Files
@ r8131:7a50db7be0ff
Branch filter:
Location: cpp/openttd-patchpack/source/src/video/cocoa/wnd_quartz.mm
r8131:7a50db7be0ff
19.8 KiB
text/x-objective-c++
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 | /* $Id$ */
/******************************************************************************
* Cocoa video driver *
* Known things left to do: *
* List available resolutions. *
******************************************************************************/
#ifdef WITH_COCOA
#ifdef ENABLE_COCOA_QUARTZ
#include <AvailabilityMacros.h>
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
#import <Cocoa/Cocoa.h>
#import <sys/time.h> /* gettimeofday */
#import <sys/param.h> /* for MAXPATHLEN */
#import <unistd.h>
/**
* Important notice regarding all modifications!!!!!!!
* There are certain limitations because the file is objective C++.
* gdb has limitations.
* C++ and objective C code can't be joined in all cases (classes stuff).
* Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information.
*/
/* Defined in stdbool.h */
#ifndef __cplusplus
# ifndef __BEOS__
# undef bool
# undef false
# undef true
# endif
#endif
#include "../../stdafx.h"
#include "../../debug.h"
#include "../../variables.h"
#include "../../core/geometry_type.hpp"
#include "cocoa_v.h"
#include "../../core/math_func.hpp"
#include "../../gfx_func.h"
#undef Rect
class WindowQuartzSubdriver;
/* Subclass of NSWindow to fix genie effect and support resize events */
@interface OTTD_QuartzWindow : NSWindow {
WindowQuartzSubdriver *driver;
}
- (void)setDriver:(WindowQuartzSubdriver*)drv;
- (void)miniaturize:(id)sender;
- (void)display;
- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;
- (void)appDidHide:(NSNotification*)note;
- (void)appWillUnhide:(NSNotification*)note;
- (void)appDidUnhide:(NSNotification*)note;
- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
@end
/* Delegate for our NSWindow to send ask for quit on close */
@interface OTTD_QuartzWindowDelegate : NSObject{
WindowQuartzSubdriver *driver;
}
- (void)setDriver:(WindowQuartzSubdriver*)drv;
- (BOOL)windowShouldClose:(id)sender;
@end
/* Subclass of NSView to fix Quartz rendering */
@interface OTTD_QuartzView : NSView {
WindowQuartzSubdriver *driver;
}
- (void)setDriver:(WindowQuartzSubdriver*)drv;
- (void)drawRect:(NSRect)rect;
- (BOOL)isOpaque;
@end
class WindowQuartzSubdriver: public CocoaSubdriver {
int device_width;
int device_height;
int window_width;
int window_height;
int buffer_depth;
void* pixel_buffer;
void* image_buffer;
OTTD_QuartzWindow *window;
#define MAX_DIRTY_RECTS 100
Rect dirty_rects[MAX_DIRTY_RECTS];
int num_dirty_rects;
uint32 palette[256];
public:
bool active;
bool setup;
OTTD_QuartzView* qzview;
CGContextRef cgcontext;
private:
void GetDeviceInfo();
bool SetVideoMode(int width, int height);
/**
* This function copies 8bpp pixels from the screen buffer in 32bpp windowed mode.
*
* @param left The x coord for the left edge of the box to blit.
* @param top The y coord for the top edge of the box to blit.
* @param right The x coord for the right edge of the box to blit.
* @param bottom The y coord for the bottom edge of the box to blit.
*/
void BlitIndexedToView32(int left, int top, int right, int bottom);
public:
WindowQuartzSubdriver(int bpp);
virtual ~WindowQuartzSubdriver();
virtual void Draw();
virtual void MakeDirty(int left, int top, int width, int height);
virtual void UpdatePalette(uint first_color, uint num_colors);
virtual uint ListModes(OTTD_Point* modes, uint max_modes);
virtual bool ChangeResolution(int w, int h);
virtual bool IsFullscreen() { return false; }
virtual int GetWidth() { return window_width; }
virtual int GetHeight() { return window_height; }
virtual void *GetPixelBuffer() { return buffer_depth == 8 ? pixel_buffer : image_buffer; }
/* Convert local coordinate to window server (CoreGraphics) coordinate */
virtual CGPoint PrivateLocalToCG(NSPoint* p);
virtual NSPoint GetMouseLocation(NSEvent *event);
virtual bool MouseIsInsideView(NSPoint *pt);
virtual bool IsActive() { return active; }
void SetPortAlphaOpaque();
bool WindowResized();
};
static CGColorSpaceRef QZ_GetCorrectColorSpace()
{
static CGColorSpaceRef colorSpace = NULL;
if (colorSpace == NULL)
{
CMProfileRef sysProfile;
if (CMGetSystemProfile(&sysProfile) == noErr)
{
colorSpace = CGColorSpaceCreateWithPlatformColorSpace(sysProfile);
CMCloseProfile(sysProfile);
}
assert(colorSpace != NULL);
}
return colorSpace;
}
@implementation OTTD_QuartzWindow
- (void)setDriver:(WindowQuartzSubdriver*)drv
{
driver = drv;
}
/* we override these methods to fix the miniaturize animation/dock icon bug */
- (void)miniaturize:(id)sender
{
/* make the alpha channel opaque so anim won't have holes in it */
driver->SetPortAlphaOpaque ();
/* window is hidden now */
driver->active = false;
QZ_ShowMouse();
[ super miniaturize:sender ];
}
- (void)display
{
/* This method fires just before the window deminaturizes from the Dock.
* We'll save the current visible surface, let the window manager redraw any
* UI elements, and restore the surface. This way, no expose event
* is required, and the deminiaturize works perfectly.
*/
driver->SetPortAlphaOpaque();
/* save current visible surface */
[ self cacheImageInRect:[ driver->qzview frame ] ];
/* let the window manager redraw controls, border, etc */
[ super display ];
/* restore visible surface */
[ self restoreCachedImage ];
/* window is visible again */
driver->active = true;
}
- (void)setFrame:(NSRect)frameRect display:(BOOL)flag
{
[ super setFrame:frameRect display:flag ];
/* Don't do anything if the window is currently being created */
if (driver->setup) return;
if (!driver->WindowResized())
error("Cocoa: Failed to resize window.");
}
- (void)appDidHide:(NSNotification*)note
{
driver->active = false;
}
- (void)appWillUnhide:(NSNotification*)note
{
driver->SetPortAlphaOpaque ();
/* save current visible surface */
[ self cacheImageInRect:[ driver->qzview frame ] ];
}
- (void)appDidUnhide:(NSNotification*)note
{
/* restore cached image, since it may not be current, post expose event too */
[ self restoreCachedImage ];
driver->active = true;
}
- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag
{
/* Make our window subclass receive these application notifications */
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ];
return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ];
}
@end
@implementation OTTD_QuartzWindowDelegate
- (void)setDriver:(WindowQuartzSubdriver*)drv
{
driver = drv;
}
- (BOOL)windowShouldClose:(id)sender
{
HandleExitGameRequest();
return NO;
}
- (void)windowDidBecomeKey:(NSNotification*)aNotification
{
driver->active = true;
}
- (void)windowDidResignKey:(NSNotification*)aNotification
{
driver->active = false;
}
- (void)windowDidBecomeMain:(NSNotification*)aNotification
{
driver->active = true;
}
- (void)windowDidResignMain:(NSNotification*)aNotification
{
driver->active = false;
}
@end
@implementation OTTD_QuartzView
- (void)setDriver:(WindowQuartzSubdriver*)drv
{
driver = drv;
}
- (BOOL)isOpaque
{
return YES;
}
- (void)drawRect:(NSRect)invalidRect
{
CGImageRef fullImage;
CGImageRef clippedImage;
NSRect rect;
const NSRect* dirtyRects;
int dirtyRectCount;
int n;
CGRect clipRect;
CGRect blitRect;
uint32 blitArea = 0;
NSRect frameRect = [ self frame ];
CGContextRef viewContext = (CGContextRef)[ [ NSGraphicsContext currentContext ] graphicsPort ];
if (driver->cgcontext == NULL) return;
CGContextSetShouldAntialias(viewContext, FALSE);
CGContextSetInterpolationQuality(viewContext, kCGInterpolationNone);
/* The obtained 'rect' is actually a union of all dirty rects, let's ask for an explicit list of rects instead */
[ self getRectsBeingDrawn:&dirtyRects count:&dirtyRectCount ];
/* We need an Image in order to do blitting, but as we don't touch the context between this call and drawing no copying will actually be done here */
fullImage = CGBitmapContextCreateImage(driver->cgcontext);
/* Calculate total area we are blitting */
for (n = 0; n < dirtyRectCount; n++) {
blitArea += dirtyRects[n].size.width * dirtyRects[n].size.height;
}
/*
* This might be completely stupid, but in my extremely subjective opinion it feels faster
* The point is, if we're blitting less than 50% of the dirty rect union then it's still a good idea to blit each dirty
* rect separately but if we blit more than that, it's just cheaper to blit the entire union in one pass.
* Feel free to remove or find an even better value than 50% ... / blackis
*/
if (blitArea / (float)(invalidRect.size.width * invalidRect.size.height) > 0.5f) {
rect = invalidRect;
blitRect.origin.x = rect.origin.x;
blitRect.origin.y = rect.origin.y;
blitRect.size.width = rect.size.width;
blitRect.size.height = rect.size.height;
clipRect.origin.x = rect.origin.x;
clipRect.origin.y = frameRect.size.height - rect.origin.y - rect.size.height;
clipRect.size.width = rect.size.width;
clipRect.size.height = rect.size.height;
/* Blit dirty part of image */
clippedImage = CGImageCreateWithImageInRect(fullImage, clipRect);
CGContextDrawImage(viewContext, blitRect, clippedImage);
CGImageRelease(clippedImage);
} else {
for (n = 0; n < dirtyRectCount; n++) {
rect = dirtyRects[n];
blitRect.origin.x = rect.origin.x;
blitRect.origin.y = rect.origin.y;
blitRect.size.width = rect.size.width;
blitRect.size.height = rect.size.height;
clipRect.origin.x = rect.origin.x;
clipRect.origin.y = frameRect.size.height - rect.origin.y - rect.size.height;
clipRect.size.width = rect.size.width;
clipRect.size.height = rect.size.height;
/* Blit dirty part of image */
clippedImage = CGImageCreateWithImageInRect(fullImage, clipRect);
CGContextDrawImage(viewContext, blitRect, clippedImage);
CGImageRelease(clippedImage);
}
}
CGImageRelease(fullImage);
}
@end
extern const char _openttd_revision[];
void WindowQuartzSubdriver::GetDeviceInfo()
{
CFDictionaryRef cur_mode;
/* Initialize the video settings; this data persists between mode switches */
cur_mode = CGDisplayCurrentMode(kCGDirectMainDisplay);
/* Gather some information that is useful to know about the display */
CFNumberGetValue(
(const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayWidth),
kCFNumberSInt32Type, &device_width
);
CFNumberGetValue(
(const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayHeight),
kCFNumberSInt32Type, &device_height
);
}
bool WindowQuartzSubdriver::SetVideoMode(int width, int height)
{
char caption[50];
NSString *nsscaption;
unsigned int style;
NSRect contentRect;
BOOL isCustom = NO;
bool ret;
setup = true;
GetDeviceInfo();
if (width > device_width)
width = device_width;
if (height > device_height)
height = device_height;
contentRect = NSMakeRect(0, 0, width, height);
/* Check if we should recreate the window */
if (window == nil) {
OTTD_QuartzWindowDelegate *delegate;
/* Set the window style */
style = NSTitledWindowMask;
style |= (NSMiniaturizableWindowMask | NSClosableWindowMask);
style |= NSResizableWindowMask;
/* Manually create a window, avoids having a nib file resource */
window = [ [ OTTD_QuartzWindow alloc ]
initWithContentRect: contentRect
styleMask: style
backing: NSBackingStoreBuffered
defer: NO ];
if (window == nil) {
DEBUG(driver, 0, "Could not create the Cocoa window.");
setup = false;
return false;
}
[ window setDriver:this ];
snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
nsscaption = [ [ NSString alloc ] initWithCString:caption ];
[ window setTitle: nsscaption ];
[ window setMiniwindowTitle: nsscaption ];
[ nsscaption release ];
[ window setAcceptsMouseMovedEvents: YES ];
[ window setViewsNeedDisplay: NO ];
[ window useOptimizedDrawing: YES ];
delegate = [ [ OTTD_QuartzWindowDelegate alloc ] init ];
[ delegate setDriver: this ];
[ window setDelegate: [ delegate autorelease ] ];
} else {
/* We already have a window, just change its size */
if (!isCustom) {
[ window setContentSize: contentRect.size ];
// Ensure frame height - title bar height >= view height
contentRect.size.height = Clamp(height, 0, [ window frame ].size.height - 22 /* 22 is the height of title bar of window*/);
if (qzview != nil) {
height = contentRect.size.height;
[ qzview setFrameSize: contentRect.size ];
}
}
}
window_width = width;
window_height = height;
[ window center ];
/* Only recreate the view if it doesn't already exist */
if (qzview == nil) {
qzview = [ [ OTTD_QuartzView alloc ] initWithFrame: contentRect ];
if (qzview == nil) {
DEBUG(driver, 0, "Could not create the Quickdraw view.");
setup = false;
return false;
}
[ qzview setDriver: this ];
[ qzview setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
[ window setContentView: qzview ];
[ qzview release ];
[ window makeKeyAndOrderFront:nil ];
}
ret = WindowResized();
UpdatePalette(0, 256);
setup = false;
return ret;
}
void WindowQuartzSubdriver::BlitIndexedToView32(int left, int top, int right, int bottom)
{
const uint32* pal = palette;
const uint8* src = (uint8*)pixel_buffer;
uint32* dst = (uint32*)image_buffer;
uint width = window_width;
uint pitch = window_width;
int x;
int y;
for (y = top; y < bottom; y++) {
for (x = left; x < right; x++) {
dst[y * pitch + x] = pal[src[y * width + x]];
}
}
}
WindowQuartzSubdriver::WindowQuartzSubdriver(int bpp)
{
window_width = 0;
window_height = 0;
buffer_depth = bpp;
image_buffer = NULL;
pixel_buffer = NULL;
active = false;
setup = false;
window = nil;
qzview = nil;
cgcontext = NULL;
num_dirty_rects = MAX_DIRTY_RECTS;
}
WindowQuartzSubdriver::~WindowQuartzSubdriver()
{
QZ_ShowMouse();
/* Release window mode resources */
if (window != nil) [ window close ];
CGContextRelease(cgcontext);
free(image_buffer);
free(pixel_buffer);
}
void WindowQuartzSubdriver::Draw()
{
int i;
NSRect dirtyrect;
/* Check if we need to do anything */
if (num_dirty_rects == 0 ||
[ window isMiniaturized ]) {
return;
}
if (num_dirty_rects >= MAX_DIRTY_RECTS) {
num_dirty_rects = 1;
dirty_rects[0].left = 0;
dirty_rects[0].top = 0;
dirty_rects[0].right = window_width;
dirty_rects[0].bottom = window_height;
}
/* Build the region of dirty rectangles */
for (i = 0; i < num_dirty_rects; i++) {
/* We only need to blit in indexed mode since in 32bpp mode the game draws directly to the image. */
if(buffer_depth == 8) {
BlitIndexedToView32(
dirty_rects[i].left,
dirty_rects[i].top,
dirty_rects[i].right,
dirty_rects[i].bottom
);
}
dirtyrect.origin.x = dirty_rects[i].left;
dirtyrect.origin.y = window_height - dirty_rects[i].bottom;
dirtyrect.size.width = dirty_rects[i].right - dirty_rects[i].left;
dirtyrect.size.height = dirty_rects[i].bottom - dirty_rects[i].top;
/* drawRect will be automatically called by Mac OS X during next update cycle, and then blitting will occur */
[ qzview setNeedsDisplayInRect: dirtyrect ];
}
//DrawResizeIcon();
num_dirty_rects = 0;
}
void WindowQuartzSubdriver::MakeDirty(int left, int top, int width, int height)
{
if (num_dirty_rects < MAX_DIRTY_RECTS) {
dirty_rects[num_dirty_rects].left = left;
dirty_rects[num_dirty_rects].top = top;
dirty_rects[num_dirty_rects].right = left + width;
dirty_rects[num_dirty_rects].bottom = top + height;
}
num_dirty_rects++;
}
void WindowQuartzSubdriver::UpdatePalette(uint first_color, uint num_colors)
{
uint i;
if (buffer_depth != 8)
return;
for (i = first_color; i < first_color + num_colors; i++) {
uint32 clr = 0xff000000;
clr |= (uint32)_cur_palette[i].r << 16;
clr |= (uint32)_cur_palette[i].g << 8;
clr |= (uint32)_cur_palette[i].b;
palette[i] = clr;
}
num_dirty_rects = MAX_DIRTY_RECTS;
}
uint WindowQuartzSubdriver::ListModes(OTTD_Point* modes, uint max_modes)
{
if (max_modes == 0) return 0;
modes[0].x = window_width;
modes[0].y = window_height;
return 1;
}
bool WindowQuartzSubdriver::ChangeResolution(int w, int h)
{
int old_width = window_width;
int old_height = window_height;
if (SetVideoMode(w, h))
return true;
if (old_width != 0 && old_height != 0)
SetVideoMode(old_width, old_height);
return false;
}
/* Convert local coordinate to window server (CoreGraphics) coordinate */
CGPoint WindowQuartzSubdriver::PrivateLocalToCG(NSPoint* p)
{
CGPoint cgp;
p->y = window_height - p->y;
*p = [ qzview convertPoint:*p toView: nil ];
*p = [ window convertBaseToScreen:*p ];
p->y = device_height - p->y;
cgp.x = p->x;
cgp.y = p->y;
return cgp;
}
NSPoint WindowQuartzSubdriver::GetMouseLocation(NSEvent *event)
{
NSPoint pt;
pt = [ event locationInWindow ];
pt = [ qzview convertPoint:pt fromView:nil ];
pt.y = window_height - pt.y;
return pt;
}
bool WindowQuartzSubdriver::MouseIsInsideView(NSPoint *pt)
{
return [ qzview mouse:*pt inRect:[ qzview bounds ] ];
}
/* This function makes the *game region* of the window 100% opaque.
* The genie effect uses the alpha component. Otherwise,
* it doesn't seem to matter what value it has.
*/
void WindowQuartzSubdriver::SetPortAlphaOpaque()
{
uint32* pixels = (uint32*)image_buffer;
uint32 pitch = window_width;
int x, y;
for (y = 0; y < window_height; y++)
for (x = 0; x < window_width; x++) {
pixels[y * pitch + x] |= 0xFF000000;
}
}
bool WindowQuartzSubdriver::WindowResized()
{
if (window == nil || qzview == nil) return true;
NSRect newframe = [ qzview frame ];
window_width = newframe.size.width;
window_height = newframe.size.height;
/* Create Core Graphics Context */
free(image_buffer);
image_buffer = (uint32*)malloc(window_width * window_height * 4);
CGContextRelease(cgcontext);
cgcontext = CGBitmapContextCreate(
image_buffer, // data
window_width, // width
window_height, // height
8, // bits per component
window_width * 4, // bytes per row
QZ_GetCorrectColorSpace(), // color space
kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Host
);
assert(cgcontext != NULL);
CGContextSetShouldAntialias(cgcontext, FALSE);
CGContextSetAllowsAntialiasing(cgcontext, FALSE);
CGContextSetInterpolationQuality(cgcontext, kCGInterpolationNone);
if (buffer_depth == 8) {
free(pixel_buffer);
pixel_buffer = malloc(window_width * window_height);
if (pixel_buffer == NULL) {
DEBUG(driver, 0, "Failed to allocate pixel buffer");
return false;
}
}
QZ_GameSizeChanged();
/* Redraw screen */
num_dirty_rects = MAX_DIRTY_RECTS;
return true;
}
CocoaSubdriver *QZ_CreateWindowQuartzSubdriver(int width, int height, int bpp)
{
WindowQuartzSubdriver *ret;
if (!MacOSVersionIsAtLeast(10, 4, 0)) {
DEBUG(driver, 0, "The cocoa quartz subdriver requires Mac OS X 10.4 or later.");
return NULL;
}
if (bpp != 8 && bpp != 32) {
DEBUG(driver, 0, "The cocoa quartz subdriver only supports 8 and 32 bpp.");
return NULL;
}
ret = new WindowQuartzSubdriver(bpp);
if (!ret->ChangeResolution(width, height)) {
delete ret;
return NULL;
}
return ret;
}
#endif /* MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4 */
#endif /* ENABLE_COCOA_QUARTZ */
#endif /* WITH_COCOA */
|