Files @ r16854:21feb9bb70c5
Branch filter:

Location: cpp/openttd-patchpack/source/src/newgrf_debug_gui.cpp

frosch
(svn r21598) -Fix (r3139, r21236, r21249)[FS#4275]: The default visual effect only depends on properties of the Engine (wagon or not, tractiontype, ...), not whether it is used as articulated part, front engine or whatever in a specific consist.
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file newgrf_debug_gui.cpp GUIs for debugging NewGRFs. */

#include "stdafx.h"
#include <stdarg.h>
#include "window_gui.h"
#include "window_func.h"
#include "fileio_func.h"
#include "spritecache.h"
#include "string_func.h"
#include "strings_func.h"
#include "textbuf_gui.h"

#include "engine_base.h"
#include "industry.h"
#include "object_base.h"
#include "station_base.h"
#include "town.h"
#include "vehicle_base.h"

#include "newgrf_airporttiles.h"
#include "newgrf_debug.h"
#include "newgrf_object.h"
#include "newgrf_spritegroup.h"
#include "newgrf_station.h"
#include "newgrf_town.h"

#include "table/strings.h"

NewGrfDebugSpritePicker _newgrf_debug_sprite_picker = { SPM_NONE, NULL, 0, SmallVector<SpriteID, 256>() };

/**
 * Get the feature index related to the window number.
 * @param window_number The window to get the feature index from.
 * @return the feature index
 */
static inline uint GetFeatureIndex(uint window_number)
{
	return GB(window_number, 0, 24);
}

/**
 * Get the window number for the inspect window given a
 * feature and index.
 * @param feature The feature we want to inspect.
 * @param index   The index/identifier of the feature to inspect.
 * @return the InspectWindow (Window)Number
 */
static inline uint GetInspectWindowNumber(GrfSpecFeature feature, uint index)
{
	assert((index >> 24) == 0);
	return (feature << 24) | index;
}

/**
 * The type of a property to show. This is used to
 * provide an appropriate represenation in the GUI.
 */
enum NIType {
	NIT_INT,   ///< The property is a simple integer
	NIT_CARGO, ///< The property is a cargo
};

/** Representation of the data from a NewGRF property. */
struct NIProperty {
	const char *name;       ///< A (human readable) name for the property
	ptrdiff_t offset;       ///< Offset of the variable in the class
	byte read_size;         ///< Number of bytes (i.e. byte, word, dword etc)
	byte prop;              ///< The number of the property
	byte type;
};


/**
 * Representation of the available callbacks with
 * information on when they actually apply.
 */
struct NICallback {
	const char *name; ///< The human readable name of the callback
	ptrdiff_t offset; ///< Offset of the variable in the class
	byte read_size;   ///< The number of bytes (i.e. byte, word, dword etc) to read
	byte cb_bit;      ///< The bit that needs to be set for this callback to be enabled
	uint16 cb_id;     ///< The number of the callback
};
/** Mask to show no bit needs to be enabled for the callback. */
static const int CBM_NO_BIT = UINT8_MAX;

/** Representation on the NewGRF variables. */
struct NIVariable {
	const char *name;
	byte var;
};

/** Helper class to wrap some functionality/queries in. */
class NIHelper {
public:
	/** Silence a warning. */
	virtual ~NIHelper() {}

	/**
	 * Is the item with the given index inspectable?
	 * @param index the index to check.
	 * @return true iff the index is inspectable.
	 */
	virtual bool IsInspectable(uint index) const = 0;

	/**
	 * Get the parent "window_number" of a given instance.
	 * @param index the instance to get the parent for.
	 * @return the parent's window_number or UINT32_MAX if there is none.
	 */
	virtual uint GetParent(uint index) const = 0;

	/**
	 * Get the instance given an index.
	 * @param index the index to get the instance for.
	 * @return the instance.
	 */
	virtual const void *GetInstance(uint index) const = 0;

	/**
	 * Get (NewGRF) specs given an index.
	 * @param index the index to get the specs for for.
	 * @return the specs.
	 */
	virtual const void *GetSpec(uint index) const = 0;

	/**
	 * Set the string parameters to write the right data for a STRINGn.
	 * @param index the index to get the string parameters for.
	 */
	virtual void SetStringParameters(uint index) const = 0;

	/**
	 * Resolve (action2) variable for a given index.
	 * @param index The (instance) index to resolve the variable for.
	 * @param var   The variable to actually resolve.
	 * @param param The varaction2 0x60+x parameter to pass.
	 * @param avail Return whether the variable is available.
	 * @return The resolved variable's value.
	 */
	virtual uint Resolve(uint index, uint var, uint param, bool *avail) const
	{
		ResolverObject ro;
		memset(&ro, 0, sizeof(ro));
		this->Resolve(&ro, index);
		return ro.GetVariable(&ro, var, param, avail);
	}

protected:
	/**
	 * Actually execute the real resolving for a given (instance) index.
	 * @param ro    The resolver object to fill with everything
	 *              needed to be able to resolve a variable.
	 * @param index The (instance) index of the to-be-resolved variable.
	 */
	virtual void Resolve(ResolverObject *ro, uint index) const {}

	/**
	 * Helper to make setting the strings easier.
	 * @param string the string to actually draw.
	 * @param index  the (instance) index for the string.
	 */
	void SetSimpleStringParameters(StringID string, uint32 index) const
	{
		SetDParam(0, string);
		SetDParam(1, index);
	}


	/**
	 * Helper to make setting the strings easier for objects at a specific tile.
	 * @param string the string to draw the object's name
	 * @param index  the (instance) index for the string.
	 * @param tile   the tile the object is at
	 */
	void SetObjectAtStringParameters(StringID string, uint32 index, TileIndex tile) const
	{
		SetDParam(0, STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT);
		SetDParam(1, string);
		SetDParam(2, index);
		SetDParam(3, tile);
	}
};


/** Container for all information for a given feature. */
struct NIFeature {
	const NIProperty *properties; ///< The properties associated with this feature.
	const NICallback *callbacks;  ///< The callbacks associated with this feature.
	const NIVariable *variables;  ///< The variables associated with this feature.
	const NIHelper   *helper;     ///< The class container all helper functions.
	uint psa_size;                ///< The size of the persistent storage in indices.
	size_t psa_offset;            ///< Offset to the array in the PSA.
};

/* Load all the NewGRF debug data; externalised as it is just a huge bunch of tables. */
#include "table/newgrf_debug_data.h"

/**
 * Get the feature number related to the window number.
 * @param window_number The window to get the feature number for.
 * @return The feature number.
 */
static inline GrfSpecFeature GetFeatureNum(uint window_number)
{
	return (GrfSpecFeature)GB(window_number, 24, 8);
}

/**
 * Get the NIFeature related to the window number.
 * @param window_number The window to get the NIFeature for.
 * @return the NIFeature, or NULL is there isn't one.
 */
static inline const NIFeature *GetFeature(uint window_number)
{
	GrfSpecFeature idx = GetFeatureNum(window_number);
	return idx < GSF_FAKE_END ? _nifeatures[idx] : NULL;
}

/**
 * Get the NIHelper related to the window number.
 * @param window_number The window to get the NIHelper for.
 * @pre GetFeature(window_number) != NULL
 * @return the NIHelper
 */
static inline const NIHelper *GetFeatureHelper(uint window_number)
{
	return GetFeature(window_number)->helper;
}


/** Widget numbers of settings window */
enum NewGRFInspectWidgets {
	NIW_CAPTION,   ///< The caption bar ofcourse
	NIW_PARENT,    ///< Inspect the parent
	NIW_MAINPANEL, ///< Panel widget containing the actual data
	NIW_SCROLLBAR, ///< Scrollbar
};

/** Window used for inspecting NewGRFs. */
struct NewGRFInspectWindow : Window {
	static const int LEFT_OFFSET   = 5; ///< Position of left edge
	static const int RIGHT_OFFSET  = 5; ///< Position of right edge
	static const int TOP_OFFSET    = 5; ///< Position of top edge
	static const int BOTTOM_OFFSET = 5; ///< Position of bottom edge

	/** The value for the variable 60 parameters. */
	static byte var60params[GSF_FAKE_END][0x20];

	/** The currently editted parameter, to update the right one. */
	byte current_edit_param;

	Scrollbar *vscroll;

	/**
	 * Check whether the given variable has a parameter.
	 * @param variable the variable to check.
	 * @return true iff the variable has a parameter.
	 */
	static bool HasVariableParameter(uint variable)
	{
		return IsInsideBS(variable, 0x60, 0x20);
	}

	NewGRFInspectWindow(const WindowDesc *desc, WindowNumber wno) : Window()
	{
		this->CreateNestedTree(desc);
		this->vscroll = this->GetScrollbar(NIW_SCROLLBAR);
		this->FinishInitNested(desc, wno);

		this->vscroll->SetCount(0);
		this->SetWidgetDisabledState(NIW_PARENT, GetFeatureHelper(this->window_number)->GetParent(GetFeatureIndex(this->window_number)) == UINT32_MAX);
	}

	virtual void SetStringParameters(int widget) const
	{
		if (widget != NIW_CAPTION) return;

		GetFeatureHelper(this->window_number)->SetStringParameters(GetFeatureIndex(this->window_number));
	}

	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
	{
		if (widget != NIW_MAINPANEL) return;

		resize->height = max(11, FONT_HEIGHT_NORMAL + 1);
		resize->width  = 1;

		size->height = 5 * resize->height + TOP_OFFSET + BOTTOM_OFFSET;
	}

	/**
	 * Helper function to draw a string (line) in the window.
	 * @param r      The (screen) rectangle we must draw within
	 * @param offset The offset (in lines) we want to draw for
	 * @param format The format string
	 */
	void WARN_FORMAT(4, 5) DrawString(const Rect &r, int offset, const char *format, ...) const
	{
		char buf[1024];

		va_list va;
		va_start(va, format);
		vsnprintf(buf, lengthof(buf), format, va);
		va_end(va);

		offset -= this->vscroll->GetPosition();
		if (offset < 0 || offset >= this->vscroll->GetCapacity()) return;

		::DrawString(r.left + LEFT_OFFSET, r.right + RIGHT_OFFSET, r.top + TOP_OFFSET + (offset * this->resize.step_height), buf, TC_BLACK);
	}

	virtual void DrawWidget(const Rect &r, int widget) const
	{
		if (widget != NIW_MAINPANEL) return;

		uint index = GetFeatureIndex(this->window_number);
		const NIFeature *nif  = GetFeature(this->window_number);
		const NIHelper *nih   = nif->helper;
		const void *base      = nih->GetInstance(index);
		const void *base_spec = nih->GetSpec(index);

		uint i = 0;
		if (nif->variables != NULL) {
			this->DrawString(r, i++, "Variables:");
			for (const NIVariable *niv = nif->variables; niv->name != NULL; niv++) {
				bool avail = true;
				uint param = HasVariableParameter(niv->var) ? NewGRFInspectWindow::var60params[GetFeatureNum(this->window_number)][niv->var - 0x60] : 0;
				uint value = nih->Resolve(index, niv->var, param, &avail);

				if (!avail) continue;

				if (HasVariableParameter(niv->var)) {
					this->DrawString(r, i++, "  %02x[%02x]: %08x (%s)", niv->var, param, value, niv->name);
				} else {
					this->DrawString(r, i++, "  %02x: %08x (%s)", niv->var, value, niv->name);
				}
			}
		}

		if (nif->psa_size != 0) {
			this->DrawString(r, i++, "Persistent storage:");
			assert(nif->psa_size % 4 == 0);
			int32 *psa = (int32*)((byte*)base + nif->psa_offset);
			for (uint j = 0; j < nif->psa_size; j += 4, psa += 4) {
				this->DrawString(r, i++, "  %i: %i %i %i %i", j, psa[0], psa[1], psa[2], psa[3]);
			}
		}

		if (nif->properties != NULL) {
			this->DrawString(r, i++, "Properties:");
			for (const NIProperty *nip = nif->properties; nip->name != NULL; nip++) {
				void *ptr = (byte*)base + nip->offset;
				uint value;
				switch (nip->read_size) {
					case 1: value = *(uint8  *)ptr; break;
					case 2: value = *(uint16 *)ptr; break;
					case 4: value = *(uint32 *)ptr; break;
					default: NOT_REACHED();
				}

				StringID string;
				SetDParam(0, value);
				switch (nip->type) {
					case NIT_INT:
						string = STR_JUST_INT;
						break;

					case NIT_CARGO:
						string = value != INVALID_CARGO ? CargoSpec::Get(value)->name : STR_QUANTITY_N_A;
						break;

					default:
						NOT_REACHED();
				}

				char buffer[64];
				GetString(buffer, string, lastof(buffer));
				this->DrawString(r, i++, "  %02x: %s (%s)", nip->prop, buffer, nip->name);
			}
		}

		if (nif->callbacks != NULL) {
			this->DrawString(r, i++, "Callbacks:");
			for (const NICallback *nic = nif->callbacks; nic->name != NULL; nic++) {
				if (nic->cb_bit != CBM_NO_BIT) {
					void *ptr = (byte*)base_spec + nic->offset;
					uint value;
					switch (nic->read_size) {
						case 1: value = *(uint8  *)ptr; break;
						case 2: value = *(uint16 *)ptr; break;
						case 4: value = *(uint32 *)ptr; break;
						default: NOT_REACHED();
					}

					if (!HasBit(value, nic->cb_bit)) continue;
					this->DrawString(r, i++, "  %03x: %s", nic->cb_id, nic->name);
				} else {
					this->DrawString(r, i++, "  %03x: %s (unmasked)", nic->cb_id, nic->name);
				}
			}
		}

		/* Not nice and certainly a hack, but it beats duplicating
		 * this whole function just to count the actual number of
		 * elements. Especially because they need to be redrawn. */
		const_cast<NewGRFInspectWindow*>(this)->vscroll->SetCount(i);
	}

	virtual void OnClick(Point pt, int widget, int click_count)
	{
		switch (widget) {
			case NIW_PARENT: {
				uint index = GetFeatureHelper(this->window_number)->GetParent(GetFeatureIndex(this->window_number));
				::ShowNewGRFInspectWindow((GrfSpecFeature)GB(index, 24, 8), GetFeatureIndex(index));
				break;
			}

			case NIW_MAINPANEL: {
				/* Does this feature have variables? */
				const NIFeature *nif  = GetFeature(this->window_number);
				if (nif->variables == NULL) return;

				/* Get the line, make sure it's within the boundaries. */
				int line = this->vscroll->GetScrolledRowFromWidget(pt.y, this, NIW_MAINPANEL, TOP_OFFSET);
				if (line == INT_MAX) return;

				/* Find the variable related to the line */
				for (const NIVariable *niv = nif->variables; niv->name != NULL; niv++, line--) {
					if (line != 1) continue; // 1 because of the "Variables:" line

					if (!HasVariableParameter(niv->var)) break;

					this->current_edit_param = niv->var;
					ShowQueryString(STR_EMPTY, STR_NEWGRF_INSPECT_QUERY_CAPTION, 3, 100, this, CS_HEXADECIMAL, QSF_NONE);
				}
			}
		}
	}

	virtual void OnQueryTextFinished(char *str)
	{
		if (StrEmpty(str)) return;

		NewGRFInspectWindow::var60params[GetFeatureNum(this->window_number)][this->current_edit_param - 0x60] = strtol(str, NULL, 16);
		this->SetDirty();
	}

	virtual void OnResize()
	{
		this->vscroll->SetCapacityFromWidget(this, NIW_MAINPANEL, TOP_OFFSET + BOTTOM_OFFSET);
	}
};

/* static */ byte NewGRFInspectWindow::var60params[GSF_FAKE_END][0x20] = { {0} }; // Use spec to have 0s in whole array

static const NWidgetPart _nested_newgrf_inspect_widgets[] = {
	NWidget(NWID_HORIZONTAL),
		NWidget(WWT_CLOSEBOX, COLOUR_GREY),
		NWidget(WWT_CAPTION, COLOUR_GREY, NIW_CAPTION), SetDataTip(STR_NEWGRF_INSPECT_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, NIW_PARENT), SetDataTip(STR_NEWGRF_INSPECT_PARENT_BUTTON, STR_NEWGRF_INSPECT_PARENT_TOOLTIP),
		NWidget(WWT_SHADEBOX, COLOUR_GREY),
		NWidget(WWT_STICKYBOX, COLOUR_GREY),
	EndContainer(),
	NWidget(NWID_HORIZONTAL),
		NWidget(WWT_PANEL, COLOUR_GREY, NIW_MAINPANEL), SetMinimalSize(300, 0), SetScrollbar(NIW_SCROLLBAR), EndContainer(),
		NWidget(NWID_VERTICAL),
			NWidget(NWID_VSCROLLBAR, COLOUR_GREY, NIW_SCROLLBAR),
			NWidget(WWT_RESIZEBOX, COLOUR_GREY),
		EndContainer(),
	EndContainer(),
};

static const WindowDesc _newgrf_inspect_desc(
	WDP_AUTO, 400, 300,
	WC_NEWGRF_INSPECT, WC_NONE,
	WDF_UNCLICK_BUTTONS,
	_nested_newgrf_inspect_widgets, lengthof(_nested_newgrf_inspect_widgets)
);

void ShowNewGRFInspectWindow(GrfSpecFeature feature, uint index)
{
	if (!IsNewGRFInspectable(feature, index)) return;

	WindowNumber wno = GetInspectWindowNumber(feature, index);
	AllocateWindowDescFront<NewGRFInspectWindow>(&_newgrf_inspect_desc, wno);
}

void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
{
	if (feature == GSF_INVALID) return;

	WindowNumber wno = GetInspectWindowNumber(feature, index);
	DeleteWindowById(WC_NEWGRF_INSPECT, wno);

	/* Reinitialise the land information window to remove the "debug" sprite if needed. */
	Window *w = FindWindowById(WC_LAND_INFO, 0);
	if (w != NULL) w->ReInit();
}

bool IsNewGRFInspectable(GrfSpecFeature feature, uint index)
{
	const NIFeature *nif = GetFeature(GetInspectWindowNumber(feature, index));
	if (nif == NULL) return false;
	return nif->helper->IsInspectable(index);
}

GrfSpecFeature GetGrfSpecFeature(TileIndex tile)
{
	switch (GetTileType(tile)) {
		default:              return GSF_INVALID;
		case MP_RAILWAY:      return GSF_RAILTYPES;
		case MP_ROAD:         return IsLevelCrossing(tile) ? GSF_RAILTYPES : GSF_INVALID;
		case MP_HOUSE:        return GSF_HOUSES;
		case MP_INDUSTRY:     return GSF_INDUSTRYTILES;
		case MP_OBJECT:       return GSF_OBJECTS;

		case MP_STATION:
			switch (GetStationType(tile)) {
				case STATION_RAIL:    return GSF_STATIONS;
				case STATION_AIRPORT: return GSF_AIRPORTTILES;
				default:              return GSF_INVALID;
			}
	}
}

GrfSpecFeature GetGrfSpecFeature(VehicleType type)
{
	switch (type) {
		case VEH_TRAIN:    return GSF_TRAINS;
		case VEH_ROAD:     return GSF_ROADVEHICLES;
		case VEH_SHIP:     return GSF_SHIPS;
		case VEH_AIRCRAFT: return GSF_AIRCRAFT;
		default:           return GSF_INVALID;
	}
}



/**** Sprite Aligner ****/

/** Widgets we want (some) influence over. */
enum SpriteAlignerWidgets {
	SAW_CAPTION,  ///< Caption of the window
	SAW_PREVIOUS, ///< Skip to the previous sprite
	SAW_GOTO,     ///< Go to a given sprite
	SAW_NEXT,     ///< Skip to the next sprite
	SAW_UP,       ///< Move the sprite up
	SAW_LEFT,     ///< Move the sprite to the left
	SAW_RIGHT,    ///< Move the sprite to the right
	SAW_DOWN,     ///< Move the sprite down
	SAW_SPRITE,   ///< The actual sprite
	SAW_OFFSETS,  ///< The sprite offsets
	SAW_PICKER,   ///< Sprite picker
	SAW_LIST,     ///< Queried sprite list
	SAW_SCROLLBAR,///< Scrollbar for sprite list
};

/** Window used for aligning sprites. */
struct SpriteAlignerWindow : Window {
	SpriteID current_sprite; ///< The currently shown sprite
	Scrollbar *vscroll;

	SpriteAlignerWindow(const WindowDesc *desc, WindowNumber wno) : Window()
	{
		this->CreateNestedTree(desc);
		this->vscroll = this->GetScrollbar(SAW_SCROLLBAR);
		this->FinishInitNested(desc, wno);

		/* Oh yes, we assume there is at least one normal sprite! */
		while (GetSpriteType(this->current_sprite) != ST_NORMAL) this->current_sprite++;
	}

	virtual void SetStringParameters(int widget) const
	{
		switch (widget) {
			case SAW_CAPTION:
				SetDParam(0, this->current_sprite);
				SetDParamStr(1, FioGetFilename(GetOriginFileSlot(this->current_sprite)));
				break;

			case SAW_OFFSETS: {
				const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL);
				SetDParam(0, spr->x_offs);
				SetDParam(1, spr->y_offs);
				break;
			}

			default:
				break;
		}
	}

	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
	{
		if (widget != SAW_LIST) return;

		resize->height = max(11, FONT_HEIGHT_NORMAL + 1);
		resize->width  = 1;

		/* Resize to about 200 pixels (for the preview) */
		size->height = (1 + 200 / resize->height) * resize->height;
	}

	virtual void DrawWidget(const Rect &r, int widget) const
	{
		switch (widget) {
			case SAW_SPRITE: {
				/* Center the sprite ourselves */
				const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL);
				int width  = r.right  - r.left + 1;
				int height = r.bottom - r.top  + 1;
				int x = r.left - spr->x_offs + (width  - spr->width) / 2;
				int y = r.top  - spr->y_offs + (height - spr->height) / 2;

				/* And draw only the part within the sprite area */
				SubSprite subspr = {
					spr->x_offs + (spr->width  - width)  / 2 + 1,
					spr->y_offs + (spr->height - height) / 2 + 1,
					spr->x_offs + (spr->width  + width)  / 2 - 1,
					spr->y_offs + (spr->height + height) / 2 - 1,
				};

				DrawSprite(this->current_sprite, PAL_NONE, x, y, &subspr);
				break;
			}

			case SAW_LIST: {
				const NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget);
				int step_size = nwid->resize_y;

				SmallVector<SpriteID, 256> &list = _newgrf_debug_sprite_picker.sprites;
				int max = min<int>(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), list.Length());

				int y = r.top + WD_FRAMERECT_TOP;
				for (int i = this->vscroll->GetPosition(); i < max; i++) {
					SetDParam(0, list[i]);
					DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_BLACK_COMMA, TC_FROMSTRING, SA_RIGHT | SA_FORCE);
					y += step_size;
				}
				break;
			}
		}
	}

	virtual void OnClick(Point pt, int widget, int click_count)
	{
		switch (widget) {
			case SAW_PREVIOUS:
				do {
					this->current_sprite = (this->current_sprite == 0 ? GetMaxSpriteID() :  this->current_sprite) - 1;
				} while (GetSpriteType(this->current_sprite) != ST_NORMAL);
				this->SetDirty();
				break;

			case SAW_GOTO:
				ShowQueryString(STR_EMPTY, STR_SPRITE_ALIGNER_GOTO_CAPTION, 7, 150, this, CS_NUMERAL, QSF_NONE);
				break;

			case SAW_NEXT:
				do {
					this->current_sprite = (this->current_sprite + 1) % GetMaxSpriteID();
				} while (GetSpriteType(this->current_sprite) != ST_NORMAL);
				this->SetDirty();
				break;

			case SAW_PICKER:
				this->LowerWidget(SAW_PICKER);
				_newgrf_debug_sprite_picker.mode = SPM_WAIT_CLICK;
				this->SetDirty();
				break;

			case SAW_LIST: {
				const NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget);
				int step_size = nwid->resize_y;

				uint i = this->vscroll->GetPosition() + (pt.y - nwid->pos_y) / step_size;
				if (i < _newgrf_debug_sprite_picker.sprites.Length()) {
					SpriteID spr = _newgrf_debug_sprite_picker.sprites[i];
					if (GetSpriteType(spr) == ST_NORMAL) this->current_sprite = spr;
				}
				this->SetDirty();
				break;
			}

			case SAW_UP:
			case SAW_DOWN:
			case SAW_LEFT:
			case SAW_RIGHT: {
				/*
				 * Yes... this is a hack.
				 *
				 * No... I don't think it is useful to make this less of a hack.
				 *
				 * If you want to align sprites, you just need the number. Generally
				 * the sprite caches are big enough to not remove the sprite from the
				 * cache. If that's not the case, just let the NewGRF developer
				 * increase the cache size instead of storing thousands of offsets
				 * for the incredibly small chance that it's actually going to be
				 * used by someone and the sprite cache isn't big enough for that
				 * particular NewGRF developer.
				 */
				Sprite *spr = const_cast<Sprite *>(GetSprite(this->current_sprite, ST_NORMAL));
				switch (widget) {
					case SAW_UP:    spr->y_offs--; break;
					case SAW_DOWN:  spr->y_offs++; break;
					case SAW_LEFT:  spr->x_offs--; break;
					case SAW_RIGHT: spr->x_offs++; break;
				}
				/* Ofcourse, we need to redraw the sprite, but where is it used?
				 * Everywhere is a safe bet. */
				MarkWholeScreenDirty();
				break;
			}
		}
	}

	virtual void OnQueryTextFinished(char *str)
	{
		if (StrEmpty(str)) return;

		this->current_sprite = atoi(str);
		if (this->current_sprite >= GetMaxSpriteID()) this->current_sprite = 0;
		while (GetSpriteType(this->current_sprite) != ST_NORMAL) {
			this->current_sprite = (this->current_sprite + 1) % GetMaxSpriteID();
		}
		this->SetDirty();
	}

	virtual void OnInvalidateData(int data)
	{
		if (data == 1) {
			/* Sprite picker finished */
			this->RaiseWidget(SAW_PICKER);
			this->vscroll->SetCount(_newgrf_debug_sprite_picker.sprites.Length());
		}
	}

	virtual void OnResize()
	{
		this->vscroll->SetCapacityFromWidget(this, SAW_LIST);
		this->GetWidget<NWidgetCore>(SAW_LIST)->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
	}
};

static const NWidgetPart _nested_sprite_aligner_widgets[] = {
	NWidget(NWID_HORIZONTAL),
		NWidget(WWT_CLOSEBOX, COLOUR_GREY),
		NWidget(WWT_CAPTION, COLOUR_GREY, SAW_CAPTION), SetDataTip(STR_SPRITE_ALIGNER_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
		NWidget(WWT_SHADEBOX, COLOUR_GREY),
		NWidget(WWT_STICKYBOX, COLOUR_GREY),
	EndContainer(),
	NWidget(WWT_PANEL, COLOUR_GREY),
		NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 10),
			NWidget(NWID_VERTICAL), SetPIP(10, 5, 10),
				NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 5, 10),
					NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SAW_PREVIOUS), SetDataTip(STR_SPRITE_ALIGNER_PREVIOUS_BUTTON, STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP), SetFill(1, 0),
					NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SAW_GOTO), SetDataTip(STR_SPRITE_ALIGNER_GOTO_BUTTON, STR_SPRITE_ALIGNER_GOTO_TOOLTIP), SetFill(1, 0),
					NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SAW_NEXT), SetDataTip(STR_SPRITE_ALIGNER_NEXT_BUTTON, STR_SPRITE_ALIGNER_NEXT_TOOLTIP), SetFill(1, 0),
				EndContainer(),
				NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
					NWidget(NWID_SPACER), SetFill(1, 1),
					NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SAW_UP), SetDataTip(SPR_ARROW_UP, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0),
					NWidget(NWID_SPACER), SetFill(1, 1),
				EndContainer(),
				NWidget(NWID_HORIZONTAL_LTR), SetPIP(10, 5, 10),
					NWidget(NWID_VERTICAL),
						NWidget(NWID_SPACER), SetFill(1, 1),
						NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SAW_LEFT), SetDataTip(SPR_ARROW_LEFT, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0),
						NWidget(NWID_SPACER), SetFill(1, 1),
					EndContainer(),
					NWidget(WWT_PANEL, COLOUR_DARK_BLUE, SAW_SPRITE), SetDataTip(STR_NULL, STR_SPRITE_ALIGNER_SPRITE_TOOLTIP),
					EndContainer(),
					NWidget(NWID_VERTICAL),
						NWidget(NWID_SPACER), SetFill(1, 1),
						NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SAW_RIGHT), SetDataTip(SPR_ARROW_RIGHT, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0),
						NWidget(NWID_SPACER), SetFill(1, 1),
					EndContainer(),
				EndContainer(),
				NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
					NWidget(NWID_SPACER), SetFill(1, 1),
					NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SAW_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0),
					NWidget(NWID_SPACER), SetFill(1, 1),
				EndContainer(),
				NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
					NWidget(WWT_LABEL, COLOUR_GREY, SAW_OFFSETS), SetDataTip(STR_SPRITE_ALIGNER_OFFSETS, STR_NULL), SetFill(1, 0),
				EndContainer(),
			EndContainer(),
			NWidget(NWID_VERTICAL), SetPIP(10, 5, 10),
				NWidget(WWT_TEXTBTN, COLOUR_GREY, SAW_PICKER), SetDataTip(STR_SPRITE_ALIGNER_PICKER_BUTTON, STR_SPRITE_ALIGNER_PICKER_TOOLTIP), SetFill(1, 0),
				NWidget(NWID_HORIZONTAL),
					NWidget(WWT_MATRIX, COLOUR_GREY, SAW_LIST), SetResize(1, 1), SetDataTip(0x101, STR_NULL), SetFill(1, 1), SetScrollbar(SAW_SCROLLBAR),
					NWidget(NWID_VSCROLLBAR, COLOUR_GREY, SAW_SCROLLBAR),
				EndContainer(),
			EndContainer(),
		EndContainer(),
	EndContainer(),
};

static const WindowDesc _sprite_aligner_desc(
	WDP_AUTO, 400, 300,
	WC_SPRITE_ALIGNER, WC_NONE,
	WDF_UNCLICK_BUTTONS,
	_nested_sprite_aligner_widgets, lengthof(_nested_sprite_aligner_widgets)
);

void ShowSpriteAlignerWindow()
{
	AllocateWindowDescFront<SpriteAlignerWindow>(&_sprite_aligner_desc, 0);
}