Files @ r1282:086fc2f1272e
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Location: cpp/openttd-patchpack/source/misc_cmd.c

truelight
(svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000
trains in one game (instead of the 240 which was the current value).
Default max allowed vehicles per type is changed:
Trains: 500 (old 80)
Road: 500 (old 80)
Ships: 200 (old 40)
Aicraft: 300 (old 50)
(Tnx to Celestar and Darkvater for checking the patch)

#include "stdafx.h"
#include "ttd.h"
#include "table/strings.h"
#include "command.h"
#include "player.h"
#include "gfx.h"
#include "window.h"
#include "saveload.h"
#include "economy.h"
#include "network.h"

/* p1 = player
   p2 = face
 */

int32 CmdSetPlayerFace(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	if (flags & DC_EXEC) {
		DEREF_PLAYER(p1)->face = p2;
		MarkWholeScreenDirty();
	}
	return 0;
}

/* p1 = player
 * p2 = color
 */
int32 CmdSetPlayerColor(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	Player *p,*pp;

//	/* can only set color for itself */
//	if ( (byte)p1 != _current_player)
//		return CMD_ERROR;

	p = DEREF_PLAYER(p1);

	/* ensure no dups */
	FOR_ALL_PLAYERS(pp) {
		if (pp->is_active && pp != p && pp->player_color == (byte)p2)
			return CMD_ERROR;
	}

	if (flags & DC_EXEC) {
		_player_colors[p1] = (byte)p2;
		p->player_color = (byte)p2;
		MarkWholeScreenDirty();
	}
	return 0;
}

int32 CmdIncreaseLoan(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	Player *p;
	int32 size;

	if ( (byte)p1 != _current_player)
		return CMD_ERROR;

	p = DEREF_PLAYER(p1);

	if (p->current_loan >= _economy.max_loan) {
		SetDParam(0, _economy.max_loan);
		return_cmd_error(STR_702B_MAXIMUM_PERMITTED_LOAN);
	}

	if (flags & DC_EXEC) {
		if (p2)
			size = _economy.max_loan - p->current_loan;
		else
			size = IS_HUMAN_PLAYER((byte)p1) ? 10000 : 50000;

		p->money64 += size;
		p->current_loan += size;
		UpdatePlayerMoney32(p);
		InvalidatePlayerWindows(p);
	}

	return 0;
}

int32 CmdDecreaseLoan(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	Player *p;
	int32 size;
	if ( (byte)p1 != _current_player)
		return CMD_ERROR;

	p = DEREF_PLAYER(p1);

	if (p->current_loan == 0)
		return_cmd_error(STR_702D_LOAN_ALREADY_REPAYED);

	size = p->current_loan;

	// p2 is true while CTRL is pressed (repay all possible loan, or max money you have)
	if (!p2) {
	    if (_patches.ainew_active)
 		    size = min(size, 10000);
	    else
		    size = min(size, IS_HUMAN_PLAYER((byte)p1) ? 10000 : 50000);
	} else {	// only repay in chunks of 10K
		size = min(size, p->player_money);
		size = max(size, 10000);
		size -= size % 10000;
	}

	if (p->player_money < size) {
		SetDParam(0, size);
		return_cmd_error(STR_702E_REQUIRED);
	}

	if (flags & DC_EXEC) {
		p->money64 -= size;
		p->current_loan -= size;
		UpdatePlayerMoney32(p);
		InvalidatePlayerWindows(p);
	}
	return 0;
}

int32 CmdChangeCompanyName(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	StringID str,old_str;
	Player *p;

	str = AllocateNameUnique((byte*)_decode_parameters, 4);
	if (str == 0)
		return CMD_ERROR;

	if (flags & DC_EXEC) {
		p = DEREF_PLAYER(p1);
		old_str = p->name_1;
		p->name_1 = str;
		DeleteName(old_str);
		MarkWholeScreenDirty();
	} else {
		DeleteName(str);
	}

	return 0;
}

int32 CmdChangePresidentName(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	StringID str,old_str;
	Player *p;

	str = AllocateNameUnique((byte*)_decode_parameters, 4);
	if (str == 0)
		return CMD_ERROR;

	if (flags & DC_EXEC) {
		p = DEREF_PLAYER(p1);
		old_str = p->president_name_1;
		p->president_name_1 = str;
		DeleteName(old_str);

		if (p->name_1 == STR_SV_UNNAMED) {
			ttd_strlcat(
				(char*)_decode_parameters, " Transport", sizeof(_decode_parameters));
			DoCommandByTile(0, p1, 0, DC_EXEC, CMD_CHANGE_COMPANY_NAME);
		}
		MarkWholeScreenDirty();
	} else {
		DeleteName(str);
	}

	return 0;
}

// p1 = 0   decrease pause counter
// p1 = 1   increase pause counter
int32 CmdPause(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	if (flags & DC_EXEC) {
		_pause += (p1 == 1) ? 1 : -1;
		if (_pause == (byte)-1) _pause = 0;
		InvalidateWindow(WC_STATUS_BAR, 0);
		InvalidateWindow(WC_MAIN_TOOLBAR, 0);
	}
	return 0;
}



int32 CmdResume(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	return 0;
}

int32 CmdMoneyCheat(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	SET_EXPENSES_TYPE(EXPENSES_OTHER);
	return (int32)p1;
}

int32 CmdGiveMoney(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	SET_EXPENSES_TYPE(EXPENSES_OTHER);

	p1 = clamp(p1, 0, 0xFFFFFF); // Clamp between 16 million and 0

	if (p1 == 0)
		return CMD_ERROR;

	if (flags & DC_EXEC) {
		// Add money to player
		byte old_cp = _current_player;
		_current_player = p2;
		SubtractMoneyFromPlayer(-(int32)p1);
		_current_player = old_cp;
	}

	// Subtract money from local-player
	return (int32)p1;
}

int32 CmdChangeDifficultyLevel(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	if (flags & DC_EXEC) {
		if (p1 != (uint32)-1L) {
			((int*)&_opt_mod_ptr->diff)[p1] = p2;
			_opt_mod_ptr->diff_level = 3;
		} else {
			_opt_mod_ptr->diff_level = p2;
		}
		// If we are a network-client, update the difficult setting (if it is open)
		if (_networking && !_network_server && FindWindowById(WC_GAME_OPTIONS, 0) != NULL)
			memcpy(&_opt_mod_temp, _opt_mod_ptr, sizeof(GameOptions));
		InvalidateWindow(WC_GAME_OPTIONS, 0);
	}
	return 0;
}