Files @ r24848:4573f310a629
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Location: cpp/openttd-patchpack/source/src/blitter/32bpp_anim_sse4.hpp

Patric Stout
Codechange: [Win32] make fast-forward check the same as with other drivers

It was of all the drivers the only one doing this slightly different.
When trying to unify more code, that was rather annoying.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file 32bpp_anim_sse4.hpp A SSE4 32 bpp blitter with animation support. */

#ifndef BLITTER_32BPP_SSE4_ANIM_HPP
#define BLITTER_32BPP_SSE4_ANIM_HPP

#ifdef WITH_SSE

#ifndef SSE_VERSION
#define SSE_VERSION 4
#endif

#ifndef FULL_ANIMATION
#define FULL_ANIMATION 1
#endif

#include "32bpp_anim.hpp"
#include "32bpp_anim_sse2.hpp"
#include "32bpp_sse4.hpp"

#undef MARGIN_NORMAL_THRESHOLD
#define MARGIN_NORMAL_THRESHOLD 4

/** The SSE4 32 bpp blitter with palette animation. */
class Blitter_32bppSSE4_Anim FINAL : public Blitter_32bppSSE2_Anim, public Blitter_32bppSSE_Base {
private:

public:
	template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent, bool animated>
	void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
	void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
	Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override {
		return Blitter_32bppSSE_Base::Encode(sprite, allocator);
	}
	const char *GetName() override { return "32bpp-sse4-anim"; }
};

/** Factory for the SSE4 32 bpp blitter (with palette animation). */
class FBlitter_32bppSSE4_Anim: public BlitterFactory {
public:
	FBlitter_32bppSSE4_Anim() : BlitterFactory("32bpp-sse4-anim", "32bpp SSE4 Blitter (palette animation)", HasCPUIDFlag(1, 2, 19)) {}
	Blitter *CreateInstance() override { return new Blitter_32bppSSE4_Anim(); }
};

#endif /* WITH_SSE */
#endif /* BLITTER_32BPP_SSE4_ANIM_HPP */