Files @ r7742:13aaf7ce450a
Branch filter:

Location: cpp/openttd-patchpack/source/src/newgrf_town.h

rubidium
(svn r11279) -Codechange: use a typedeffed type for all magic with GameDifficulty instead on relying ints to always be 32 bits, which they are not.
/* $Id$ */

/** @file newgrf_town.h */

#ifndef NEWGRF_TOWN_H
#define NEWGRF_TOWN_H

/* Currently there is no direct town resolver; we only need to get town
 * variable results from inside stations, house tiles and industry tiles. */

uint32 TownGetVariable(byte variable, byte parameter, bool *available, const Town *t);

#endif /* NEWGRF_TOWN_H */