Files @ r24848:4573f310a629
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Location: cpp/openttd-patchpack/source/src/blitter/8bpp_optimized.hpp

Patric Stout
Codechange: [Win32] make fast-forward check the same as with other drivers

It was of all the drivers the only one doing this slightly different.
When trying to unify more code, that was rather annoying.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file 8bpp_optimized.hpp An optimized 8 bpp blitter. */

#ifndef BLITTER_8BPP_OPTIMIZED_HPP
#define BLITTER_8BPP_OPTIMIZED_HPP

#include "8bpp_base.hpp"
#include "factory.hpp"

/** 8bpp blitter optimised for speed. */
class Blitter_8bppOptimized FINAL : public Blitter_8bppBase {
public:
	/** Data stored about a (single) sprite. */
	struct SpriteData {
		uint32 offset[ZOOM_LVL_COUNT]; ///< Offsets (from .data) to streams for different zoom levels.
		byte data[];                   ///< Data, all zoomlevels.
	};

	void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
	Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;

	const char *GetName() override { return "8bpp-optimized"; }
};

/** Factory for the 8bpp blitter optimised for speed. */
class FBlitter_8bppOptimized : public BlitterFactory {
public:
	FBlitter_8bppOptimized() : BlitterFactory("8bpp-optimized", "8bpp Optimized Blitter (compression + all-ZoomLevel cache)") {}
	Blitter *CreateInstance() override { return new Blitter_8bppOptimized(); }
};

#endif /* BLITTER_8BPP_OPTIMIZED_HPP */