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@ r15711:3aee22562e83
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Location: cpp/openttd-patchpack/source/src/table/unmovable_land.h
r15711:3aee22562e83
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(svn r20388) -Update from WebTranslator v3.0:
belarusian - 216 changes by KorneySan, Wowanxm
croatian - 5 changes by VoyagerOne
dutch - 5 changes by Yexo
hungarian - 7 changes by IPG
italian - 5 changes by lorenzodv
korean - 5 changes by junho2813
polish - 5 changes by lion
portuguese - 10 changes by SupSuper
romanian - 11 changes by tonny
russian - 9 changes by KorneySan
spanish - 5 changes by Terkhen
swedish - 9 changes by tool
vietnamese - 4 changes by nglekhoi
belarusian - 216 changes by KorneySan, Wowanxm
croatian - 5 changes by VoyagerOne
dutch - 5 changes by Yexo
hungarian - 7 changes by IPG
italian - 5 changes by lorenzodv
korean - 5 changes by junho2813
polish - 5 changes by lion
portuguese - 10 changes by SupSuper
romanian - 11 changes by tonny
russian - 9 changes by KorneySan
spanish - 5 changes by Terkhen
swedish - 9 changes by tool
vietnamese - 4 changes by nglekhoi
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file unmovable_land.h Sprites to use and how to display them for unmovable tiles. */
#define TILE_SEQ_LINE(sz, img) { 0, 0, 0, 16, 16, sz, {img, PAL_NONE} },
#define TILE_SEQ_END() { (int8)0x80, 0, 0, 0, 0, 0, {0, 0} }
static const DrawTileSeqStruct _unmovable_nothing[] = {
TILE_SEQ_END()
};
static const DrawTileSeqStruct _unmovable_transmitter_seq[] = {
{ 7, 7, 0, 2, 2, 70, {SPR_UNMOVABLE_TRANSMITTER, PAL_NONE}},
TILE_SEQ_END()
};
static const DrawTileSeqStruct _unmovable_lighthouse_seq[] = {
{ 4, 4, 0, 7, 7, 61, {SPR_UNMOVABLE_LIGHTHOUSE, PAL_NONE}},
TILE_SEQ_END()
};
static const DrawTileSeqStruct _unmovable_statue_seq[] = {
{ 0, 0, 0, 16, 16, 25, {SPR_STATUE_COMPANY | (1 << PALETTE_MODIFIER_COLOUR), PAL_NONE}},
TILE_SEQ_END()
};
static const DrawTileSeqStruct _unmovable_owned_land_seq[] = {
{ 8, 8, 0, 1, 1, 6, {SPR_BOUGHT_LAND | (1 << PALETTE_MODIFIER_COLOUR), PAL_NONE}},
TILE_SEQ_END()
};
static const DrawTileSprites _unmovables[] = {
{ { SPR_FLAT_2_THIRD_GRASS_TILE, PAL_NONE }, _unmovable_transmitter_seq },
{ { SPR_FLAT_2_THIRD_GRASS_TILE, PAL_NONE }, _unmovable_lighthouse_seq },
{ { SPR_CONCRETE_GROUND, PAL_NONE }, _unmovable_statue_seq },
{ { SPR_FLAT_BARE_LAND, PAL_NONE }, _unmovable_owned_land_seq },
};
static const DrawTileSeqStruct _unmovable_hq_medium_north[] = {
TILE_SEQ_LINE(20, SPR_MEDIUMHQ_NORTH_WALL | (1 << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};
static const DrawTileSeqStruct _unmovable_hq_medium_east[] = {
TILE_SEQ_LINE(20, SPR_MEDIUMHQ_EAST_WALL | (1 << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};
static const DrawTileSeqStruct _unmovable_hq_medium_west[] = {
TILE_SEQ_LINE(20, SPR_MEDIUMHQ_WEST_WALL | (1 << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};
static const DrawTileSeqStruct _unmovable_hq_large_north[] = {
TILE_SEQ_LINE(50, SPR_LARGEHQ_NORTH_BUILD | (1 << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};
static const DrawTileSeqStruct _unmovable_hq_large_east[] = {
TILE_SEQ_LINE(50, SPR_LARGEHQ_EAST_BUILD | (1 << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};
static const DrawTileSeqStruct _unmovable_hq_large_west[] = {
TILE_SEQ_LINE(50, SPR_LARGEHQ_WEST_BUILD | (1 << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};
static const DrawTileSeqStruct _unmovable_hq_huge_north[] = {
TILE_SEQ_LINE(60, SPR_HUGEHQ_NORTH_BUILD | (1 << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};
static const DrawTileSeqStruct _unmovable_hq_huge_east[] = {
TILE_SEQ_LINE(60, SPR_HUGEHQ_EAST_BUILD | (1 << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};
static const DrawTileSeqStruct _unmovable_hq_huge_west[] = {
TILE_SEQ_LINE(60, SPR_HUGEHQ_WEST_BUILD | (1 << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};
#undef TILE_SEQ_LINE
#undef TILE_SEQ_END
#define TILE_SPRITE_LINE(img, dtss) { {img | (1 << PALETTE_MODIFIER_COLOUR), PAL_NONE}, dtss },
static const DrawTileSprites _unmovable_hq[] = {
TILE_SPRITE_LINE(SPR_TINYHQ_NORTH, _unmovable_nothing)
TILE_SPRITE_LINE(SPR_TINYHQ_WEST, _unmovable_nothing)
TILE_SPRITE_LINE(SPR_TINYHQ_EAST, _unmovable_nothing)
TILE_SPRITE_LINE(SPR_TINYHQ_SOUTH, _unmovable_nothing)
TILE_SPRITE_LINE(SPR_SMALLHQ_NORTH, _unmovable_nothing)
TILE_SPRITE_LINE(SPR_SMALLHQ_WEST, _unmovable_nothing)
TILE_SPRITE_LINE(SPR_SMALLHQ_EAST, _unmovable_nothing)
TILE_SPRITE_LINE(SPR_SMALLHQ_SOUTH, _unmovable_nothing)
TILE_SPRITE_LINE(SPR_MEDIUMHQ_NORTH, _unmovable_hq_medium_north)
TILE_SPRITE_LINE(SPR_MEDIUMHQ_WEST, _unmovable_hq_medium_west)
TILE_SPRITE_LINE(SPR_MEDIUMHQ_EAST, _unmovable_hq_medium_east)
TILE_SPRITE_LINE(SPR_MEDIUMHQ_SOUTH, _unmovable_nothing)
TILE_SPRITE_LINE(SPR_LARGEHQ_NORTH_GROUND, _unmovable_hq_large_north)
TILE_SPRITE_LINE(SPR_LARGEHQ_WEST_GROUND, _unmovable_hq_large_west)
TILE_SPRITE_LINE(SPR_LARGEHQ_EAST_GROUND, _unmovable_hq_large_east)
TILE_SPRITE_LINE(SPR_LARGEHQ_SOUTH, _unmovable_nothing)
TILE_SPRITE_LINE(SPR_HUGEHQ_NORTH_GROUND, _unmovable_hq_huge_north)
TILE_SPRITE_LINE(SPR_HUGEHQ_WEST_GROUND, _unmovable_hq_huge_west)
TILE_SPRITE_LINE(SPR_HUGEHQ_EAST_GROUND, _unmovable_hq_huge_east)
TILE_SPRITE_LINE(SPR_HUGEHQ_SOUTH, _unmovable_nothing)
};
#undef TILE_SPRITE_LINE
/** Specification of the original unmovable structures. */
static const UnmovableSpec _original_unmovable[] = {
{ STR_LAI_UNMOVABLE_DESCRIPTION_TRANSMITTER, 0x11, 0, 0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_REQUIRE_FLAT | OBJECT_FLAG_ONLY_IN_SCENEDIT },
{ STR_LAI_UNMOVABLE_DESCRIPTION_LIGHTHOUSE, 0x11, 0, 0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_REQUIRE_FLAT | OBJECT_FLAG_ONLY_IN_SCENEDIT },
{ STR_TOWN_BUILDING_NAME_STATUE_1, 0x11, 0, 0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_GAME | OBJECT_FLAG_ONLY_IN_SCENEDIT }, // Yes, we disallow building this everywhere. Happens in "special" case!
{ STR_LAI_UNMOVABLE_DESCRIPTION_COMPANY_OWNED_LAND, 0x11, 10, 2, OBJECT_FLAG_AUTOREMOVE | OBJECT_FLAG_ONLY_IN_GAME | OBJECT_FLAG_CLEAR_INCOME | OBJECT_FLAG_HAS_NO_FOUNDATION | OBJECT_FLAG_ALLOW_UNDER_BRIDGE },
{ STR_LAI_UNMOVABLE_DESCRIPTION_COMPANY_HEADQUARTERS, 0x22, 0, 0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_GAME },
};
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