@@ -8,6 +8,7 @@
#include "../debug.h"
#include "../strings_type.h"
#include "../string_func.h"
#include "../settings_type.h"
#include "table/strings.h"
@@ -189,6 +190,8 @@ static void InitLoading(LoadgameState *l
memset(ls->buffer, 0, BUFFER_SIZE);
_bump_assert_value = 0;
_settings_game.construction.freeform_edges = false; // disable so we can convert map array (SetTileType is still used)
}