Files @ r10737:2346af7e04e8
Branch filter:

Location: cpp/openttd-patchpack/source/src/network/network_gui.h

translators
(svn r15070) -Update: WebTranslator2 update to 2009-01-13 18:42:22
brazilian_portuguese - 16 fixed by tucalipe (16)
catalan - 8 fixed by arnaullv (8)
croatian - 24 fixed by tifached (24)
czech - 8 fixed by Hadez (8)
dutch - 2 fixed by Excel20 (2)
finnish - 7 fixed, 1 changed by UltimateSephiroth (8)
hungarian - 7 fixed, 2 changed by IPG (2), alyr (7)
indonesian - 23 fixed, 2 changed by fanioz (25)
italian - 7 fixed, 1 changed by lorenzodv (8)
japanese - 59 fixed by ickoonite (59)
polish - 3 fixed by xaxa (3)
romanian - 23 fixed, 1 changed by kkmic (24)
slovak - 59 fixed by James (59)
spanish - 58 fixed by Dominus (30), eusebio (28)
turkish - 7 fixed, 1 changed by Emin (8)
/* $Id$ */

/** @file network_gui.h GUIs related to networking. */

#ifndef NETWORK_GUI_H
#define NETWORK_GUI_H

#ifdef ENABLE_NETWORK

#include "../window_type.h"
#include "network_type.h"

void ShowNetworkNeedPassword(NetworkPasswordType npt);
void ShowNetworkGiveMoneyWindow(CompanyID company);
void ShowNetworkChatQueryWindow(DestType type, int dest);
void ShowJoinStatusWindow();
void ShowNetworkGameWindow();
void ShowClientList();
void ShowNetworkCompanyPasswordWindow(Window *parent);


/** Company information stored at the client side */
struct NetworkCompanyInfo : NetworkCompanyStats {
	char company_name[NETWORK_COMPANY_NAME_LENGTH]; ///< Company name
	Year inaugurated_year;                          ///< What year the company started in
	Money company_value;                            ///< The company value
	Money money;                                    ///< The amount of money the company has
	Money income;                                   ///< How much did the company earned last year
	uint16 performance;                             ///< What was his performance last month?
	bool use_password;                              ///< Is there a password
	char clients[NETWORK_CLIENTS_LENGTH];           ///< The clients that control this company (Name1, name2, ..)
};

NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company);

#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */

static inline void ShowNetworkChatQueryWindow(byte desttype, int dest) {}
static inline void ShowClientList() {}
static inline void ShowNetworkGameWindow() {}
static inline void ShowNetworkCompanyPasswordWindow(Window *parent) {}

#endif /* ENABLE_NETWORK */

#endif /* NETWORK_GUI_H */