Files @ r11645:44e7d4260786
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Location: cpp/openttd-patchpack/source/src/network/network_gamelist.h

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(svn r16030) -Update: WebTranslator2 update to 2009-04-11 17:38:26
serbian - 50 fixed by etran (50)
traditional_chinese - 6 fixed, 2 changed by josesun (8)
/* $Id$ */

/** @file network_gamelist.h Handling of the list of games. */

#ifndef NETWORK_GAMELIST_H
#define NETWORK_GAMELIST_H

#include "core/address.h"
#include "network_type.h"

/** Structure with information shown in the game list (GUI) */
struct NetworkGameList {
	NetworkGameInfo info;   ///< The game information of this server
	NetworkAddress address; ///< The connection info of the game server
	bool online;            ///< False if the server did not respond (default status)
	bool manually;          ///< True if the server was added manually
	uint8 retries;          ///< Number of retries (to stop requerying)
	NetworkGameList *next;  ///< Next pointer to make a linked game list
};

/** Game list of this client */
extern NetworkGameList *_network_game_list;

void NetworkGameListAddItemDelayed(NetworkGameList *item);
NetworkGameList *NetworkGameListAddItem(NetworkAddress address);
void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListRequery();

#endif /* NETWORK_GAMELIST_H */