Files @ r19727:37cdfa4a6a38
Branch filter:

Location: cpp/openttd-patchpack/source/src/video/cocoa/cocoa_v.mm

alberth
(svn r24682) -Codechange: Add resolver classes for houses.
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file cocoa_v.mm Code related to the cocoa video driver(s). */

/******************************************************************************
 *                             Cocoa video driver                             *
 * Known things left to do:                                                   *
 *  Nothing at the moment.                                                    *
 ******************************************************************************/

#ifdef WITH_COCOA

#include "../../stdafx.h"
#include "../../os/macosx/macos.h"

#define Rect  OTTDRect
#define Point OTTDPoint
#import <Cocoa/Cocoa.h>
#undef Rect
#undef Point

#include "../../openttd.h"
#include "../../debug.h"
#include "../../core/geometry_type.hpp"
#include "cocoa_v.h"
#include "../../blitter/factory.hpp"
#include "../../fileio_func.h"
#include "../../gfx_func.h"

#import <sys/param.h> /* for MAXPATHLEN */

/**
 * Important notice regarding all modifications!!!!!!!
 * There are certain limitations because the file is objective C++.
 * gdb has limitations.
 * C++ and objective C code can't be joined in all cases (classes stuff).
 * Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information.
 */


@interface OTTDMain : NSObject
@end


static NSAutoreleasePool *_ottd_autorelease_pool;
static OTTDMain *_ottd_main;
static bool _cocoa_video_started = false;
static bool _cocoa_video_dialog = false;

CocoaSubdriver *_cocoa_subdriver = NULL;



/**
 * The main class of the application, the application's delegate.
 */
@implementation OTTDMain
/**
 * Called when the internal event loop has just started running.
 */
- (void) applicationDidFinishLaunching: (NSNotification*) note
{
	/* Hand off to main application code */
	QZ_GameLoop();

	/* We're done, thank you for playing */
	[ NSApp stop:_ottd_main ];
}

/**
 * Display the in game quit confirmation dialog.
 */
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication*) sender
{

	HandleExitGameRequest();

	return NSTerminateCancel; // NSTerminateLater ?
}
@end

/**
 * Initialize the application menu shown in top bar.
 */
static void setApplicationMenu()
{
	NSString *appName = @"OTTD";
	NSMenu *appleMenu = [ [ NSMenu alloc ] initWithTitle:appName ];

	/* Add menu items */
	NSString *title = [ @"About " stringByAppendingString:appName ];
	[ appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@"" ];

	[ appleMenu addItem:[ NSMenuItem separatorItem ] ];

	title = [ @"Hide " stringByAppendingString:appName ];
	[ appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h" ];

	NSMenuItem *menuItem = [ appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h" ];
	[ menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask | NSCommandKeyMask) ];

	[ appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@"" ];

	[ appleMenu addItem:[ NSMenuItem separatorItem ] ];

	title = [ @"Quit " stringByAppendingString:appName ];
	[ appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q" ];

	/* Put menu into the menubar */
	menuItem = [ [ NSMenuItem alloc ] initWithTitle:@"" action:nil keyEquivalent:@"" ];
	[ menuItem setSubmenu:appleMenu ];
	[ [ NSApp mainMenu ] addItem:menuItem ];

	/* Tell the application object that this is now the application menu.
	 * This interesting Objective-C construct is used because not all SDK
	 * versions define this method publicly. */
	[ NSApp performSelector:@selector(setAppleMenu:) withObject:appleMenu ];

	/* Finally give up our references to the objects */
	[ appleMenu release ];
	[ menuItem release ];
}

/**
 * Create a window menu.
 */
static void setupWindowMenu()
{
	NSMenu *windowMenu = [ [ NSMenu alloc ] initWithTitle:@"Window" ];

	/* "Minimize" item */
	[ windowMenu addItemWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m" ];

	/* Put menu into the menubar */
	NSMenuItem *menuItem = [ [ NSMenuItem alloc ] initWithTitle:@"Window" action:nil keyEquivalent:@"" ];
	[ menuItem setSubmenu:windowMenu ];
	[ [ NSApp mainMenu ] addItem:menuItem ];

	if (MacOSVersionIsAtLeast(10, 7, 0)) {
		/* The OS will change the name of this menu item automatically */
		[ windowMenu addItemWithTitle:@"Fullscreen" action:@selector(toggleFullScreen:) keyEquivalent:@"^f" ];
	}

	/* Tell the application object that this is now the window menu */
	[ NSApp setWindowsMenu:windowMenu ];

	/* Finally give up our references to the objects */
	[ windowMenu release ];
	[ menuItem release ];
}

/**
 * Startup the application.
 */
static void setupApplication()
{
	ProcessSerialNumber psn = { 0, kCurrentProcess };

	/* Ensure the application object is initialised */
	[ NSApplication sharedApplication ];

#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_3
	/* Tell the dock about us */
	if (MacOSVersionIsAtLeast(10, 3, 0)) {
		OSStatus returnCode = TransformProcessType(&psn, kProcessTransformToForegroundApplication);
		if (returnCode != 0) DEBUG(driver, 0, "Could not change to foreground application. Error %d", (int)returnCode);
	}
#endif

	/* Become the front process, important when start from the command line. */
	OSErr err = SetFrontProcess(&psn);
	if (err != 0) DEBUG(driver, 0, "Could not bring the application to front. Error %d", (int)err);

	/* Set up the menubar */
	[ NSApp setMainMenu:[ [ NSMenu alloc ] init ] ];
	setApplicationMenu();
	setupWindowMenu();

	/* Create OTTDMain and make it the app delegate */
	_ottd_main = [ [ OTTDMain alloc ] init ];
	[ NSApp setDelegate:_ottd_main ];
}

/**
 * Update the video modus.
 *
 * @pre _cocoa_subdriver != NULL
 */
static void QZ_UpdateVideoModes()
{
	assert(_cocoa_subdriver != NULL);

	OTTD_Point modes[32];
	uint count = _cocoa_subdriver->ListModes(modes, lengthof(modes));

	for (uint i = 0; i < count; i++) {
		_resolutions[i].width  = modes[i].x;
		_resolutions[i].height = modes[i].y;
	}

	_num_resolutions = count;
}

/**
 * Handle a change of the display area.
 */
void QZ_GameSizeChanged()
{
	if (_cocoa_subdriver == NULL) return;

	/* Tell the game that the resolution has changed */
	_screen.width = _cocoa_subdriver->GetWidth();
	_screen.height = _cocoa_subdriver->GetHeight();
	_screen.pitch = _cocoa_subdriver->GetWidth();
	_screen.dst_ptr = _cocoa_subdriver->GetPixelBuffer();
	_fullscreen = _cocoa_subdriver->IsFullscreen();

	BlitterFactoryBase::GetCurrentBlitter()->PostResize();

	GameSizeChanged();
}

/**
 * Find a suitable cocoa window subdriver.
 *
 * @param width Width of display area.
 * @param height Height of display area.
 * @param bpp Colour depth of display area.
 * @return Pointer to window subdriver.
 */
static CocoaSubdriver *QZ_CreateWindowSubdriver(int width, int height, int bpp)
{
#if defined(ENABLE_COCOA_QUARTZ) || defined(ENABLE_COCOA_QUICKDRAW)
	CocoaSubdriver *ret;
#endif

#if defined(ENABLE_COCOA_QUARTZ) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4)
	/* The reason for the version mismatch is due to the fact that the 10.4 binary needs to work on 10.5 as well. */
	if (MacOSVersionIsAtLeast(10, 5, 0)) {
		ret = QZ_CreateWindowQuartzSubdriver(width, height, bpp);
		if (ret != NULL) return ret;
	}
#endif

#ifdef ENABLE_COCOA_QUICKDRAW
	ret = QZ_CreateWindowQuickdrawSubdriver(width, height, bpp);
	if (ret != NULL) return ret;
#endif

#if defined(ENABLE_COCOA_QUARTZ) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4)
	/*
	 * If we get here we are running 10.4 or earlier and either openttd was compiled without the QuickDraw driver
	 * or it failed to load for some reason. Fall back to Quartz if possible even though that driver is slower.
	 */
	if (MacOSVersionIsAtLeast(10, 4, 0)) {
		ret = QZ_CreateWindowQuartzSubdriver(width, height, bpp);
		if (ret != NULL) return ret;
	}
#endif

	return NULL;
}

/**
 * Find a suitable cocoa subdriver.
 *
 * @param width Width of display area.
 * @param height Height of display area.
 * @param bpp Colour depth of display area.
 * @param fullscreen Whether a fullscreen mode is requested.
 * @param fallback Whether we look for a fallback driver.
 * @return Pointer to window subdriver.
 */
static CocoaSubdriver *QZ_CreateSubdriver(int width, int height, int bpp, bool fullscreen, bool fallback)
{
	CocoaSubdriver *ret = NULL;
	/* OSX 10.7 allows to toggle fullscreen mode differently */
	if (MacOSVersionIsAtLeast(10, 7, 0)) {
		ret = QZ_CreateWindowSubdriver(width, height, bpp);
	} else {
		ret = fullscreen ? QZ_CreateFullscreenSubdriver(width, height, bpp) : QZ_CreateWindowSubdriver(width, height, bpp);
	}

	if (ret != NULL) {
			/* We cannot set any fullscreen mode on OSX 10.7 when not compiled against SDK 10.7 */
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_7
		if (fullscreen) { ret->ToggleFullscreen(); }
#endif
		return ret;
	}

	if (!fallback) return NULL;

	/* Try again in 640x480 windowed */
	DEBUG(driver, 0, "Setting video mode failed, falling back to 640x480 windowed mode.");
	ret = QZ_CreateWindowSubdriver(640, 480, bpp);
	if (ret != NULL) return ret;

#ifdef _DEBUG
	/* This Fullscreen mode crashes on OSX 10.7 */
	if (!MacOSVersionIsAtLeast(10, 7, 0)) {
		/* Try fullscreen too when in debug mode */
		DEBUG(driver, 0, "Setting video mode failed, falling back to 640x480 fullscreen mode.");
		ret = QZ_CreateFullscreenSubdriver(640, 480, bpp);
		if (ret != NULL) return ret;
	}
#endif

	return NULL;
}


static FVideoDriver_Cocoa iFVideoDriver_Cocoa;

/**
 * Stop the cocoa video subdriver.
 */
void VideoDriver_Cocoa::Stop()
{
	if (!_cocoa_video_started) return;

	delete _cocoa_subdriver;
	_cocoa_subdriver = NULL;

	[ _ottd_main release ];

	_cocoa_video_started = false;
}

/**
 * Initialize a cocoa video subdriver.
 */
const char *VideoDriver_Cocoa::Start(const char * const *parm)
{
	if (!MacOSVersionIsAtLeast(10, 3, 0)) return "The Cocoa video driver requires Mac OS X 10.3 or later.";

	if (_cocoa_video_started) return "Already started";
	_cocoa_video_started = true;

	setupApplication();

	/* Don't create a window or enter fullscreen if we're just going to show a dialog. */
	if (_cocoa_video_dialog) return NULL;

	int width  = _cur_resolution.width;
	int height = _cur_resolution.height;
	int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();

	_cocoa_subdriver = QZ_CreateSubdriver(width, height, bpp, _fullscreen, true);
	if (_cocoa_subdriver == NULL) {
		Stop();
		return "Could not create subdriver";
	}

	QZ_GameSizeChanged();
	QZ_UpdateVideoModes();

	return NULL;
}

/**
 * Set dirty a rectangle managed by a cocoa video subdriver.
 *
 * @param left Left x cooordinate of the dirty rectangle.
 * @param top Uppder y coordinate of the dirty rectangle.
 * @param width Width of the dirty rectangle.
 * @param height Height of the dirty rectangle.
 */
void VideoDriver_Cocoa::MakeDirty(int left, int top, int width, int height)
{
	assert(_cocoa_subdriver != NULL);

	_cocoa_subdriver->MakeDirty(left, top, width, height);
}

/**
 * Start the main programme loop when using a cocoa video driver.
 */
void VideoDriver_Cocoa::MainLoop()
{
	/* Start the main event loop */
	[ NSApp run ];
}

/**
 * Change the resolution when using a cocoa video driver.
 *
 * @param w New window width.
 * @param h New window height.
 * @return Whether the video driver was successfully updated.
 */
bool VideoDriver_Cocoa::ChangeResolution(int w, int h)
{
	assert(_cocoa_subdriver != NULL);

	bool ret = _cocoa_subdriver->ChangeResolution(w, h, BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth());

	QZ_GameSizeChanged();
	QZ_UpdateVideoModes();

	return ret;
}

/**
 * Toggle between windowed and full screen mode for cocoa display driver.
 *
 * @param full_screen Whether to switch to full screen or not.
 * @return Whether the mode switch was successful.
 */
bool VideoDriver_Cocoa::ToggleFullscreen(bool full_screen)
{
	assert(_cocoa_subdriver != NULL);

	/* For 10.7 and later, we try to toggle using the quartz subdriver. */
	if (_cocoa_subdriver->ToggleFullscreen()) return true;

	bool oldfs = _cocoa_subdriver->IsFullscreen();
	if (full_screen != oldfs) {
		int width  = _cocoa_subdriver->GetWidth();
		int height = _cocoa_subdriver->GetHeight();
		int bpp    = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();

		delete _cocoa_subdriver;
		_cocoa_subdriver = NULL;

		_cocoa_subdriver = QZ_CreateSubdriver(width, height, bpp, full_screen, false);
		if (_cocoa_subdriver == NULL) {
			_cocoa_subdriver = QZ_CreateSubdriver(width, height, bpp, oldfs, true);
			if (_cocoa_subdriver == NULL) error("Cocoa: Failed to create subdriver");
		}
	}

	QZ_GameSizeChanged();
	QZ_UpdateVideoModes();

	return _cocoa_subdriver->IsFullscreen() == full_screen;
}

/**
 * Callback invoked after the blitter was changed.
 *
 * @return True if no error.
 */
bool VideoDriver_Cocoa::AfterBlitterChange()
{
	return this->ChangeResolution(_screen.width, _screen.height);
}

/**
 * Catch asserts prior to initialization of the videodriver.
 *
 * @param title Window title.
 * @param message Message text.
 * @param buttonLabel Button text.
 *
 * @note This is needed since sometimes assert is called before the videodriver is initialized .
 */
void CocoaDialog(const char *title, const char *message, const char *buttonLabel)
{
	_cocoa_video_dialog = true;

	bool wasstarted = _cocoa_video_started;
	if (_video_driver == NULL) {
		setupApplication(); // Setup application before showing dialog
	} else if (!_cocoa_video_started && _video_driver->Start(NULL) != NULL) {
		fprintf(stderr, "%s: %s\n", title, message);
		return;
	}

	NSRunAlertPanel([ NSString stringWithUTF8String:title ], [ NSString stringWithUTF8String:message ], [ NSString stringWithUTF8String:buttonLabel ], nil, nil);

	if (!wasstarted && _video_driver != NULL) _video_driver->Stop();

	_cocoa_video_dialog = false;
}

/** Set the application's bundle directory.
 *
 * This is needed since OS X application bundles do not have a
 * current directory and the data files are 'somewhere' in the bundle.
 */
void cocoaSetApplicationBundleDir()
{
	char tmp[MAXPATHLEN];
	CFURLRef url = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
	if (CFURLGetFileSystemRepresentation(url, true, (unsigned char*)tmp, MAXPATHLEN)) {
		AppendPathSeparator(tmp, lengthof(tmp));
		_searchpaths[SP_APPLICATION_BUNDLE_DIR] = strdup(tmp);
	} else {
		_searchpaths[SP_APPLICATION_BUNDLE_DIR] = NULL;
	}

	CFRelease(url);
}

/**
 * Setup autorelease for the application pool.
 *
 * These are called from main() to prevent a _NSAutoreleaseNoPool error when
 * exiting before the cocoa video driver has been loaded
 */
void cocoaSetupAutoreleasePool()
{
	_ottd_autorelease_pool = [ [ NSAutoreleasePool alloc ] init ];
}

/**
 * Autorelease the application pool.
 */
void cocoaReleaseAutoreleasePool()
{
	[ _ottd_autorelease_pool release ];
}


/**
 * Re-implement the system cursor in order to allow hiding and showing it nicely
 */
@implementation NSCursor (OTTD_CocoaCursor)
+ (NSCursor *) clearCocoaCursor
{
	/* RAW 16x16 transparent GIF */
	unsigned char clearGIFBytes[] = {
		0x47, 0x49, 0x46, 0x38, 0x37, 0x61, 0x10, 0x00, 0x10, 0x00, 0x80, 0x00,
		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x21, 0xF9, 0x04, 0x01, 0x00,
		0x00, 0x01, 0x00, 0x2C, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x10, 0x00,
		0x00, 0x02, 0x0E, 0x8C, 0x8F, 0xA9, 0xCB, 0xED, 0x0F, 0xA3, 0x9C, 0xB4,
		0xDA, 0x8B, 0xB3, 0x3E, 0x05, 0x00, 0x3B};
	NSData *clearGIFData = [ NSData dataWithBytesNoCopy:&clearGIFBytes[0] length:55 freeWhenDone:NO ];
	NSImage *clearImg = [ [ NSImage alloc ] initWithData:clearGIFData ];
	return [ [ NSCursor alloc ] initWithImage:clearImg hotSpot:NSMakePoint(0.0,0.0) ];
}
@end



@implementation OTTD_CocoaWindow

- (void)setDriver:(CocoaSubdriver*)drv
{
	driver = drv;
}
/**
  * Minimize the window
  */
- (void)miniaturize:(id)sender
{
	/* make the alpha channel opaque so anim won't have holes in it */
	driver->SetPortAlphaOpaque();

	/* window is hidden now */
	driver->active = false;

	[ super miniaturize:sender ];
}

/**
 * This method fires just before the window deminaturizes from the Dock.
 * We'll save the current visible surface, let the window manager redraw any
 * UI elements, and restore the surface. This way, no expose event
 * is required, and the deminiaturize works perfectly.
 */
- (void)display
{
	driver->SetPortAlphaOpaque();

	/* save current visible surface */
	[ self cacheImageInRect:[ driver->cocoaview frame ] ];

	/* let the window manager redraw controls, border, etc */
	[ super display ];

	/* restore visible surface */
	[ self restoreCachedImage ];

	/* window is visible again */
	driver->active = true;
}
/**
 * Define the rectangle we draw our window in
 */
- (void)setFrame:(NSRect)frameRect display:(BOOL)flag
{
	[ super setFrame:frameRect display:flag ];

	/* Don't do anything if the window is currently being created */
	if (driver->setup) return;

	if (!driver->WindowResized()) error("Cocoa: Failed to resize window.");
}
/**
 * Handle hiding of the application
 */
- (void)appDidHide:(NSNotification*)note
{
	driver->active = false;
}
/**
 * Fade-in the application and restore display plane
 */
- (void)appWillUnhide:(NSNotification*)note
{
	driver->SetPortAlphaOpaque ();

	/* save current visible surface */
	[ self cacheImageInRect:[ driver->cocoaview frame ] ];
}
/**
 * Unhide and restore display plane and re-activate driver
 */
- (void)appDidUnhide:(NSNotification*)note
{
	/* restore cached image, since it may not be current, post expose event too */
	[ self restoreCachedImage ];

	driver->active = true;
}
/**
 * Initialize event system for the application rectangle
 */
- (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag
{
	/* Make our window subclass receive these application notifications */
	[ [ NSNotificationCenter defaultCenter ] addObserver:self
		selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];

	[ [ NSNotificationCenter defaultCenter ] addObserver:self
		selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];

	[ [ NSNotificationCenter defaultCenter ] addObserver:self
		selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ];

	return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ];
}

@end




@implementation OTTD_CocoaView
/**
 * Initialize the driver
 */
- (void)setDriver:(CocoaSubdriver*)drv
{
	driver = drv;
}
/**
 * Define the opaqueness of the window / screen
 * @return opaqueness of window / screen
 */
- (BOOL)isOpaque
{
	return YES;
}
/**
 * Draws a rectangle on the screen.
 * It's overwritten by the individual drivers but must be defined
 */
- (void)drawRect:(NSRect)invalidRect
{
	return;
}
/**
 * Allow to handle events
 */
- (BOOL)acceptsFirstResponder
{
	return YES;
}
/**
 * Actually handle events
 */
- (BOOL)becomeFirstResponder
{
	return YES;
}
/**
 * Define the rectangle where we draw our application window
 */
- (void)setTrackingRect
{
	NSPoint loc = [ self convertPoint:[ [ self window ] mouseLocationOutsideOfEventStream ] fromView:nil ];
	BOOL inside = ([ self hitTest:loc ]==self);
	if (inside) [ [ self window ] makeFirstResponder:self ];
	trackingtag = [ self addTrackingRect:[ self visibleRect ] owner:self userData:nil assumeInside:inside ];
}
/**
 * Return responsibility for the application window to system
 */
- (void)clearTrackingRect
{
	[ self removeTrackingRect:trackingtag ];
}
/**
 * Declare responsibility for the cursor within our application rect
 */
- (void)resetCursorRects
{
	[ super resetCursorRects ];
	[ self clearTrackingRect ];
	[ self setTrackingRect ];
	[ self addCursorRect:[ self bounds ] cursor:[ NSCursor clearCocoaCursor ] ];
}
/**
 * Prepare for moving the application window
 */
- (void)viewWillMoveToWindow:(NSWindow *)win
{
	if (!win && [ self window ]) [ self clearTrackingRect ];
}
/**
 * Restore our responsibility for our application window after moving
 */
- (void)viewDidMoveToWindow
{
	if ([ self window ]) [ self setTrackingRect ];
}
/**
 * Make OpenTTD aware that it has control over the mouse
 */
- (void)mouseEntered:(NSEvent *)theEvent
{
	_cursor.in_window = true;
}
/**
 * Make OpenTTD aware that it has NOT control over the mouse
 */
- (void)mouseExited:(NSEvent *)theEvent
{
	if (_cocoa_subdriver != NULL) UndrawMouseCursor();
	_cursor.in_window = false;
}
@end



@implementation OTTD_CocoaWindowDelegate
/** Initialize the video driver */
- (void)setDriver:(CocoaSubdriver*)drv
{
	driver = drv;
}
/** Handle closure requests */
- (BOOL)windowShouldClose:(id)sender
{
	HandleExitGameRequest();

	return NO;
}
/** Handle key acceptance */
- (void)windowDidBecomeKey:(NSNotification*)aNotification
{
	driver->active = true;
}
/** Resign key acceptance */
- (void)windowDidResignKey:(NSNotification*)aNotification
{
	driver->active = false;
}
/** Handle becoming main window */
- (void)windowDidBecomeMain:(NSNotification*)aNotification
{
	driver->active = true;
}
/** Resign being main window */
- (void)windowDidResignMain:(NSNotification*)aNotification
{
	driver->active = false;
}

@end

#endif /* WITH_COCOA */