisen jälkeen: ”ensimmäinen saatavilla oleva” valitsee vanhimman ratatyypin, ”viimeisin saatavilla oleva” valitsee uusimman ratatyypin, ja ”eniten käytetty” valitsee eniten käytetyn ratatyypin
 
###length 3
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST                      :Ensimmäinen
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST                       :Viimeinen
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED                  :Yleisin
 

	
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION                       :Näytä reittivaraukset raiteilla: {STRING}
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT              :Värjää varatut rataosuudet eri värillä. Tämä auttaa opastimien ja risteysten vianetsinnässä
 

	
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS                     :Pidä rakennustyökalut aktiivisina käytön jälkeen: {STRING}
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT            :Pidä siltojen, tunneleiden, jne. rakennustyökalut käytössä käytön jälkeen
 

	
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT                              :Ryhmitä kulut yhtiön rahoitusikkunassa: {STRING}
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT                     :Määritä asettelu yhtiön rahoitusikkunalle
 

	
 
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS                          :Poista automaattisesti opastimia rautateitä rakennettaessa: {STRING}
 
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT                 :Poista automaattisesti opastimia, jos ne ovat rautatien rakentamisen tiellä. Huomaa, että tämä saattaa johtaa junien yhteentörmäyksiin.
 

	
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT                     :Nopeutetun pelin enimmäisnopeus: {STRING}
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT            :Yläraja pelin nopeudelle, kun pelin nopeutus on käytössä. 0 = ei rajoitusta (niin nopeasti kuin tietokoneesi sallii). Alle 100 %:n arvot hidastavat peliä. Yläraja riippuu tietokoneesi ominaisuuksista ja voi vaihdella pelistä riippuen.
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL                 :{NUM} % pelin normaalinopeudesta
 
###setting-zero-is-special
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO                :Ei rajoitusta (niin nopeasti kuin koneesi sallii)
 

	
 
STR_CONFIG_SETTING_SOUND_TICKER                                 :Uutiset: {STRING}
 
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT                        :Toista ääni tiivistetyille uutisviesteille
 

	
 
@@ -3600,45 +3600,41 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP                          :{BLACK}Estä ilma-aluksia laskeutumasta tälle lentokentälle
 

	
 
# Waypoint/buoy view window
 
STR_WAYPOINT_VIEW_CAPTION                                       :{WHITE}{WAYPOINT}
 
STR_WAYPOINT_VIEW_CENTER_TOOLTIP                                :{BLACK}Keskitä päänäkymä reittipisteen sijaintiin. Ctrl+napsautus avaa uuden näkymäikkunan reittipisteen sijaintiin.
 
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME                          :{BLACK}Muuta reittipisteen nimeä
 
STR_BUOY_VIEW_CENTER_TOOLTIP                                    :{BLACK}Keskitä päänäkymä poijun sijaintiin. Ctrl+napsautus avaa uuden näkymäikkunan poijun sijaintiin.
 
STR_BUOY_VIEW_CHANGE_BUOY_NAME                                  :{BLACK}Vaihda poijun nimeä
 

	
 
STR_EDIT_WAYPOINT_NAME                                          :{WHITE}Muokkaa reittipisteen nimeä
 

	
 
# Finances window
 
STR_FINANCES_CAPTION                                            :{WHITE}Talous, {COMPANY} {BLACK}{COMPANY_NUM}
 
STR_FINANCES_EXPENDITURE_INCOME_TITLE                           :{WHITE}Menot/tulot
 
STR_FINANCES_YEAR                                               :{WHITE}{NUM}
 

	
 
###length 3
 

	
 

	
 
###length 13
 
STR_FINANCES_SECTION_CONSTRUCTION                               :{GOLD}Rakentaminen
 
STR_FINANCES_SECTION_NEW_VEHICLES                               :{GOLD}Uudet kulkuneuvot
 
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}Junien käyttökustannukset
 
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}Ajoneuvojen käyttökustannukset
 
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}Ilma-alusten käyttökustannukset
 
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}Laivojen käyttökustannukset
 
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE                       :{GOLD}Omaisuudenhallinta
 
STR_FINANCES_SECTION_TRAIN_INCOME                               :{GOLD}Junien tulot
 
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME                        :{GOLD}Ajoneuvojen tulot
 
STR_FINANCES_SECTION_AIRCRAFT_INCOME                            :{GOLD}Ilma-alusten tulot
 
STR_FINANCES_SECTION_SHIP_INCOME                                :{GOLD}Laivojen tulot
 
STR_FINANCES_SECTION_LOAN_INTEREST                              :{GOLD}Lainan korko
 
STR_FINANCES_SECTION_OTHER                                      :{GOLD}Muuta
 

	
 
STR_FINANCES_NEGATIVE_INCOME                                    :{BLACK}-{CURRENCY_LONG}
 
STR_FINANCES_POSITIVE_INCOME                                    :{BLACK}+{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CAPTION                                      :{WHITE}Yhteensä:
 
STR_FINANCES_BANK_BALANCE_TITLE                                 :{WHITE}Tilin saldo
 
STR_FINANCES_LOAN_TITLE                                         :{WHITE}Laina
 
STR_FINANCES_MAX_LOAN                                           :{WHITE}Laina enintään: {BLACK}{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CURRENCY                                     :{BLACK}{CURRENCY_LONG}
 
STR_FINANCES_BORROW_BUTTON                                      :{BLACK}Nosta lainaa {CURRENCY_LONG}
 
STR_FINANCES_BORROW_TOOLTIP                                     :{BLACK}Ota lisää lainaa. Ctrl+napsautus nostaa lainaa niin paljon kuin mahdollista.
 
STR_FINANCES_REPAY_BUTTON                                       :{BLACK}Lyhennä lainaa {CURRENCY_LONG}
 
STR_FINANCES_REPAY_TOOLTIP                                      :{BLACK}Lyhennä lainaa. Ctrl+napsautus lyhentää lainaa niin paljon kuin mahdollista.
 
STR_FINANCES_INFRASTRUCTURE_BUTTON                              :{BLACK}Infrastruktuuri
 

	
 
# Company view
 
STR_COMPANY_VIEW_CAPTION                                        :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
src/lang/french.txt
Show inline comments
 
@@ -1017,24 +1017,26 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP                             :{BLACK}Cocher cette case pour jouer à OpenTTD en plein écran
 
STR_GAME_OPTIONS_RESOLUTION                                     :{BLACK}Résolution
 
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP                             :{BLACK}Sélectionner la résolution d'écran à utiliser
 
STR_GAME_OPTIONS_RESOLUTION_OTHER                               :autre
 
STR_GAME_OPTIONS_RESOLUTION_ITEM                                :{NUM}x{NUM}
 

	
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION                             :{BLACK} Accélération matérielle
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP                     :{BLACK}Cochez cette case permet à OpenTTD d'utiliser l'accélération matérielle, si possible. Un paramètre modifié ne sera pris en compte qu'au redémarrage du jeu
 
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART                     :{WHITE}Les paramètres ne prendront effet qu'après le redémarrage du jeu
 

	
 
STR_GAME_OPTIONS_VIDEO_VSYNC                                    :{BLACK}VSync
 
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP                            :{BLACK}Cochez cette case pour activer la synchronisation verticale de l'écran. La modification de ce paramètres ne sera effective qu'après le redémarrage du jeu. Fonctionne uniquement si l’accélération matérielle est active
 

	
 
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO                              :{BLACK}Pilote actif{NBSP}: {STRING}
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_FRAME                                 :{BLACK}Taille d'interface
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP                      :{BLACK}Choisir la taille d'élément d'interface à utiliser
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO                         :(auto-détection)
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL                       :Normal
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM                      :Taille double
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM                      :Taille quadruple
 

	
 
STR_GAME_OPTIONS_FONT_ZOOM                                      :{BLACK}Taille de police
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP                     :{BLACK}Choisir la taille de police d'interface à utiliser
 

	
 
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO                        :(auto-détection)
 
@@ -1519,24 +1521,32 @@ STR_CONFIG_SETTING_SERVICEATHELIPAD                             :Entretenir automatiquement les hélicoptères à l'héliport{NBSP}: {STRING}
 
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT                    :Entretenir les hélicoptères à chaque atterrissage, même s'il n'y a pas de dépôt à l'aéroport
 

	
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR                       :Relier la barre d'outils paysage avec celle du rail/route/eau/aéroport{NBSP}: {STRING}
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT              :Lors de l'ouverture d'une barre d'outils de construction d'un type de transport, ouvrir également la barre d'outils de terraformation
 

	
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR                         :Couleur utilisée pour le terrain sur la mini-carte{NBSP}: {STRING}
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT                :Couleur du terrain sur la mini-carte
 
###length 3
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN                   :Vert
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN              :Vert foncé
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET                  :Violet
 

	
 
STR_CONFIG_SETTING_LINKGRAPH_COLOURS                            :Couleurs du flux de marchandises{NBSP}: {STRING}
 
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT                   :Définir le jeu de couleur utilisé pour l'affichage des flux de marchandises.
 
###length 4
 
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED               :Vert à rouge (original)
 
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE              :Vert à bleu
 
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED                :Gris à rouge
 
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE                  :Niveaux de gris
 

	
 
STR_CONFIG_SETTING_SCROLLMODE                                   :Défilement de la vue{NBSP}: {STRING}
 
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT                          :Comportement lors du défilement de la carte
 
###length 4
 
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT                           :Défilement de la vue par clic droit, position de la souris verrouillée
 
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED                        :Défilement de la carte par clic droit, position de la souris verrouillée
 
STR_CONFIG_SETTING_SCROLLMODE_RMB                               :Défilement de la carte par clic droit
 
STR_CONFIG_SETTING_SCROLLMODE_LMB                               :Défilement de la carte par clic gauche
 

	
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING                             :Défilement régulier de la vue{NBSP}: {STRING}
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT                    :Contrôle comment la vue principale défile jusqu'à une position spécifique lors d'un clic sur la mini-carte ou pour atteindre un objet précis sur la carte. Si activé, la vue défile doucement, si désactivé elle saute directement à la cible
 

	
 
STR_CONFIG_SETTING_MEASURE_TOOLTIP                              :Montrer une infobulle de mesure lors de l'utilisation de divers outils de construction{NBSP}: {STRING}
 
@@ -1627,27 +1637,24 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE                            :Type de rail par défaut (après nouvelle partie/chargement){NBSP}: {STRING}
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT                   :Type de rail à utiliser au début ou au chargement d'une partie. "premier disponible" sélectionne le type de voies le plus ancien, "dernier disponible" sélectionne le type de voies le plus récent, et "le plus utilisé" sélectionne le type qui est actuellement le plus utilisé
 
###length 3
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST                      :Premier disponible
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST                       :Dernier disponible
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED                  :Le plus utilisé
 

	
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION                       :Afficher les réservations de chemin sur les voies{NBSP}: {STRING}
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT              :Donne une couleur différente aux voies réservées afin d'aider à résoudre les problèmes de trains refusant de s'engager dans des tronçons encadrés par des signaux de passage
 

	
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS                     :Conserver les outils de construction actifs après usage{NBSP}: {STRING}
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT            :Garde les outils de construction de ponts, tunnels, etc. ouverts après usage
 

	
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT                              :Regrouper les dépenses dans la fenêtre des finances{NBSP}: {STRING}
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT                     :Définit la mise en forme de la fenêtre des dépenses de la compagnie
 

	
 
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS                          :Retire automatiquement les signaux durant la construction de la voie ferrée: {STRING}
 
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT                 :Retire automatiquement les signaux durant la construction de la voie ferrée si les signaux sont sur le chemin. A noter que ça peut potentiellement mener à des accidents de trains.
 

	
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT                     :Seuil de vitesse d'avancement rapide: {STRING}
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT            :Limite de la vitesse du jeu lorsque l'avance rapide est activée. 0 = pas de limite (aussi rapidement que votre ordinateur le permet). Les valeurs inférieures à 100% ralentissent le jeu. Le limites supérieure dépend des spécifications de votre ordinateur et peut varier en fonction du jeu
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL                 :{NUM}% de la vitesse normal
 
###setting-zero-is-special
 
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO                :Aucune limite (aussi rapidement que votre ordinateur le permet)
 

	
 
STR_CONFIG_SETTING_SOUND_TICKER                                 :Bulletin{NBSP}: {STRING}
 
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT                        :Jouer un son pour les bulletins
 

	
 
@@ -3602,47 +3609,54 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP                          :{BLACK}Empêcher l'aéronef de se poser sur cet aéroport
 

	
 
# Waypoint/buoy view window
 
STR_WAYPOINT_VIEW_CAPTION                                       :{WHITE}{WAYPOINT}
 
STR_WAYPOINT_VIEW_CENTER_TOOLTIP                                :{BLACK}Centrer la vue sur le point de contrôle. Ctrl-clic pour ouvrir une nouvelle vue sur le point de contrôle
 
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME                          :{BLACK}Renommer le point de contrôle
 
STR_BUOY_VIEW_CENTER_TOOLTIP                                    :{BLACK}Centrer la vue sur la bouée. Ctrl-clic pour ouvrir une nouvelle vue sur la bouée
 
STR_BUOY_VIEW_CHANGE_BUOY_NAME                                  :{BLACK}Renommer la bouée
 

	
 
STR_EDIT_WAYPOINT_NAME                                          :{WHITE}Modifier le nom du point de contrôle
 

	
 
# Finances window
 
STR_FINANCES_CAPTION                                            :{WHITE}Finances de {COMPANY} {BLACK}{COMPANY_NUM}
 
STR_FINANCES_EXPENDITURE_INCOME_TITLE                           :{WHITE}Dépenses/Revenus
 
STR_FINANCES_YEAR                                               :{WHITE}{NUM}
 

	
 
###length 3
 
STR_FINANCES_REVENUE_TITLE                                      :{WHITE}Revenus
 
STR_FINANCES_OPERATING_EXPENSES_TITLE                           :{WHITE}Dépenses de fonctionnement
 
STR_FINANCES_CAPITAL_EXPENSES_TITLE                             :{WHITE}Dépenses en capitaux
 

	
 

	
 
###length 13
 
STR_FINANCES_SECTION_CONSTRUCTION                               :{GOLD}Construction
 
STR_FINANCES_SECTION_NEW_VEHICLES                               :{GOLD}Nouveaux véhicules
 
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}Entretien des trains
 
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}Entretien des véhicules
 
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}Entretien des aéronefs
 
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}Entretien des navires
 
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE                       :{GOLD}Entretien de la propriété
 
STR_FINANCES_SECTION_TRAIN_INCOME                               :{GOLD}Revenu ferroviaire
 
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME                        :{GOLD}Revenu routier
 
STR_FINANCES_SECTION_AIRCRAFT_INCOME                            :{GOLD}Revenu aérien
 
STR_FINANCES_SECTION_SHIP_INCOME                                :{GOLD}Revenu naval
 
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}Trains
 
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}Véhicules routiers
 
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}Aéronefs
 
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}Navires
 
STR_FINANCES_SECTION_INFRASTRUCTURE                             :{GOLD}Infrastructure
 
STR_FINANCES_SECTION_TRAIN_REVENUE                              :{GOLD}Trains
 
STR_FINANCES_SECTION_ROAD_VEHICLE_REVENUE                       :{GOLD}Véhicules routiers
 
STR_FINANCES_SECTION_AIRCRAFT_REVENUE                           :{GOLD}Aéronefs
 
STR_FINANCES_SECTION_SHIP_REVENUE                               :{GOLD}Navires
 
STR_FINANCES_SECTION_LOAN_INTEREST                              :{GOLD}Intérêts du prêt
 
STR_FINANCES_SECTION_OTHER                                      :{GOLD}Autres
 

	
 
STR_FINANCES_NEGATIVE_INCOME                                    :{BLACK}-{CURRENCY_LONG}
 
STR_FINANCES_POSITIVE_INCOME                                    :{BLACK}+{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CAPTION                                      :{WHITE}Total{NBSP}:
 
STR_FINANCES_NEGATIVE_INCOME                                    :-{CURRENCY_LONG}
 
STR_FINANCES_POSITIVE_INCOME                                    :+{CURRENCY_LONG}
 
STR_FINANCES_NET_PROFIT                                         :{WHITE}Bénéfice net
 
STR_FINANCES_BANK_BALANCE_TITLE                                 :{WHITE}Solde bancaire
 
STR_FINANCES_OWN_FUNDS_TITLE                                    :{WHITE}Fonds propres
 
STR_FINANCES_LOAN_TITLE                                         :{WHITE}Emprunt
 
STR_FINANCES_INTEREST_RATE                                      :{WHITE}Taux d'intérêt de l'emprunt{NBSP}: {BLACK}{NUM}%
 
STR_FINANCES_MAX_LOAN                                           :{WHITE}Emprunt maximum{NBSP}: {BLACK}{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CURRENCY                                     :{BLACK}{CURRENCY_LONG}
 
STR_FINANCES_BORROW_BUTTON                                      :{BLACK}Emprunter {CURRENCY_LONG}
 
STR_FINANCES_BORROW_TOOLTIP                                     :{BLACK}Augmenter l'emprunt. Ctrl-clic pour emprunter autant que possible.
 
STR_FINANCES_REPAY_BUTTON                                       :{BLACK}Rembourser {CURRENCY_LONG}
 
STR_FINANCES_REPAY_TOOLTIP                                      :{BLACK}Rembourser une partie de l'emprunt. Ctrl-clic pour rembourser autant que possible.
 
STR_FINANCES_INFRASTRUCTURE_BUTTON                              :{BLACK}Infrastructure
 

	
 
# Company view
 
STR_COMPANY_VIEW_CAPTION                                        :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
 
STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE                        :{WHITE}{PRESIDENT_NAME}{}{GOLD}(Président)
 

	
 
@@ -3811,25 +3825,25 @@ STR_GROUP_RENAME_CAPTION                
 
STR_GROUP_PROFIT_THIS_YEAR                                      :Profit cette année{NBSP}:
 
STR_GROUP_PROFIT_LAST_YEAR                                      :Profit l'année précédente{NBSP}:
 
STR_GROUP_OCCUPANCY                                             :Utilisation actuelle{NBSP}:
 
STR_GROUP_OCCUPANCY_VALUE                                       :{NUM}%
 

	
 
# Build vehicle window
 
###length 4
 
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION                              :Nouveaux véhicules ferroviaires
 
STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION                            :Nouveaux véhicules ferroviaires électriques
 
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION                          :Nouveaux véhicules monorail
 
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION                            :Nouveaux véhicules magnétiques
 

	
 
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION                            :Nouveaux véhicules
 
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION                            :Nouveaux véhicules routiers
 
STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION                            :Nouveaux tramways
 

	
 
# Vehicle availability
 
###length VEHICLE_TYPES
 
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION                               :Véhicules sur rail
 
STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION                        :Nouveaux véhicules routiers
 
STR_BUY_VEHICLE_SHIP_CAPTION                                    :Nouveaux navires
 
STR_BUY_VEHICLE_AIRCRAFT_CAPTION                                :Nouvel aéronef
 

	
 
STR_PURCHASE_INFO_COST_WEIGHT                                   :{BLACK}Prix{NBSP}: {GOLD}{CURRENCY_LONG}{BLACK} − Poids{NBSP}: {GOLD}{WEIGHT_SHORT}
 
STR_PURCHASE_INFO_COST_REFIT_WEIGHT                             :{BLACK}Coût{NBSP}: {GOLD}{CURRENCY_LONG}{BLACK} (Coût de réaménagement{NBSP}: {GOLD}{CURRENCY_LONG}{BLACK}) Poids{NBSP}: {GOLD}{WEIGHT_SHORT}
 
STR_PURCHASE_INFO_SPEED_POWER                                   :{BLACK}Vitesse{NBSP}: {GOLD}{VELOCITY}{BLACK} − Puissance{NBSP}: {GOLD}{POWER}
src/lang/frisian.txt
Show inline comments
 
@@ -968,24 +968,25 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY
 
STR_GAME_OPTIONS_LANGUAGE                                       :{BLACK}Taal
 
STR_GAME_OPTIONS_LANGUAGE_TOOLTIP                               :{BLACK}Selektearje de interfacetaal
 

	
 
STR_GAME_OPTIONS_FULLSCREEN                                     :{BLACK}Folslein skerm
 
STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP                             :{BLACK}Finkje dit fakje oan om OpenTTD te boartsje yn in folslein skerm
 

	
 
STR_GAME_OPTIONS_RESOLUTION                                     :{BLACK}Skermresolusje
 
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP                             :{BLACK}Selektearje de skermresolutje om te brûken
 
STR_GAME_OPTIONS_RESOLUTION_OTHER                               :oars
 

	
 

	
 

	
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_FRAME                                 :{BLACK}Interfacegrutte
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL                       :Normaal
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM                      :Dûbele grutte
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM                      :Fjouwerdûbele grutte
 

	
 

	
 

	
 

	
 

	
 
STR_GAME_OPTIONS_BASE_GRF                                       :{BLACK}Basisset for ôfbyldings
 
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP                               :{BLACK}Selektearje de basis ôfbyldingsset om te brûken
 
@@ -1426,24 +1427,26 @@ STR_CONFIG_SETTING_SERVICEATHELIPAD_HELP
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR                       :Ferbyn de lânskipsarkbalke oan dy foar spoar/dyken/wetter/fleanfjilden: {STRING}
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT              :By it iepenjen fan in arkbalke foar transport ek it lânskipsark iepenje
 

	
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR                         :Lânkleur dy't brûkt wurdt op de lytse kaart: {STRING}
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT                :Kleur fan it lânskip op de lytse kaart
 
###length 3
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN                   :Grien
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN              :Donker grien
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET                  :Fiolet
 

	
 
###length 4
 

	
 
###length 4
 

	
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING                             :Loaitsfinster floeiend scrolle : {STRING}
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT                    :Bepaalt hoe it haadfinster scrollt. By ynskeakeljen sil dit floeiend wêze. By útskeakeljen ljept it byld direktst nei de selektearre lokaasje
 

	
 
STR_CONFIG_SETTING_MEASURE_TOOLTIP                              :Under it gebrûk fan de ferskate bou-arken diminsjes sjen litte: {STRING}
 
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT                     :Lit it oantal teilen en it hichteferskil sjen ûnder it dellizzen fan ynfrastruktuer
 

	
 
STR_CONFIG_SETTING_LIVERIES                                     :Lit bedriuwskleuren sjen: {STRING}
 
STR_CONFIG_SETTING_LIVERIES_HELPTEXT                            :Bepaalt oft fiertúchspesifyke kleuren kleuren brûkt wurde meie oft allinnich bedriuwskleuren tastien binne
 
###length 3
 
STR_CONFIG_SETTING_LIVERIES_NONE                                :Gjin
 
STR_CONFIG_SETTING_LIVERIES_OWN                                 :Eigen bedriuw
 
STR_CONFIG_SETTING_LIVERIES_ALL                                 :Alle bedriuwen
 
@@ -1519,27 +1522,24 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE    
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT                   :Spoartype om te selektearjen nei it starten fan in nij spul. 'Earst beskikber' selektearret it âldste spoartype, 'Lêst beskikber' selektearret it nijste spoartype en 'Meast brûkt' selektearret is spoartyp hokker it measte brûkt wurdt
 
###length 3
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST                      :Earst beskikber
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST                       :Lêst beskikber
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED                  :Meast brûkt
 

	
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION                       :Lit reservearre spoar sjen: {STRING}
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT              :Jou reservearre spoaren in oare kleur om it makliker te meistjen problemen mei paad-basearre seinblokken te sjen
 

	
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS                     :Lit bouark aktryf nei gebrûk: {STRING}
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT            :Hâld de bouarken foar brêgen, tunnels, ensaf. iepen nei gebrûk
 

	
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT                              :Groepearje útjeften yn it bedriuwsfinânsjefinster: {STRING}
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT                     :Stel de layout yn fan it bedriuwsfinansjefinster
 

	
 

	
 
###setting-zero-is-special
 

	
 
STR_CONFIG_SETTING_SOUND_TICKER                                 :Ljochtkrante: {STRING}
 
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT                        :Lit in lûd heare by gearfette nijsberjochten
 

	
 
STR_CONFIG_SETTING_SOUND_NEWS                                   :Krante: {STRING}
 
STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT                          :Lit in lûd heare at der in kranteberjocht sjen litten wurdt
 

	
 
STR_CONFIG_SETTING_SOUND_NEW_YEAR                               :Ein fan it jier: {STRING}
 
STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT                      :Lit in lûd heare oan de ein fan it jier hokker de prestaasjes fan it bedriuw fergeliket mei dy fan it jier derfoar
 

	
 
@@ -3038,45 +3038,41 @@ STR_STATION_VIEW_CLOSE_AIRPORT          
 

	
 
# Waypoint/buoy view window
 
STR_WAYPOINT_VIEW_CAPTION                                       :{WHITE}{WAYPOINT}
 
STR_WAYPOINT_VIEW_CENTER_TOOLTIP                                :{BLACK}Sintrearje it byld op de lokaasje fan dizze kontrôlepost
 
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME                          :{BLACK}Namme fan kontrôlepost oanpasse
 
STR_BUOY_VIEW_CENTER_TOOLTIP                                    :{BLACK}Sintrearje it byld op de lokaasje fan dizze boei
 
STR_BUOY_VIEW_CHANGE_BUOY_NAME                                  :{BLACK}Namme fan boei oanpasse
 

	
 
STR_EDIT_WAYPOINT_NAME                                          :{WHITE}Namme fan kontrôlepost oanpasse
 

	
 
# Finances window
 
STR_FINANCES_CAPTION                                            :{WHITE}{COMPANY} Finansieën {BLACK}{COMPANY_NUM}
 
STR_FINANCES_EXPENDITURE_INCOME_TITLE                           :{WHITE}Utjeften/Ynkomsten
 
STR_FINANCES_YEAR                                               :{WHITE}{NUM}
 

	
 
###length 3
 

	
 

	
 
###length 13
 
STR_FINANCES_SECTION_CONSTRUCTION                               :{GOLD}Konstruksje
 
STR_FINANCES_SECTION_NEW_VEHICLES                               :{GOLD}Nije faartúchen
 
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}Trein Ûnderhâldskosten
 
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}Lânfartugen ûnderhâldskosten
 
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}Fleantúg Ûnderhâldskosten
 
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}Skip Ûnderhâldskosten
 
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE                       :{GOLD}Ûnderhâld fan besittingen
 
STR_FINANCES_SECTION_TRAIN_INCOME                               :{GOLD}Ynkomsten Treinen
 
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME                        :{GOLD}Ynkomsten Auto's
 
STR_FINANCES_SECTION_AIRCRAFT_INCOME                            :{GOLD}Ynkomsten Fleantúgen
 
STR_FINANCES_SECTION_SHIP_INCOME                                :{GOLD}Ynkomsten Skepen
 
STR_FINANCES_SECTION_LOAN_INTEREST                              :{GOLD}Rinte fan Liening
 
STR_FINANCES_SECTION_OTHER                                      :{GOLD}Oaren
 

	
 
STR_FINANCES_NEGATIVE_INCOME                                    :{BLACK}-{CURRENCY_LONG}
 
STR_FINANCES_POSITIVE_INCOME                                    :{BLACK}+{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CAPTION                                      :{WHITE}Totaal:
 
STR_FINANCES_BANK_BALANCE_TITLE                                 :{WHITE}Jild
 
STR_FINANCES_LOAN_TITLE                                         :{WHITE}Liening
 
STR_FINANCES_MAX_LOAN                                           :{WHITE}Maksimale Liening: {BLACK}{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CURRENCY                                     :{BLACK}{CURRENCY_LONG}
 
STR_FINANCES_BORROW_BUTTON                                      :{BLACK}Lien {CURRENCY_LONG}
 
STR_FINANCES_BORROW_TOOLTIP                                     :{BLACK}Lien mear jild. Ctrl+Klik om it maksimale te lienen
 
STR_FINANCES_REPAY_BUTTON                                       :{BLACK}Betelje {CURRENCY_LONG} werom
 
STR_FINANCES_REPAY_TOOLTIP                                      :{BLACK}Betelje in diel fan de liening werom. Ctrl+Klik om it maksimale werom te beteljen
 
STR_FINANCES_INFRASTRUCTURE_BUTTON                              :{BLACK}Ynfrastruktuer
 

	
 
# Company view
 
STR_COMPANY_VIEW_CAPTION                                        :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
src/lang/gaelic.txt
Show inline comments
 
@@ -1173,24 +1173,25 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY
 
STR_GAME_OPTIONS_LANGUAGE                                       :{BLACK}Cànan
 
STR_GAME_OPTIONS_LANGUAGE_TOOLTIP                               :{BLACK}Tagh cànan an eadar-aghaidh a chleachdas tu
 

	
 
STR_GAME_OPTIONS_FULLSCREEN                                     :{BLACK}Làn-sgrìn
 
STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP                             :{BLACK}Cuir cromag sa bhogsa seo gus OpenTTD a chluiche sa mhodh làn-sgrìn
 

	
 
STR_GAME_OPTIONS_RESOLUTION                                     :{BLACK}Dùmhlachd-bhreacaidh na sgrìn
 
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP                             :{BLACK}Tagh dùmhlachd-bhreacaidh na sgrìn a chleachdas tu
 
STR_GAME_OPTIONS_RESOLUTION_OTHER                               :Gnàthaichte
 

	
 

	
 

	
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_FRAME                                 :{BLACK}Meud na h-eadar-aghaidh
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP                      :{BLACK}Tagh am meud airson rud san eadar-aghaidh
 

	
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL                       :Àbhaisteach
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM                      :Dà uiread a mheud
 
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM                      :Ceithir uiread a mheud
 

	
 

	
 

	
 

	
 

	
 
STR_GAME_OPTIONS_BASE_GRF                                       :{BLACK}Seata grafaigeachd bunasach
 
@@ -1640,24 +1641,26 @@ STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT                    :Càraich heileacoptairean gach turas a thèid iad air tìr, fiù ’s mura h-eil hangar aig a' phort-adhair
 

	
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR                       :Ceangail am bàr-inneal crutha-tìre ri bàraichean-inneal rèile/rathaid/uisge/puirt-adhair: {STRING}
 
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT              :Nuair a dh'fhosglas mi bàr-inneal togail airson seòrsa dhe ghiùlan, fosgail am bàr-inneal airson crutha-tìre cuideachd
 

	
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR                         :Dath na tìre a thèid a chleachdach sa mheanbh-mhapa: {STRING}
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT                :Dath na crutha-tìre air a' mheanbh-mhapa
 
###length 3
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN                   :Uaine
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN              :Dorch-uaine
 
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET                  :Purpaidh
 

	
 
###length 4
 

	
 
###length 4
 
STR_CONFIG_SETTING_SCROLLMODE_RMB                               :Gluais am mapa le putan deas na luchaige
 

	
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING                             :Sgroladh mìn nam port-seallaidh: {STRING}
 
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT                    :Tagh mar a ghluaiseas am prìomh-shealladh gu ionad sònraichte. Ma tha seo dheth, thèid leum dhan ionad a chaidh a thaghadh sa bhad
 

	
 
STR_CONFIG_SETTING_MEASURE_TOOLTIP                              :Seall gliocasan-sgrìn tomhais le innealan togail: {STRING}
 
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT                     :Seall faide eadar leacan is diofar an àirde nuair a nì thu slaodadh fhad ’s a bhios tu a' togail rudeigin
 

	
 
STR_CONFIG_SETTING_LIVERIES                                     :Seall dathan a-rèir seòrsa a' charbaid: {STRING}
 
STR_CONFIG_SETTING_LIVERIES_HELPTEXT                            :Stiùirich cleachdadh nan dathan a-rèir seòrsa a' charbaid (seach a-rèir na companaidh)
 
###length 3
 
STR_CONFIG_SETTING_LIVERIES_NONE                                :Na seall idir
 
@@ -1737,27 +1740,24 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE                            :Seòrsa rèile bunaiteach (le geama ùr/air ùr-luchdadh): {STRING}
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT                   :An seòrsa rèile a thèid a thaghadh nuair a bhios geama ùr air a thòiseachadh no geama air luchdadh. Taghaidh “Seòrsa as sine” an seòrsa as sine dhe rèile, “Seòrsa as ùire” an seòrsa as ùire a tha ri làimh is “Ga chleachdadh mar as trice” an seòrsa a tha thu a' cleachdadh mar as trice an-dràsta
 
###length 3
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST                      :Seòrsa as sine
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST                       :Seòrsa as ùire
 
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED                  :Ga chleachdadh mar as trice
 

	
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION                       :Seall slighean-rèile glèidhte: {STRING}
 
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT              :Cuiridh seo dath eile air slighean glèidhte gus cuideachadh le duilgheadasan gun diùlt trèan dol a-steach dha bhlocaichean stèidhichte air slighean
 

	
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS                     :Cùm innealan togail gnìomhach an dèidh an cleachdaidh: {STRING}
 
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT            :Cùm na h-innealan togail airson drochaidean, tunailean agus msaa. fosgailte nuair a chaidh an cleachdadh
 

	
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT                              :Cuir cosgaisean ann am buidhnean ann an uinneag maoin na companaidh: {STRING}
 
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT                     :Tagh a' cho-dhealbhachd airson uinneag maoin na companaidh
 

	
 

	
 
###setting-zero-is-special
 

	
 
STR_CONFIG_SETTING_SOUND_TICKER                                 :Cinn-naidheachd: {STRING}
 
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT                        :Cluich fuaim airson gearr-chunntasan naidheachd
 

	
 
STR_CONFIG_SETTING_SOUND_NEWS                                   :Pàipear-naidheachd: {STRING}
 
STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT                          :Cluich fuaim nuair a thèid pàipear-naidheachd a shealltainn
 

	
 
STR_CONFIG_SETTING_SOUND_NEW_YEAR                               :Deireadh a' bhliadhna: {STRING}
 
STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT                      :Cluich èifeachd fuaime air deireadh gach bliadhna nuair a thèid dèanadas na companaidh airson a' bhliadhna a dh'fhalbh a shealltainn
 

	
 
@@ -3539,45 +3539,41 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP  
 

	
 
# Waypoint/buoy view window
 
STR_WAYPOINT_VIEW_CAPTION                                       :{WHITE}{WAYPOINT}
 
STR_WAYPOINT_VIEW_CENTER_TOOLTIP                                :{BLACK}Meadhanaich am prìomh-shealladh air a' phuing-thurais. Fosglaidh Ctrl+briogadh port-seallaidh ùr air ionad na puinge-turais
 
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME                          :{BLACK}Thoir ainm ùr air a' phuing-thurais
 
STR_BUOY_VIEW_CENTER_TOOLTIP                                    :{BLACK}Meadhanaich am prìomh-shealladh air an fhleodrainn. Fosglaidh Ctrl+briogadh port-seallaidh ùr air ionad na fleodrainn
 
STR_BUOY_VIEW_CHANGE_BUOY_NAME                                  :{BLACK}Atharraich ainm an fhleodrainn
 

	
 
STR_EDIT_WAYPOINT_NAME                                          :{WHITE}Deasaich ainm na puinge-turais
 

	
 
# Finances window
 
STR_FINANCES_CAPTION                                            :{WHITE}Maoin aig {COMPANY} {BLACK}{COMPANY_NUM}
 
STR_FINANCES_EXPENDITURE_INCOME_TITLE                           :{WHITE}Caiteachas/Teachd a-steach
 
STR_FINANCES_YEAR                                               :{WHITE}{NUM}
 

	
 
###length 3
 

	
 

	
 
###length 13
 
STR_FINANCES_SECTION_CONSTRUCTION                               :{GOLD}Togail
 
STR_FINANCES_SECTION_NEW_VEHICLES                               :{GOLD}Carbadan ùra
 
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}Cosgaisean ruith nan trèanaichean
 
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}Cosgaisean ruith nan carbadan-rathaid
 
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}Cosgaisean ruith nan carbadan-adhair
 
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}Cosgaisean ruith nan long
 
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE                       :{GOLD}Cumail suas nan sealbh
 
STR_FINANCES_SECTION_TRAIN_INCOME                               :{GOLD}Teachd a-steach nan trèanaichean
 
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME                        :{GOLD}Teachd a-steach nan carbadan-rathaid
 
STR_FINANCES_SECTION_AIRCRAFT_INCOME                            :{GOLD}Teachd a-steach nan carbadan-adhair
 
STR_FINANCES_SECTION_SHIP_INCOME                                :{GOLD}Teachd a-steach nan long
 
STR_FINANCES_SECTION_LOAN_INTEREST                              :{GOLD}Luach-rèidh iasaid
 
STR_FINANCES_SECTION_OTHER                                      :{GOLD}Eile
 

	
 
STR_FINANCES_NEGATIVE_INCOME                                    :{BLACK}-{CURRENCY_LONG}
 
STR_FINANCES_POSITIVE_INCOME                                    :{BLACK}+{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CAPTION                                      :{WHITE}Iomlan:
 
STR_FINANCES_BANK_BALANCE_TITLE                                 :{WHITE}Balans a' bhanca
 
STR_FINANCES_LOAN_TITLE                                         :{WHITE}Iasad
 
STR_FINANCES_MAX_LOAN                                           :{WHITE}Iasad as motha: {BLACK}{CURRENCY_LONG}
 
STR_FINANCES_TOTAL_CURRENCY                                     :{BLACK}{CURRENCY_LONG}
 
STR_FINANCES_BORROW_BUTTON                                      :{BLACK}Gabh {CURRENCY_LONG} air iasad
 
STR_FINANCES_BORROW_TOOLTIP                                     :{BLACK}Meudaich an iasad. Le Ctrl+briogadh, gabhaidh tu na dh'fhaodas tu air iasad
 
STR_FINANCES_REPAY_BUTTON                                       :{BLACK}Pàigh {CURRENCY_LONG} air ais
 
STR_FINANCES_REPAY_TOOLTIP                                      :{BLACK}Pàigh pàirt dhen iasad air ais. Le Ctrl+briogadh, pàighidh tu air ais nas urrainn dhut
 
STR_FINANCES_INFRASTRUCTURE_BUTTON                              :{BLACK}Bun-structar
 

	
 
# Company view
 
STR_COMPANY_VIEW_CAPTION                                        :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}

Changeset was too big and was cut off... Show full diff anyway

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