Changeset - r26794:e2431112c56e
[Not reviewed]
master
0 1 0
Tyler Trahan - 17 months ago 2023-01-23 17:08:19
tyler@tylertrahan.com
Fix #10395: When loading old saves, don't forcibly bar level crossings (#10400)
1 file changed with 2 insertions and 9 deletions:
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src/saveload/afterload.cpp
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@@ -1985,13 +1985,6 @@ bool AfterLoadGame()
 
		}
 
	}
 

	
 
	if (IsSavegameVersionBefore(SLV_102)) {
 
		for (TileIndex t = 0; t < map_size; t++) {
 
			/* Now all crossings should be in correct state */
 
			if (IsLevelCrossingTile(t)) UpdateLevelCrossing(t, false);
 
		}
 
	}
 

	
 
	if (IsSavegameVersionBefore(SLV_103)) {
 
		/* Non-town-owned roads now store the closest town */
 
		UpdateNearestTownForRoadTiles(false);
 
@@ -3196,9 +3189,9 @@ bool AfterLoadGame()
 
			}
 
		}
 

	
 
		/* Refresh all level crossings to bar adjacent crossing tiles. */
 
		/* Refresh all level crossings to bar adjacent crossing tiles, if needed. */
 
		for (TileIndex tile = 0; tile < Map::Size(); tile++) {
 
			if (IsLevelCrossingTile(tile)) UpdateLevelCrossing(tile, false, true);
 
			if (IsLevelCrossingTile(tile)) UpdateLevelCrossing(tile, false);
 
		}
 
	}
 

	
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