Files @ r1282:086fc2f1272e
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Location: cpp/openttd-patchpack/source/w32dm.c

truelight
(svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000
trains in one game (instead of the 240 which was the current value).
Default max allowed vehicles per type is changed:
Trains: 500 (old 80)
Road: 500 (old 80)
Ships: 200 (old 40)
Aicraft: 300 (old 50)
(Tnx to Celestar and Darkvater for checking the patch)
/*********************************************************************
 * OpenTTD: An Open Source Transport Tycoon Deluxe clone             *
 * Copyright (c) 2002-2004 OpenTTD Developers. All Rights Reserved.  *
 *                                                                   *
 * Web site: http://openttd.sourceforge.net/                         *
 *********************************************************************/

/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */

/* DirectMusic driver for Win32 */
/* Based on dxmci from TTDPatch */

#include "stdafx.h"

#ifdef WIN32_ENABLE_DIRECTMUSIC_SUPPORT

#include "ttd.h"
#include "sound.h"
#include "hal.h"

static char * DMusicMidiStart(char **parm);
static void DMusicMidiStop(void);
static void DMusicMidiPlaySong(const char *filename);
static void DMusicMidiStopSong(void);
static bool DMusicMidiIsSongPlaying(void);
static void DMusicMidiSetVolume(byte vol);

const HalMusicDriver _dmusic_midi_driver = {
	DMusicMidiStart,
	DMusicMidiStop,
	DMusicMidiPlaySong,
	DMusicMidiStopSong,
	DMusicMidiIsSongPlaying,
	DMusicMidiSetVolume,
};

extern bool LoadMIDI (char *directory, char *filename);
extern bool InitDirectMusic (void);
extern void ReleaseSegment (void);
extern void ShutdownDirectMusic (void);
extern bool LoadMIDI (char *directory, char *filename);
extern void PlaySegment (void);
extern void StopSegment (void);
extern bool IsSegmentPlaying (void);
extern void SetVolume (long);

bool seeking = false;

static char * DMusicMidiStart(char **parm)
{
	if (InitDirectMusic() == true)
		return(0);

  return("Unable to initialize DirectMusic");
}

static void DMusicMidiStop(void)
{
	StopSegment();
}

static void DMusicMidiPlaySong(const char *filename)
{
	char *pos;
	char dir[MAX_PATH];
	char file[MAX_PATH];

	// split full path into directory and file components
	ttd_strlcpy(dir, filename, MAX_PATH);
	pos = strrchr(dir, '\\') + 1;
	ttd_strlcpy(file, pos, MAX_PATH);
	//strchr(file, ' ')[0] = 0;
	*pos = 0;

	LoadMIDI(dir, file);
	PlaySegment();
	seeking = true;
}

static void DMusicMidiStopSong(void)
{
	StopSegment();
}

static bool DMusicMidiIsSongPlaying(void)
{
	if ((IsSegmentPlaying() == 0) && (seeking == true)) // Not the nicest code, but there is a
		return(true);                                   // short delay before playing actually
                                                        // starts. OpenTTD makes no provision for
	if (IsSegmentPlaying() == 1)                        // this.
		seeking = false;


	return(IsSegmentPlaying());
}

static void DMusicMidiSetVolume(byte vol)
{
	SetVolume(vol);
}

#endif /* WIN32_ENABLE_DIRECTMUSIC_SUPPORT */