@@ -1985,13 +1985,6 @@ bool AfterLoadGame()
}
if (IsSavegameVersionBefore(SLV_102)) {
for (TileIndex t = 0; t < map_size; t++) {
/* Now all crossings should be in correct state */
if (IsLevelCrossingTile(t)) UpdateLevelCrossing(t, false);
if (IsSavegameVersionBefore(SLV_103)) {
/* Non-town-owned roads now store the closest town */
UpdateNearestTownForRoadTiles(false);
@@ -3196,9 +3189,9 @@ bool AfterLoadGame()
/* Refresh all level crossings to bar adjacent crossing tiles. */
/* Refresh all level crossings to bar adjacent crossing tiles, if needed. */
for (TileIndex tile = 0; tile < Map::Size(); tile++) {
if (IsLevelCrossingTile(tile)) UpdateLevelCrossing(tile, false, true);
if (IsLevelCrossingTile(tile)) UpdateLevelCrossing(tile, false);
Status change: