Files @ r10737:2346af7e04e8
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Location: cpp/openttd-patchpack/source/src/table/train_cmd.h

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(svn r15070) -Update: WebTranslator2 update to 2009-01-13 18:42:22
brazilian_portuguese - 16 fixed by tucalipe (16)
catalan - 8 fixed by arnaullv (8)
croatian - 24 fixed by tifached (24)
czech - 8 fixed by Hadez (8)
dutch - 2 fixed by Excel20 (2)
finnish - 7 fixed, 1 changed by UltimateSephiroth (8)
hungarian - 7 fixed, 2 changed by IPG (2), alyr (7)
indonesian - 23 fixed, 2 changed by fanioz (25)
italian - 7 fixed, 1 changed by lorenzodv (8)
japanese - 59 fixed by ickoonite (59)
polish - 3 fixed by xaxa (3)
romanian - 23 fixed, 1 changed by kkmic (24)
slovak - 59 fixed by James (59)
spanish - 58 fixed by Dominus (30), eusebio (28)
turkish - 7 fixed, 1 changed by Emin (8)
/* $Id$ */

/** @file train_cmd.h Sprites to use for trains. */

static const SpriteID _engine_sprite_base[] = {
0x0B59, 0x0B61, 0x0B69, 0x0BE1, 0x0B71, 0x0B75, 0x0B7D, 0x0B7D,
0x0B85, 0x0B85, 0x0B8D, 0x0B8D, 0x0BC9, 0x0BD1, 0x0BD9, 0x0BE9,
0x0BED, 0x0BED, 0x0BF5, 0x0BF9, 0x0B79, 0x0B9D, 0x0B9D, 0x0B95,
0x0B95, 0x0BA5, 0x0BA9, 0x0BA9, 0x0BC1, 0x0BC5, 0x0BB1, 0x0BB9,
0x0BB9, 0x0AAD, 0x0AB1, 0x0AB5, 0x0AB9, 0x0ABD, 0x0AC1, 0x0AC9,
0x0ACD, 0x0AD5, 0x0AD1, 0x0AD9, 0x0AC5, 0x0AD1, 0x0AD5, 0x0AF9,
0x0AFD, 0x0B05, 0x0AB9, 0x0AC1, 0x0AC9, 0x0AD1, 0x0AD9, 0x0AE1,
0x0AE5, 0x0AE9, 0x0AF1, 0x0AF9, 0x0B0D, 0x0B11, 0x0B15, 0x0B19,
0x0B1D, 0x0B21, 0x0B29, 0x0B2D, 0x0B35, 0x0B31, 0x0B39, 0x0B25,
0x0B31, 0x0B35,
};

/* For how many directions do we have sprites? (8 or 4; if 4, the other 4
 * directions are symmetric. */
static const byte _engine_sprite_and[] = {
7, 7, 7, 7, 3, 3, 7, 7,
7, 7, 7, 7, 7, 7, 7, 3,
7, 7, 3, 7, 3, 7, 7, 7,
7, 3, 7, 7, 3, 3, 7, 7,
7, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3,
3, 3,
};

/* Non-zero for multihead trains. */
static const byte _engine_sprite_add[] = {
0, 0, 0, 0, 0, 0, 0, 4,
0, 4, 0, 4, 0, 0, 0, 0,
0, 4, 0, 0, 0, 0, 4, 0,
4, 0, 0, 4, 0, 0, 0, 0,
4, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0,
};


static const byte _wagon_full_adder[] = {
	 0,  0,  0,  0,  0,  0,  0,  0,
	 0,  0,  0,  0,  0,  0,  0,  0,
	 0,  0,  0,  0,  0,  0,  0,  0,
	 0,  0,  0,  0,  0,  0,  0,  0,
	 0,  0, 44,  0,  0,  0,  0, 24,
	24, 24, 24,  0,  0, 32, 32,  0,
	 4,  4,  4,  4,  4,  4,  4,  0,
	 0,  4,  4,  4,  0, 44,  0,  0,
	 0,  0, 24, 24, 24, 24,  0,  0,
	32, 32
};