Files @ r10737:2346af7e04e8
Branch filter:

Location: cpp/openttd-patchpack/source/src/gamelog.h

translators
(svn r15070) -Update: WebTranslator2 update to 2009-01-13 18:42:22
brazilian_portuguese - 16 fixed by tucalipe (16)
catalan - 8 fixed by arnaullv (8)
croatian - 24 fixed by tifached (24)
czech - 8 fixed by Hadez (8)
dutch - 2 fixed by Excel20 (2)
finnish - 7 fixed, 1 changed by UltimateSephiroth (8)
hungarian - 7 fixed, 2 changed by IPG (2), alyr (7)
indonesian - 23 fixed, 2 changed by fanioz (25)
italian - 7 fixed, 1 changed by lorenzodv (8)
japanese - 59 fixed by ickoonite (59)
polish - 3 fixed by xaxa (3)
romanian - 23 fixed, 1 changed by kkmic (24)
slovak - 59 fixed by James (59)
spanish - 58 fixed by Dominus (30), eusebio (28)
turkish - 7 fixed, 1 changed by Emin (8)
/* $Id$ */

/** @file gamelog.h Functions to be called to log possibly unsafe game events */

#ifndef GAMELOG_H
#define GAMELOG_H

#include "newgrf_config.h"

enum GamelogActionType {
	GLAT_START,        ///< Game created
	GLAT_LOAD,         ///< Game loaded
	GLAT_GRF,          ///< GRF changed
	GLAT_CHEAT,        ///< Cheat was used
	GLAT_PATCH,        ///< Patches setting changed
	GLAT_GRFBUG,       ///< GRF bug was triggered
	GLAT_END,          ///< So we know how many GLATs are there
	GLAT_NONE  = 0xFF, ///< No logging active; in savegames, end of list
};

void GamelogStartAction(GamelogActionType at);
void GamelogStopAction();

void GamelogReset();

typedef void GamelogPrintProc(const char *s);
void GamelogPrint(GamelogPrintProc *proc); // needed for WIN32 / WINCE crash.log

void GamelogPrintDebug(int level);
void GamelogPrintConsole();

void GamelogRevision();
void GamelogMode();
void GamelogOldver();
void GamelogPatch(const char *name, int32 oldval, int32 newval);

void GamelogGRFUpdate(const GRFConfig *oldg, const GRFConfig *newg);
void GamelogGRFAddList(const GRFConfig *newg);
void GamelogGRFRemove(uint32 grfid);
void GamelogGRFAdd(const GRFConfig *newg);
void GamelogGRFCompatible(const GRFIdentifier *newg);

void GamelogTestRevision();
void GamelogTestMode();
void GamelogTestGRF();

bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id);

#endif /* GAMELOG_H */