Files @ r27008:1819ba4d5c84
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Location: cpp/openttd-patchpack/source/src/waypoint_func.h

Rubidium
Fix: crashes to desktop from game scripts when companies disappear

When a game script is in company mode, it pretends to be another company. When
that company disappear (bankruptcy/merger), the game script still uses that
company and it keeps calling functions as if it is that company.

For example, ScriptEngine::IsBuildable internally dereferences Company without
checks, causing a null dereference for any ScriptEngine function when called
from a company scope of a company that has disappeared.

Guard against this by extending the ScriptCompanyScope::IsValid check to also
check for the company still being active.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file waypoint_func.h Functions related to waypoints. */

#ifndef WAYPOINT_FUNC_H
#define WAYPOINT_FUNC_H

#include "rail_type.h"
#include "command_type.h"
#include "station_type.h"

CommandCost RemoveBuoy(TileIndex tile, DoCommandFlag flags);

Axis GetAxisForNewWaypoint(TileIndex tile);
void ShowWaypointWindow(const Waypoint *wp);
void DrawWaypointSprite(int x, int y, int stat_id, RailType railtype);

#endif /* WAYPOINT_FUNC_H */