Files @ r2563:3e19f473caed
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Location: cpp/openttd-patchpack/source/widget.c

bjarni
(svn r3100) -Codechange [Clone vehicles] Major change to clone vehicles
removed duplicated code and added DoCommand, which used the define build commands added with autoreplace
This should not affect gameplay at all
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/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "functions.h"
#include "player.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "window.h"
#include "gfx.h"
#include "viewport.h"

static Point HandleScrollbarHittest(const Scrollbar *sb, int top, int bottom)
{
	Point pt;
	int height, count, pos, cap;

	top += 10;
	bottom -= 9;

	height = (bottom - top);

	pos = sb->pos;
	count = sb->count;
	cap = sb->cap;

	if (count != 0) top += height * pos / count;

	if (cap > count) cap = count;
	if (count != 0)
		bottom -= (count - pos - cap) * height / count;

	pt.x = top;
	pt.y = bottom - 1;
	return pt;
}

/*****************************************************
 * Special handling for the scrollbar widget type.
 * Handles the special scrolling buttons and other
 * scrolling.
 * Parameters:
 *   w   - Window.
 *   wi  - Pointer to the scrollbar widget.
 *   x   - The X coordinate of the mouse click.
 *   y   - The Y coordinate of the mouse click.
 */

void ScrollbarClickHandler(Window *w, const Widget *wi, int x, int y)
{
	int mi, ma, pos;
	Scrollbar *sb;

	switch (wi->type) {
		case WWT_SCROLLBAR: {
			// vertical scroller
			w->flags4 &= ~WF_HSCROLL;
			w->flags4 &= ~WF_SCROLL2;
			mi = wi->top;
			ma = wi->bottom;
			pos = y;
			sb = &w->vscroll;
			break;
		}
		case WWT_SCROLL2BAR: {
			// 2nd vertical scroller
			w->flags4 &= ~WF_HSCROLL;
			w->flags4 |= WF_SCROLL2;
			mi = wi->top;
			ma = wi->bottom;
			pos = y;
			sb = &w->vscroll2;
			break;
		}
		case  WWT_HSCROLLBAR: {
			// horizontal scroller
			w->flags4 &= ~WF_SCROLL2;
			w->flags4 |= WF_HSCROLL;
			mi = wi->left;
			ma = wi->right;
			pos = x;
			sb = &w->hscroll;
			break;
		}
		default: return; //this should never happen
	}
	if (pos <= mi+9) {
		// Pressing the upper button?
		if (!_demo_mode) {
			w->flags4 |= WF_SCROLL_UP;
			if (_scroller_click_timeout == 0) {
				_scroller_click_timeout = 6;
				if (sb->pos != 0) sb->pos--;
			}
			_left_button_clicked = false;
		}
	} else if (pos >= ma-10) {
		// Pressing the lower button?
		if (!_demo_mode) {
			w->flags4 |= WF_SCROLL_DOWN;

			if (_scroller_click_timeout == 0) {
				_scroller_click_timeout = 6;
				if ((byte)(sb->pos + sb->cap) < sb->count)
					sb->pos++;
			}
			_left_button_clicked = false;
		}
	} else {
		//
		Point pt = HandleScrollbarHittest(sb, mi, ma);

		if (pos < pt.x) {
			sb->pos = max(sb->pos - sb->cap, 0);
		} else if (pos > pt.y) {
			sb->pos = min(
				sb->pos + sb->cap,
				max(sb->count - sb->cap, 0)
			);
		} else {
			_scrollbar_start_pos = pt.x - mi - 9;
			_scrollbar_size = ma - mi - 23;
			w->flags4 |= WF_SCROLL_MIDDLE;
			_scrolling_scrollbar = true;
			_cursorpos_drag_start = _cursor.pos;
		}
	}

	SetWindowDirty(w);
}

/** Returns the index for the widget located at the given position
 * relative to the window. It includes all widget-corner pixels as well.
 * @param *w Window to look inside
 * @param  x,y Window client coordinates
 * @return A widget index, or -1 if no widget was found.
 */
int GetWidgetFromPos(const Window *w, int x, int y)
{
	const Widget *wi;
	int index, found_index = -1;

	// Go through the widgets and check if we find the widget that the coordinate is
	// inside.
	for (index = 0,wi = w->widget; wi->type != WWT_LAST; index++, wi++) {
		if (wi->type == WWT_EMPTY || wi->type == WWT_FRAME)
			continue;

		if (x >= wi->left && x <= wi->right && y >= wi->top &&  y <= wi->bottom &&
				!HASBIT(w->hidden_state,index)) {
				found_index = index;
		}
	}

	return found_index;
}


void DrawWindowWidgets(const Window *w)
{
	const Widget *wi;
	const DrawPixelInfo* dpi = _cur_dpi;
	Rect r;
	uint32 cur_click, cur_disabled, cur_hidden;

	wi = w->widget;

	cur_click = w->click_state;
	cur_disabled = w->disabled_state;
	cur_hidden = w->hidden_state;

	do {
		bool clicked = (cur_click & 1);

		if (dpi->left > (r.right=/*w->left + */wi->right) ||
		    dpi->left + dpi->width <= (r.left=wi->left/* + w->left*/) ||
				dpi->top > (r.bottom=/*w->top +*/ wi->bottom) ||
				dpi->top + dpi->height <= (r.top = /*w->top +*/ wi->top) ||
				(cur_hidden&1))
					continue;

		switch (wi->type & WWT_MASK) {
		case WWT_PANEL: /* WWT_IMGBTN */
		case WWT_PANEL_2: {
			int img;

			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : 0);

			if ((img = wi->unkA) != 0) { // has an image
				if ((wi->type & WWT_MASK) == WWT_PANEL_2 && clicked) img++; // show diff image when clicked

				DrawSprite(img, r.left + 1 + clicked, r.top + 1 + clicked);
			}
			goto draw_default;
		}

		case WWT_CLOSEBOX: /* WWT_TEXTBTN */
		case WWT_4: {
			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : 0);
			}
		/* fall through */

		case WWT_5: {
			StringID str = wi->unkA;

			if ((wi->type&WWT_MASK) == WWT_4 && clicked) str++;

			DrawStringCentered(((r.left + r.right + 1) >> 1) + clicked, ((r.top + r.bottom + 1) >> 1) - 5 + clicked, str, 0);
			//DrawStringCentered((r.left + r.right+1)>>1, ((r.top+r.bottom + 1)>>1) - 5, str, 0);
			goto draw_default;
		}

		case WWT_6: {
			StringID str;
			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, FR_LOWERED | FR_DARKENED);

			if ((str = wi->unkA) != 0) {
				DrawString(r.left+2, r.top+1, str, 0);
			}
			goto draw_default;
		}

		case WWT_MATRIX: {
			int c, d, ctr;
			int x, amt1, amt2;
			int color;

			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : 0);

			c = (wi->unkA&0xFF);
			amt1 = (wi->right - wi->left + 1) / c;

			d = (wi->unkA >> 8);
			amt2 = (wi->bottom - wi->top + 1) / d;

			color = _color_list[wi->color&0xF].window_color_bgb;

			x = r.left;
			for(ctr=c; --ctr; ) {
				x += amt1;
				GfxFillRect(x, r.top+1, x, r.bottom-1, color);
			}

			x = r.top;
			for(ctr=d; --ctr; ) {
				x += amt2;
				GfxFillRect(r.left+1, x, r.right-1, x, color);
			}

			color = _color_list[wi->color&0xF].window_color_1b;

			x = r.left-1;
			for(ctr=c; --ctr; ) {
				x += amt1;
				GfxFillRect(x, r.top+1, x, r.bottom-1, color);
			}

			x = r.top-1;
			for(ctr=d; --ctr; ) {
				x += amt2;
				GfxFillRect(r.left+1, x, r.right-1, x, color);
			}

			goto draw_default;
		}

		// vertical scrollbar
		case WWT_SCROLLBAR: {
			Point pt;
			int c1,c2;

			assert(r.right - r.left == 11); // XXX - to ensure the same sizes are used everywhere!

			// draw up/down buttons
			clicked = !!((w->flags4 & (WF_SCROLL_UP | WF_HSCROLL | WF_SCROLL2)) == WF_SCROLL_UP);
			DrawFrameRect(r.left, r.top, r.right, r.top + 9, wi->color, (clicked) ? FR_LOWERED : 0);
			DoDrawString(UPARROW, r.left + 2 + clicked, r.top + clicked, 0x10);

			clicked = !!(((w->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL | WF_SCROLL2)) == WF_SCROLL_DOWN));
			DrawFrameRect(r.left, r.bottom - 9, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : 0);
			DoDrawString(DOWNARROW, r.left + 2 + clicked, r.bottom - 9 + clicked, 0x10);

			c1 = _color_list[wi->color&0xF].window_color_1a;
			c2 = _color_list[wi->color&0xF].window_color_2;

			// draw "shaded" background
			GfxFillRect(r.left, r.top+10, r.right, r.bottom-10, c2);
			GfxFillRect(r.left, r.top+10, r.right, r.bottom-10, c1 | PALETTE_MODIFIER_GREYOUT);

			// draw shaded lines
			GfxFillRect(r.left+2, r.top+10, r.left+2, r.bottom-10, c1);
			GfxFillRect(r.left+3, r.top+10, r.left+3, r.bottom-10, c2);
			GfxFillRect(r.left+7, r.top+10, r.left+7, r.bottom-10, c1);
			GfxFillRect(r.left+8, r.top+10, r.left+8, r.bottom-10, c2);

			pt = HandleScrollbarHittest(&w->vscroll, r.top, r.bottom);
			DrawFrameRect(r.left, pt.x, r.right, pt.y, wi->color, (w->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL | WF_SCROLL2)) == WF_SCROLL_MIDDLE ? FR_LOWERED : 0);
			break;
		}
		case WWT_SCROLL2BAR: {
			Point pt;
			int c1,c2;

			assert(r.right - r.left == 11); // XXX - to ensure the same sizes are used everywhere!

			// draw up/down buttons
			clicked = !!((w->flags4 & (WF_SCROLL_UP | WF_HSCROLL | WF_SCROLL2)) == (WF_SCROLL_UP | WF_SCROLL2));
			DrawFrameRect(r.left, r.top, r.right, r.top + 9, wi->color,  (clicked) ? FR_LOWERED : 0);
			DoDrawString(UPARROW, r.left + 2 + clicked, r.top + clicked, 0x10);

			clicked = !!((w->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL | WF_SCROLL2)) == (WF_SCROLL_DOWN | WF_SCROLL2));
			DrawFrameRect(r.left, r.bottom - 9, r.right, r.bottom, wi->color,  (clicked) ? FR_LOWERED : 0);
			DoDrawString(DOWNARROW, r.left + 2 + clicked, r.bottom - 9 + clicked, 0x10);

			c1 = _color_list[wi->color&0xF].window_color_1a;
			c2 = _color_list[wi->color&0xF].window_color_2;

			// draw "shaded" background
			GfxFillRect(r.left, r.top+10, r.right, r.bottom-10, c2);
			GfxFillRect(r.left, r.top+10, r.right, r.bottom-10, c1 | PALETTE_MODIFIER_GREYOUT);

			// draw shaded lines
			GfxFillRect(r.left+2, r.top+10, r.left+2, r.bottom-10, c1);
			GfxFillRect(r.left+3, r.top+10, r.left+3, r.bottom-10, c2);
			GfxFillRect(r.left+7, r.top+10, r.left+7, r.bottom-10, c1);
			GfxFillRect(r.left+8, r.top+10, r.left+8, r.bottom-10, c2);

			pt = HandleScrollbarHittest(&w->vscroll2, r.top, r.bottom);
			DrawFrameRect(r.left, pt.x, r.right, pt.y, wi->color, (w->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL | WF_SCROLL2)) == (WF_SCROLL_MIDDLE | WF_SCROLL2) ? FR_LOWERED : 0);
			break;
		}

		// horizontal scrollbar
		case WWT_HSCROLLBAR: {
			Point pt;
			int c1,c2;

			assert(r.bottom - r.top == 11); // XXX - to ensure the same sizes are used everywhere!

			clicked = !!((w->flags4 & (WF_SCROLL_UP | WF_HSCROLL)) == (WF_SCROLL_UP | WF_HSCROLL));
			DrawFrameRect(r.left, r.top, r.left + 9, r.bottom, wi->color, (clicked) ? FR_LOWERED : 0);
			DrawSprite(SPR_ARROW_LEFT, r.left + 1 + clicked, r.top + 1 + clicked);

			clicked = !!((w->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL)) == (WF_SCROLL_DOWN | WF_HSCROLL));
			DrawFrameRect(r.right-9, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : 0);
			DrawSprite(SPR_ARROW_RIGHT, r.right - 8 + clicked, r.top + 1 + clicked);

			c1 = _color_list[wi->color&0xF].window_color_1a;
			c2 = _color_list[wi->color&0xF].window_color_2;

			// draw "shaded" background
			GfxFillRect(r.left+10, r.top, r.right-10, r.bottom, c2);
			GfxFillRect(r.left+10, r.top, r.right-10, r.bottom, c1 | PALETTE_MODIFIER_GREYOUT);

			// draw shaded lines
			GfxFillRect(r.left+10, r.top+2, r.right-10, r.top+2, c1);
			GfxFillRect(r.left+10, r.top+3, r.right-10, r.top+3, c2);
			GfxFillRect(r.left+10, r.top+7, r.right-10, r.top+7, c1);
			GfxFillRect(r.left+10, r.top+8, r.right-10, r.top+8, c2);

			// draw actual scrollbar
			pt = HandleScrollbarHittest(&w->hscroll, r.left, r.right);
			DrawFrameRect(pt.x, r.top, pt.y, r.bottom, wi->color, (w->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL)) == (WF_SCROLL_MIDDLE | WF_HSCROLL) ? FR_LOWERED : 0);

			break;
		}

		case WWT_FRAME: {
			int c1,c2;
			int x2 = r.left; // by default the left side is the left side of the widget

			if (wi->unkA != 0) {
				x2 = DrawString(r.left+6, r.top, wi->unkA, 0);
			}

			c1 = _color_list[wi->color].window_color_1a;
			c2 = _color_list[wi->color].window_color_2;

			//Line from upper left corner to start of text
			GfxFillRect(r.left, r.top+4, r.left+4,r.top+4, c1);
			GfxFillRect(r.left+1, r.top+5, r.left+4,r.top+5, c2);

			// Line from end of text to upper right corner
			GfxFillRect(x2, r.top+4, r.right-1,r.top+4,c1);
			GfxFillRect(x2, r.top+5, r.right-2,r.top+5,c2);

			// Line from upper left corner to bottom left corner
			GfxFillRect(r.left, r.top+5, r.left, r.bottom-1, c1);
			GfxFillRect(r.left+1, r.top+6, r.left+1, r.bottom-2, c2);

			//Line from upper right corner to bottom right corner
			GfxFillRect(r.right-1, r.top+5, r.right-1, r.bottom-2, c1);
			GfxFillRect(r.right, r.top+4, r.right, r.bottom-1, c2);

			GfxFillRect(r.left+1, r.bottom-1, r.right-1, r.bottom-1, c1);
			GfxFillRect(r.left, r.bottom, r.right, r.bottom, c2);

			goto draw_default;
		}

		case WWT_STICKYBOX: {
			assert(r.right - r.left == 11); // XXX - to ensure the same sizes are used everywhere!
			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : 0);
			DrawSprite((clicked) ? SPR_PIN_UP : SPR_PIN_DOWN, r.left + 2 + clicked, r.top + 3 + clicked);
			break;
		}

		case WWT_RESIZEBOX: {
			assert(r.right - r.left == 11); // XXX - to ensure the same sizes are used everywhere!

			clicked = !!(w->flags4 & WF_SIZING);
			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : 0);
			DrawSprite(SPR_WINDOW_RESIZE, r.left + 3 + clicked, r.top + 3 + clicked);
			break;
		}

		case WWT_CAPTION: {
			assert(r.bottom - r.top == 13); // XXX - to ensure the same sizes are used everywhere!
			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, FR_BORDERONLY);
			DrawFrameRect(r.left+1, r.top+1, r.right-1, r.bottom-1, wi->color, (w->caption_color == 0xFF) ? FR_LOWERED | FR_DARKENED : FR_LOWERED | FR_DARKENED | FR_BORDERONLY);

			if (w->caption_color != 0xFF) {
				GfxFillRect(r.left+2, r.top+2, r.right-2, r.bottom-2, _color_list[_player_colors[w->caption_color]].window_color_1b);
			}

			DrawStringCentered( (r.left+r.right+1)>>1, r.top+2, wi->unkA, 0x84);
draw_default:;
			if (cur_disabled & 1) {
				GfxFillRect(r.left+1, r.top+1, r.right-1, r.bottom-1, _color_list[wi->color&0xF].unk2 | PALETTE_MODIFIER_GREYOUT);
			}
		}
		}
	} while (cur_click>>=1, cur_disabled>>=1, cur_hidden >>= 1, (++wi)->type != WWT_LAST);


	if (w->flags4 & WF_WHITE_BORDER_MASK) {
		//DrawFrameRect(w->left, w->top, w->left + w->width-1, w->top+w->height-1, 0xF, 0x10);
		DrawFrameRect(0, 0, w->width-1, w->height-1, 0xF, FR_BORDERONLY);
	}

}

static uint _dropdown_item_count;
static uint32 _dropdown_disabled;
static uint32 _dropdown_hidden;
static const StringID *_dropdown_items;
static int _dropdown_selindex;
static byte _dropdown_button;
static WindowClass _dropdown_windowclass;
static WindowNumber _dropdown_windownum;
static byte _dropdown_var1;
static byte _dropdown_var2;

static const Widget _dropdown_menu_widgets[] = {
{     WWT_IMGBTN,   RESIZE_NONE,     0,     0, 0,     0, 0, 0x0, STR_NULL},
{   WIDGETS_END},
};

static int GetDropdownItem(const Window *w)
{
	byte item, counter;
	int y;

	if (GetWidgetFromPos(w, _cursor.pos.x - w->left, _cursor.pos.y - w->top) < 0)
		return -1;

	y = _cursor.pos.y - w->top - 2;

	if (y < 0)
		return - 1;

	item = y / 10;
	if (item >= _dropdown_item_count || (HASBIT(_dropdown_disabled, item) && !HASBIT(_dropdown_hidden, item)) || _dropdown_items[item] == 0)
		return - 1;

	// Skip hidden items -- +1 for each hidden item before the clicked item.
	for (counter = 0; item >= counter; ++counter)
		if (HASBIT(_dropdown_hidden, counter)) item++;

	return item;
}

static void DropdownMenuWndProc(Window *w, WindowEvent *e)
{
	int item;

	switch(e->event) {
		case WE_PAINT: {
			int x,y,i,sel;

			DrawWindowWidgets(w);

			x = 1;
			y = 2;
			sel    = _dropdown_selindex;

			for(i=0; _dropdown_items[i] != INVALID_STRING_ID; i++) {
				if (HASBIT(_dropdown_hidden, i)) {
					sel--;
					continue;
				}
				if (_dropdown_items[i] != 0) {
					if (sel == 0) {
						GfxFillRect(x+1, y, x+w->width-4, y + 9, 0);
					}
					DrawString(x+2, y, _dropdown_items[i], sel==0 ? 12 : 16);

					if (HASBIT(_dropdown_disabled, i)) {
						GfxFillRect(x, y, x+w->width-3, y + 9, PALETTE_MODIFIER_GREYOUT |
									_color_list[_dropdown_menu_widgets[0].color].window_color_bga);
					}
				} else {
					int color_1 = _color_list[_dropdown_menu_widgets[0].color].window_color_1a;
					int color_2 = _color_list[_dropdown_menu_widgets[0].color].window_color_2;
					GfxFillRect(x+1, y+3, x+w->width-5, y+3, color_1);
					GfxFillRect(x+1, y+4, x+w->width-5, y+4, color_2);
				}
				y += 10;
				sel--;
			}
		} break;

		case WE_CLICK: {
			item = GetDropdownItem(w);
			if (item >= 0) {
				_dropdown_var1 = 4;
				_dropdown_selindex = item;
				SetWindowDirty(w);
			}
		} break;

		case WE_MOUSELOOP: {
			Window *w2 = FindWindowById(_dropdown_windowclass, _dropdown_windownum);
			if (w2 == NULL) {
				DeleteWindow(w);
				return;
			}

			if (_dropdown_var1 != 0 && --_dropdown_var1 == 0) {
				WindowEvent e;
				e.event = WE_DROPDOWN_SELECT;
				e.dropdown.button = _dropdown_button;
				e.dropdown.index = _dropdown_selindex;
				w2->wndproc(w2, &e);
				DeleteWindow(w);
				return;
			}

			if (_dropdown_var2 != 0) {
				item = GetDropdownItem(w);

				if (!_left_button_clicked) {
					_dropdown_var2 = 0;
					if (item < 0)
						return;
					_dropdown_var1 = 2;
				} else {
					if (item < 0)
						return;
				}

				_dropdown_selindex = item;
				SetWindowDirty(w);
			}
		} break;

		case WE_DESTROY: {
			Window *w2 = FindWindowById(_dropdown_windowclass, _dropdown_windownum);
			if (w2 != NULL) {
				CLRBIT(w2->click_state, _dropdown_button);
				InvalidateWidget(w2, _dropdown_button);
			}
		} break;
	}
}

void ShowDropDownMenu(Window *w, const StringID *strings, int selected, int button, uint32 disabled_mask, uint32 hidden_mask)
{
	WindowNumber num;
	WindowClass cls;
	int i;
	const Widget *wi;
	Window *w2;
	uint32 old_click_state = w->click_state;

	_dropdown_disabled = disabled_mask;
	_dropdown_hidden = hidden_mask;

	cls = w->window_class;
	num = w->window_number;
	DeleteWindowById(WC_DROPDOWN_MENU, 0);
	w = FindWindowById(cls, num);

	if (HASBIT(old_click_state, button))
		return;

	SETBIT(w->click_state, button);

	InvalidateWidget(w, button);

	for(i=0;strings[i] != INVALID_STRING_ID;i++);
	if (i == 0)
		return;

	_dropdown_items = strings;
	_dropdown_selindex = selected;

	_dropdown_windowclass = w->window_class;
	_dropdown_windownum = w->window_number;
	_dropdown_button = button;

	_dropdown_var1 = 0;
	_dropdown_var2 = 1;

	wi = &w->widget[button];

	if (hidden_mask != 0) {
		int j;
		for(j=0; _dropdown_items[j] != INVALID_STRING_ID; j++) {
			if (HASBIT(hidden_mask, j)) {
				i--;
			}
		}
	}

	_dropdown_item_count = i;

	w2 = AllocateWindow(
		w->left + wi[-1].left + 1,
		w->top + wi->bottom + 2,
		wi->right - wi[-1].left + 1,
		i * 10 + 4,
		DropdownMenuWndProc,
		0x3F,
		_dropdown_menu_widgets);

	w2->widget[0].color = wi->color;
	w2->widget[0].right = wi->right - wi[-1].left;
	w2->widget[0].bottom = i * 10 + 3;

	w2->flags4 &= ~WF_WHITE_BORDER_MASK;
}