Files @ r1282:086fc2f1272e
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Location: cpp/openttd-patchpack/source/map.h

truelight
(svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000
trains in one game (instead of the 240 which was the current value).
Default max allowed vehicles per type is changed:
Trains: 500 (old 80)
Road: 500 (old 80)
Ships: 200 (old 40)
Aicraft: 300 (old 50)
(Tnx to Celestar and Darkvater for checking the patch)
#ifndef MAP_H
#define MAP_H

#include "stdafx.h"

#define TILE_FROM_XY(x,y) (int)((((y) >> 4) << MapLogX()) + ((x) >> 4))
#define TILE_XY(x,y) (((y) << MapLogX()) + (x))

#define TILE_MASK(x) ((x) & ((1 << (MapLogX() + MapLogY())) - 1))

extern byte   *_map_type_and_height;
extern byte   *_map_owner;
extern uint16 *_map2;
extern byte   *_map3_lo;
extern byte   *_map3_hi;
extern byte   *_map5;
extern byte   *_map_extra_bits;

void InitMap(uint log_x, uint log_y);

// binary logarithm of the map size, try to avoid using this one
static inline uint MapLogX(void)  { extern uint _map_log_x; return _map_log_x; }
static inline uint MapLogY(void)  { extern uint _map_log_y; return _map_log_y; }
/* The size of the map */
static inline uint MapSizeX(void) { return 1 << MapLogX(); }
static inline uint MapSizeY(void) { return 1 << MapLogY(); }
/* The maximum coordinates */
static inline uint MapMaxX(void) { return MapSizeX() - 1; }
static inline uint MapMaxY(void) { return MapSizeY() - 1; }
/* The number of tiles in the map */
static inline uint MapSize(void) { return MapSizeX() * MapSizeY(); }

// Scale a number relative to the map size
uint ScaleByMapSize(uint); // Scale relative to the number of tiles
uint ScaleByMapSize1D(uint); // Scale relative to the circumference of the map

typedef uint32 TileIndex;
enum {
	INVALID_TILE = (uint32) -1
};

static inline uint TileX(TileIndex tile)
{
	return tile & MapMaxX();
}

static inline uint TileY(TileIndex tile)
{
	return tile >> MapLogX();
}


typedef int32 TileIndexDiff;

typedef struct TileIndexDiffC {
	int16 x;
	int16 y;
} TileIndexDiffC;

static inline TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
{
	return (tidc.y << MapLogX()) + tidc.x;
}


#ifndef _DEBUG
	#define TILE_ADD(x,y) ((x) + (y))
#else
	extern TileIndex TileAdd(TileIndex tile, TileIndexDiff add,
		const char *exp, const char *file, int line);
	#define TILE_ADD(x, y) (TileAdd((x), (y), #x " + " #y, __FILE__, __LINE__))
#endif

#define TILE_ADDXY(tile, x, y) TILE_ADD(tile, TILE_XY(x, y))

uint TileAddWrap(TileIndex tile, int addx, int addy);

static inline TileIndexDiffC TileIndexDiffCByDir(uint dir) {
	extern const TileIndexDiffC _tileoffs_by_dir[4];
	return _tileoffs_by_dir[dir];
}

/* Returns tile + the diff given in diff. If the result tile would end up
 * outside of the map, INVALID_TILE is returned instead.
 */
static inline TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC diff) {
	int x = TileX(tile) + diff.x;
	int y = TileY(tile) + diff.y;
	if (x < 0 || y < 0 || x > (int)MapMaxX() || y > (int)MapMaxY())
		return INVALID_TILE;
	else
		return TILE_XY(x, y);
}

// Functions to calculate distances
uint DistanceManhattan(TileIndex, TileIndex); // also known as L1-Norm
uint DistanceSquare(TileIndex, TileIndex); // euclidian- or L2-Norm squared
uint DistanceMax(TileIndex, TileIndex); // also known as L-Infinity-Norm
uint DistanceMaxPlusManhattan(TileIndex, TileIndex); // Max + Manhattan
uint DistanceFromEdge(TileIndex); // shortest distance from any edge of the map


static inline TileIndexDiff TileOffsByDir(uint dir)
{
	extern const TileIndexDiffC _tileoffs_by_dir[4];

	assert(dir < lengthof(_tileoffs_by_dir));
	return ToTileIndexDiff(_tileoffs_by_dir[dir]);
}

#endif