Files
@ r7742:13aaf7ce450a
Branch filter:
Location: cpp/openttd-patchpack/source/src/ship_cmd.cpp
r7742:13aaf7ce450a
30.0 KiB
text/x-c
(svn r11279) -Codechange: use a typedeffed type for all magic with GameDifficulty instead on relying ints to always be 32 bits, which they are not.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 | /* $Id$ */
/** @file ship_cmd.cpp */
#include "stdafx.h"
#include "openttd.h"
#include "ship.h"
#include "table/strings.h"
#include "strings.h"
#include "functions.h"
#include "landscape.h"
#include "map.h"
#include "tile.h"
#include "vehicle.h"
#include "timetable.h"
#include "command.h"
#include "pathfind.h"
#include "station_map.h"
#include "station.h"
#include "news.h"
#include "engine.h"
#include "player.h"
#include "sound.h"
#include "npf.h"
#include "depot.h"
#include "vehicle_gui.h"
#include "newgrf_engine.h"
#include "water_map.h"
#include "yapf/yapf.h"
#include "debug.h"
#include "newgrf_callbacks.h"
#include "newgrf_text.h"
#include "newgrf_sound.h"
#include "date.h"
#include "spritecache.h"
#include "misc/autoptr.hpp"
static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
static const TrackBits _ship_sometracks[4] = {
TRACK_BIT_X | TRACK_BIT_LOWER | TRACK_BIT_LEFT, // 0x19, // DIAGDIR_NE
TRACK_BIT_Y | TRACK_BIT_UPPER | TRACK_BIT_LEFT, // 0x16, // DIAGDIR_SE
TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT, // 0x25, // DIAGDIR_SW
TRACK_BIT_Y | TRACK_BIT_LOWER | TRACK_BIT_RIGHT, // 0x2A, // DIAGDIR_NW
};
static TrackBits GetTileShipTrackStatus(TileIndex tile)
{
uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER, 0);
return TrackdirBitsToTrackBits((TrackdirBits)(TRACKDIR_BIT_MASK & (r | r >> 8)));
}
void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal)
{
int spritenum = ShipVehInfo(engine)->image_index;
if (is_custom_sprite(spritenum)) {
int sprite = GetCustomVehicleIcon(engine, DIR_W);
if (sprite != 0) {
DrawSprite(sprite, pal, x, y);
return;
}
spritenum = orig_ship_vehicle_info[engine - SHIP_ENGINES_INDEX].image_index;
}
DrawSprite(6 + _ship_sprites[spritenum], pal, x, y);
}
/** Get the size of the sprite of a ship sprite heading west (used for lists)
* @param engine The engine to get the sprite from
* @param width The width of the sprite
* @param height The height of the sprite
*/
void GetShipSpriteSize(EngineID engine, uint &width, uint &height)
{
SpriteID spritenum = ShipVehInfo(engine)->image_index;
SpriteID custom_sprite = 0;
if (is_custom_sprite(spritenum)) {
custom_sprite = GetCustomVehicleIcon(engine, DIR_W);
spritenum = orig_ship_vehicle_info[engine - SHIP_ENGINES_INDEX].image_index;
}
if (custom_sprite == 0) {
spritenum = 6 + _ship_sprites[spritenum];
} else {
spritenum = custom_sprite;
}
const Sprite *spr = GetSprite(spritenum);
width = spr->width;
height = spr->height;
}
int Ship::GetImage(Direction direction) const
{
int spritenum = this->spritenum;
if (is_custom_sprite(spritenum)) {
int sprite = GetCustomVehicleSprite(this, direction);
if (sprite != 0) return sprite;
spritenum = orig_ship_vehicle_info[this->engine_type - SHIP_ENGINES_INDEX].image_index;
}
return _ship_sprites[spritenum] + direction;
}
static const Depot* FindClosestShipDepot(const Vehicle* v)
{
const Depot* depot;
const Depot* best_depot = NULL;
uint dist;
uint best_dist = (uint)-1;
TileIndex tile;
TileIndex tile2 = v->tile;
if (_patches.new_pathfinding_all) {
NPFFoundTargetData ftd;
Trackdir trackdir = GetVehicleTrackdir(v);
ftd = NPFRouteToDepotTrialError(v->tile, trackdir, TRANSPORT_WATER, 0, v->owner, INVALID_RAILTYPE);
if (ftd.best_bird_dist == 0) {
best_depot = GetDepotByTile(ftd.node.tile); /* Found target */
} else {
best_depot = NULL; /* Did not find target */
}
} else {
FOR_ALL_DEPOTS(depot) {
tile = depot->xy;
if (IsTileDepotType(tile, TRANSPORT_WATER) && IsTileOwner(tile, v->owner)) {
dist = DistanceManhattan(tile, tile2);
if (dist < best_dist) {
best_dist = dist;
best_depot = depot;
}
}
}
}
return best_depot;
}
static void CheckIfShipNeedsService(Vehicle *v)
{
if (_patches.servint_ships == 0 || !VehicleNeedsService(v)) return;
if (v->IsInDepot()) {
VehicleServiceInDepot(v);
return;
}
const Depot *depot = FindClosestShipDepot(v);
if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > 12) {
if (v->current_order.type == OT_GOTO_DEPOT) {
v->current_order.type = OT_DUMMY;
v->current_order.flags = 0;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
}
return;
}
v->current_order.type = OT_GOTO_DEPOT;
v->current_order.flags = OF_NON_STOP;
v->current_order.dest = depot->index;
v->dest_tile = depot->xy;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
}
void OnNewDay_Ship(Vehicle *v)
{
CommandCost cost;
if ((++v->day_counter & 7) == 0)
DecreaseVehicleValue(v);
CheckVehicleBreakdown(v);
AgeVehicle(v);
CheckIfShipNeedsService(v);
CheckOrders(v);
if (v->vehstatus & VS_STOPPED) return;
cost.AddCost(GetVehicleProperty(v, 0x0F, ShipVehInfo(v->engine_type)->running_cost) * _price.ship_running / 364);
v->profit_this_year -= cost.GetCost() >> 8;
SET_EXPENSES_TYPE(EXPENSES_SHIP_RUN);
SubtractMoneyFromPlayerFract(v->owner, CommandCost(cost));
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
/* we need this for the profit */
InvalidateWindowClasses(WC_SHIPS_LIST);
}
static void HandleBrokenShip(Vehicle *v)
{
if (v->breakdown_ctr != 1) {
v->breakdown_ctr = 1;
v->cur_speed = 0;
if (v->breakdowns_since_last_service != 255)
v->breakdowns_since_last_service++;
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
SndPlayVehicleFx((_opt.landscape != LT_TOYLAND) ?
SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
}
if (!(v->vehstatus & VS_HIDDEN)) {
Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
if (u != NULL) u->u.special.animation_state = v->breakdown_delay * 2;
}
}
if (!(v->tick_counter & 1)) {
if (!--v->breakdown_delay) {
v->breakdown_ctr = 0;
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
}
}
}
void Ship::MarkDirty()
{
this->cur_image = this->GetImage(this->direction);
MarkAllViewportsDirty(this->left_coord, this->top_coord, this->right_coord + 1, this->bottom_coord + 1);
}
static void PlayShipSound(const Vehicle *v)
{
if (!PlayVehicleSound(v, VSE_START)) {
SndPlayVehicleFx(ShipVehInfo(v->engine_type)->sfx, v);
}
}
void Ship::PlayLeaveStationSound() const
{
PlayShipSound(this);
}
static void ProcessShipOrder(Vehicle *v)
{
const Order *order;
switch (v->current_order.type) {
case OT_GOTO_DEPOT:
if (!(v->current_order.flags & OF_PART_OF_ORDERS)) return;
if (v->current_order.flags & OF_SERVICE_IF_NEEDED &&
!VehicleNeedsService(v)) {
UpdateVehicleTimetable(v, true);
v->cur_order_index++;
}
break;
case OT_LOADING:
case OT_LEAVESTATION:
return;
default: break;
}
if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;
order = GetVehicleOrder(v, v->cur_order_index);
if (order == NULL) {
v->current_order.Free();
v->dest_tile = 0;
return;
}
if (order->type == v->current_order.type &&
order->flags == v->current_order.flags &&
order->dest == v->current_order.dest &&
(order->type != OT_GOTO_STATION || GetStation(order->dest)->dock_tile != 0))
return;
v->current_order = *order;
if (order->type == OT_GOTO_STATION) {
const Station *st;
if (order->dest == v->last_station_visited)
v->last_station_visited = INVALID_STATION;
st = GetStation(order->dest);
if (st->dock_tile != 0) {
v->dest_tile = TILE_ADD(st->dock_tile, ToTileIndexDiff(GetDockOffset(st->dock_tile)));
} else {
v->cur_order_index++;
}
} else if (order->type == OT_GOTO_DEPOT) {
v->dest_tile = GetDepot(order->dest)->xy;
} else {
v->dest_tile = 0;
}
InvalidateVehicleOrder(v);
InvalidateWindowClasses(WC_SHIPS_LIST);
}
void Ship::UpdateDeltaXY(Direction direction)
{
#define MKIT(a, b, c, d) ((a & 0xFF) << 24) | ((b & 0xFF) << 16) | ((c & 0xFF) << 8) | ((d & 0xFF) << 0)
static const uint32 _delta_xy_table[8] = {
MKIT( 6, 6, -3, -3),
MKIT( 6, 32, -3, -16),
MKIT( 6, 6, -3, -3),
MKIT(32, 6, -16, -3),
MKIT( 6, 6, -3, -3),
MKIT( 6, 32, -3, -16),
MKIT( 6, 6, -3, -3),
MKIT(32, 6, -16, -3),
};
#undef MKIT
uint32 x = _delta_xy_table[direction];
this->x_offs = GB(x, 0, 8);
this->y_offs = GB(x, 8, 8);
this->sprite_width = GB(x, 16, 8);
this->sprite_height = GB(x, 24, 8);
this->z_height = 6;
}
void RecalcShipStuff(Vehicle *v)
{
v->UpdateDeltaXY(v->direction);
v->cur_image = v->GetImage(v->direction);
v->MarkDirty();
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
}
static const TileIndexDiffC _ship_leave_depot_offs[] = {
{-1, 0},
{ 0, -1}
};
static void CheckShipLeaveDepot(Vehicle *v)
{
TileIndex tile;
Axis axis;
uint m;
if (!v->IsInDepot()) return;
tile = v->tile;
axis = GetShipDepotAxis(tile);
/* Check first side */
if (_ship_sometracks[axis] & GetTileShipTrackStatus(TILE_ADD(tile, ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
m = (axis == AXIS_X) ? 0x101 : 0x207;
/* Check second side */
} else if (_ship_sometracks[axis + 2] & GetTileShipTrackStatus(TILE_ADD(tile, -2 * ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
m = (axis == AXIS_X) ? 0x105 : 0x203;
} else {
return;
}
v->direction = (Direction)GB(m, 0, 8);
v->u.ship.state = (TrackBits)GB(m, 8, 8);
v->vehstatus &= ~VS_HIDDEN;
v->cur_speed = 0;
RecalcShipStuff(v);
PlayShipSound(v);
VehicleServiceInDepot(v);
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
InvalidateWindowClasses(WC_SHIPS_LIST);
}
static bool ShipAccelerate(Vehicle *v)
{
uint spd;
byte t;
spd = min(v->cur_speed + 1, GetVehicleProperty(v, 0x0B, v->max_speed));
/*updates statusbar only if speed have changed to save CPU time */
if (spd != v->cur_speed) {
v->cur_speed = spd;
if (_patches.vehicle_speed)
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
}
/* Decrease somewhat when turning */
if (!(v->direction & 1)) spd = spd * 3 / 4;
if (spd == 0) return false;
if ((byte)++spd == 0) return true;
v->progress = (t = v->progress) - (byte)spd;
return (t < v->progress);
}
static CommandCost EstimateShipCost(EngineID engine_type)
{
return CommandCost(GetEngineProperty(engine_type, 0x0A, ShipVehInfo(engine_type)->base_cost) * (_price.ship_base >> 3) >> 5);
}
static void ShipArrivesAt(const Vehicle* v, Station* st)
{
/* Check if station was ever visited before */
if (!(st->had_vehicle_of_type & HVOT_SHIP)) {
uint32 flags;
st->had_vehicle_of_type |= HVOT_SHIP;
SetDParam(0, st->index);
flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
AddNewsItem(
STR_9833_CITIZENS_CELEBRATE_FIRST,
flags,
v->index,
0);
}
}
struct PathFindShip {
TileIndex skiptile;
TileIndex dest_coords;
uint best_bird_dist;
uint best_length;
};
static bool ShipTrackFollower(TileIndex tile, PathFindShip *pfs, int track, uint length, byte *state)
{
/* Found dest? */
if (tile == pfs->dest_coords) {
pfs->best_bird_dist = 0;
pfs->best_length = minu(pfs->best_length, length);
return true;
}
/* Skip this tile in the calculation */
if (tile != pfs->skiptile) {
pfs->best_bird_dist = minu(pfs->best_bird_dist, DistanceMaxPlusManhattan(pfs->dest_coords, tile));
}
return false;
}
static const byte _ship_search_directions[6][4] = {
{ 0, 9, 2, 9 },
{ 9, 1, 9, 3 },
{ 9, 0, 3, 9 },
{ 1, 9, 9, 2 },
{ 3, 2, 9, 9 },
{ 9, 9, 1, 0 },
};
static const byte _pick_shiptrack_table[6] = {1, 3, 2, 2, 0, 0};
static uint FindShipTrack(Vehicle *v, TileIndex tile, DiagDirection dir, TrackBits bits, TileIndex skiptile, Track *track)
{
PathFindShip pfs;
Track i, best_track;
uint best_bird_dist = 0;
uint best_length = 0;
uint r;
byte ship_dir = v->direction & 3;
pfs.dest_coords = v->dest_tile;
pfs.skiptile = skiptile;
best_track = INVALID_TRACK;
do {
i = RemoveFirstTrack(&bits);
pfs.best_bird_dist = (uint)-1;
pfs.best_length = (uint)-1;
FollowTrack(tile, 0x3800 | TRANSPORT_WATER, 0, (DiagDirection)_ship_search_directions[i][dir], (TPFEnumProc*)ShipTrackFollower, NULL, &pfs);
if (best_track != INVALID_TRACK) {
if (pfs.best_bird_dist != 0) {
/* neither reached the destination, pick the one with the smallest bird dist */
if (pfs.best_bird_dist > best_bird_dist) goto bad;
if (pfs.best_bird_dist < best_bird_dist) goto good;
} else {
if (pfs.best_length > best_length) goto bad;
if (pfs.best_length < best_length) goto good;
}
/* if we reach this position, there's two paths of equal value so far.
* pick one randomly. */
r = GB(Random(), 0, 8);
if (_pick_shiptrack_table[i] == ship_dir) r += 80;
if (_pick_shiptrack_table[best_track] == ship_dir) r -= 80;
if (r <= 127) goto bad;
}
good:;
best_track = i;
best_bird_dist = pfs.best_bird_dist;
best_length = pfs.best_length;
bad:;
} while (bits != 0);
*track = best_track;
return best_bird_dist;
}
static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailTypeMask railtypes)
{
void* perf = NpfBeginInterval();
NPFFoundTargetData ret = NPFRouteToStationOrTile(tile, trackdir, target, type, 0, owner, railtypes);
int t = NpfEndInterval(perf);
DEBUG(yapf, 4, "[NPFW] %d us - %d rounds - %d open - %d closed -- ", t, 0, _aystar_stats_open_size, _aystar_stats_closed_size);
return ret;
}
/** returns the track to choose on the next tile, or -1 when it's better to
* reverse. The tile given is the tile we are about to enter, enterdir is the
* direction in which we are entering the tile */
static Track ChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
{
assert(enterdir >= 0 && enterdir <= 3);
if (_patches.yapf.ship_use_yapf) {
Trackdir trackdir = YapfChooseShipTrack(v, tile, enterdir, tracks);
return (trackdir != INVALID_TRACKDIR) ? TrackdirToTrack(trackdir) : INVALID_TRACK;
} else if (_patches.new_pathfinding_all) {
NPFFindStationOrTileData fstd;
NPFFoundTargetData ftd;
TileIndex src_tile = TILE_ADD(tile, TileOffsByDiagDir(ReverseDiagDir(enterdir)));
Trackdir trackdir = GetVehicleTrackdir(v);
assert(trackdir != INVALID_TRACKDIR); // Check that we are not in a depot
NPFFillWithOrderData(&fstd, v);
ftd = PerfNPFRouteToStationOrTile(src_tile, trackdir, &fstd, TRANSPORT_WATER, v->owner, INVALID_RAILTYPE);
if (ftd.best_trackdir != 0xff) {
/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
the direction we need to take to get there, if ftd.best_bird_dist is not 0,
we did not find our target, but ftd.best_trackdir contains the direction leading
to the tile closest to our target. */
return TrackdirToTrack(ftd.best_trackdir); /* TODO: Wrapper function? */
} else {
return INVALID_TRACK; /* Already at target, reverse? */
}
} else {
uint tot_dist, dist;
Track track;
TileIndex tile2;
tile2 = TILE_ADD(tile, -TileOffsByDiagDir(enterdir));
tot_dist = (uint)-1;
/* Let's find out how far it would be if we would reverse first */
TrackBits b = GetTileShipTrackStatus(tile2) & _ship_sometracks[ReverseDiagDir(enterdir)] & v->u.ship.state;
if (b != 0) {
dist = FindShipTrack(v, tile2, ReverseDiagDir(enterdir), b, tile, &track);
if (dist != (uint)-1)
tot_dist = dist + 1;
}
/* And if we would not reverse? */
dist = FindShipTrack(v, tile, enterdir, tracks, 0, &track);
if (dist > tot_dist)
/* We could better reverse */
return INVALID_TRACK;
return track;
}
}
static const Direction _new_vehicle_direction_table[] = {
DIR_N , DIR_NW, DIR_W , INVALID_DIR,
DIR_NE, DIR_N , DIR_SW, INVALID_DIR,
DIR_E , DIR_SE, DIR_S
};
static Direction ShipGetNewDirectionFromTiles(TileIndex new_tile, TileIndex old_tile)
{
uint offs = (TileY(new_tile) - TileY(old_tile) + 1) * 4 +
TileX(new_tile) - TileX(old_tile) + 1;
assert(offs < 11 && offs != 3 && offs != 7);
return _new_vehicle_direction_table[offs];
}
static Direction ShipGetNewDirection(Vehicle *v, int x, int y)
{
uint offs = (y - v->y_pos + 1) * 4 + (x - v->x_pos + 1);
assert(offs < 11 && offs != 3 && offs != 7);
return _new_vehicle_direction_table[offs];
}
static TrackBits GetAvailShipTracks(TileIndex tile, int dir)
{
uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER, 0);
return (TrackBits)((r | r >> 8) & _ship_sometracks[dir]);
}
static const byte _ship_subcoord[4][6][3] = {
{
{15, 8, 1},
{ 0, 0, 0},
{ 0, 0, 0},
{15, 8, 2},
{15, 7, 0},
{ 0, 0, 0},
},
{
{ 0, 0, 0},
{ 8, 0, 3},
{ 7, 0, 2},
{ 0, 0, 0},
{ 8, 0, 4},
{ 0, 0, 0},
},
{
{ 0, 8, 5},
{ 0, 0, 0},
{ 0, 7, 6},
{ 0, 0, 0},
{ 0, 0, 0},
{ 0, 8, 4},
},
{
{ 0, 0, 0},
{ 8, 15, 7},
{ 0, 0, 0},
{ 8, 15, 6},
{ 0, 0, 0},
{ 7, 15, 0},
}
};
static void ShipController(Vehicle *v)
{
uint32 r;
const byte *b;
Direction dir;
Track track;
TrackBits tracks;
v->tick_counter++;
v->current_order_time++;
if (v->breakdown_ctr != 0) {
if (v->breakdown_ctr <= 2) {
HandleBrokenShip(v);
return;
}
v->breakdown_ctr--;
}
if (v->vehstatus & VS_STOPPED) return;
ProcessShipOrder(v);
v->HandleLoading();
if (v->current_order.type == OT_LOADING) return;
CheckShipLeaveDepot(v);
if (!ShipAccelerate(v)) return;
BeginVehicleMove(v);
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
if (gp.old_tile == gp.new_tile) {
/* Staying in tile */
if (v->IsInDepot()) {
gp.x = v->x_pos;
gp.y = v->y_pos;
} else {
/* Not inside depot */
r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
if (HASBIT(r, VETS_CANNOT_ENTER)) goto reverse_direction;
/* A leave station order only needs one tick to get processed, so we can
* always skip ahead. */
if (v->current_order.type == OT_LEAVESTATION) {
v->current_order.Free();
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
} else if (v->dest_tile != 0) {
/* We have a target, let's see if we reached it... */
if (v->current_order.type == OT_GOTO_STATION &&
IsBuoyTile(v->dest_tile) &&
DistanceManhattan(v->dest_tile, gp.new_tile) <= 3) {
/* We got within 3 tiles of our target buoy, so let's skip to our
* next order */
UpdateVehicleTimetable(v, true);
v->cur_order_index++;
v->current_order.type = OT_DUMMY;
InvalidateVehicleOrder(v);
} else {
/* Non-buoy orders really need to reach the tile */
if (v->dest_tile == gp.new_tile) {
if (v->current_order.type == OT_GOTO_DEPOT) {
if ((gp.x & 0xF) == 8 && (gp.y & 0xF) == 8) {
VehicleEnterDepot(v);
return;
}
} else if (v->current_order.type == OT_GOTO_STATION) {
Station *st;
v->last_station_visited = v->current_order.dest;
/* Process station in the orderlist. */
st = GetStation(v->current_order.dest);
if (st->facilities & FACIL_DOCK) { // ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations
ShipArrivesAt(v, st);
v->BeginLoading();
} else { // leave stations without docks right aways
v->current_order.type = OT_LEAVESTATION;
v->cur_order_index++;
InvalidateVehicleOrder(v);
}
}
}
}
}
}
} else {
DiagDirection diagdir;
/* New tile */
if (TileX(gp.new_tile) >= MapMaxX() || TileY(gp.new_tile) >= MapMaxY()) {
goto reverse_direction;
}
dir = ShipGetNewDirectionFromTiles(gp.new_tile, gp.old_tile);
assert(dir == DIR_NE || dir == DIR_SE || dir == DIR_SW || dir == DIR_NW);
diagdir = DirToDiagDir(dir);
tracks = GetAvailShipTracks(gp.new_tile, diagdir);
if (tracks == TRACK_BIT_NONE) goto reverse_direction;
/* Choose a direction, and continue if we find one */
track = ChooseShipTrack(v, gp.new_tile, diagdir, tracks);
if (track == INVALID_TRACK) goto reverse_direction;
b = _ship_subcoord[diagdir][track];
gp.x = (gp.x & ~0xF) | b[0];
gp.y = (gp.y & ~0xF) | b[1];
/* Call the landscape function and tell it that the vehicle entered the tile */
r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
if (HASBIT(r, VETS_CANNOT_ENTER)) goto reverse_direction;
if (!HASBIT(r, VETS_ENTERED_WORMHOLE)) {
v->tile = gp.new_tile;
v->u.ship.state = TrackToTrackBits(track);
}
v->direction = (Direction)b[2];
}
/* update image of ship, as well as delta XY */
dir = ShipGetNewDirection(v, gp.x, gp.y);
v->x_pos = gp.x;
v->y_pos = gp.y;
v->z_pos = GetSlopeZ(gp.x, gp.y);
getout:
v->UpdateDeltaXY(dir);
v->cur_image = v->GetImage(dir);
VehiclePositionChanged(v);
EndVehicleMove(v);
return;
reverse_direction:
dir = ReverseDir(v->direction);
v->direction = dir;
goto getout;
}
static void AgeShipCargo(Vehicle *v)
{
if (_age_cargo_skip_counter != 0) return;
v->cargo.AgeCargo();
}
void Ship::Tick()
{
AgeShipCargo(this);
ShipController(this);
}
void ShipsYearlyLoop()
{
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_SHIP) {
v->profit_last_year = v->profit_this_year;
v->profit_this_year = 0;
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
}
}
}
/** Build a ship.
* @param tile tile of depot where ship is built
* @param flags type of operation
* @param p1 ship type being built (engine)
* @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
*/
CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
CommandCost value;
Vehicle *v;
UnitID unit_num;
Engine *e;
if (!IsEngineBuildable(p1, VEH_SHIP, _current_player)) return_cmd_error(STR_SHIP_NOT_AVAILABLE);
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
value = EstimateShipCost(p1);
if (flags & DC_QUERY_COST) return value;
/* The ai_new queries the vehicle cost before building the route,
* so we must check against cheaters no sooner than now. --pasky */
if (!IsTileDepotType(tile, TRANSPORT_WATER)) return CMD_ERROR;
if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
v = new Ship();
unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_SHIP);
AutoPtrT<Vehicle> v_auto_delete = v;
if (v == NULL || unit_num > _patches.max_ships)
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
if (flags & DC_EXEC) {
int x;
int y;
const ShipVehicleInfo *svi = ShipVehInfo(p1);
v->unitnumber = unit_num;
v->owner = _current_player;
v->tile = tile;
x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
v->x_pos = x;
v->y_pos = y;
v->z_pos = GetSlopeZ(x, y);
v->UpdateDeltaXY(v->direction);
v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
v->spritenum = svi->image_index;
v->cargo_type = svi->cargo_type;
v->cargo_subtype = 0;
v->cargo_cap = svi->capacity;
v->value = value.GetCost();
v->last_station_visited = INVALID_STATION;
v->max_speed = svi->max_speed;
v->engine_type = p1;
e = GetEngine(p1);
v->reliability = e->reliability;
v->reliability_spd_dec = e->reliability_spd_dec;
v->max_age = e->lifelength * 366;
_new_vehicle_id = v->index;
v->string_id = STR_SV_SHIP_NAME;
v->u.ship.state = TRACK_BIT_DEPOT;
v->service_interval = _patches.servint_ships;
v->date_of_last_service = _date;
v->build_year = _cur_year;
v->cur_image = 0x0E5E;
v = new (v) Ship();
v->random_bits = VehicleRandomBits();
v->vehicle_flags = 0;
if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SETBIT(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
v->cargo_cap = GetVehicleProperty(v, 0x0D, svi->capacity);
VehiclePositionChanged(v);
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
RebuildVehicleLists();
InvalidateWindow(WC_COMPANY, v->owner);
if (IsLocalPlayer())
InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Ship window
GetPlayer(_current_player)->num_engines[p1]++;
v_auto_delete.Detach();
}
return value;
}
/** Sell a ship.
* @param tile unused
* @param flags type of operation
* @param p1 vehicle ID to be sold
* @param p2 unused
*/
CommandCost CmdSellShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
if (!IsValidVehicleID(p1)) return CMD_ERROR;
v = GetVehicle(p1);
if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR;
if (HASBITS(v->vehstatus, VS_CRASHED)) return_cmd_error(STR_CAN_T_SELL_DESTROYED_VEHICLE);
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
if (!v->IsStoppedInDepot()) {
return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
}
if (flags & DC_EXEC) {
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
RebuildVehicleLists();
InvalidateWindow(WC_COMPANY, v->owner);
DeleteWindowById(WC_VEHICLE_VIEW, v->index);
DeleteDepotHighlightOfVehicle(v);
delete v;
}
return CommandCost(-v->value);
}
/** Start/Stop a ship.
* @param tile unused
* @param flags type of operation
* @param p1 ship ID to start/stop
* @param p2 unused
*/
CommandCost CmdStartStopShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
uint16 callback;
if (!IsValidVehicleID(p1)) return CMD_ERROR;
v = GetVehicle(p1);
if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR;
/* Check if this ship can be started/stopped. The callback will fail or
* return 0xFF if it can. */
callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
if (callback != CALLBACK_FAILED && callback != 0xFF) {
StringID error = GetGRFStringID(GetEngineGRFID(v->engine_type), 0xD000 + callback);
return_cmd_error(error);
}
if (flags & DC_EXEC) {
if (v->IsStoppedInDepot()) {
DeleteVehicleNews(p1, STR_981C_SHIP_IS_WAITING_IN_DEPOT);
}
v->vehstatus ^= VS_STOPPED;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
InvalidateWindowClasses(WC_SHIPS_LIST);
}
return CommandCost();
}
/** Send a ship to the depot.
* @param tile unused
* @param flags type of operation
* @param p1 vehicle ID to send to the depot
* @param p2 various bitmasked elements
* - p2 bit 0-3 - DEPOT_ flags (see vehicle.h)
* - p2 bit 8-10 - VLW flag (for mass goto depot)
*/
CommandCost CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
const Depot *dep;
if (p2 & DEPOT_MASS_SEND) {
/* Mass goto depot requested */
if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
return SendAllVehiclesToDepot(VEH_SHIP, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1);
}
if (!IsValidVehicleID(p1)) return CMD_ERROR;
v = GetVehicle(p1);
if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR;
if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
if (v->IsInDepot()) return CMD_ERROR;
/* If the current orders are already goto-depot */
if (v->current_order.type == OT_GOTO_DEPOT) {
if (!!(p2 & DEPOT_SERVICE) == HASBIT(v->current_order.flags, OFB_HALT_IN_DEPOT)) {
/* We called with a different DEPOT_SERVICE setting.
* Now we change the setting to apply the new one and let the vehicle head for the same depot.
* Note: the if is (true for requesting service == true for ordered to stop in depot) */
if (flags & DC_EXEC) {
CLRBIT(v->current_order.flags, OFB_PART_OF_ORDERS);
TOGGLEBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
}
return CommandCost();
}
if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders
if (flags & DC_EXEC) {
/* If the orders to 'goto depot' are in the orders list (forced servicing),
* then skip to the next order; effectively cancelling this forced service */
if (HASBIT(v->current_order.flags, OFB_PART_OF_ORDERS))
v->cur_order_index++;
v->current_order.type = OT_DUMMY;
v->current_order.flags = 0;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
}
return CommandCost();
}
dep = FindClosestShipDepot(v);
if (dep == NULL) return_cmd_error(STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT);
if (flags & DC_EXEC) {
if (v->current_order.type == OT_LOADING) v->LeaveStation();
v->dest_tile = dep->xy;
v->current_order.type = OT_GOTO_DEPOT;
v->current_order.flags = OF_NON_STOP;
if (!(p2 & DEPOT_SERVICE)) SETBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
v->current_order.refit_cargo = CT_INVALID;
v->current_order.dest = dep->index;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
}
return CommandCost();
}
/** Refits a ship to the specified cargo type.
* @param tile unused
* @param flags type of operation
* @param p1 vehicle ID of the ship to refit
* @param p2 various bitstuffed elements
* - p2 = (bit 0-7) - the new cargo type to refit to (p2 & 0xFF)
* - p2 = (bit 8-15) - the new cargo subtype to refit to
* - p2 = (bit 16) - refit only this vehicle (ignored)
* @return cost of refit or error
*/
CommandCost CmdRefitShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
CommandCost cost;
CargoID new_cid = GB(p2, 0, 8); //gets the cargo number
byte new_subtype = GB(p2, 8, 8);
uint16 capacity = CALLBACK_FAILED;
if (!IsValidVehicleID(p1)) return CMD_ERROR;
v = GetVehicle(p1);
if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR;
if (!v->IsStoppedInDepot()) {
return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
}
/* Check cargo */
if (!ShipVehInfo(v->engine_type)->refittable) return CMD_ERROR;
if (new_cid >= NUM_CARGO || !CanRefitTo(v->engine_type, new_cid)) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_SHIP_RUN);
/* Check the refit capacity callback */
if (HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_REFIT_CAPACITY)) {
/* Back up the existing cargo type */
CargoID temp_cid = v->cargo_type;
byte temp_subtype = v->cargo_subtype;
v->cargo_type = new_cid;
v->cargo_subtype = new_subtype;
capacity = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v);
/* Restore the cargo type */
v->cargo_type = temp_cid;
v->cargo_subtype = temp_subtype;
}
if (capacity == CALLBACK_FAILED) {
capacity = GetVehicleProperty(v, 0x0D, ShipVehInfo(v->engine_type)->capacity);
}
_returned_refit_capacity = capacity;
if (IsHumanPlayer(v->owner) && new_cid != v->cargo_type) {
cost = GetRefitCost(v->engine_type);
}
if (flags & DC_EXEC) {
v->cargo_cap = capacity;
v->cargo.Truncate((v->cargo_type == new_cid) ? capacity : 0);
v->cargo_type = new_cid;
v->cargo_subtype = new_subtype;
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
RebuildVehicleLists();
}
return cost;
}
|