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Location: cpp/openttd-patchpack/source/src/spriteloader/grf.hpp

smatz
(svn r14815) -Codechange: separate 'highscore' code from 'company' code
/* $Id$ */

/** @file grf.hpp Base for reading sprites from (New)GRFs. */

#ifndef SPRITELOADER_GRF_HPP
#define SPRITELOADER_GRF_HPP

#include "spriteloader.hpp"

class SpriteLoaderGrf : public SpriteLoader {
public:
	/**
	 * Load a sprite from the disk and return a sprite struct which is the same for all loaders.
	 */
	bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type);
};

#endif /* SPRITELOADER_GRF_HPP */