Files @ r1282:086fc2f1272e
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Location: cpp/openttd-patchpack/source/saveload.h

truelight
(svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000
trains in one game (instead of the 240 which was the current value).
Default max allowed vehicles per type is changed:
Trains: 500 (old 80)
Road: 500 (old 80)
Ships: 200 (old 40)
Aicraft: 300 (old 50)
(Tnx to Celestar and Darkvater for checking the patch)
#ifndef SAVELOAD_H
#define SAVELOAD_H

#include <setjmp.h>

typedef void ChunkSaveLoadProc(void);
typedef void AutolengthProc(void *arg);

typedef struct SaveLoadGlobVarList {
	void *address;
	byte conv;
	byte from_version;
	byte to_version;
} SaveLoadGlobVarList;


typedef struct {
	uint32 id;
	ChunkSaveLoadProc *save_proc;
	ChunkSaveLoadProc *load_proc;
	uint32 flags;
} ChunkHandler;

typedef struct {
	byte null;
} NullStruct;

typedef void WriterProc(uint len);
typedef uint ReaderProc(void);

typedef uint ReferenceToIntProc(void *v, uint t);
typedef void *IntToReferenceProc(uint r, uint t);

typedef struct {
	bool save;
	byte need_length;
	byte block_mode;
	bool error;
	byte version;
	uint16 full_version;

	int obj_len;
	int array_index, last_array_index;

	uint32 offs_base;

	WriterProc *write_bytes;
	ReaderProc *read_bytes;

	ReferenceToIntProc *ref_to_int_proc;
	IntToReferenceProc *int_to_ref_proc;

	const ChunkHandler * const * chs;
	const byte * const *includes;

	byte *bufp, *bufe;

	int tmp;

	// these 3 may be used by compressor/decompressors.
	byte *buf; // pointer and size to read/write, initialized by init
	uint bufsize;
	FILE *fh;

	void (*excpt_uninit)(void);
	const char *excpt_msg;
	jmp_buf excpt; // used to jump to "exception handler"
} SaverLoader;

extern SaverLoader _sl;

enum {
	REF_ORDER       = 0,
	REF_VEHICLE     = 1,
	REF_STATION     = 2,
	REF_TOWN        = 3,
	REF_VEHICLE_OLD = 4,
	REF_ROADSTOPS   = 5
};


enum {
	INC_VEHICLE_COMMON = 0,
};


enum {
	CH_RIFF = 0,
	CH_ARRAY = 1,
	CH_SPARSE_ARRAY = 2,
	CH_TYPE_MASK = 3,
	CH_LAST = 8,
	CH_AUTO_LENGTH = 16,
	CH_PRI_0 = 0 << 4,
	CH_PRI_1 = 1 << 4,
	CH_PRI_2 = 2 << 4,
	CH_PRI_3 = 3 << 4,
	CH_PRI_SHL = 4,
	CH_NUM_PRI_LEVELS = 4,
};

enum {
	SLE_FILE_I8 = 0,
	SLE_FILE_U8 = 1,
	SLE_FILE_I16 = 2,
	SLE_FILE_U16 = 3,
	SLE_FILE_I32 = 4,
	SLE_FILE_U32 = 5,
	SLE_FILE_I64 = 6,
	SLE_FILE_U64 = 7,

	SLE_FILE_STRINGID = 8,
//	SLE_FILE_IVAR = 8,
//	SLE_FILE_UVAR = 9,

	SLE_VAR_I8 = 0 << 4,
	SLE_VAR_U8 = 1 << 4,
	SLE_VAR_I16 = 2 << 4,
	SLE_VAR_U16 = 3 << 4,
	SLE_VAR_I32 = 4 << 4,
	SLE_VAR_U32 = 5 << 4,
	SLE_VAR_I64 = 6 << 4,
	SLE_VAR_U64 = 7 << 4,

	SLE_VAR_NULL = 8 << 4, // useful to write zeros in savegame.

	SLE_VAR_INT = SLE_VAR_I32,
	SLE_VAR_UINT = SLE_VAR_U32,

	SLE_INT8 = SLE_FILE_I8 | SLE_VAR_I8,
	SLE_UINT8 = SLE_FILE_U8 | SLE_VAR_U8,
	SLE_INT16 = SLE_FILE_I16 | SLE_VAR_I16,
	SLE_UINT16 = SLE_FILE_U16 | SLE_VAR_U16,
	SLE_INT32 = SLE_FILE_I32 | SLE_VAR_I32,
	SLE_UINT32 = SLE_FILE_U32 | SLE_VAR_U32,
	SLE_INT64 = SLE_FILE_I64 | SLE_VAR_I64,
	SLE_UINT64 = SLE_FILE_U64 | SLE_VAR_U64,

	SLE_STRINGID = SLE_FILE_STRINGID | SLE_VAR_U16,
};

#define SLE_VAR(t,i,c) 0 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c
#define SLE_REF(t,i,c) 0x10 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c
#define SLE_ARR(t,i,c,l) 0x20 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c, l
#define SLE_CONDVAR(t,i,c,from,to) 0x40 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c, from, to
#define SLE_CONDREF(t,i,c,from,to) 0x50 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c, from, to
#define SLE_CONDARR(t,i,c,l,from,to) 0x60 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c, from,to, l
#define SLE_WRITEBYTE(t,i,b,c) 0x80 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, b, c
#define SLE_INCLUDE(t,i,c) 0x90 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c


#define SLE_VARX(t,c) 0x00 | ((t) & 0xF), (t) >> 4, c
#define SLE_REFX(t,c) 0x10 | ((t) & 0xF), (t) >> 4, c
#define SLE_CONDVARX(t,c,from,to) 0x40 | ((t) & 0xF), (t) >> 4, c, from, to
#define SLE_CONDREFX(t,c,from,to) 0x50 | ((t) & 0xF), (t) >> 4, c, from, to
#define SLE_WRITEBYTEX(t,b) 0x80 | ((t) & 0xF), (t) >> 4, b
#define SLE_INCLUDEX(t,c) 0x90 | ((t) & 0xF), (t) >> 4, c

#define SLE_END() 0xF0


void SlSetArrayIndex(uint index);
int SlIterateArray(void);
void SlArray(void *array, uint length, uint conv);
void SlObject(void *object, const void *desc);
void SlAutolength(AutolengthProc *proc, void *arg);
uint SlGetFieldLength(void);
int SlReadByte(void);
void SlSetLength(uint length);
void SlWriteByte(byte v);
void SlGlobList(const SaveLoadGlobVarList *desc);

//int GetSavegameType(char *file);

#endif /* SAVELOAD_H */