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Location: cpp/openttd-patchpack/source/src/music/fluidsynth.cpp
r24639:3ee7f299ebba
5.7 KiB
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Update: Translations from eints
arabic (egypt): 30 changes by AviationGamerX
indonesian: 30 changes by dimaspaf14
german: 12 changes by MagnumSociety
french: 5 changes by glx22
arabic (egypt): 30 changes by AviationGamerX
indonesian: 30 changes by dimaspaf14
german: 12 changes by MagnumSociety
french: 5 changes by glx22
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file fluidsynth.cpp Playing music via the fluidsynth library. */
#include "../stdafx.h"
#include "../openttd.h"
#include "../sound_type.h"
#include "../debug.h"
#include "fluidsynth.h"
#include "midifile.hpp"
#include <fluidsynth.h>
#include "../mixer.h"
#include <mutex>
static struct {
fluid_settings_t* settings; ///< FluidSynth settings handle
fluid_synth_t* synth; ///< FluidSynth synthesizer handle
fluid_player_t* player; ///< FluidSynth MIDI player handle
std::mutex synth_mutex; ///< Guard mutex for synth access
} _midi; ///< Metadata about the midi we're playing.
/** Factory for the FluidSynth driver. */
static FMusicDriver_FluidSynth iFMusicDriver_FluidSynth;
/** List of sound fonts to try by default. */
static const char *default_sf[] = {
/* Debian/Ubuntu/OpenSUSE preferred */
"/usr/share/sounds/sf2/FluidR3_GM.sf2",
/* RedHat/Fedora/Arch preferred */
"/usr/share/soundfonts/FluidR3_GM.sf2",
/* Debian/Ubuntu/OpenSUSE alternatives */
"/usr/share/sounds/sf2/TimGM6mb.sf2",
"/usr/share/sounds/sf2/FluidR3_GS.sf2",
nullptr
};
static void RenderMusicStream(int16 *buffer, size_t samples)
{
std::unique_lock<std::mutex> lock{ _midi.synth_mutex, std::try_to_lock };
if (!lock.owns_lock() || !_midi.synth || !_midi.player) return;
fluid_synth_write_s16(_midi.synth, samples, buffer, 0, 2, buffer, 1, 2);
}
const char *MusicDriver_FluidSynth::Start(const StringList ¶m)
{
std::lock_guard<std::mutex> lock{ _midi.synth_mutex };
const char *sfont_name = GetDriverParam(param, "soundfont");
int sfont_id;
DEBUG(driver, 1, "Fluidsynth: sf %s", sfont_name);
/* Create the settings. */
_midi.settings = new_fluid_settings();
if (!_midi.settings) return "Could not create midi settings";
/* Don't try to lock sample data in memory, OTTD usually does not run with privileges allowing that */
fluid_settings_setint(_midi.settings, "synth.lock-memory", 0);
/* Install the music render routine and set up the samplerate */
uint32 samplerate = MxSetMusicSource(RenderMusicStream);
fluid_settings_setnum(_midi.settings, "synth.sample-rate", samplerate);
DEBUG(driver, 1, "Fluidsynth: samplerate %.0f", (float)samplerate);
/* Create the synthesizer. */
_midi.synth = new_fluid_synth(_midi.settings);
if (!_midi.synth) return "Could not open synth";
/* Load a SoundFont and reset presets (so that new instruments
* get used from the SoundFont) */
if (!sfont_name) {
int i;
sfont_id = FLUID_FAILED;
for (i = 0; default_sf[i]; i++) {
if (!fluid_is_soundfont(default_sf[i])) continue;
sfont_id = fluid_synth_sfload(_midi.synth, default_sf[i], 1);
if (sfont_id != FLUID_FAILED) break;
}
if (sfont_id == FLUID_FAILED) return "Could not open any sound font";
} else {
sfont_id = fluid_synth_sfload(_midi.synth, sfont_name, 1);
if (sfont_id == FLUID_FAILED) return "Could not open sound font";
}
_midi.player = nullptr;
return nullptr;
}
void MusicDriver_FluidSynth::Stop()
{
MxSetMusicSource(nullptr);
std::lock_guard<std::mutex> lock{ _midi.synth_mutex };
if (_midi.player != nullptr) delete_fluid_player(_midi.player);
_midi.player = nullptr;
if (_midi.synth != nullptr) delete_fluid_synth(_midi.synth);
_midi.synth = nullptr;
if (_midi.settings != nullptr) delete_fluid_settings(_midi.settings);
_midi.settings = nullptr;
}
void MusicDriver_FluidSynth::PlaySong(const MusicSongInfo &song)
{
std::string filename = MidiFile::GetSMFFile(song);
this->StopSong();
if (filename.empty()) {
return;
}
std::lock_guard<std::mutex> lock{ _midi.synth_mutex };
_midi.player = new_fluid_player(_midi.synth);
if (!_midi.player) {
DEBUG(driver, 0, "Could not create midi player");
return;
}
if (fluid_player_add(_midi.player, filename.c_str()) != FLUID_OK) {
DEBUG(driver, 0, "Could not open music file");
delete_fluid_player(_midi.player);
_midi.player = nullptr;
return;
}
if (fluid_player_play(_midi.player) != FLUID_OK) {
DEBUG(driver, 0, "Could not start midi player");
delete_fluid_player(_midi.player);
_midi.player = nullptr;
return;
}
}
void MusicDriver_FluidSynth::StopSong()
{
std::lock_guard<std::mutex> lock{ _midi.synth_mutex };
if (!_midi.player) return;
fluid_player_stop(_midi.player);
if (fluid_player_join(_midi.player) != FLUID_OK) {
DEBUG(driver, 0, "Could not join player");
}
delete_fluid_player(_midi.player);
fluid_synth_system_reset(_midi.synth);
fluid_synth_all_sounds_off(_midi.synth, -1);
_midi.player = nullptr;
}
bool MusicDriver_FluidSynth::IsSongPlaying()
{
std::lock_guard<std::mutex> lock{ _midi.synth_mutex };
if (!_midi.player) return false;
return fluid_player_get_status(_midi.player) == FLUID_PLAYER_PLAYING;
}
void MusicDriver_FluidSynth::SetVolume(byte vol)
{
std::lock_guard<std::mutex> lock{ _midi.synth_mutex };
if (_midi.settings == nullptr) return;
/* Allowed range of synth.gain is 0.0 to 10.0 */
/* fluidsynth's default gain is 0.2, so use this as "full
* volume". Set gain using OpenTTD's volume, as a number between 0
* and 0.2. */
double gain = (1.0 * vol) / (128.0 * 5.0);
if (fluid_settings_setnum(_midi.settings, "synth.gain", gain) != FLUID_OK) {
DEBUG(driver, 0, "Could not set volume");
}
}
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