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Location: cpp/openttd-patchpack/source/src/airport.cpp
r15940:064272152529
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(svn r20638) -Codechange: split object.h
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file airport.cpp Functions related to airports. */
#include "stdafx.h"
#include "station_base.h"
#include "table/strings.h"
#include "table/airport_movement.h"
#include "table/airporttile_ids.h"
#define AIRPORT_GENERIC(name, terminals, num_helipads, flags, delta_z) \
static AirportFTAClass _airportfta_ ## name(_airport_moving_data_ ## name, terminals, \
num_helipads, _airport_entries_ ## name, flags, _airport_fta_ ## name, delta_z);
#define AIRPORT(name, num_helipads, short_strip) \
AIRPORT_GENERIC(name, _airport_terminal_ ## name, num_helipads, AirportFTAClass::ALL | (short_strip ? AirportFTAClass::SHORT_STRIP : (AirportFTAClass::Flags)0), 0)
#define HELIPORT(name, num_helipads, delta_z) \
AIRPORT_GENERIC(name, NULL, num_helipads, AirportFTAClass::HELICOPTERS, delta_z)
AIRPORT(country, 0, true)
AIRPORT(city, 0, false)
HELIPORT(heliport, 1, 60)
AIRPORT(metropolitan, 0, false)
AIRPORT(international, 2, false)
AIRPORT(commuter, 2, true)
HELIPORT(helidepot, 1, 0)
AIRPORT(intercontinental, 2, false)
HELIPORT(helistation, 3, 0)
HELIPORT(oilrig, 1, 54)
AIRPORT_GENERIC(dummy, NULL, 0, AirportFTAClass::ALL, 0)
#undef HELIPORT
#undef AIRPORT
#undef AIRPORT_GENERIC
#include "table/airport_defaults.h"
static uint16 AirportGetNofElements(const AirportFTAbuildup *apFA);
static AirportFTA *AirportBuildAutomata(uint nofelements, const AirportFTAbuildup *apFA);
/**
* Rotate the airport moving data to another rotation.
* @param orig Pointer to the moving data to rotate.
* @param rotation How to rotate the moving data.
* @return The rotated moving data.
*/
AirportMovingData RotateAirportMovingData(const AirportMovingData *orig, Direction rotation, uint num_tiles_x, uint num_tiles_y)
{
AirportMovingData amd;
amd.flag = orig->flag;
amd.direction = ChangeDir(orig->direction, (DirDiff)rotation);
switch (rotation) {
case DIR_N:
amd.x = orig->x;
amd.y = orig->y;
break;
case DIR_E:
amd.x = orig->y;
amd.y = num_tiles_y * TILE_SIZE - orig->x - 1;
break;
case DIR_S:
amd.x = num_tiles_x * TILE_SIZE - orig->x - 1;
amd.y = num_tiles_y * TILE_SIZE - orig->y - 1;
break;
case DIR_W:
amd.x = num_tiles_x * TILE_SIZE - orig->y - 1;
amd.y = orig->x;
break;
default: NOT_REACHED();
}
return amd;
}
AirportFTAClass::AirportFTAClass(
const AirportMovingData *moving_data_,
const byte *terminals_,
const byte num_helipads_,
const byte *entry_points_,
Flags flags_,
const AirportFTAbuildup *apFA,
byte delta_z_
) :
moving_data(moving_data_),
terminals(terminals_),
num_helipads(num_helipads_),
flags(flags_),
nofelements(AirportGetNofElements(apFA)),
entry_points(entry_points_),
delta_z(delta_z_)
{
/* Build the state machine itself */
this->layout = AirportBuildAutomata(this->nofelements, apFA);
}
AirportFTAClass::~AirportFTAClass()
{
for (uint i = 0; i < nofelements; i++) {
AirportFTA *current = layout[i].next;
while (current != NULL) {
AirportFTA *next = current->next;
free(current);
current = next;
};
}
free(layout);
}
/**
* Get the number of elements of a source Airport state automata
* Since it is actually just a big array of AirportFTA types, we only
* know one element from the other by differing 'position' identifiers
*/
static uint16 AirportGetNofElements(const AirportFTAbuildup *apFA)
{
uint16 nofelements = 0;
int temp = apFA[0].position;
for (uint i = 0; i < MAX_ELEMENTS; i++) {
if (temp != apFA[i].position) {
nofelements++;
temp = apFA[i].position;
}
if (apFA[i].position == MAX_ELEMENTS) break;
}
return nofelements;
}
static AirportFTA *AirportBuildAutomata(uint nofelements, const AirportFTAbuildup *apFA)
{
AirportFTA *FAutomata = MallocT<AirportFTA>(nofelements);
uint16 internalcounter = 0;
for (uint i = 0; i < nofelements; i++) {
AirportFTA *current = &FAutomata[i];
current->position = apFA[internalcounter].position;
current->heading = apFA[internalcounter].heading;
current->block = apFA[internalcounter].block;
current->next_position = apFA[internalcounter].next;
/* outgoing nodes from the same position, create linked list */
while (current->position == apFA[internalcounter + 1].position) {
AirportFTA *newNode = MallocT<AirportFTA>(1);
newNode->position = apFA[internalcounter + 1].position;
newNode->heading = apFA[internalcounter + 1].heading;
newNode->block = apFA[internalcounter + 1].block;
newNode->next_position = apFA[internalcounter + 1].next;
/* create link */
current->next = newNode;
current = current->next;
internalcounter++;
}
current->next = NULL;
internalcounter++;
}
return FAutomata;
}
const AirportFTAClass *GetAirport(const byte airport_type)
{
if (airport_type == AT_DUMMY) return &_airportfta_dummy;
return AirportSpec::Get(airport_type)->fsm;
}
/**
* Get the vehicle position when an aircraft is build at the given tile
* @param hangar_tile The tile on which the vehicle is build
* @return The position (index in airport node array) where the aircraft ends up
*/
byte GetVehiclePosOnBuild(TileIndex hangar_tile)
{
const Station *st = Station::GetByTile(hangar_tile);
const AirportFTAClass *apc = st->airport.GetFTA();
/* When we click on hangar we know the tile it is on. By that we know
* its position in the array of depots the airport has.....we can search
* layout for #th position of depot. Since layout must start with a listing
* of all depots, it is simple */
for (uint i = 0;; i++) {
if (st->airport.GetHangarTile(i) == hangar_tile) {
assert(apc->layout[i].heading == HANGAR);
return apc->layout[i].position;
}
}
NOT_REACHED();
}
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