Files @ r5687:364a54b4aac7
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Location: cpp/openttd-patchpack/source/bin/scripts/readme.txt

miham
(svn r8148) WebTranslator2 update to 2007-01-15 19:25:31
brazilian_portuguese - 4 fixed by fukumori (4)
bulgarian - 1 fixed, 48 changed by groupsky (49)
croatian - 163 fixed, 60 changed by Ydobon (223)
danish - 23 changed by MiR (23)
esperanto - 2 changed by LaPingvino (2)
italian - 4 fixed by sidew (4)
japanese - 5 fixed by ickoonite (5)
norwegian_bokmal - 4 fixed by brygge_2 (4)
norwegian_nynorsk - 830 changed by khaavik (822), Eikje3 (8)
portuguese - 4 fixed by izhirahider (4)
slovenian - 4 fixed, 64 changed by Necrolyte (68)
Scripting
---------

OpenTTD supports scripts.

local scripts:
 - 'autoexec.scr' is executed on gamestart [all - use this for custom aliases per ex.]

+network scripts:
   should be used to set client optimization settings:
 - 'on_client.scr' is executed when you join a server [all clients]

   should be used to set the servers port/ip and/or server optimization settings/patches:
 - 'pre_server.scr' is executed before the servers tcp stack is started [in-game only]
 - 'pre_dedicated.scr' is executed before the servers tcp stack is started [dedicated only]

   should be used to set the servers name, password and so on:
 - 'on_server.scr' is executed after starting a server [dedicated and in-game]
 - 'on_dedicated.scr' is additionally executed after starting a server [dedicated only]

For examples how a script can look, check the .example examples.