Files @ r1282:086fc2f1272e
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Location: cpp/openttd-patchpack/source/sound.c

truelight
(svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000
trains in one game (instead of the 240 which was the current value).
Default max allowed vehicles per type is changed:
Trains: 500 (old 80)
Road: 500 (old 80)
Ships: 200 (old 40)
Aicraft: 300 (old 50)
(Tnx to Celestar and Darkvater for checking the patch)
#include "stdafx.h"
#include "ttd.h"
#include "map.h"
#include "sound.h"
#include "vehicle.h"
#include "window.h"
#include "viewport.h"
#include "fileio.h"

typedef struct MixerChannel {
	// Mixer
	Mixer *mx;
	bool active;

	// pointer to allocated buffer memory
	int8 *memory;

	// current position in memory
	uint32 pos;
	uint32 frac_pos;
	uint32 frac_speed;
	uint32 samples_left;

	// Mixing volume
	uint volume_left;
	uint volume_right;

	uint flags;
} MixerChannel;

typedef struct FileEntry {
	uint32 file_offset;
	uint32 file_size;
	uint16 rate;
	uint8 bits_per_sample;
	uint8 channels;
} FileEntry;

struct Mixer {
	uint32 play_rate;
	FileEntry *files;
	uint32 file_count;
	MixerChannel channels[8];
};

enum {
	MX_AUTOFREE = 1,
//	MX_8BIT = 2,
//	MX_STEREO = 4,
	MX_UNSIGNED = 8,
};

#define SOUND_SLOT 31


static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples)
{
	int8 *b;
	uint32 frac_pos;
	uint32 frac_speed;
	uint volume_left;
	uint volume_right;

	if (samples > sc->samples_left) samples = sc->samples_left;
	sc->samples_left -= samples;
	assert(samples > 0);

	b = sc->memory + sc->pos;
	frac_pos = sc->frac_pos;
	frac_speed = sc->frac_speed;
	volume_left = sc->volume_left;
	volume_right = sc->volume_right;

	if (frac_speed == 0x10000) {
		// Special case when frac_speed is 0x10000
		do {
			buffer[0] += *b * volume_left >> 8;
			buffer[1] += *b * volume_right >> 8;
			b++;
			buffer += 2;
		} while (--samples > 0);
	} else {
		do {
			buffer[0] += *b * volume_left >> 8;
			buffer[1] += *b * volume_right >> 8;
			buffer += 2;
			frac_pos += frac_speed;
			b += frac_pos >> 16;
			frac_pos &= 0xffff;
		} while (--samples > 0);
	}

	sc->frac_pos = frac_pos;
	sc->pos = b - sc->memory;
}

static void MxCloseChannel(MixerChannel *mc)
{
	if (mc->flags & MX_AUTOFREE) free(mc->memory);
	mc->memory = NULL;
	mc->active = false;
}

void MxMixSamples(Mixer *mx, void *buffer, uint samples)
{
	MixerChannel *mc;

	// Clear the buffer
	memset(buffer, 0, sizeof(int16) * 2 * samples);

	// Mix each channel
	for (mc = mx->channels; mc != endof(mx->channels); mc++) {
		if (mc->active) {
			mix_int8_to_int16(mc, buffer, samples);
			if (mc->samples_left == 0) MxCloseChannel(mc);
		}
	}

	#if 0
	{
		static FILE *out = NULL;
		if (out == NULL)
			out = fopen("d:\\dump.raw", "wb");
		fwrite(buffer, samples * 4, 1, out);
	}
	#endif
}

static MixerChannel *MxAllocateChannel(Mixer *mx)
{
	MixerChannel *mc;
	for (mc = mx->channels; mc != endof(mx->channels); mc++)
		if (mc->memory == NULL) {
			mc->active = false;
			mc->mx = mx;
			return mc;
		}
	return NULL;
}

static void MxSetChannelRawSrc(MixerChannel *mc, int8 *mem, uint size, uint rate, uint flags)
{
	mc->memory = mem;
	mc->flags = flags;
	mc->frac_pos = 0;
	mc->pos = 0;

	mc->frac_speed = (rate << 16) / mc->mx->play_rate;

	// adjust the magnitude to prevent overflow
	while (size & 0xFFFF0000) {
		size >>= 1;
		rate = (rate >> 1) + 1;
	}

	mc->samples_left = size * mc->mx->play_rate / rate;
}

static void MxSetChannelVolume(MixerChannel *mc, uint left, uint right)
{
	mc->volume_left = left;
	mc->volume_right = right;
}

static void MxOpenBankFile(Mixer *mx, const char *filename)
{
	uint count, i;
	uint32 size, tag;
	FileEntry *fe;

	FioOpenFile(SOUND_SLOT, filename);
	mx->file_count = count = FioReadDword() >> 3;
	fe = mx->files = calloc(sizeof(FileEntry), count);

	FioSeekTo(0, SEEK_SET);

	for (i = 0; i != count; i++, fe++) {
		fe->file_offset = FioReadDword();
		fe->file_size = FioReadDword();
	}

	fe = mx->files;
	for (i = 0; i != count; i++, fe++) {
		char name[255];

		FioSeekTo(fe->file_offset, SEEK_SET);

		// Check for special case, see else case
		FioReadBlock(name, FioReadByte()); // Read the name of the sound
		if (strcmp(name, "Corrupt sound") != 0) {
			FioSeekTo(12, SEEK_CUR); // Skip past RIFF header

			// Read riff tags
			for (;;) {
				tag = FioReadDword();
				size = FioReadDword();

				if (tag == ' tmf') {
					FioReadWord(); // wFormatTag
					fe->channels = FioReadWord(); // wChannels
					FioReadDword();   // samples per second
					fe->rate = 11025; // seems like all samples should be played at this rate.
					FioReadDword();   // avg bytes per second
					FioReadWord();    // alignment
					fe->bits_per_sample = FioReadByte(); // bits per sample
					FioSeekTo(size - (2 + 2 + 4 + 4 + 2 + 1), SEEK_CUR);
				} else if (tag == 'atad') {
					fe->file_size = size;
					fe->file_offset = FioGetPos() | (SOUND_SLOT << 24);
					break;
				} else {
					fe->file_size = 0;
					break;
				}
			}
		} else {
			/*
			 * Special case for the jackhammer sound
			 * (name in sample.cat is "Corrupt sound")
			 * It's no RIFF file, but raw PCM data
			 */
			fe->channels = 1;
			fe->rate = 11025;
			fe->bits_per_sample = 8;
			fe->file_offset = FioGetPos() | (SOUND_SLOT << 24);
		}
	}
}

static bool MxSetBankSource(MixerChannel *mc, uint bank)
{
	FileEntry *fe = &mc->mx->files[bank];
	int8 *mem;
	uint i;

	if (fe->file_size == 0)
		return false;

	mem = malloc(fe->file_size); /* XXX unchecked malloc */
	FioSeekToFile(fe->file_offset);
	FioReadBlock(mem, fe->file_size);

	for (i = 0; i != fe->file_size; i++)
		mem[i] += -128; // Convert unsigned sound data to signed

	assert(fe->bits_per_sample == 8 && fe->channels == 1 && fe->file_size != 0 && fe->rate != 0);

	MxSetChannelRawSrc(mc, mem, fe->file_size, fe->rate, MX_AUTOFREE | MX_UNSIGNED);

	return true;
}

bool MxInitialize(uint rate, const char *filename)
{
	static Mixer mx;
	_mixer = &mx;
	mx.play_rate = rate;
	MxOpenBankFile(&mx, filename);
	return true;
}

// Low level sound player
static void StartSound(uint sound, uint panning, uint volume)
{
	if (volume != 0) {
		MixerChannel *mc = MxAllocateChannel(_mixer);
		if (mc == NULL)
			return;
		if (MxSetBankSource(mc, sound)) {
			MxSetChannelVolume(mc, volume << 8, volume << 8);
			mc->active = true;
		}
	}
}


static const byte _vol_factor_by_zoom[] = {255, 190, 134};

static const byte _sound_base_vol[] = {
	128,  90, 128, 128, 128, 128, 128, 128,
	128,  90,  90, 128, 128, 128, 128, 128,
	128, 128, 128,  80, 128, 128, 128, 128,
	128, 128, 128, 128, 128, 128, 128, 128,
	128, 128,  90,  90,  90, 128,  90, 128,
	128,  90, 128, 128, 128,  90, 128, 128,
	128, 128, 128, 128,  90, 128, 128, 128,
	128,  90, 128, 128, 128, 128, 128, 128,
	128, 128,  90,  90,  90, 128, 128, 128,
	 90,
};

static const byte _sound_idx[] = {
	2, 3, 4, 5, 6, 7, 8, 9,
	10, 11, 12, 13, 14, 15, 16, 17,
	18, 19, 20, 21, 22, 23, 24, 25,
	26, 27, 28, 29, 30, 31, 32, 33,
	34, 35, 36, 37, 38, 39, 40, 0,
	1, 41, 42, 43, 44, 45, 46, 47,
	48, 49, 50, 51, 52, 53, 54, 55,
	56, 57, 58, 59, 60, 61, 62, 63,
	64, 65, 66, 67, 68, 69, 70, 71,
	72,
};

static void SndPlayScreenCoordFx(SoundFx sound, int x, int y)
{
	Window *w;
	ViewPort *vp;
	int left;

	if (msf.effect_vol == 0)
		return;

	for (w = _windows; w != _last_window; w++) {
		if ((vp = w->viewport) != NULL &&
				IS_INSIDE_1D(x, vp->virtual_left, vp->virtual_width) &&
				IS_INSIDE_1D(y, vp->virtual_top, vp->virtual_height)) {

			left = ((x - vp->virtual_left) >> vp->zoom) + vp->left;
			StartSound(
				_sound_idx[sound],
				clamp(left / 71, 0, 8),
				(_sound_base_vol[sound] * msf.effect_vol * _vol_factor_by_zoom[vp->zoom]) >> 15
			);
			return;
		}
	}

}

void SndPlayTileFx(SoundFx sound, TileIndex tile)
{
	/* emits sound from center (+ 8) of the tile */
	int x = TileX(tile) * 16 + 8;
	int y = TileY(tile) * 16 + 8;
	Point pt = RemapCoords(x, y, GetSlopeZ(x, y));
	SndPlayScreenCoordFx(sound, pt.x, pt.y);
}

void SndPlayVehicleFx(SoundFx sound, const Vehicle *v)
{
	SndPlayScreenCoordFx(sound,
		(v->left_coord + v->right_coord) / 2,
		(v->top_coord + v->bottom_coord) / 2
	);
}

void SndPlayFx(SoundFx sound)
{
	StartSound(
		_sound_idx[sound],
		4,
		(_sound_base_vol[sound] * msf.effect_vol) >> 7
	);
}