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Location: cpp/openttd-patchpack/source/src/articulated_vehicles.h

rubidium
(svn r11279) -Codechange: use a typedeffed type for all magic with GameDifficulty instead on relying ints to always be 32 bits, which they are not.
/* $Id$ */

/** @file articulated_vehicles.h */

#ifndef ARTICULATED_VEHICLES_H
#define ARTICULATED_VEHICLES_H

uint CountArticulatedParts(EngineID engine_type, bool purchase_window);
void AddArticulatedParts(Vehicle **vl, VehicleType type);

#endif /* ARTICULATED_VEHICLES_H */