Files @ r1282:086fc2f1272e
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Location: cpp/openttd-patchpack/source/dedicated.c

truelight
(svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000
trains in one game (instead of the 240 which was the current value).
Default max allowed vehicles per type is changed:
Trains: 500 (old 80)
Road: 500 (old 80)
Ships: 200 (old 40)
Aicraft: 300 (old 50)
(Tnx to Celestar and Darkvater for checking the patch)
#include "stdafx.h"
#include "ttd.h"
#include "network.h"
#include "hal.h"

#ifdef ENABLE_NETWORK

#include "gfx.h"
#include "window.h"
#include "command.h"
#include "console.h"
#ifdef WIN32
#	include <windows.h> /* GetTickCount */
#	include <conio.h>
#endif

#ifdef __OS2__
#	include <sys/time.h> /* gettimeofday */
#	include <sys/types.h>
#	include <unistd.h>
#	include <conio.h>
#	define STDIN 0  /* file descriptor for standard input */

	extern void OS2_SwitchToConsoleMode();
#endif

#ifdef UNIX
#	include <sys/time.h> /* gettimeofday */
#	include <sys/types.h>
#	include <unistd.h>
#	include <signal.h>
#	define STDIN 0  /* file descriptor for standard input */
#endif
#ifdef __MORPHOS__
/*  voids the fork, option will be disabled for morphos build anyway, because MorphOS
 *  doesn't support forking (could only implemented with lots of code changes here).
 */
int morphos_dummy_fork() { return -1; }
#define fork morphos_dummy_fork
#endif

// This file handles all dedicated-server in- and outputs

static void *_dedicated_video_mem;

#ifdef UNIX
/* We want to fork our dedicated server */
void DedicatedFork(void)
{
	/* Fork the program */
	_dedicated_pid = fork();
	switch (_dedicated_pid) {
		case -1:
			perror("Unable to fork");
			exit(1);
		case 0:
			// We're the child

			/* Open the log-file to log all stuff too */
			_log_file_fd = fopen(_log_file, "a");
			if (!_log_file_fd) {
				perror("Unable to open logfile");
				exit(1);
			}
			/* Redirect stdout and stderr to log-file */
			if (dup2(fileno(_log_file_fd), fileno(stdout)) == -1) {
				perror("Re-routing stdout");
				exit(1);
			}
			if (dup2(fileno(_log_file_fd), fileno(stderr)) == -1) {
				perror("Re-routing stderr");
				exit(1);
			}
			break;
		default:
			// We're the parent
			printf("Loading dedicated server...\n");
			printf("  - Forked to background with pid %d\n", _dedicated_pid);
			exit(0);
	}
}

/* Signal handlers */
static void DedicatedSignalHandler(int sig)
{
	_exit_game = true;
	signal(sig, DedicatedSignalHandler);
}
#endif

#ifdef WIN32
#include <time.h>
HANDLE hEvent;
static HANDLE hThread; // Thread to close
static char _win_console_thread_buffer[200];

/* Windows Console thread. Just loop and signal when input has been received */
void WINAPI CheckForConsoleInput(void)
{
	while (true) {
		fgets(_win_console_thread_buffer, lengthof(_win_console_thread_buffer), stdin);
		SetEvent(hEvent); // signal input waiting that the line is ready
	}
}

void CreateWindowsConsoleThread(void)
{
	static char tbuffer[9];
	/* Create event to signal when console input is ready */
	hEvent = CreateEvent(NULL, false, false, _strtime(tbuffer));
	if (hEvent == NULL)
		error("Cannot create console event!");

	hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, 0, 0, NULL);
	if (hThread == NULL)
		error("Cannot create console thread!");

	DEBUG(misc, 0) ("Windows console thread started...");
}

void CloseWindowsConsoleThread(void)
{
	CloseHandle(hThread);
	CloseHandle(hEvent);
	DEBUG(misc, 0) ("Windows console thread shut down...");
}

#endif

static const char *DedicatedVideoStart(char **parm) {
	_screen.width = _screen.pitch = _cur_resolution[0];
	_screen.height = _cur_resolution[1];
	_dedicated_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]);

	_debug_net_level = 6;
	_debug_misc_level = 0;

#ifdef WIN32
	// For win32 we need to allocate an console (debug mode does the same)
	CreateConsole();
	CreateWindowsConsoleThread();
	SetConsoleTitle("OpenTTD Dedicated Server");
#endif

#ifdef __OS2__
	// For OS/2 we also need to switch to console mode instead of PM mode
	OS2_SwitchToConsoleMode();
#endif

	DEBUG(misc,0)("Loading dedicated server...");
	return NULL;
}

static void DedicatedVideoStop(void)
{
#ifdef WIN32
	CloseWindowsConsoleThread();
#endif
	free(_dedicated_video_mem);
}

static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {}
static bool DedicatedVideoChangeRes(int w, int h) { return false; }

#if defined(UNIX) || defined(__OS2__)
static bool InputWaiting(void)
{
	struct timeval tv;
	fd_set readfds;
	byte ret;

	tv.tv_sec = 0;
	tv.tv_usec = 1;

	FD_ZERO(&readfds);
	FD_SET(STDIN, &readfds);

	/* don't care about writefds and exceptfds: */
	ret = select(STDIN + 1, &readfds, NULL, NULL, &tv);

	if (ret > 0)
		return true;

	return false;
}
#else
static bool InputWaiting(void)
{
	if (WaitForSingleObject(hEvent, 1) == WAIT_OBJECT_0)
		return true;

	return false;
}
#endif

static void DedicatedHandleKeyInput(void)
{
	static char input_line[200] = "";

	if (!InputWaiting())
		return;

	if (_exit_game)
		return;

#if defined(UNIX) || defined(__OS2__)
		fgets(input_line, lengthof(input_line), stdin);
#else
		strncpy(input_line, _win_console_thread_buffer, lengthof(input_line));
#endif

	/* XXX - strtok() does not 'forget' \n\r if it is the first character! */
	strtok(input_line, "\r\n"); // Forget about the final \n (or \r)
	{ /* Remove any special control characters */
		uint i;
		for (i = 0; i < lengthof(input_line); i++) {
			if (input_line[i] == '\n' || input_line[i] == '\r') // cut missed beginning '\0'
				input_line[i] = '\0';

			if (input_line[i] == '\0')
				break;

			if (!IS_INT_INSIDE(input_line[i], ' ', 256))
				input_line[i] = ' ';
		}
	}

	IConsoleCmdExec(input_line); // execute command
}

static int DedicatedVideoMainLoop(void)
{
#ifndef WIN32
	struct timeval tim;
#endif
	uint32 next_tick;
	uint32 cur_ticks;

#ifdef WIN32
	next_tick = GetTickCount() + 30;
#else
	gettimeofday(&tim, NULL);
	next_tick = (tim.tv_usec / 1000) + 30 + (tim.tv_sec * 1000);
#endif

	/* Signal handlers */
#ifdef UNIX
	signal(SIGTERM, DedicatedSignalHandler);
	signal(SIGINT, DedicatedSignalHandler);
	signal(SIGQUIT, DedicatedSignalHandler);
#endif

	// Load the dedicated server stuff
	_is_network_server = true;
	_network_dedicated = true;
	_switch_mode = SM_NONE;
	_network_playas = OWNER_SPECTATOR;
	_local_player = OWNER_SPECTATOR;
	DoCommandP(0, Random(), InteractiveRandom(), NULL, CMD_GEN_RANDOM_NEW_GAME);
	// Done loading, start game!

	if (!_networking) {
		DEBUG(net, 1)("Dedicated server could not be launced. Aborting..");
		return ML_QUIT;
	}

	while (true) {
		InteractiveRandom(); // randomness

		if (_exit_game) return ML_QUIT;

		if (!_dedicated_forks)
			DedicatedHandleKeyInput();

#ifdef WIN32
		cur_ticks = GetTickCount();
#else
		gettimeofday(&tim, NULL);
		cur_ticks = (tim.tv_usec / 1000) + (tim.tv_sec * 1000);
#endif

		if (cur_ticks >= next_tick) {
			next_tick += 30;

			GameLoop();
			_screen.dst_ptr = _dedicated_video_mem;
			UpdateWindows();
		}
		CSleep(1);
	}

	return ML_QUIT;
}


const HalVideoDriver _dedicated_video_driver = {
	DedicatedVideoStart,
	DedicatedVideoStop,
	DedicatedVideoMakeDirty,
	DedicatedVideoMainLoop,
	DedicatedVideoChangeRes,
};

#else

static void *_dedicated_video_mem;

static const char *DedicatedVideoStart(char **parm) {
	DEBUG(misc,0)("OpenTTD compiled without network-support, quiting...");

	return NULL;
}

void DedicatedFork(void) {}
static void DedicatedVideoStop(void) { free(_dedicated_video_mem); }
static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {}
static bool DedicatedVideoChangeRes(int w, int h) { return false; }
static int DedicatedVideoMainLoop(void) { return ML_QUIT; }

const HalVideoDriver _dedicated_video_driver = {
	DedicatedVideoStart,
	DedicatedVideoStop,
	DedicatedVideoMakeDirty,
	DedicatedVideoMainLoop,
	DedicatedVideoChangeRes,
};

#endif /* ENABLE_NETWORK */