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Location: cpp/openttd-patchpack/source/gfx.h
r2563:3e19f473caed
3.6 KiB
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(svn r3100) -Codechange [Clone vehicles] Major change to clone vehicles
removed duplicated code and added DoCommand, which used the define build commands added with autoreplace
This should not affect gameplay at all
removed duplicated code and added DoCommand, which used the define build commands added with autoreplace
This should not affect gameplay at all
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 | /* $Id$ */
#ifndef GFX_H
#define GFX_H
typedef byte Pixel;
typedef struct ColorList {
byte unk0, unk1, unk2;
byte window_color_1a, window_color_1b;
byte window_color_bga, window_color_bgb;
byte window_color_2;
} ColorList;
struct DrawPixelInfo {
Pixel *dst_ptr;
int left, top, width, height;
int pitch;
uint16 zoom;
};
typedef struct CursorVars {
Point pos, size, offs, delta;
Point draw_pos, draw_size;
CursorID sprite;
int wheel; // mouse wheel movement
const CursorID *animate_list, *animate_cur;
uint animate_timeout;
bool visible;
bool dirty;
bool fix_at;
} CursorVars;
void RedrawScreenRect(int left, int top, int right, int bottom);
void GfxScroll(int left, int top, int width, int height, int xo, int yo);
// XXX doesn't really belong here, but the only
// consumers always use it in conjunction with DoDrawString()
#define UPARROW "\x80"
#define DOWNARROW "\xAA"
int DrawStringCentered(int x, int y, StringID str, uint16 color);
int DrawStringCenteredTruncated(int xl, int xr, int y, StringID str, uint16 color);
int DoDrawStringCentered(int x, int y, const char *str, uint16 color);
int DrawString(int x, int y, StringID str, uint16 color);
int DrawStringTruncated(int x, int y, StringID str, uint16 color, uint maxw);
int DoDrawString(const char *string, int x, int y, uint16 color);
int DoDrawStringTruncated(const char *str, int x, int y, uint16 color, uint maxw);
void DrawStringCenterUnderline(int x, int y, StringID str, uint16 color);
void DrawStringCenterUnderlineTruncated(int xl, int xr, int y, StringID str, uint16 color);
void DrawStringRightAligned(int x, int y, StringID str, uint16 color);
void DrawStringRightAlignedTruncated(int x, int y, StringID str, uint16 color, uint maxw);
void GfxFillRect(int left, int top, int right, int bottom, int color);
void GfxDrawLine(int left, int top, int right, int bottom, int color);
void DrawFrameRect(int left, int top, int right, int bottom, int color, int flags);
uint16 GetDrawStringPlayerColor(PlayerID player);
int GetStringWidth(const char *str);
void LoadStringWidthTable(void);
void DrawStringMultiCenter(int x, int y, uint16 str, int maxw);
void DrawStringMultiLine(int x, int y, uint16 str, int maxw);
void DrawDirtyBlocks(void);
void SetDirtyBlocks(int left, int top, int right, int bottom);
void MarkWholeScreenDirty(void);
void GfxInitPalettes(void);
bool FillDrawPixelInfo(DrawPixelInfo* n, const DrawPixelInfo* o, int left, int top, int width, int height);
/* window.c */
void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
void SetMouseCursor(uint cursor);
void SetAnimatedMouseCursor(const CursorID *table);
void CursorTick(void);
void DrawMouseCursor(void);
void ScreenSizeChanged(void);
void UndrawMouseCursor(void);
bool ChangeResInGame(int w, int h);
void SortResolutions(int count);
void ToggleFullScreen(bool fs);
/* gfx.c */
#define ASCII_LETTERSTART 32
VARDEF int _stringwidth_base;
VARDEF byte _stringwidth_table[0x2A0];
static inline byte GetCharacterWidth(uint key)
{
assert(key >= ASCII_LETTERSTART && key - ASCII_LETTERSTART < lengthof(_stringwidth_table));
return _stringwidth_table[key - ASCII_LETTERSTART];
}
VARDEF DrawPixelInfo _screen;
VARDEF DrawPixelInfo *_cur_dpi;
VARDEF ColorList _color_list[16];
VARDEF CursorVars _cursor;
VARDEF int _pal_first_dirty;
VARDEF int _pal_last_dirty;
VARDEF bool _use_dos_palette;
typedef struct Colour {
byte r;
byte g;
byte b;
} Colour;
extern Colour _cur_palette[256];
typedef enum StringColorFlags {
IS_PALETTE_COLOR = 0x100, // color value is already a real palette color index, not an index of a StringColor
} StringColorFlags;
#endif /* GFX_H */
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